Difference between revisions of "Deadly Intoxication"

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|Values2 = {{neg|-25%}}
|Values2 = {{neg|-25%}}
|Properties3 = Sanity Change
|Properties3 = Sanity Change
|Values3 = {{neg|-0.1%}}
|Values3 = {{neg|-0.15%}}
|Properties4 = Vitality
|Properties4 = Vitality
|Values4 = {{neg|-3}}
|Values4 = {{neg|-[0.25*VIT]}}
|Properties5 = Immunity
|Properties5 = Immunity
|Values5 = {{neg|-50%}}
|Values5 = {{neg|-50%}}

Revision as of 14:05, 12 September 2020


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Fatal Intoxication is a Condition that applied to a character when their level of intoxication reaches 75%.

Deadly Intoxication
Condition
Healing Efficiency
-50%
Health Restoration
-25%
Sanity Change
-0.15%
Vitality
-[0.25*VIT]
Immunity
-50%

Stumbling: a chance to walk to a random tile when moving.
Possible Nausea or Coma.


Deadly Intoxication