Difference between revisions of "Strength"
Jump to navigation
Jump to search
old>Realpsojed (formatting, links) |
old>Realpsojed (updated values from latest patch notes) |
||
Line 2: | Line 2: | ||
Each point of STR gives you: | Each point of STR gives you: | ||
* + | * +0.5% [[Melee Damage]] | ||
* + | * +1.5% [[Crit Efficiency]] | ||
* +0.5% [[Block Chance]] | * +0.5% [[Block Chance]] | ||
* + | * +0.5 [[Block Power]] | ||
* +3 Block Power Cap (Only player has Block Power Cap and it is STR*3) | * +3 Block Power Cap (Only player has Block Power Cap and it is STR*3) | ||
* +1.5% [[Bodypart Damage]] | * +1.5% [[Bodypart Damage]] | ||
* +1% [[Armor Damage]] | * +1.5% [[Armor Damage]] | ||
* +0.25 Bare-hand Damage | * +0.25 Bare-hand Damage | ||
[[Category:Ability Score]] | [[Category:Ability Score]] |
Revision as of 23:01, 25 December 2020
Strength influences your primary combat capabilities. It affects Melee Damage, Crit Efficiency, Block Chance, Block Power, Bodypart Damage and Armor Damage.
Each point of STR gives you:
- +0.5% Melee Damage
- +1.5% Crit Efficiency
- +0.5% Block Chance
- +0.5 Block Power
- +3 Block Power Cap (Only player has Block Power Cap and it is STR*3)
- +1.5% Bodypart Damage
- +1.5% Armor Damage
- +0.25 Bare-hand Damage