Difference between revisions of "Energy Restoration"

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|title= {{C|Brown|The rate of Energy Restoration.<br><br>The higher this number, the more frequent your regeneration occurs.}}
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In-depth explanation by the dev:
<noinclude>[[Category:Attributes]]</noinclude>
 
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.'' [https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3]
 
For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen:
 
* Turn 1: The energy restoration invisible bar would go from 0% to 40%
* Turn 2: The energy restoration invisible bar would go from 40% to 80%
* Turn 3:
** The energy restoration invisible bar would go from 80% to 100%
** you would gain 5 energy (5% of max Energy)
** The bar would reset from 100% to 0%
** The rest of the Energy restoration that was not used goes to the bar, from 0% to 20%
* Turn 4: The energy restoration invisible bar would go from 20% to 60%
* Turn 5: Etc.
 
[[Category:Attributes]]

Latest revision as of 13:17, 2 April 2023

The rate of Energy Restoration.

The higher this number, the more frequent your regeneration occurs.