Difference between revisions of "Paw Injury (Stabilized)"
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old>Realpsojed m (moderately) |
old>Realpsojed (changed stats from hand to leg) |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|Physical|Wound}} | |ConditionType = {{c|Physical|Wound}} | ||
|Properties1 = | |Properties1 = Pain Limit | ||
|Values1 = {{c|-| | |Values1 = {{c|-|+20}} | ||
|Properties2 = | |Properties2 = Dodge Chance | ||
|Values2 = {{c|-| | |Values2 = {{c|-|-15%}} | ||
|Properties3 = | |Properties3 = Agility | ||
|Values3 = {{c|-| | |Values3 = {{c|-|[-0.1*AGL]}} | ||
|Properties4 = | |Properties4 = Noise Produced | ||
|Values4 = {{c|-| | |Values4 = {{c|-|+20%}} | ||
|Properties5 = | |Properties5 = Energy | ||
|Values5 = {{c|-|- | |Values5 = {{c|-|[-0.15*Max Energy]}} | ||
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate. | |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. | ||
|Description = | |Description = | ||
|#default = | |#default = | ||
}}</includeonly><noinclude>{{stub}} | }}</includeonly><noinclude>{{stub}} | ||
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when an animal's moderately damaged paw gets stabilized | '''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when an animal's moderately damaged paw gets stabilized by healing over time. See [[Injuries]] for more information. | ||
{{/Tooltip}} | {{/Tooltip}} |
Revision as of 14:22, 24 September 2020
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Paw Injury (Stabilized) is a Wound condition applied when an animal's moderately damaged paw gets stabilized by healing over time. See Injuries for more information.