Difference between revisions of "Heroism"
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old>Zarthro (Created page with "'''Heroism''' is a Mental State your character can enter after winning so many fights. Counter Chance : +15% Weapon Damage : +15% Magic Power : +15% Damage Taken : -10...") |
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'''Heroism''' is a | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|State}} | |||
|Properties1 = Counter Chance | |||
|Values1 = {{pos|+15%}} | |||
|Properties2 = Weapon Damage | |||
|Values2 = {{pos|+15%}} | |||
|Properties3 = Magic Power | |||
|Values3 = {{pos|+15%}} | |||
|Properties4 = Damage Taken | |||
|Values4 = {{pos|-10%}} | |||
|PropertyText = | |||
|Description = You feel the righteous fury rising within you. | |||
|#default = | |||
}}</includeonly><noinclude>'''Heroism''' is a '''{{C|State}}''' of mind. | |||
{{C|White|'''Trigger:'''}} | |||
* A Hostile in sight. | |||
* Each Hostile increases the chance of activation. | |||
* Each attack or spell/ability used on a Hostile increases the chance of activation. | |||
{{/Tooltip}} | |||
[[Category: | [[Category:Condition]]</noinclude> |
Latest revision as of 21:01, 21 November 2021
Heroism is a State of mind.
Trigger:
- A Hostile in sight.
- Each Hostile increases the chance of activation.
- Each attack or spell/ability used on a Hostile increases the chance of activation.