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  • ...' is a '''{{c|Physical|Wound}}''' [[condition]] applied when left or right leg gets heavily damaged. See [[Injuries & Pain]] for more information.
    841 bytes (102 words) - 13:58, 28 March 2024
  • ...' is a '''{{c|Physical|Wound}}''' [[condition]] applied when left or right leg gets moderately damaged. See [[Injuries & Pain]] for more information.
    802 bytes (96 words) - 13:59, 28 March 2024
  • 108 bytes (10 words) - 11:58, 30 July 2022
  • ...' is a '''{{c|Physical|Wound}}''' [[condition]] applied when left or right leg gets damaged. See [[Injuries & Pain]] for more information.
    792 bytes (95 words) - 13:58, 28 March 2024
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. ...cal|Wound}}''' [[condition]] applied when moderately damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries
    747 bytes (94 words) - 21:53, 21 November 2021
  • 108 bytes (10 words) - 21:53, 21 November 2021
  • 108 bytes (10 words) - 11:49, 30 July 2022
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. ...ysical|Wound}}''' [[condition]] applied when heavily damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries
    808 bytes (102 words) - 12:11, 30 July 2022
  • 108 bytes (10 words) - 21:53, 21 November 2021
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. ...cal|Wound}}''' [[condition]] applied when moderately damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries
    693 bytes (87 words) - 21:53, 21 November 2021
  • 108 bytes (10 words) - 21:53, 21 November 2021
  • 108 bytes (10 words) - 21:53, 21 November 2021

Page text matches

  • [[File:Minor Leg Injury.png|link=Minor Leg Injury]] [[File:Medium Leg Injury.png|link=Medium Leg Injury]]
    9 KB (535 words) - 14:09, 29 December 2022
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. ...cal|Wound}}''' [[condition]] applied when moderately damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries
    693 bytes (87 words) - 21:53, 21 November 2021
  • ===Injury=== .... If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.
    14 KB (2,000 words) - 13:59, 28 March 2024
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. ...cal|Wound}}''' [[condition]] applied when moderately damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries
    747 bytes (94 words) - 21:53, 21 November 2021
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. ...ysical|Wound}}''' [[condition]] applied when heavily damaged left or right leg gets stabilized by using [[Splint]] or by healing over time. See [[Injuries
    808 bytes (102 words) - 12:11, 30 July 2022
  • |'''[[Injuries_%26_Pain#Injuries|Injury]]''' |[[File:Severe Leg Injury.png|alt=|center|54px]]
    8 KB (1,056 words) - 12:14, 7 February 2024
  • ...ives an [[Injuries & Pain|Injury]] for the specific bodypart. Receiving an injury is visible in the Combat Log. Injuries do not deal direct damage to enemy H
    5 KB (680 words) - 16:56, 6 February 2024
  • ...y themselves prefer pulling strings with a hooked thumb. In order to avoid injury to it, they use metal rings - it finally became clear to me why the warrior ...owing Athletics abilities:}}<br><br>{{c|Active|Mighty Kick}}<br>{{c|Active|Leg Sweep}}<br>{{c|Orange|Disengage}}<br>{{c|Orange|Not This Time}}<br><br>Read
    177 KB (30,790 words) - 16:00, 19 July 2023