Difference between revisions of "Template:Properties sort"

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{{#switch: {{#ifeq: {{SUBPAGENAME}} | Tooltip | {{#titleparts: {{PAGENAME}} | 1 | 2 }} | {{SUBPAGENAME}} }}
{{#switch: {{{1}}}
|cz = {{#switch: {{{1}}}
|Prorážení zbroje
|Poškození zbroje
|Poškození částí těla = Propertygrp1
|Odolnost fyzického pošk.
|Odolnost přírodního pošk.
|Odolnost magického pošk. = Propertygrp2
|Odolnost sekavého pošk.
|Odolnost průrazného pošk.
|Odolnost drtivého pošk.
|Odolnost drásavého pošk. = Propertygrp3
|Odolnost ohnivého pošk.
|Odolnost mrazivého pošk.
|Odolnost elektrického pošk.
|Odolnost žíravého pošk.
|Odolnost jedového pošk. = Propertygrp4
|Odolnost tajemného pošk.
|Odolnost bezbožného pošk.
|Odolnost posvátného pošk.
|Odolnost psionického pošk. = Propertygrp5
|Odolnost proti krvácení
|Knockback Resistance
|Odolnost proti odražení
|Stun Resistance
|Odolnost proti omráčení
|Odolnost bolesti
|Šance na krvácení
|Šance na ochromení
|Šance na omráčení
|Šance na odražení
|Immobilization Chance = Propertygrp6
|Šance na blok
|Síla bloku
|Přesnost
|Šance na kritický zásah
|Efektivita kritického zásahu
|Šance na protiútok
|Šance na zpackání
|Šance na úhyb
|Přijaté poškození
|Odražené poškození
|Bonusový dosah = Propertygrp7
|Energie
|Obnova energie
|Energie za dovednosti
|Energie za kouzla
|Doba obnovení
|Síla magie
|Síla arkanistiky
|Síla astromancie
|Síla chronomancie
|Síla kryomancie
|Síla elektromancie
|Síla geomancie
|Síla psioniky
|Síla pyromancie
|Síla jedomancie = Propertygrp8
|Obnova zdraví
|Efektivita léčení
|Statečnost
|Sání života
|Sání energie = Propertygrp9
|Vydaný zvuk
|Plížení
|Odemykání zámků a pastí
|Dohled = Propertygrp10
|Hlad
|Změna hladu
|Odolnost hladu
|Žízeň
|Změna žízně
|Intoxikace
|Změna intoxikace
|Odolnost intoxikace
|Bolest
|Změna bolesti
|Limit bolesti
|Zdravý rozum
|Změna zdravého rozumu
|Morálka
|Změna morálky
|Doplnění energie
|Doplnění zdraví
|Léčení zranění
|Imunita = Propertygrp11
|PropertyGroups = Propertygrp1, Propertygrp2, Propertygrp3, Propertygrp4, Propertygrp5, Propertygrp6, Propertygrp7, Propertygrp8, Propertygrp9, Propertygrp10, Propertygrp11
|#default = }}
|ru = {{#switch: {{{1}}}
|Armor Penetration
|Armor Damage
|Bodypart Damage = Propertygrp1
|Physical Resistance
|Nature Resistance
|Magic Resistance = Propertygrp2
|Slashing Resistance
|Piercing Resistance
|Crushing Resistance
|Rending Resistance = Propertygrp3
|Fire Resistance
|Frost Resistance
|Shock Resistance
|Caustic Resistance
|Poison Resistance = Propertygrp4
|Arcane Resistance
|Unholy Resistance
|Sacred Resistance
|Psionic Resistance = Propertygrp5
|Bleed Resistance
|Knockback Resistance
|Move Resistance
|Stun Resistance
|Control Resistance
|Pain Resistance
|Bleed Chance
|Daze Chance
|Stun Chance
|Knockback Chance
|Immobilization Chance = Propertygrp6
|Block Chance
|Block Power
|Accuracy
|Crit Chance
|Crit Efficiency
|Counter Chance
|Fumble Chance
|Dodge Chance
|Damage Taken
|Damage Reflection
|Bonus Range = Propertygrp7
|Energy
|Energy Restoration
|Skills Energy Cost
|Spells Energy Cost
|Cooldowns Duration
|Magic Power
|Arcanistic Power
|Astromantic Power
|Chronomantic Power
|Cryomantic Power
|Electromantic Power
|Geomantic Power
|Psionic Power
|Pyromantic Power
|Venomantic Power = Propertygrp8
|Health Restoration
|Healing Efficiency
|Fortitude
|Life Drain
|Energy Drain = Propertygrp9
|Noise Produced
|Stealth
|Lockpicking & Disarming
|Vision = Propertygrp10
|Hunger
|Hunger Change
|Hunger Resistance
|Thirst
|Thirst Change
|Intoxication
|Intoxication Change
|Intoxication Resistance
|Pain
|Pain Change
|Pain Limit
|Sanity
|Sanity Change
|Morale
|Morale Change
|Energy Replenishment
|Health Replenishment
|Injury Treatment
|Immunity = Propertygrp11
|PropertyGroups = Propertygrp1, Propertygrp2, Propertygrp3, Propertygrp4, Propertygrp5, Propertygrp6, Propertygrp7, Propertygrp8, Propertygrp9, Propertygrp10, Propertygrp11
|#default = }}
|#default = {{#switch: {{{1}}}
|Armor Penetration
|Armor Penetration
|Armor Damage
|Armor Damage
|Bodypart Damage = Propertygrp1
|Weapon Damage
|Bodypart Damage = Propertygrp01
|Physical Resistance
|Physical Resistance
|Nature Resistance
|Nature Resistance
|Magic Resistance = Propertygrp2
|Magic Resistance = Propertygrp02
|Slashing Resistance
|Slashing Resistance
|Piercing Resistance
|Piercing Resistance
|Crushing Resistance
|Crushing Resistance
|Rending Resistance = Propertygrp3
|Rending Resistance = Propertygrp03
|Fire Resistance
|Fire Resistance
|Frost Resistance
|Frost Resistance
|Shock Resistance
|Shock Resistance
|Caustic Resistance
|Caustic Resistance
|Poison Resistance = Propertygrp4
|Poison Resistance = Propertygrp04
|Arcane Resistance
|Arcane Resistance
|Unholy Resistance
|Unholy Resistance
|Sacred Resistance
|Sacred Resistance
|Psionic Resistance = Propertygrp5
|Psionic Resistance = Propertygrp05
|Bleed Resistance
|Bleed Resistance
|Knockback Resistance
|Knockback Resistance
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|Stun Chance
|Stun Chance
|Knockback Chance
|Knockback Chance
|Immobilization Chance = Propertygrp6
|Stagger Chance
|Immobilization Chance = Propertygrp06
|Block Chance
|Block Chance
|Block Power
|Block Power
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|Counter Chance
|Counter Chance
|Fumble Chance
|Fumble Chance
|Range
|Dodge Chance
|Dodge Chance
|Damage Taken
|Damage Taken
|Damage Reflection
|Damage Reflection
|Bonus Range = Propertygrp7
|Bonus Range = Propertygrp07
|Energy
|Energy
|Energy Restoration
|Energy Restoration
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|Psionic Power
|Psionic Power
|Pyromantic Power
|Pyromantic Power
|Venomantic Power = Propertygrp8
|Venomantic Power = Propertygrp08
|Body Part Condition
|Health Restoration
|Health Restoration
|Healing Efficiency
|Healing Efficiency
|Fortitude
|Fortitude
|Life Drain
|Life Drain
|Energy Drain = Propertygrp9
|Energy Drain = Propertygrp09
|Noise Produced
|Noise Produced
|Stealth
|Stealth
|Lockpicking & Disarming
|Lockpicking & Disarming
|Experience Gain
|Vision = Propertygrp10
|Vision = Propertygrp10
|Hunger
|Hunger
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|Health Replenishment
|Health Replenishment
|Injury Treatment
|Injury Treatment
|Immunity = Propertygrp11
|Immunity
|PropertyGroups = Propertygrp1, Propertygrp2, Propertygrp3, Propertygrp4, Propertygrp5, Propertygrp6, Propertygrp7, Propertygrp8, Propertygrp9, Propertygrp10, Propertygrp11
|Fatigue
|#default = }}}}<noinclude>{{Doc}}
|Fatigue Change
|Fatigue Resistance = Propertygrp11
|PropertyGroups = Propertygrp01, Propertygrp02, Propertygrp03, Propertygrp04, Propertygrp05, Propertygrp06, Propertygrp07, Propertygrp08, Propertygrp09, Propertygrp10, Propertygrp11
|#default = }}<noinclude>{{Doc}}
[[Category:Templates]]</noinclude>
[[Category:Templates]]</noinclude>

Latest revision as of 18:07, 18 August 2022

Template-info.png Documentation

This template checks the provided property name against a list of Stoneshard properties. Properties are grouped up based on the ingame property grouping on items.
Returns PropertygrpX where X is the number of the group where the property belongs to. Propertygroup numbers are not based on the code.

Usage:

{{Properties sort|Block Chance}}

Produces:

Propertygrp07