Difference between revisions of "Apathy"

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old>Realpsojed
(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{C|State|State}} |Properties1 = Willpower |Values1 = {{C|-|-10%}} |Properties3 = Fumble Chance |Values3 = {{C|-|+5%}} |Proper...")
 
old>Realpsojed
(formulas)
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|ConditionType = {{C|State|State}}
|ConditionType = {{C|State|State}}
|Properties1 = Willpower
|Properties1 = Willpower
|Values1 = {{C|-|-10%}}
|Values1 = {{C|-|-[0.1*WIL]}}
|Properties3 = Fumble Chance
|Properties3 = Fumble Chance
|Values3 = {{C|-|+5%}}
|Values3 = {{C|-|+5%}}
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|Values4 = {{C|-|-10%}}
|Values4 = {{C|-|-10%}}
|Properties5 = Sanity Change
|Properties5 = Sanity Change
|Values5 = {{C|-|-0.01}}
|Values5 = {{C|-|-0.01%}}
|Properties6 = Received Experience
|Properties6 = Received Experience
|Values6 = {{C|-|-5%}}
|Values6 = {{C|-|-5%}}

Revision as of 14:06, 12 September 2020


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Apathy is a State of mind.


Trigger: skipping turns and Rest Mode overuse with no enemies in sight increase the activation chance.


Apathy
State
Willpower
-[0.1*WIL]
Fumble Chance
+5%
Fortitude
-10%
Sanity Change
-0.01%
Received Experience
-5%

As if in a single instant life lost its colors.


Apathy