Difference between revisions of "Template:Enemy"
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Defensive stats
Offensive stats
old>Realpsojed (switching crit efficiency format to x1.25) |
old>Realpsojed (flexbox for resistances section to eliminate spaces, removing min height for that) |
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-->{{#if: {{:{{ROOTPAGENAME}}|Damage4}} | <div style="margin-left:5px;margin-right:5px;display:inline-block;">{{C|{{:{{ROOTPAGENAME}}|DamageType4}}|{{:{{ROOTPAGENAME}}|Damage4}}}} {{:{{ROOTPAGENAME}}|DamageType4}}</div>| }}<!-- | -->{{#if: {{:{{ROOTPAGENAME}}|Damage4}} | <div style="margin-left:5px;margin-right:5px;display:inline-block;">{{C|{{:{{ROOTPAGENAME}}|DamageType4}}|{{:{{ROOTPAGENAME}}|Damage4}}}} {{:{{ROOTPAGENAME}}|DamageType4}}</div>| }}<!-- | ||
-->{{Tooltip rule}}'''Resistances'''</div><!-- | -->{{Tooltip rule}}'''Resistances'''</div><!-- | ||
--><div style="width: 142px; float: left; padding-right: 5px | --><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch;"><!-- | ||
--><div style="width: 142px; float: left; padding-right: 5px;"><!-- | |||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|PhysicalResistance}} | 0 | |<div style="padding-bottom: 5px;">Physical <span style="float:right;">{{:{{ROOTPAGENAME}}|PhysicalResistance}}%</span><br></div>}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|PhysicalResistance}} | 0 | |<div style="padding-bottom: 5px;">Physical <span style="float:right;">{{:{{ROOTPAGENAME}}|PhysicalResistance}}%</span><br></div>}}<!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|SlashingResistance}} | 0 | |Slashing <span style="float:right;">{{:{{ROOTPAGENAME}}|SlashingResistance}}%</span><br>}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|SlashingResistance}} | 0 | |Slashing <span style="float:right;">{{:{{ROOTPAGENAME}}|SlashingResistance}}%</span><br>}}<!-- | ||
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-->{{#ifeq: {{:{{ROOTPAGENAME}}|CrushingResistance}} | 0 | |Crushing <span style="float:right;">{{:{{ROOTPAGENAME}}|CrushingResistance}}%</span><br>}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|CrushingResistance}} | 0 | |Crushing <span style="float:right;">{{:{{ROOTPAGENAME}}|CrushingResistance}}%</span><br>}}<!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|RendingResistance}} | 0 | |Rending <span style="float:right;">{{:{{ROOTPAGENAME}}|RendingResistance}}%</span><br>}}</div><!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|RendingResistance}} | 0 | |Rending <span style="float:right;">{{:{{ROOTPAGENAME}}|RendingResistance}}%</span><br>}}</div><!-- | ||
--><div style="width: 142px; float: left; padding-left: 5px | --><div style="width: 142px; float: left; padding-left: 5px;"><!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|NatureResistance}} | 0 | |<div style="padding-bottom: 5px;">Nature <span style="float:right;">{{:{{ROOTPAGENAME}}|NatureResistance}}%</span><br></div>}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|NatureResistance}} | 0 | |<div style="padding-bottom: 5px;">Nature <span style="float:right;">{{:{{ROOTPAGENAME}}|NatureResistance}}%</span><br></div>}}<!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|FireResistance}} | 0 | |{{C|Fire}} <span style="float:right;">{{C|Fire|{{:{{ROOTPAGENAME}}|FireResistance}}%}}</span><br>}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|FireResistance}} | 0 | |{{C|Fire}} <span style="float:right;">{{C|Fire|{{:{{ROOTPAGENAME}}|FireResistance}}%}}</span><br>}}<!-- | ||
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--><div style="width: 100%; text-align:center; min-height: 1px; padding-top: 5px;"><!-- | --><div style="width: 100%; text-align:center; min-height: 1px; padding-top: 5px;"><!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|MagicResistance}} | 0 | |<div style="padding-bottom: 5px;">Magic {{:{{ROOTPAGENAME}}|MagicResistance}}%<br></div>}}</div>{{Clear}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|MagicResistance}} | 0 | |<div style="padding-bottom: 5px;">Magic {{:{{ROOTPAGENAME}}|MagicResistance}}%<br></div>}}</div>{{Clear}}<!-- | ||
--><div style="width: 142px; float: left; padding-right: 5px | --><div style="width: 142px; float: left; padding-right: 5px;"><!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|UnholyResistance}} | 0 | |{{C|Unholy}} <span style="float:right;">{{C|Unholy|{{:{{ROOTPAGENAME}}|UnholyResistance}}%}}</span><br>}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|UnholyResistance}} | 0 | |{{C|Unholy}} <span style="float:right;">{{C|Unholy|{{:{{ROOTPAGENAME}}|UnholyResistance}}%}}</span><br>}}<!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|ArcaneResistance}} | 0 | |{{C|Arcane}} <span style="float:right;">{{C|Arcane|{{:{{ROOTPAGENAME}}|ArcaneResistance}}%}}</span><br>}}</div><!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|ArcaneResistance}} | 0 | |{{C|Arcane}} <span style="float:right;">{{C|Arcane|{{:{{ROOTPAGENAME}}|ArcaneResistance}}%}}</span><br>}}</div><!-- | ||
--><div style="width: 142px; float: left; padding-left: 5px | --><div style="width: 142px; float: left; padding-left: 5px;"><!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|SacredResistance}} | 0 | |{{C|Sacred}} <span style="float:right;">{{C|Sacred|{{:{{ROOTPAGENAME}}|SacredResistance}}%}}</span><br>}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|SacredResistance}} | 0 | |{{C|Sacred}} <span style="float:right;">{{C|Sacred|{{:{{ROOTPAGENAME}}|SacredResistance}}%}}</span><br>}}<!-- | ||
-->{{#ifeq: {{:{{ROOTPAGENAME}}|PsionicResistance}} | 0 | |{{C|Psionic}} <span style="float:right;">{{C|Psionic|{{:{{ROOTPAGENAME}}|PsionicResistance}}%}}</span><br>}}</div>{{Clear}}<!-- | -->{{#ifeq: {{:{{ROOTPAGENAME}}|PsionicResistance}} | 0 | |{{C|Psionic}} <span style="float:right;">{{C|Psionic|{{:{{ROOTPAGENAME}}|PsionicResistance}}%}}</span><br>}}</div></div>{{Clear}}<!-- | ||
--><div class="mw-collapsible-content"><!-- | --><div class="mw-collapsible-content"><!-- | ||
--><div style="text-align:center;">{{Tooltip rule}}'''Defensive stats'''</div><!-- | --><div style="text-align:center;">{{Tooltip rule}}'''Defensive stats'''</div><!-- |
Revision as of 18:40, 2 May 2021
Documentation
[purge]
This is template created for use together with the Template:Tooltip hover box template. Copy this code to a specific Enemy page (for example, Skeleton Swordsman):
{{ {{{1|Tooltip hover box}}}|title= {{Enemy}} }}
It will automatically load the attrbutes from Enemy data and fill them into the format you see below.
You can provide the enemy name as first parameter, otherwise the pagename is used.
Enemy body types
Enemies gain certain additional attributes (mainly Resistances) from their body types. These bonuses are hardcoded in the Enemy template as the "Matter" variable and added to each enemy's base attributes.
Example
Magic Enemy%
Defensive stats
Offensive stats
Crit Chance Enemy%
Accuracy Enemy%
Counter Chance Enemy%
Stun Chance Enemy%
Knockb. Chance Enemy%
Life Leech Enemy%
Vision Enemy
Magic Power Enemy%
Accuracy Enemy%
Counter Chance Enemy%
Stun Chance Enemy%
Knockb. Chance Enemy%
Life Leech Enemy%
Vision Enemy
Magic Power Enemy%