Difference between revisions of "Heroism"

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'''Heroism''' is a Mental [[State]] your character can enter after winning so many fights.
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{c|State}}
|Properties1 = Counter Chance
|Values1 = {{pos|+15%}}
|Properties2 = Weapon Damage
|Values2 = {{pos|+15%}}
|Properties3 = Magic Power
|Values3 = {{pos|+15%}}
|Properties4 = Damage Taken
|Values4 = {{pos|-10%}}
|PropertyText =
|Description = You feel the righteous fury rising within you.
|#default =
}}</includeonly><noinclude>'''Heroism''' is a '''{{C|State}}''' of mind.


Counter Chance : {{pos|+15%}}


Weapon Damage : {{pos|+15%}}
{{C|White|'''Trigger:'''}}
* A Hostile in sight.
* Each Hostile increases the chance of activation.
* Each attack or spell/ability used on a Hostile increases the chance of activation.


Magic Power : {{pos|+15%}}


Damage Taken : {{pos|-10%}}
{{/Tooltip}}


Description : You feel the righteous fury rising within you.


[[Category:Condition]]
[[Category:Condition]]</noinclude>

Latest revision as of 21:01, 21 November 2021

Heroism is a State of mind.


Trigger:

  • A Hostile in sight.
  • Each Hostile increases the chance of activation.
  • Each attack or spell/ability used on a Hostile increases the chance of activation.


Heroism
State
Counter Chance
+15%
Weapon Damage
+15%
Magic Power
+15%
Damage Taken
-10%

You feel the righteous fury rising within you.


Heroism