Difference between revisions of "Armor data"

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(updated 0.8.1.0)
Line 14: Line 14:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=75
|Durability=40
|Protection=
|Protection=
|Price=25
|Price=25
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Block Chance={{c|+|+15%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+14}}
|Block Power={{c|+|+10}}
|Block Recovery={{c|+|+5%}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-4}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Oaken Shield= {{#switch: {{{2}}}
|Oaken Shield= {{#switch: {{{2}}}
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Line 37: Line 35:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=55
|Protection=
|Protection=
|Price=40
|Price=40
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|+15%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+16}}
|Block Power={{c|+|+12}}
|Block Recovery={{c|+|+8%}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
|Fist Shield= {{#switch: {{{2}}}
|Fist Shield= {{#switch: {{{2}}}
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Line 62: Line 58:
|LVL=4
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=50
|Durability=55
|Protection=
|Protection=
|Price=150
|Price=60
|Description=Fist shields don't hinder mobility and allow to safely parry weaker attacks.
|Description=Fist shields don't hinder mobility and allow to safely parry weaker attacks.
|Block Chance={{c|+|+10%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+10}}
|Block Power={{c|+|+6}}
|Block Recovery={{c|+|+20%}}
|Block Recovery={{c|+|+25%}}
|Counter Chance={{c|+|+10%}}
|Counter Chance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Leather Targe= {{#switch: {{{2}}}
|Leather Targe= {{#switch: {{{2}}}
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Line 82: Line 78:
|LVL=6
|LVL=6
|Tags=aldor uncommon
|Tags=aldor uncommon
|Durability=125
|Durability=70
|Protection=
|Protection=
|Price=300
|Price=130
|Description=The Firns' descendants strictly adhere to the tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|Description=The Firns' descendants strictly adhere to the tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|Block Chance={{c|+|+15%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+15}}
|Block Power={{c|+|+8}}
|Block Recovery={{c|+|+15%}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Energy Restoration={{c|-|-1%}}
|Energy={{c|-|-3}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Image = Dwarven Shield A.png
|Image2 = Dwarven Shield B.png
|Image3 = Dwarven Shield C.png
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=8
|Tags=fjall common
|Tags=aldor common
|Durability=175
|Durability=85
|Protection=
|Protection=
|Price=300
|Price=250
|Description=Dwarves have a preference for these round shields - they are suitable for tight formations as well as one-on-one combat.
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|+15%}}
|Block Chance={{c|+|+12%}}
|Block Power={{c|+|+20}}
|Block Power={{c|+|+12}}
|Block Recovery={{c|+|+7.5%}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
|Round Shield= {{#switch: {{{2}}}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


 
|Image = Dwarven Shield A.png
|Image2 = Dwarven Shield B.png
|Image3 = Dwarven Shield C.png
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=10
|Tags=aldor common
|Tags=fjall common
|Durability=200
|Durability=100
|Protection=
|Protection=
|Price=300
|Price=350
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Description=Dwarves have a preference for these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+15%}}
|Block Chance={{c|+|+12%}}
|Block Power={{c|+|+20}}
|Block Power={{c|+|+14}}
|Block Recovery={{c|+|+7.5%}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-6}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
 
|Buckler= {{#switch: {{{2}}}
|Buckler= {{#switch: {{{2}}}
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Line 150: Line 142:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=aldor common
|Tags=aldor common
|Durability=125
|Durability=100
|Protection=
|Protection=
|Price=500
|Price=350
|Description=Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully trained Brynn accent.
|Description=Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully trained Brynn accent.
|Block Chance={{c|+|+15%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+15}}
|Block Power={{c|+|+10}}
|Block Recovery={{c|+|+10%}}
|Block Recovery={{c|+|+20%}}
|Counter Chance={{c|+|+15%}}
|Counter Chance={{c|+|+15%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-2}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Nomad Kalkan= {{#switch: {{{2}}}
|Nomad Kalkan= {{#switch: {{{2}}}
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Line 172: Line 164:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=12
|Tags=elven common
|Tags=elven common
|Durability=250
|Durability=115
|Protection=
|Protection=
|Price=750
|Price=600
|Description=To make a kalkan, nomads weave reed stalks into a desired shape and then fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Description=To make a kalkan, nomads weave reed stalks into a desired shape and then fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|+20%}}
|Block Chance={{c|+|+14%}}
|Block Power={{c|+|+25}}
|Block Power={{c|+|+16}}
|Block Recovery={{c|+|+10%}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-4}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
|Rider Shield= {{#switch: {{{2}}}
|Rider Shield= {{#switch: {{{2}}}
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Line 196: Line 185:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=350
|Durability=130
|Protection=
|Protection=
|Price=750
|Price=700
|Description=The most popular choice among the cavalry - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
|Description=The most popular choice among the cavalry - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
|Block Chance={{c|+|+25%}}
|Block Chance={{c|+|+16%}}
|Block Power={{c|+|+20}}
|Block Power={{c|+|+16}}
|Block Recovery={{c|+|+5%}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-6%}}
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-4}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Nistrian Shield= {{#switch: {{{2}}}
|Nomad Adarga= {{#switch: {{{2}}}
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Line 217: Line 205:
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=16
|Tags=nistra common
|Tags=elven common
|Durability=300
|Durability=145
|Protection=
|Protection=
|Price=1088
|Price=950
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans: a light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|+25%}}
|Block Chance={{c|+|+14%}}
|Block Power={{c|+|+25}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+5%}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-7}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
|Skirmisher Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1


|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=18
|Tags=nistra common
|Durability=160
|Protection=
|Price=1200
|Description=A favourite shield of Nistrian light cavalry - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|+18%}}
|Block Power={{c|+|+16}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-8}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=foreign common
|Tags=foreign common
|Durability=350
|Durability=175
|Protection=
|Protection=
|Price=1000
|Price=1500
|Description=Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Description=Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|+15%}}
|Block Chance={{c|+|+14%}}
|Block Power={{c|+|+20}}
|Block Power={{c|+|+12}}
|Block Recovery={{c|+|+7.5%}}
|Block Recovery={{c|+|+15%}}
|Counter Chance={{c|+|+10%}}
|Counter Chance={{c|+|+12%}}
|Energy={{c|-|-8}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
|Heavy Kalkan= {{#switch: {{{2}}}
|Kalkan= {{#switch: {{{2}}}
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Line 265: Line 272:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=22
|Tags=elven common
|Tags=elven common
|Durability=325
|Durability=190
|Protection=
|Protection=
|Price=2000
|Price=1850
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic noble.
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic noble.
|Block Chance={{c|+|+25%}}
|Block Chance={{c|+|+18%}}
|Block Power={{c|+|+25}}
|Block Power={{c|+|+18}}
|Block Recovery={{c|+|+7.5%}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-7}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+12%}}
|Move Resistance={{c|+|+12%}}
|#default = }}
|#default = }}
 
|Orient Shield= {{#switch: {{{2}}}
|Orient Shield= {{#switch: {{{2}}}
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Line 289: Line 293:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=22
|LVL=24
|Tags=elven common
|Tags=elven common
|Durability=400
|Durability=205
|Protection=
|Protection=
|Price=4000
|Price=2250
|Description=Elven shields are durable and don't weigh the arm down. According to rumors, they're made with an alloy exotic to Aldor.
|Description=Elven shields are durable and don't weigh the arm down. According to rumors, they're made with an alloy exotic to Aldor.
|Block Chance={{c|+|+20%}}
|Block Chance={{c|+|+16%}}
|Block Power={{c|+|+30}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10%}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+12%}}
|Energy={{c|-|-8}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
|Maaf Shield= {{#switch: {{{2}}}
|Maaf Shield= {{#switch: {{{2}}}
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Line 312: Line 314:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=24
|LVL=26
|Tags=elven uncommon
|Tags=elven uncommon
|Durability=450
|Durability=220
|Protection=
|Protection=
|Price=4750
|Price=2750
|Description=Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
|Description=Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
|Block Chance={{c|+|+25%}}
|Block Chance={{c|+|+16%}}
|Block Power={{c|+|+30}}
|Block Power={{c|+|+14}}
|Block Recovery={{c|+|+7.5%}}
|Block Recovery={{c|+|+15%}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+5%}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-5}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Relict Shield= {{#switch: {{{2}}}
|Relict Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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Line 343: Line 343:
|Description=N/A
|Description=N/A
|#default = }}
|#default = }}
 
|Thousand-Faced Shield= {{#switch: {{{2}}}
|Thousand-Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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Line 359: Line 359:
|Description=N/A
|Description=N/A
|#default = }}
|#default = }}
 
|Magistrate Heater Shield= {{#switch: {{{2}}}
|Heater Shield D= {{#switch: {{{2}}}
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Line 368: Line 368:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=brynn common
|Tags=aldor common
|Durability=350
|Durability=150
|Protection=
|Protection=
|Price=500
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Grand Magistrate.
|Description=Such shields are perhaps the most sensible choice when fighting on foot.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+20}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Council Heater Shield= {{#switch: {{{2}}}
|Magistrate Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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Line 390: Line 390:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=special
|Tags=brynn common
|Durability=350
|Durability=150
|Protection=
|Protection=
|Price=500
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Royal Council.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Grand Magistrate.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+20}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Gray Army Heater Shield= {{#switch: {{{2}}}
|Council Heater Shield= {{#switch: {{{2}}}
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Line 412: Line 412:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=special
|Tags=special
|Durability=350
|Durability=150
|Protection=
|Protection=
|Price=500
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Gray Army.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Royal Council.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+20}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Heater Shield D= {{#switch: {{{2}}}
|Gray Army Heater Shield= {{#switch: {{{2}}}
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Line 434: Line 434:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=aldor common
|Tags=special
|Durability=350
|Durability=150
|Protection=
|Protection=
|Price=500
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Gray Army.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+20}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Heater Shield E= {{#switch: {{{2}}}
|Heater Shield E= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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Line 456: Line 456:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=special
|Tags=special
|Durability=350
|Durability=150
|Protection=
|Protection=
|Price=500
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears King Etbert's crest.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears King Etbert's crest.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+20}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Heater Shield F= {{#switch: {{{2}}}
|Heater Shield F= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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Line 478: Line 478:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=special
|Tags=special
|Durability=350
|Durability=150
|Protection=
|Protection=
|Price=500
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears an insignia of some noble house.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears an insignia of some noble house.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+20}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Raven Heater Shield= {{#switch: {{{2}}}
|Raven Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 500: Line 500:
|Material=wood
|Material=wood
|Rarity=Unique
|Rarity=Unique
|LVL=8
|LVL=10
|Tags=special
|Tags=special
|Durability=400
|Durability=150
|Protection=
|Protection=
|Price=650
|Price=600
|Description=The fearsome Raven gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged the few bandits they had captured, giving the previously nameless hill its moniker.
|Description=The fearsome Raven gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged the few bandits they had captured, giving the previously nameless hill its moniker.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+22}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-9}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+20%}}
|Fortitude={{c|+|+10%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Skadian Shield= {{#switch: {{{2}}}
|Skadian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 525: Line 525:
|LVL=12
|LVL=12
|Tags=skadia common
|Tags=skadia common
|Durability=550
|Durability=175
|Protection=
|Protection=
|Price=1000
|Price=750
|Description=A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
|Description=A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
|Block Chance={{c|+|+35%}}
|Block Chance={{c|+|+22%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+24}}
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-17%}}
|Energy={{c|-|-14}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Nomad Adarga= {{#switch: {{{2}}}
|Huscarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 543: Line 543:
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=leather
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=14
|Tags=elven common
|Tags=skadia uncommon
|Durability=400
|Durability=200
|Protection=
|Protection=
|Price=1000
|Price=1000
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans: a light leather shield is more convenient when fighting from horseback.
|Description=Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm's reach. Life in Fjall is unpredictable, so their master might require protection at a moment's notice.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+24%}}
|Block Power={{c|+|+30}}
|Block Power={{c|+|+24}}
|Dodge Chance={{c|-|-8%}}
|Dodge Chance={{c|-|-21%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Huscarl Shield= {{#switch: {{{2}}}
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 568: Line 568:
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=14
|Tags=skadia uncommon
|Tags=aldor common
|Durability=500
|Durability=200
|Protection=
|Protection=
|Price=1500
|Price=1000
|Description=Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm's reach. Life in Fjall is unpredictable, so their master might require protection at a moment's notice.
|Description=Although this shield offers reliable cover to the entire body, from feet to shoulders, you won't run far with it weighting you down.
|Block Chance={{c|+|+35%}}
|Block Chance={{c|+|+24%}}
|Block Power={{c|+|+40}}
|Block Power={{c|+|+26}}
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-23%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-13}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Joust Shield= {{#switch: {{{2}}}
|Long Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 589: Line 589:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=16
|Tags=aldor uncommon
|Tags=aldor common
|Durability=450
|Durability=225
|Protection=
|Protection=
|Price=1500
|Price=1350
|Description=The main purpose of jousts is to show off, so no expenses are spared when it comes to decorating these shields. The last joust before the war was so festive that it was more reminiscent of a carnival than a celebration of combat prowess.
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+24%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+28}}
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-18%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-14}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Kite Shield= {{#switch: {{{2}}}
|Knightly Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 612: Line 611:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=20
|Tags=aldor common
|Tags=aldor common
|Durability=600
|Durability=275
|Protection=
|Protection=
|Price=2550
|Price=2000
|Description=Although this shield offers reliable cover to the entire body, from feet to shoulders, you won't run far with it weighting you down.
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|+40%}}
|Block Chance={{c|+|+22%}}
|Block Power={{c|+|+40}}
|Block Power={{c|+|+28}}
|Dodge Chance={{c|-|-18%}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-16}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Long Shield= {{#switch: {{{2}}}
|Joust Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 633: Line 632:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Unique
|LVL=18
|LVL=20
|Tags=aldor common
|Tags=special
|Durability=650
|Durability=275
|Protection=
|Protection=
|Price=2550
|Price=2500
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Description=The main purpose of jousts is to show off, so no expenses are spared when it comes to decorating these shields. The last joust before the war was so festive that it was more reminiscent of a carnival than a celebration of combat prowess.
|Block Chance={{c|+|+45%}}
|Block Chance={{c|+|+26%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+32}}
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-20%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-16}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
 
|Knightly Shield= {{#switch: {{{2}}}
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 655: Line 656:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Unique
|LVL=20
|LVL=22
|Tags=aldor common
|Tags=special
|Durability=700
|Durability=300
|Protection=
|Protection=
|Price=3188
|Price=3000
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|+35%}}
|Block Chance={{c|+|+24%}}
|Block Power={{c|+|+40}}
|Block Power={{c|+|+28}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-5%}}
|Healing Efficiency={{c|+|+20%}}
|Damage Reflection={{c|+|10%}}
|Skills Energy Cost={{c|+|-10%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=800
|Protection=
|Price=4000
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Healing Efficiency={{c|+|+5%}}
|Damage Reflection={{c|+|5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
 
|Tower Shield= {{#switch: {{{2}}}
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 706: Line 685:
|LVL=20
|LVL=20
|Tags=aldor common
|Tags=aldor common
|Durability=850
|Durability=320
|Protection=
|Protection=
|Price=2500
|Price=3000
|Description=It will protect you from most attacks, but it's a sheer torment to lug it around.
|Description=It will protect you from most attacks, but it's a sheer torment to lug it around.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+36%}}
|Block Power={{c|+|+50}}
|Block Power={{c|+|+36}}
|Block Recovery={{c|-|-30%}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Dodge Chance={{c|-|-24%}}
|Energy={{c|-|-24}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|Move Resistance={{c|+|+35%}}
|#default = }}
|#default = }}
 
 
|Heavy Shield= {{#switch: {{{2}}}
|Heavy Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 729: Line 708:
|LVL=20
|LVL=20
|Tags=aldor common
|Tags=aldor common
|Durability=900
|Durability=320
|Protection=
|Protection=
|Price=2500
|Price=3000
|Description=These shields are often called "storm shields" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Description=These shields are often called ""storm shields"" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+32%}}
|Block Power={{c|+|+55}}
|Block Power={{c|+|+34}}
|Block Recovery={{c|-|-20%}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-25%}}
|Dodge Chance={{c|-|-22%}}
|Energy={{c|-|-22}}
|Energy={{c|-|-19}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|#default = }}
 
|Reinforced Shield= {{#switch: {{{2}}}
|Reinforced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 752: Line 731:
|LVL=20
|LVL=20
|Tags=aldor common
|Tags=aldor common
|Durability=900
|Durability=320
|Protection=
|Protection=
|Price=2500
|Price=3000
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|+45%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+45}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|-|-15%}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+25%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|#default = }}
 
|Brynn Pavise= {{#switch: {{{2}}}
|Brynn Pavise= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 775: Line 754:
|LVL=24
|LVL=24
|Tags=brynn common
|Tags=brynn common
|Durability=1000
|Durability=400
|Protection=
|Protection=
|Price=3750
|Price=4500
|Description=These shields are employed by the famous Crossbow Brigades, the elite units of the Brynn garrison.
|Description=These shields are employed by the famous Crossbow Brigades, the elite units of the Brynn garrison.
|Block Chance={{c|+|+55%}}
|Block Chance={{c|+|+38%}}
|Block Power={{c|+|+55}}
|Block Power={{c|+|+38}}
|Block Recovery={{c|-|-25%}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-24}}
|Energy={{c|-|-21}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|Move Resistance={{c|+|+35%}}
|#default = }}
|#default = }}
 
|Defensive Shield= {{#switch: {{{2}}}
|Nistrian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 797: Line 776:
|Rarity=Common
|Rarity=Common
|LVL=24
|LVL=24
|Tags=aldor common
|Tags=nistra common
|Durability=1150
|Durability=400
|Protection=
|Protection=
|Price=3750
|Price=4500
|Description=This shield was commissioned specifically for the Crossbow Brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Description=To a Great Despot it's a matter of prestige to be perceived as a successor to the great Axonian Empire and its rulers. This is why many Nistrian armor and weaponsmiths still dutifully recreate the designs of ancient craftsmen.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+34%}}
|Block Power={{c|+|+55}}
|Block Power={{c|+|+36}}
|Block Recovery={{c|-|-20%}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Dodge Chance={{c|-|-23%}}
|Energy={{c|-|-26}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+25%}}
|Move Resistance={{c|+|+35%}}
|#default = }}
|#default = }}
 
|Guardsman Shield= {{#switch: {{{2}}}
|Guardsman Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 821: Line 800:
|LVL=24
|LVL=24
|Tags=special
|Tags=special
|Durability=1000
|Durability=400
|Protection=
|Protection=
|Price=3750
|Price=4500
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+36%}}
|Block Power={{c|+|+50}}
|Block Power={{c|+|+40}}
|Block Recovery={{c|-|-15%}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-18}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-7%}}
|Damage Reflection={{c|+|5%}}
|Damage Reflection={{c|+|5%}}
|Damage Taken={{c|+|-10%}}
|Fortitude={{c|+|+15%}}
|Fortitude={{c|+|+15%}}
|Move Resistance={{c|+|+25%}}
|Move Resistance={{c|+|+40%}}
|#default = }}
|#default = }}
 
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 846: Line 826:
|LVL=26
|LVL=26
|Tags=special
|Tags=special
|Durability=1000
|Durability=440
|Protection=
|Protection=
|Price=6500
|Price=5000
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Block Chance={{c|+|+45%}}
|Block Chance={{c|+|+32%}}
|Block Power={{c|+|+50}}
|Block Power={{c|+|+34}}
|Block Recovery={{c|-|-10%}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-25%}}
|Dodge Chance={{c|-|-22%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-19}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-5%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+30%}}
|Move Resistance={{c|+|+25%}}
|Experience Gain={{c|+|+15%}}
|Experience Gain={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|Miracle Chance={{c|+|+15%}}
|Miracle Potency={{c|+|+25%}}
|#default = }}
|#default = }}
 
|Orient Tower Shield= {{#switch: {{{2}}}
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 870: Line 850:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=28
|LVL=26
|Tags=elven rare
|Tags=elven rare
|Durability=1200
|Durability=440
|Protection=
|Protection=
|Price=5500
|Price=6000
|Description=This shield, which was originally forged in the fabled lands of Shanguo, traveled for thousands of miles before finding its way to Aldor - it's nigh impossible to imagine the circumstances of its journey.
|Description=This shield, which was originally forged in the fabled lands of Shanguo, traveled for thousands of miles before finding its way to Aldor - it's nigh impossible to imagine the circumstances of its journey.
|Block Chance={{c|+|+60%}}
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+60}}
|Block Power={{c|+|+40}}
|Block Recovery={{c|-|-35%}}
|Block Recovery={{c|-|-35%}}
|Dodge Chance={{c|-|-35%}}
|Dodge Chance={{c|-|-27%}}
|Energy={{c|-|-30}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-8%}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|+33%}}
|Move Resistance={{c|+|+40%}}
|#default = }}
|#default = }}
 
|Rigild's Redemption= {{#switch: {{{2}}}
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 900: Line 880:
|Description=N/A
|Description=N/A
|#default = }}
|#default = }}
 
|Crimson Headband= {{#switch: {{{2}}}
|Crimson Headband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 913: Line 893:
|Durability=25
|Durability=25
|Protection=
|Protection=
|Price=15
|Price=30
|Description=A great example of why the best defence is a good offense.
|Description=A great example of why the best defence is a good offense.
|Crit Chance={{c|+|+1%}}
|Crit Chance={{c|+|+1%}}
|Pain Resistance={{c|+|+10%}}
|Pain Resistance={{c|+|+15%}}
|Crit Efficiency={{c|+|+5%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Peasant Cap= {{#switch: {{{2}}}
|Peasant Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 930: Line 910:
|LVL=2
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=50
|Durability=40
|Protection=1
|Protection=1
|Price=25
|Price=30
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Peasant Hat= {{#switch: {{{2}}}
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 949: Line 929:
|LVL=2
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=50
|Durability=40
|Protection=1
|Protection=1
|Price=25
|Price=30
|Description=In case of heat or rain, its brims can be slightly turned down.
|Description=In case of heat or rain, its brims can be slightly turned down.
|Energy Restoration={{c|+|+1%}}
|Energy Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Forester Hat= {{#switch: {{{2}}}
|Forester Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 966: Line 946:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=50
|Durability=55
|Protection=1
|Protection=2
|Price=75
|Price=90
|Description=These feathered hats are a distinguishing mark of the foresters at the service of local lords.
|Description=These feathered hats are a distinguishing mark of the foresters at the service of local lords.
|Accuracy={{c|+|+1%}}
|Accuracy={{c|+|+2%}}
|Bleed Resistance={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Hood= {{#switch: {{{2}}}
|Hired Blade Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 984: Line 964:
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Unique
|LVL=2
|LVL=4
|Tags=aldor common
|Tags=special exc
|Durability=50
|Durability=55
|Protection=1
|Protection=2
|Price=75
|Price=90
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Description=The Blades were a group of assassins operating in every major Aldorian city. They didn't last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.
|Dodge Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+5%}}
|Crit Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Arming Cap= {{#switch: {{{2}}}
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,006: Line 988:
|LVL=4
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=100
|Durability=55
|Protection=3
|Protection=2
|Price=250
|Price=90
|Description=It will soften a club blow. Can't ask more of it.
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Bleed Resistance={{c|+|+15%}}
|Dodge Chance={{c|+|+2%}}
|Control Resistance={{c|+|+2.5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Padded Coif= {{#switch: {{{2}}}
|Broad-Brimmed Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,024: Line 1,005:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=125
|Durability=55
|Protection=5
|Protection=2
|Price=500
|Price=90
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Description=Offers a bit of respite from the scorching midday sun.
|Energy Restoration={{c|-|-1%}}
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+33%}}
|Bleed Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+8%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Norrheim Helmet= {{#switch: {{{2}}}
|Plague Doctor Mask= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,044: Line 1,023:
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Unique
|LVL=14
|LVL=4
|Tags=fjall common
|Tags=special
|Durability=150
|Durability=55
|Protection=6
|Protection=2
|Price=1250
|Price=90
|Description=If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely used to belong to a Norrheim clansman. In their society, a person's merit is based exclusively on hunting ability and prowess.
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Dodge Chance={{c|-|-3%}}
|Vision={{c|-|-1}}
|Crit Chance={{c|+|+2%}}
|Health Restoration={{c|+|+5%}}
|Energy={{c|-|-2}}
|Healing Efficiency={{c|+|+33%}}
|Health Restoration={{c|+|+3%}}
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+25%}}
|Rending Resistance={{c|+|+5%}}
|Poison Resistance={{c|+|+66%}}
|Crit Efficiency={{c|+|+10%}}
|Caustic Resistance={{c|+|+33%}}
|#default = }}
|#default = }}
|Witchfinder Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Mercenary Captain Headwear= {{#switch: {{{2}}}
|ArmorType=Headgear
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=6
|Tags=special
|Durability=70
|Protection=1
|Price=180
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|#default = }}
|Arming Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,071: Line 1,065:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=6
|Tags=aldor uncommon
|Tags=aldor common
|Durability=75
|Durability=70
|Protection=3
|Protection=3
|Price=700
|Price=180
|Description=The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Description=It will soften a club blow. Can't ask more of it.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Counter Chance={{c|+|+3%}}
|Physical Resistance={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+20%}}
|Pain Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Crushing Resistance={{c|+|+3%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Mail Coif= {{#switch: {{{2}}}
|Padded Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=8
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=85
|Protection=8
|Protection=4
|Price=850
|Price=300
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes.
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+7.5%}}
|Slashing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Ornate Mail Coif= {{#switch: {{{2}}}
|Mercenary Captain Headwear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Unique
|Rarity=Common
|LVL=8
|LVL=14
|Tags=special
|Tags=aldor uncommon
|Durability=175
|Durability=90
|Protection=9
|Protection=3
|Price=1250
|Price=840
|Description=Donning this magnificent coif makes you want to embark on a quest for some holy chalices or rocks with a sword stuck in them.
|Description=The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Energy={{c|-|-1}}
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+15%}}
|Counter Chance={{c|+|+5%}}
|Control Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+20%}}
|Pain Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Norrheim Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=18
|Tags=fjall common
|Durability=160
|Protection=7
|Price=1350
|Description=If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely used to belong to a Norrheim clansman. In their society, a person's merit is based exclusively on hunting ability and prowess.
|Dodge Chance={{c|-|-3%}}
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+15%}}
|Rending Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|Crit Efficiency={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Cervelliere= {{#switch: {{{2}}}
|Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,138: Line 1,150:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=10
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=150
|Protection=9
|Protection=10
|Price=1000
|Price=750
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guards and militia.
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guards and militia.
|Energy={{c|-|-2}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
|Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,159: Line 1,170:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=10
|LVL=10
|Tags=special
|Tags=aldor common
|Durability=175
|Durability=150
|Protection=10
|Protection=10
|Price=1500
|Price=750
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes.
|Energy={{c|-|-3}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Fortitude={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-15%}}
|Experience Gain={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Cone Helmet= {{#switch: {{{2}}}
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,185: Line 1,193:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=12
|Tags=aldor common
|Tags=aldor common
|Durability=125
|Durability=175
|Protection=9
|Protection=11
|Price=1000
|Price=1050
|Description=Helmets of this shape have been in use for centuries. They are usually worn by those who can't afford anything better.
|Description=Helmets of this shape have been in use for centuries. They are usually worn by those who can't afford anything better.
|Energy={{c|-|-4}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Kettle Helmet= {{#switch: {{{2}}}
|Kettle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,207: Line 1,214:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=12
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=150
|Protection=10
|Protection=11
|Price=1250
|Price=1050
|Description=A kettle helmet is essentially a hat, albeit made of metal. Even an average village blacksmith can craft one.
|Description=A kettle helmet is essentially a hat, albeit made of metal. Even an average village blacksmith can craft one.
|Energy={{c|-|-3}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Skadian Helmet= {{#switch: {{{2}}}
|Ornate Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,229: Line 1,235:
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=10
|LVL=12
|Tags=special
|Tags=special
|Durability=175
|Durability=175
|Protection=10
|Protection=11
|Price=1250
|Price=1050
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Description=Donning this magnificent coif makes you want to embark on a quest for some holy chalices or rocks with a sword stuck in them.
|Energy={{c|-|-3}}
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Magic Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Guard Helmet= {{#switch: {{{2}}}
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,250: Line 1,257:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=10
|LVL=12
|Tags=aldor common
|Tags=special
|Durability=175
|Durability=175
|Protection=12
|Protection=11
|Price=1500
|Price=1400
|Description=When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Energy={{c|-|-4}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Pot Helmet= {{#switch: {{{2}}}
|Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,273: Line 1,281:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=200
|Durability=200
|Protection=13
|Protection=12
|Price=1750
|Price=1400
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Energy={{c|-|-6}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|War Hat= {{#switch: {{{2}}}
|War Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,295: Line 1,305:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=175
|Durability=200
|Protection=12
|Protection=11
|Price=1750
|Price=1400
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Energy={{c|-|-3}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Mail Cervelliere= {{#switch: {{{2}}}
|Guard Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,319: Line 1,327:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=16
|Tags=aldor common
|Tags=aldor common
|Durability=175
|Durability=225
|Protection=12
|Protection=12
|Price=1750
|Price=1800
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Description=When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Energy={{c|-|-4}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Open Bascinet= {{#switch: {{{2}}}
|Mail Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,342: Line 1,350:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=16
|Tags=aldor common
|Tags=aldor common
|Durability=200
|Durability=225
|Protection=14
|Protection=12
|Price=2500
|Price=1800
|Description=Thanks to its domed shape, a bascinet often deflects enemy blows, preventing them from doing significant harm.
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Energy={{c|-|-4}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,363: Line 1,372:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=16
|LVL=16
|Tags=aldor common
|Tags=special
|Durability=225
|Durability=225
|Protection=15
|Protection=12
|Price=3000
|Price=1800
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Vision={{c|-|-1}}
|Energy={{c|-|-4}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Fortitude={{c|+|+15%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Footman Barbute= {{#switch: {{{2}}}
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,389: Line 1,396:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=18
|Tags=aldor common
|Tags=aldor common
|Durability=250
|Durability=250
|Protection=16
|Protection=13
|Price=3500
|Price=2250
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Description=Thanks to its domed shape, a bascinet often deflects enemy blows, preventing them from doing significant harm.
|Energy={{c|-|-4}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Sallet= {{#switch: {{{2}}}
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,411: Line 1,418:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=20
|Tags=aldor common
|Tags=aldor common
|Durability=250
|Durability=275
|Protection=16
|Protection=13
|Price=3500
|Price=2750
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Energy={{c|-|-4}}
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Heavy Barbute= {{#switch: {{{2}}}
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,433: Line 1,443:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=22
|Tags=aldor common
|Tags=aldor common
|Durability=275
|Durability=300
|Protection=18
|Protection=14
|Price=4500
|Price=3300
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Accuracy={{c|-|-2%}}
|Energy={{c|-|-8}}
|Vision={{c|-|-1}}
|Energy Restoration={{c|-|-1%}}
|Energy={{c|-|-5}}
|Bleed Resistance={{c|+|+25%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Ornate Barbute= {{#switch: {{{2}}}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,456: Line 1,465:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=18
|LVL=24
|Tags=special
|Tags=aldor common
|Durability=250
|Durability=325
|Protection=18
|Protection=14
|Price=5000
|Price=3900
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Crit Chance={{c|+|+3%}}
|Energy={{c|-|-8}}
|Accuracy={{c|+|+3%}}
|Energy Restoration={{c|-|-2%}}
|Vision={{c|-|-1}}
|Bleed Resistance={{c|+|+30%}}
|Energy={{c|-|-5}}
|Control Resistance={{c|+|+30%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Visored Cervelliere= {{#switch: {{{2}}}
|Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=26
|Tags=aldor common
|Tags=aldor common
|Durability=200
|Durability=350
|Protection=16
|Protection=15
|Price=2000
|Price=4550
|Description=High-born or not, some knights don't have a single coin to their name. Affording decent armor is out of the question, so is wearing a kettle helmet like a commoner. That's when cervelliers come into play.
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+35%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Ornate Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=375
|Protection=15
|Price=5250
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Accuracy={{c|+|+3%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Magic Power={{c|+|+5%}}
|Control Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Visored Pot Helmet= {{#switch: {{{2}}}
|Visored Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,509: Line 1,538:
|LVL=14
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=250
|Durability=200
|Protection=18
|Protection=14
|Price=3000
|Price=2240
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Description=High-born or not, some knights don't have a single coin to their name. Affording decent armor is out of the question, so is wearing a kettle helmet like a commoner. That's when cervelliers come into play.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-11}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Klappvisor Bascinet= {{#switch: {{{2}}}
|Visored Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,534: Line 1,564:
|LVL=16
|LVL=16
|Tags=aldor common
|Tags=aldor common
|Durability=250
|Durability=240
|Protection=20
|Protection=16
|Price=3500
|Price=2880
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision as a trade-off.
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy={{c|-|-13}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Jousting Bascinet= {{#switch: {{{2}}}
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,556: Line 1,587:
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=16
|LVL=18
|Tags=special
|Tags=aldor common
|Durability=200
|Durability=280
|Protection=20
|Protection=18
|Price=4000
|Price=3600
|Description=The flowers adorning this bascinet symbolize nobility, temperance, and purity of intention.
|Description=Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-5%}}
|Damage Taken={{c|+|-3%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+35%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Protection=20
|Price=4500
|Description=Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
 
|Jousting Topfhelm= {{#switch: {{{2}}}
|Jousting Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,610: Line 1,616:
|LVL=18
|LVL=18
|Tags=special
|Tags=special
|Durability=250
|Durability=280
|Protection=22
|Protection=19
|Price=5000
|Price=3600
|Description=The only thing setting it apart from a common topfhelm is abundant decorations. It's hopelessly outdated: the only thing you'll conquer while wearing it is the hearts of fair maidens.
|Description=The only thing setting it apart from a common topfhelm is abundant decorations. It's hopelessly outdated: the only thing you'll conquer while wearing it is the hearts of fair maidens.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-6%}}
|Damage Taken={{c|+|-3%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+25%}}
|Pain Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Aldorian Topfhelm= {{#switch: {{{2}}}
|Aldorian Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,634: Line 1,642:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=20
|Tags=aldor uncommon
|Tags=aldor uncommon
|Durability=350
|Durability=320
|Protection=22
|Protection=20
|Price=4500
|Price=4400
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations.
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+35%}}
|Slashing Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|Unholy Resistance={{c|+|+5%}}
|Unholy Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=360
|Protection=21
|Price=5280
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision as a trade-off.
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-17}}
|Energy Restoration={{c|-|-6%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Hounskull Bascinet= {{#switch: {{{2}}}
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,661: Line 1,697:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=22
|Tags=aldor common
|Tags=aldor common
|Durability=300
|Durability=360
|Protection=22
|Protection=21
|Price=4500
|Price=7000
|Description=A hounskull visor may look peculiar, but it's capable of deflecting blows while also providing some breathing room.
|Description=A hounskull visor may look peculiar, but it's capable of deflecting blows while also providing some breathing room.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-5%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Pig-Faced Bascinet= {{#switch: {{{2}}}
|Jousting Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,686: Line 1,723:
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=18
|LVL=22
|Tags=special
|Tags=special
|Durability=325
|Durability=360
|Protection=22
|Protection=22
|Price=5000
|Price=5280
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Description=The flowers adorning this bascinet symbolize nobility, temperance, and purity of intention.
|Accuracy={{c|-|-5%}}
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-3}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy={{c|-|-19}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-7%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+45%}}
|Pain Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Pig-Faced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=360
|Protection=21
|Price=5280
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-17}}
|Energy Restoration={{c|-|-6%}}
|Fortitude={{c|+|+20%}}
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Bellows Visored Sallet= {{#switch: {{{2}}}
|Bellows Visored Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,712: Line 1,778:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=22
|Tags=aldor common
|Tags=aldor common
|Durability=300
|Durability=360
|Protection=24
|Protection=21
|Price=6000
|Price=5280
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-17}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-6%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Visored Sallet= {{#switch: {{{2}}}
|Visored Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=24
|Tags=aldor common
|Tags=aldor common
|Durability=325
|Durability=400
|Protection=24
|Protection=22
|Price=6000
|Price=6240
|Description=Fear makes the wolf bigger than he is, and it's hard to see a damn thing in one of these sallets - as a result, they are often worn by those fighting on the front lines.
|Description=Fear makes the wolf bigger than he is, and it's hard to see a damn thing in one of these sallets - as a result, they are often worn by those fighting on the front lines.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-6%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Ornate Sallet= {{#switch: {{{2}}}
|Ornate Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=20
|LVL=26
|Tags=special
|Tags=special
|Durability=375
|Durability=440
|Protection=24
|Protection=23
|Price=7500
|Price=7280
|Description=A sallet painted in black with a prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.
|Description=A sallet painted in black with a prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-6%}}
|Damage Taken={{c|+|-5%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|Unholy Resistance={{c|+|+15%}}
|Unholy Resistance={{c|+|+15%}}
|Miracle Chance={{c|+|+3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Mastercrafted Sallet= {{#switch: {{{2}}}
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=22
|LVL=26
|Tags=special
|Tags=special
|Durability=350
|Durability=440
|Protection=26
|Protection=23
|Price=9000
|Price=7280
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Dodge Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Accuracy={{c|-|-2%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-6%}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Visored Barbute= {{#switch: {{{2}}}
|Visored Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=22
|LVL=26
|Tags=aldor common
|Tags=aldor common
|Durability=350
|Durability=440
|Protection=26
|Protection=23
|Price=7500
|Price=7280
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-6%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Gryphon Sallet= {{#switch: {{{2}}}
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=24
|LVL=28
|Tags=aldor rare
|Tags=aldor rare
|Durability=400
|Durability=480
|Protection=28
|Protection=24
|Price=9000
|Price=8400
|Description=The beak-like visor of this sallet protects the wearer's face against most dangers. It's a frequent choice of many high-born warriors.
|Description=The beak-like visor of this sallet protects the wearer's face against most dangers. It's a frequent choice of many high-born warriors.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-16}}
|Energy={{c|-|-19}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-6%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Visored Grand Bascinet= {{#switch: {{{2}}}
|Visored Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=26
|LVL=30
|Tags=aldor rare
|Tags=aldor rare
|Durability=500
|Durability=520
|Protection=30
|Protection=25
|Price=11000
|Price=9600
|Description=One of the heaviest helmets out there. It protects the head and the neck from just about anything, not to mention how imposing it looks.
|Description=One of the heaviest helmets out there. It protects the head and the neck from just about anything, not to mention how imposing it looks.
|Accuracy={{c|-|-5%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-3}}
|Vision={{c|-|-3}}
|Energy={{c|-|-20}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-7%}}
|Bleed Resistance={{c|+|+40%}}
|Bleed Resistance={{c|+|+40%}}
|Control Resistance={{c|+|+40%}}
|Control Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+15%}}
|Piercing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-25%}}
|Shock Resistance={{c|-|-25%}}
|#default = }}
|#default = }}
 
|Apprentice Cowl= {{#switch: {{{2}}}
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,893: Line 1,967:
|LVL=2
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=50
|Durability=30
|Protection=
|Protection=
|Price=50
|Price=80
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Backfire Chance={{c|+|-1%}}
|Nature Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|#default = }}
 
|Novice Mage Cowl= {{#switch: {{{2}}}
|Novice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|LVL=4
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=60
|Durability=50
|Protection=1
|Protection=1
|Price=350
|Price=240
|Description=Its colors are reminiscent of the cowls worn by freshmen of the Academy.
|Description=Its colors are reminiscent of the cowls worn by freshmen of the Academy.
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-2%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Wanderer's Cowl= {{#switch: {{{2}}}
|Wanderer's Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|LVL=8
|LVL=8
|Tags=aldor common
|Tags=aldor common
|Durability=100
|Durability=70
|Protection=1
|Protection=2
|Price=1000
|Price=800
|Description=These cowls are usually pulled over one's eyes: many commoners believe that a mage's gaze brings woes and misfortune, so why not ease their fears?
|Description=These cowls are usually pulled over one's eyes: many commoners believe that a mage's gaze brings woes and misfortune, so why not ease their fears?
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+7%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+15%}}
|Spells Energy Cost={{c|+|-8%}}
|Physical Resistance={{c|+|+4%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+7.5%}}
|Nature Resistance={{c|+|+10%}}
|Miracle Chance={{c|+|+3%}}
|Magic Resistance={{c|+|+10%}}
|Backfire Chance={{c|+|-8%}}
|#default = }}
|#default = }}
|Witch Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=8
|Tags=special
|Durability=43
|Protection=1
|Price=800
|Description=It's just an old, dusty hat, but for some reason you are compelled to put it on your head.
|Magic Power={{c|+|+13%}}
|Cooldowns Duration={{c|+|-9%}}
|Magic Resistance={{c|+|+9%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|LVL=12
|LVL=12
|Tags=aldor common
|Tags=aldor common
|Durability=75
|Durability=90
|Protection=2
|Protection=3
|Price=2000
|Price=1680
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Magic Power={{c|+|+10%}}
|Magic Power={{c|+|+10%}}
|Cooldowns Duration={{c|+|-3%}}
|Spells Energy Cost={{c|+|-10%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Nature Resistance={{c|+|+20%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+20%}}
|Backfire Chance={{c|+|-3%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|#default = }}
 
|Arcanist Cowl= {{#switch: {{{2}}}
|Arcanist Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 1,980: Line 2,075:
|Durability=80
|Durability=80
|Protection=2
|Protection=2
|Price=3500
|Price=2880
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Spells Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-15%}}
|Arcanistic Power={{c|+|+15%}}
|Arcanistic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+25%}}
|Arcane Resistance={{c|+|+20%}}
|Miracle Chance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Pyromancer Cowl= {{#switch: {{{2}}}
|Pyromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
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|Durability=80
|Durability=80
|Protection=2
|Protection=2
|Price=3500
|Price=2880
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Spells Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-10%}}
|Pyromantic Power={{c|+|+15%}}
|Pyromantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Nature Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+25%}}
|Fire Resistance={{c|+|+20%}}
|Fire Resistance={{c|+|+25%}}
|Backfire Damage={{c|+|-20%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Geomancer Cowl= {{#switch: {{{2}}}
|Geomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,025: Line 2,118:
|Tags=aldor magic
|Tags=aldor magic
|Durability=100
|Durability=100
|Protection=4
|Protection=2
|Price=3500
|Price=2880
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Spells Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-10%}}
|Geomantic Power={{c|+|+15%}}
|Geomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+25%}}
|Arcane Resistance={{c|+|+15%}}
|Arcane Resistance={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|#default = }}
 
|Electromancer Cowl= {{#switch: {{{2}}}
|Electromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,050: Line 2,142:
|Durability=80
|Durability=80
|Protection=2
|Protection=2
|Price=3500
|Price=2880
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling of electric discharge, but they quickly grow accustomed to it.
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling of electric discharge, but they quickly grow accustomed to it.
|Spells Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+15%}}
|Electromantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Nature Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+25%}}
|Shock Resistance={{c|+|+20%}}
|Shock Resistance={{c|+|+25%}}
|Backfire Chance={{c|+|-5%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Potency={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Chronomancer Cowl= {{#switch: {{{2}}}
|Chronomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,074: Line 2,165:
|Durability=80
|Durability=80
|Protection=2
|Protection=2
|Price=3500
|Price=2880
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Spells Energy Cost={{c|+|-10%}}
|Cooldowns Duration={{c|+|-5%}}
|Cooldowns Duration={{c|+|-5%}}
|Chronomantic Power={{c|+|+15%}}
|Chronomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Nature Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+25%}}
|Arcane Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Cryomancer Cowl= {{#switch: {{{2}}}
|Cryomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,096: Line 2,188:
|Durability=80
|Durability=80
|Protection=2
|Protection=2
|Price=3500
|Price=2880
|Description=Keeps your mind cold and your ears warm.
|Description=Keeps your mind cold and your ears warm.
|Spells Energy Cost={{c|+|-3%}}
|Energy Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-10%}}
|Cryomantic Power={{c|+|+15%}}
|Cryomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Nature Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+25%}}
|Frost Resistance={{c|+|+25%}}
|Frost Resistance={{c|+|+25%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+25%}}
|#default = }}
|#default = }}
 
|Witch Hat= {{#switch: {{{2}}}
|Academy Circlet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,114: Line 2,205:
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=8
|LVL=8
|Tags=special
|Tags=aldor magic
|Durability=99
|Durability=30
|Protection=1
|Protection=
|Price=500
|Price=800
|Description=It's just an old, dusty hat, but for some reason you are compelled to put it on your head.
|Description=A constant companion of every Maen Academy student - the resonance created by precious metals makes it simpler to overcome the hurdles of learning magic.
|Spells Energy Cost={{c|+|-3%}}
|Magic Power={{c|+|+8%}}
|Cooldowns Duration={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|Magic Resistance={{c|+|+9%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|#default = }}
|Topaz Circlet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Hired Blade Cowl= {{#switch: {{{2}}}
|ArmorType=Headgear
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=10
|Tags=aldor magic
|Durability=40
|Protection=
|Price=1200
|Description=Topaz is relatively cheap - pieces of jewerly encrusted with it are often purchased by mages of modest income.
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+10%}}
|#default = }}
|Gilded Circlet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,135: Line 2,241:
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=2
|LVL=14
|Tags=special exc
|Tags=aldor magic
|Durability=75
|Durability=50
|Protection=1
|Protection=
|Price=100
|Price=2240
|Description=The Blades were a group of assassins operating in every major Aldorian city. They didn't last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.
|Description=Hardly the most elegant piece of jewelry - the craftsman was clearly more interested in the practical applications of gold than its aesthetics.
|Fumble Chance={{c|+|-1%}}
|Energy={{c|+|+5}}
|Crit Chance={{c|+|+1%}}
|Magic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Skills Energy Cost={{c|+|-5%}}
|Magic Resistance={{c|+|+5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Plague Doctor Mask= {{#switch: {{{2}}}
|Dwarven Circlet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,155: Line 2,261:
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=4
|LVL=14
|Tags=special
|Tags=fjall uncommon
|Durability=60
|Durability=65
|Protection=2
|Protection=
|Price=250
|Price=2240
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Description=A traditional headwear of Fjall seidrs, practitioners of the bizarre mix of Axonian magic and local pagan rituals.
|Vision={{c|-|-1}}
|Magic Power={{c|+|+10%}}
|Health Restoration={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Healing Efficiency={{c|+|+25%}}
|Nature Resistance={{c|+|+20%}}
|Fortitude={{c|+|+25%}}
|Backfire Chance={{c|+|-5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+4%}}
|Poison Resistance={{c|+|+66%}}
|Caustic Resistance={{c|+|+33%}}
|#default = }}
|#default = }}
|Battlemage Circlet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Witchfinder Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1


|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=8
|LVL=16
|Tags=special
|Tags=aldor magic
|Durability=80
|Durability=60
|Protection=1
|Protection=
|Price=100
|Price=2880
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|Description=Battlemages aren't averse to risks. Many of them willingly forgo proper head protection to stay unhindered while casting complex spells.
|Magic Power={{c|+|+20%}}
|Fortitude={{c|+|+10%}}
|Backfire Chance={{c|+|-8%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Tattered Rags= {{#switch: {{{2}}}
|Ruby Circlet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Chestpiece
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=20
|Tags=special
|Tags=aldor magic
|Durability=5
|Durability=65
|Protection=
|Protection=
|Price=1
|Price=4400
|Description=It's completely soaked in blood and sweat.
|Description=The ability of rubies to withstand violent energies makes them particularly attractive to sorcerers who favor dangerous and unpredictable schools of magic, such as pyromancy.
|Magic Power={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Miracle Chance={{c|+|+8%}}
|Miracle Potency={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Old Shirt= {{#switch: {{{2}}}
|Court Mage Diadem= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Chestpiece
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=22
|Tags=aldor uncommon
|Tags=aldor magic
|Durability=20
|Durability=70
|Protection=
|Protection=
|Price=20
|Price=5280
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Description=Just a few years worth of village taxes is all it costs for a lord to equip his court mage with one of these diadems.
|Dodge Chance={{c|+|+1%}}
|Energy={{c|+|+15}}
|Magic Power={{c|+|+25%}}
|#default = }}
|#default = }}
|Hermit Wreath= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Linen Shirt= {{#switch: {{{2}}}
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=wood
|Rarity=Unique
|LVL=20
|Tags=special
|Durability=100
|Protection=
|Price=4400
|Description=Inexplicably, the strips of bark still appear to be fresh, alive even... What power makes it possible?
|Energy Restoration={{c|+|+15%}}
|Magic Power={{c|+|+20%}}
|Health Restoration={{c|+|+15%}}
|Spells Energy Cost={{c|+|-15%}}
|Nature Resistance={{c|+|+33%}}
|Magic Resistance={{c|+|+33%}}
|#default = }}
|Tattered Rags= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,231: Line 2,364:
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=2
|Tags=aldor common
|Tags=special
|Durability=40
|Durability=5
|Protection=1
|Protection=
|Price=40
|Price=1
|Description=It's completely soaked in blood and sweat.
|#default = }}
|Old Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor uncommon
|Durability=5
|Protection=
|Price=15
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Dodge Chance={{c|+|+1%}}
|#default = }}
|Linen Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=10
|Protection=
|Price=30
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Dodge Chance={{c|+|+1%}}
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Townsman Shirt= {{#switch: {{{2}}}
|Townsman Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,250: Line 2,416:
|LVL=2
|LVL=2
|Tags=aldor uncommon
|Tags=aldor uncommon
|Durability=50
|Durability=20
|Protection=1
|Protection=1
|Price=60
|Price=30
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Dodge Chance={{c|+|+2%}}
|Dodge Chance={{c|+|+2%}}
|Bleed Resistance={{c|+|+3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Townsman Garment= {{#switch: {{{2}}}
|Townsman Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,268: Line 2,434:
|LVL=4
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=65
|Durability=35
|Protection=2
|Protection=2
|Price=200
|Price=90
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Dodge Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Elven Garment= {{#switch: {{{2}}}
|Elven Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,286: Line 2,452:
|LVL=6
|LVL=6
|Tags=elven common
|Tags=elven common
|Durability=75
|Durability=70
|Protection=3
|Protection=3
|Price=600
|Price=180
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Dodge Chance={{c|+|+10%}}
|Dodge Chance={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Velmir's Embroidered Caftan= {{#switch: {{{2}}}
|Velmir's Embroidered Caftan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,306: Line 2,472:
|Durability=100
|Durability=100
|Protection=2
|Protection=2
|Price=200
|Price=90
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Dodge Chance={{c|+|+4%}}
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+20%}}
|Crit Chance={{c|+|+2%}}
|Physical Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Mahir Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Tags=special exc
|Durability=70
|Protection=2
|Price=90
|Description=Mahir Robe
|Dodge Chance={{c|+|+4%}}
|#default = }}
|#default = }}
|Leo Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Tags=special exc
|Durability=70
|Protection=2
|Price=90
|Description=Leo Doublet
|Dodge Chance={{c|+|+4%}}
|#default = }}
|Fur Vest= {{#switch: {{{2}}}
|Fur Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,323: Line 2,524:
|LVL=2
|LVL=2
|Tags=norse common
|Tags=norse common
|Durability=75
|Durability=50
|Protection=2
|Protection=1
|Price=80
|Price=30
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|Description=It won't protect you from anything but cold. On the other hand, Fjall dwarves don't usually need more than that.
|Dodge Chance={{c|+|+7%}}
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|Frost Resistance={{c|+|+15%}}
|Frost Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
 
|Dirwin's Vest= {{#switch: {{{2}}}
|Dirwin's Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,343: Line 2,544:
|LVL=4
|LVL=4
|Tags=special exc
|Tags=special exc
|Durability=100
|Durability=75
|Protection=2
|Protection=2
|Price=250
|Price=90
|Description=Dirwin has been wearing this vest for so long, it's a miracle it hasn't yet fused with him.
|Description=Dirwin has been wearing this vest for so long, it's a miracle it hasn't yet fused with him.
|Dodge Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-5%}}
|Cooldowns Duration={{c|+|-10%}}
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|Frost Resistance={{c|+|+10%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Leather Vest= {{#switch: {{{2}}}
|Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,365: Line 2,565:
|LVL=4
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=100
|Durability=75
|Protection=3
|Protection=2
|Price=300
|Price=90
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Dodge Chance={{c|+|+5%}}
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Doublet= {{#switch: {{{2}}}
|Padded Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,380: Line 2,580:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=6
|Tags=aldor common
|Tags=aldor common
|Durability=125
|Durability=90
|Protection=3
|Protection=3
|Price=300
|Price=180
|Description=It's suitable for a night out, a duel, or both at the same time. You'll look appropriate either way.
|Description=The main source of pride for every show-off from the slums.
|Dodge Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Duelist Doublet= {{#switch: {{{2}}}
|Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,401: Line 2,602:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=8
|Tags=aldor uncommon
|Tags=aldor common
|Durability=200
|Durability=100
|Protection=5
|Protection=4
|Price=3000
|Price=300
|Description=Some duelists prefer wearing all black when showing up to a fight. Why? Blood is harder to spot on dark fabric.
|Description=It's suitable for a night out, a duel, or both at the same time. You'll look appropriate either way.
|Dodge Chance={{c|+|+16%}}
|Dodge Chance={{c|+|+5%}}
|Counter Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Padded Leather Vest= {{#switch: {{{2}}}
|Padded Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,420: Line 2,619:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=10
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=125
|Protection=5
|Protection=5
|Price=600
|Price=450
|Description=The main source of pride for every show-off from the slums.
|Description=It protects much better than a common doublet, and it looks fancy to boot.
|Dodge Chance={{c|+|+10%}}
|Dodge Chance={{c|+|+7%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|Crushing Resistance={{c|+|+3%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
|Vehement Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Padded Doublet= {{#switch: {{{2}}}
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Tags=aldor magic
|Durability=145
|Protection=5
|Price=1050
|Description=The Vehement are militant Hieronites who took up arms to fight against all manner of ghouls, warlocks, and unholy monstrosities.
|Dodge Chance={{c|+|+5%}}
|Magic Power={{c|+|+8%}}
|Cooldowns Duration={{c|+|-10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|Pourpoint= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,442: Line 2,664:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=160
|Protection=5
|Protection=6
|Price=600
|Price=840
|Description=It protects much better than a common doublet, and it looks fancy to boot.
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Dodge Chance={{c|+|+8%}}
|Dodge Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+8%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+3%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Skarhogg Garment= {{#switch: {{{2}}}
|Skarhogg Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,464: Line 2,686:
|LVL=16
|LVL=16
|Tags=fjall uncommon
|Tags=fjall uncommon
|Durability=100
|Durability=180
|Protection=4
|Protection=7
|Price=4000
|Price=1080
|Description=There's a shared belief among dwarves that the clothes blessed by Skarhogg shamans can fortify the strength and resolve of any warrior that puts them on.
|Description=There's a shared belief among dwarves that the clothes blessed by Skarhogg shamans can fortify the strength and resolve of any warrior that puts them on.
|Dodge Chance={{c|+|+12%}}
|Dodge Chance={{c|+|+8%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-5%}}
|Fumble Chance={{c|+|-4%}}
|Crit Chance={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+20%}}
|Pain Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|Frost Resistance={{c|+|+15%}}
|Frost Resistance={{c|+|+15%}}
|Crit Efficiency={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Norrheim Garment= {{#switch: {{{2}}}
|Norrheim Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,484: Line 2,708:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=16
|Tags=fjall uncommon
|Tags=fjall uncommon
|Durability=100
|Durability=180
|Protection=6
|Protection=7
|Price=4000
|Price=1080
|Description=The dwarves of the Norrheim clan deal with the most dangerous beasts the North can offer on a daily basis, so their warriors' garments are frequently imbued with protective enchantments.
|Description=The dwarves of the Norrheim clan deal with the most dangerous beasts the North can offer on a daily basis, so their warriors' garments are frequently imbued with protective enchantments.
|Dodge Chance={{c|+|+10%}}
|Dodge Chance={{c|+|+10%}}
|Energy Restoration={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+8%}}
|Physical Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+15%}}
|Frost Resistance={{c|+|+25%}}
|Frost Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
 
|Pourpoint= {{#switch: {{{2}}}
|Duelist Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,509: Line 2,737:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=20
|Tags=aldor common
|Tags=aldor uncommon
|Durability=175
|Durability=150
|Protection=6
|Protection=8
|Price=850
|Price=1650
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Description=Some duelists prefer wearing all black when showing up to a fight. Why? Blood is harder to spot on dark fabric.
|Dodge Chance={{c|+|+5%}}
|Dodge Chance={{c|+|+12%}}
|Energy={{c|-|-2}}
|Counter Chance={{c|+|+8%}}
|Bleed Resistance={{c|+|+33%}}
|Cooldowns Duration={{c|+|-5%}}
|Physical Resistance={{c|+|+8%}}
|Bleed Resistance={{c|+|+40%}}
|Crushing Resistance={{c|+|+5%}}
|Pain Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+7.5%}}
|Piercing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Gambeson= {{#switch: {{{2}}}
|Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,530: Line 2,760:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=aldor common
|Tags=aldor common
|Durability=200
|Durability=150
|Protection=7
|Protection=7
|Price=1000
|Price=750
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+40%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Magistrate Gambeson= {{#switch: {{{2}}}
|Magistrate Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,552: Line 2,781:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=10
|Tags=brynn common
|Tags=brynn common
|Durability=200
|Durability=150
|Protection=7
|Protection=7
|Price=1000
|Price=750
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+40%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Quilted Coat= {{#switch: {{{2}}}
|Quilted Jacket= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,572: Line 2,800:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=12
|Tags=aldor common
|Tags=aldor common
|Durability=225
|Durability=175
|Protection=8
|Protection=8
|Price=1100
|Price=1050
|Description=Stuffed with oakum, these coats are quite popular among guardsmen and poor soldiers.
|Description=Stuffed with tow, these jackets are quite popular among guards and poor soldiers.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-2}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+45%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Long Gambeson= {{#switch: {{{2}}}
|Long Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,594: Line 2,821:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=275
|Durability=200
|Protection=9
|Protection=8
|Price=1250
|Price=1400
|Description=It protects well for its price. The main concern is overheating to death.
|Description=It protects well for its price. The main concern is overheating to death.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-4}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+50%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Mirror Quilted Coat= {{#switch: {{{2}}}
|Mirror Plate Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,617: Line 2,843:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=16
|Tags=nistra common
|Tags=nistra common
|Durability=300
|Durability=220
|Protection=10
|Protection=9
|Price=1750
|Price=1800
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrian merchants rarely bother to sell these in Aldor.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-4}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+45%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Piercing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Lamellar Quilted Coat= {{#switch: {{{2}}}
|Battlemage Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,643: Line 2,868:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=16
|Tags=aldor common
|Tags=aldor magic
|Durability=325
|Durability=170
|Protection=11
|Protection=7
|Price=2200
|Price=1800
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Description=Much lighter than a common gambeson and much sturdier than a mantle, this chestpiece combines the best of both worlds.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-5}}
|Magic Power={{c|+|+12%}}
|Energy Restoration={{c|-|-3%}}
|Skills Energy Cost={{c|+|-10%}}
|Move Resistance={{c|+|+5%}}
|Spells Energy Cost={{c|+|-10%}}
|Bleed Resistance={{c|+|+55%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+15%}}
|Rending Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+20%}}
|Crushing Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Royal Ranger Gambeson= {{#switch: {{{2}}}
|Lamellar Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,665: Line 2,891:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=16
|LVL=18
|Tags=aldor common
|Durability=250
|Protection=9
|Price=2250
|Description=An unknown craftsman reinforced this gambeson with rows of small leather plates. The execution lacks quality, but it serves its purpose well enough.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+15%}}
|#default = }}
|Royal Ranger Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=22
|Tags=special
|Tags=special
|Durability=450
|Durability=350
|Protection=12
|Protection=10
|Price=4000
|Price=3300
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Dodge Chance={{c|-|-5%}}
|Crit Chance={{c|+|+5%}}
|Noise Produced={{c|+|-5%}}
|Accuracy={{c|+|+5%}}
|Energy={{c|-|-4}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+66%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Nature Resistance={{c|+|+33%}}
|Nature Resistance={{c|+|+35%}}
|Magic Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+25%}}
|Rending Resistance={{c|+|+30%}}
|Poison Resistance={{c|+|+15%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Der Vyrne Heirloom Cuirass= {{#switch: {{{2}}}
|Der Vyrne Heirloom Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,695: Line 2,945:
|LVL=10
|LVL=10
|Tags=special exc
|Tags=special exc
|Durability=250
|Durability=90
|Protection=8
|Protection=7
|Price=1250
|Price=1200
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Dodge Chance={{c|-|-1%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-4}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
Line 2,708: Line 2,958:
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Hauberk= {{#switch: {{{2}}}
|Hauberk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,719: Line 2,969:
|LVL=10
|LVL=10
|Tags=aldor common
|Tags=aldor common
|Durability=350
|Durability=190
|Protection=12
|Protection=10
|Price=1750
|Price=750
|Description=Hauberks have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.
|Description=Hauberks have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.
|Dodge Chance={{c|-|-4%}}
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|#default = }}
 
|Skadian Yushman= {{#switch: {{{2}}}
|Skadian Yushman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,741: Line 2,991:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=12
|Tags=skadia common
|Tags=skadia common
|Durability=350
|Durability=220
|Protection=12
|Protection=10
|Price=2000
|Price=1050
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Dodge Chance={{c|-|-3%}}
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-8}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Mail Shirt= {{#switch: {{{2}}}
|Mail Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,766: Line 3,016:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=400
|Durability=280
|Protection=13
|Protection=11
|Price=2500
|Price=1400
|Description=Mail shirts protect well and don't restrict mobility. On the downside, they require thousands of metal rings and lots and lots of time to make, which unsurprisingly results in a high price.
|Description=Mail shirts protect well and don't restrict mobility. On the downside, you can't make one without thousands of metal rings and lots and lots of time - unsurprisingly, all of that adds to the price.
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-8}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
Line 2,781: Line 3,031:
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Magistrate Mail= {{#switch: {{{2}}}
|Magistrate Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,790: Line 3,040:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=14
|Tags=brynn common
|Tags=brynn common
|Durability=400
|Durability=280
|Protection=13
|Protection=11
|Price=2500
|Price=1400
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-8}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
Line 2,805: Line 3,055:
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Fjall Armor= {{#switch: {{{2}}}
|Fjall Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,816: Line 3,066:
|LVL=14
|LVL=14
|Tags=fjall common
|Tags=fjall common
|Durability=300
|Durability=200
|Protection=14
|Protection=11
|Price=3000
|Price=1400
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Dodge Chance={{c|-|-6%}}
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-9}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+20%}}
Line 2,829: Line 3,079:
|Rending Resistance={{c|+|+20%}}
|Rending Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
|Mail Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Light Brigandine= {{#switch: {{{2}}}
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=220
|Protection=10
|Price=1800
|Description=Such mantles have been a common garb of Aldorian battlemages ever since the Radiant Wars - the long range of maaf bows would make short work of anyone wearing light clothes.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Nature Resistance={{c|+|+20%}}
|Magic Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-5%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
|Footman Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,841: Line 3,120:
|LVL=16
|LVL=16
|Tags=aldor common
|Tags=aldor common
|Durability=450
|Durability=300
|Protection=15
|Protection=12
|Price=4000
|Price=1800
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Dodge Chance={{c|-|-8%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Crushing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Sergeant Brigantine= {{#switch: {{{2}}}
|Mercenary Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,864: Line 3,143:
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=18
|Tags=aldor common
|Tags=aldor uncommon
|Durability=550
|Durability=350
|Protection=16
|Protection=13
|Price=5000
|Price=2250
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Description=The growing threat of the undead and other abominations caused many mercenaries to make alterations to their armor, primarily in the form of protective seals and charms.
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Jousting Armor= {{#switch: {{{2}}}
|Captain Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=20
|Tags=aldor uncommon
|Tags=aldor common
|Durability=500
|Durability=400
|Protection=22
|Protection=14
|Price=6500
|Price=2750
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-20}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Knightly Brigandine= {{#switch: {{{2}}}
|Knightly Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->
Line 2,911: Line 3,191:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=22
|LVL=20
|Tags=aldor common
|Tags=aldor common
|Durability=600
|Durability=450
|Protection=24
|Protection=20
|Price=8000
|Price=4400
|Description=This armor is favored by Aldorian knights. It protects almost as well as full plate but costs less and looks fancier.
|Description=This armor is favored by Aldorian knights. It protects almost as well as full plate but costs less and looks fancier.
|Dodge Chance={{c|-|-14%}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-22}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+35%}}
|Bleed Resistance={{c|+|+35%}}
Line 2,926: Line 3,206:
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Elven Brigandine= {{#switch: {{{2}}}
|Jousting Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,934: Line 3,214:
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=24
|LVL=22
|Tags=elven common
|Tags=special
|Durability=700
|Durability=450
|Protection=23
|Protection=22
|Price=10000
|Price=5280
|Description=Sipahi are the heavy cavalry that forms the core of the Ahjat Empire's army, a cornerstone of its many victories. Unsurprisingly, their armor is crafted by the best armorsmiths on the personal orders of Ahjat's emir.
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-18}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+12%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+33%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+25%}}
|Pain Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+33%}}
|Slashing Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Plate Cuirass= {{#switch: {{{2}}}
|Vehement Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,961: Line 3,242:
|Rarity=Common
|Rarity=Common
|LVL=24
|LVL=24
|Tags=aldor common
|Tags=aldor magic
|Durability=750
|Durability=350
|Protection=26
|Protection=18
|Price=9500
|Price=6240
|Description=Even if they spend their entire lives saving up, most people still won't be able to afford this armor.
|Description=When it comes to the Vehement, their members hail from all walks of life - there are peasants, fanatical pilgrims, knights errant, and even battlemages.
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-14%}}
|Energy={{c|-|-24}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Nature Resistance={{c|+|+30%}}
|Magic Resistance={{c|+|+35%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Ceremonial Cuirass= {{#switch: {{{2}}}
|Elven Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 2,982: Line 3,266:
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=26
|LVL=24
|Tags=special
|Tags=elven common
|Durability=700
|Durability=560
|Protection=28
|Protection=22
|Price=12500
|Price=6240
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Description=Sipahi are the heavy cavalry that forms the core of the Ahjat Empire's army, a cornerstone of its many victories. Unsurprisingly, their armor is crafted by the best armorsmiths on the personal orders of Ahjat's emir.
|Dodge Chance={{c|-|-20%}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-25}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-6%}}
|Health Restoration={{c|+|+5%}}
|Move Resistance={{c|+|+20%}}
|Healing Efficiency={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+33%}}
|Slashing Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Aldwynn Cuirass= {{#switch: {{{2}}}
|Plate Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,009: Line 3,292:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=28
|LVL=24
|Tags=aldwynn uncommon
|Tags=aldor common
|Durability=850
|Durability=560
|Protection=30
|Protection=22
|Price=13500
|Price=6240
|Description=Aldwynn cuirasses are infamous for demanding months of hard work to craft.
|Description=Even if they spend their entire lives saving up, most people still won't be able to afford this armor.
|Dodge Chance={{c|-|-20%}}
|Dodge Chance={{c|-|-18%}}
|Energy={{c|-|-28}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Vagabond Knight's Armor= {{#switch: {{{2}}}
|Ceremonial Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,032: Line 3,315:
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=30
|LVL=26
|Tags=special
|Tags=special
|Durability=999
|Durability=500
|Protection=33
|Protection=23
|Price=15000
|Price=7280
|Description=This mysterious armor looks both surprisingly modern and incredibly ancient...
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Dodge Chance={{c|-|-18%}}
|Dodge Chance={{c|-|-18%}}
|Energy={{c|-|-26}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Energy Restoration={{c|-|-6%}}
|Damage Reflection={{c|+|6%}}
|Health Restoration={{c|+|+5%}}
|Damage Taken={{c|+|-6%}}
|Healing Efficiency={{c|+|+20%}}
|Move Resistance={{c|+|+18%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+33%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+36%}}
|Physical Resistance={{c|+|+33%}}
|Slashing Resistance={{c|+|+9%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-15%}}
|Backfire Chance={{c|+|-6%}}
|#default = }}
|#default = }}
 
|Apprentice Robe= {{#switch: {{{2}}}
|Aldwynn Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=26
|Tags=aldor common
|Tags=aldwynn uncommon
|Durability=50
|Durability=600
|Protection=1
|Protection=23
|Price=75
|Price=7280
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Description=Aldwynn cuirasses are infamous for demanding months of hard work to craft.
|Energy={{c|+|+5}}
|Dodge Chance={{c|-|-20%}}
|Bleed Resistance={{c|+|+5%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+40%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Jonna's Mantle= {{#switch: {{{2}}}
|Vagabond Knight's Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=4
|LVL=28
|Tags=special exc
|Tags=special
|Durability=75
|Durability=369
|Protection=2
|Protection=24
|Price=250
|Price=8400
|Description=A uniform of the Academy student, fashioned by Jonna from a man's mantle.
|Description=This mysterious armor looks both surprisingly modern and incredibly ancient...
|Energy Restoration={{c|+|+1%}}
|Dodge Chance={{c|-|-18%}}
|Magic Power={{c|+|+3%}}
|Energy={{c|-|-26}}
|Bleed Resistance={{c|+|+10%}}
|Energy Restoration={{c|-|-6%}}
|Physical Resistance={{c|+|+5%}}
|Damage Reflection={{c|+|9%}}
|Magic Resistance={{c|+|+5%}}
|Damage Taken={{c|+|-6%}}
|Move Resistance={{c|+|+33%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+36%}}
|Slashing Resistance={{c|+|+9%}}
|Shock Resistance={{c|-|-20%}}
|Backfire Chance={{c|+|-3%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Novice Mage Mantle= {{#switch: {{{2}}}
|Apprentice Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,100: Line 3,391:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=75
|Durability=35
|Protection=1
|Protection=1
|Price=500
|Price=80
|Description=A magically gifted person can try their luck as an apprentice to an experienced sorcerer. Most of them often accept a student - not for the love of teaching, but largely because there's always a use for a personal servant.
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Magic Power={{c|+|+5%}}
|Magic Power={{c|+|+3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+3%}}
|Backfire Chance={{c|+|-5%}}
|Magic Resistance={{c|+|+3%}}
|Backfire Chance={{c|+|-1%}}
|#default = }}
|#default = }}
 
|Wanderer's Mantle= {{#switch: {{{2}}}
|Jonna's Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,121: Line 3,412:
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Unique
|LVL=6
|LVL=6
|Tags=aldor common
|Tags=special exc
|Durability=100
|Durability=45
|Protection=2
|Protection=3
|Price=750
|Price=480
|Description=Some mages make a living by wandering the world, offering their services to anyone who is willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can't handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.
|Description=A uniform of the Academy student, fashioned by Jonna from a man's mantle.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+5%}}
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-10%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+8%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Brigand Mantle= {{#switch: {{{2}}}
|Novice Mage Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,144: Line 3,435:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=6
|Tags=aldor rare
|Tags=aldor common
|Durability=125
|Durability=60
|Protection=2
|Protection=3
|Price=1500
|Price=480
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Description=A magically gifted person can try their luck as an apprentice to an experienced sorcerer. Most of them often accept a student - not for the love of teaching, but largely because there's always a use for a personal servant.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Magic Power={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+5%}}
|Fire Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Exquisite Mantle= {{#switch: {{{2}}}
|Wanderer's Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,168: Line 3,457:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=10
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=80
|Protection=3
|Protection=5
|Price=2500
|Price=1200
|Description=It's vogue among Aldorian lords to have a mage or two in their court. They aren't always treated fairly, but, as a matter of prestige, they are often provided with fine attires.
|Description=Some mages make a living by wandering the world, offering their services to anyone who is willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can't handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.
|Magic Power={{c|+|+15%}}
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+8%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|Miracle Chance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Miracle Potency={{c|+|+10%}}
|#default = }}
|#default = }}
|Brigand Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Hermit Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1


|ArmorType=Chestpiece
|ArmorType=Chestpiece
Line 3,192: Line 3,482:
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=14
|Tags=special
|Tags=aldor rare
|Durability=175
|Durability=100
|Protection=5
|Protection=4
|Price=3000
|Price=2240
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who'd been maintaining relative stability within the realm, and once their numbers had dwindled, everything went straight to hell.
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+9%}}
|Energy Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-5%}}
|Magic Power={{c|+|+20%}}
|Cooldowns Duration={{c|+|-5%}}
|Health Restoration={{c|+|+5%}}
|Pyromantic Power={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|Geomantic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+25%}}
|Electromantic Power={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+10%}}
|Fire Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Arcanist Mantle= {{#switch: {{{2}}}
|Exquisite Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,215: Line 3,508:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=14
|Tags=aldor magic
|Tags=aldor common
|Durability=75
|Durability=140
|Protection=3
|Protection=6
|Price=5500
|Price=2240
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Description=Experienced mages are always in demand and, consequently, are wealthy enough to afford being well-groomed and dressed up in the latest fashion.
|Energy Restoration={{c|+|+3%}}
|Energy={{c|+|+10}}
|Spells Energy Cost={{c|+|-10%}}
|Magic Power={{c|+|+12%}}
|Arcanistic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+15%}}
|Arcane Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|#default = }}
 
|Pyromancer Mantle= {{#switch: {{{2}}}
|Red Silk Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,238: Line 3,530:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=16
|Tags=aldor magic
|Tags=aldor magic
|Durability=75
|Durability=90
|Protection=3
|Protection=3
|Price=5500
|Price=2880
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Description=Red silk is brought to Brynn by elven caravans, from where it eventually finds its way to Maen craftsmen - only they know how to work this fascinating material to unlock its full potential.
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+16%}}
|Spells Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-10%}}
|Pyromantic Power={{c|+|+33%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+20%}}
|Fire Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+30%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Geomancer Mantle= {{#switch: {{{2}}}
|Hermit Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,260: Line 3,551:
|ArmorType=Chestpiece
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Unique
|LVL=18
|LVL=16
|Tags=aldor magic
|Tags=special
|Durability=150
|Durability=200
|Protection=5
|Protection=7
|Price=5500
|Price=2880
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who'd been maintaining relative stability within the realm, and once their numbers had dwindled, everything went straight to hell.
|Energy Restoration={{c|+|+3%}}
|Energy Restoration={{c|+|+9%}}
|Magic Power={{c|+|+20%}}
|Health Restoration={{c|+|+9%}}
|Damage Taken={{c|+|-9%}}
|Damage Taken={{c|+|-9%}}
|Spells Energy Cost={{c|+|-5%}}
|Cooldowns Duration={{c|+|-9%}}
|Geomantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+30%}}
|Move Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Nature Resistance={{c|+|+50%}}
|Physical Resistance={{c|+|+7%}}
|Magic Resistance={{c|+|+35%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Electromancer Mantle= {{#switch: {{{2}}}
|Maen Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,289: Line 3,580:
|LVL=18
|LVL=18
|Tags=aldor magic
|Tags=aldor magic
|Durability=75
|Durability=120
|Protection=3
|Protection=6
|Price=5500
|Price=3600
|Description=Barely touching the material sends a sharp, tingling sensation up one's arm. That is unless you're an electromancer - they don't seem to feel such a thing.
|Description=Most of the time, the weather in Maen is rather chilly, so local mages have a preference for thick, heavy mantles. Why risk catching a cold if you can avoid it?
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+18%}}
|Spells Energy Cost={{c|+|-5%}}
|Damage Taken={{c|+|-5%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+25%}}
|Electromantic Power={{c|+|+30%}}
|Physical Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+30%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+20%}}
|Shock Resistance={{c|+|+25%}}
|Backfire Chance={{c|+|-8%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Chronomancer Mantle= {{#switch: {{{2}}}
|Arcanist Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,313: Line 3,603:
|LVL=18
|LVL=18
|Tags=aldor magic
|Tags=aldor magic
|Durability=75
|Durability=100
|Protection=3
|Protection=3
|Price=5500
|Price=3600
|Description=This mantle is decorated with inscriptions in a long-forgotten ancient language. The chronomancers of the present merely recite the surviving spells with little to no understanding of the power behind their magic.
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Dodge Chance={{c|+|+9%}}
|Energy={{c|+|+10}}
|Damage Taken={{c|+|-3%}}
|Arcanistic Power={{c|+|+25%}}
|Cooldowns Duration={{c|+|-8%}}
|Bleed Resistance={{c|+|+10%}}
|Fortitude={{c|+|+9%}}
|Physical Resistance={{c|+|+5%}}
|Chronomantic Power={{c|+|+30%}}
|Nature Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+20%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+40%}}
|Arcane Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
 
|Cryomancer Mantle= {{#switch: {{{2}}}
|Pyromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,337: Line 3,626:
|LVL=18
|LVL=18
|Tags=aldor magic
|Tags=aldor magic
|Durability=75
|Durability=100
|Protection=3
|Protection=3
|Price=5500
|Price=3600
|Description=Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Energy Restoration={{c|+|+3%}}
|Pyromantic Power={{c|+|+25%}}
|Health Restoration={{c|+|+10%}}
|Healing Efficiency={{c|+|+33%}}
|Spells Energy Cost={{c|+|-5%}}
|Cryomantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Frost Resistance={{c|+|+40%}}
|Fire Resistance={{c|+|+40%}}
|Backfire Chance={{c|+|-3%}}
|Backfire Chance={{c|+|-10%}}
|Miracle Chance={{c|+|+3%}}
|Miracle Potency={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Town Gloves= {{#switch: {{{2}}}
|Geomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=18
|Tags=aldor common
|Tags=aldor magic
|Durability=25
|Durability=100
|Protection=1
|Protection=4
|Price=25
|Price=3600
|Description=For when you don't want to get your hands dirty.
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Bleed Resistance={{c|+|+5%}}
|Energy Restoration={{c|+|+10%}}
|Damage Taken={{c|+|-5%}}
|Geomantic Power={{c|+|+25%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Nature Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+15%}}
|Arcane Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Leather Gloves= {{#switch: {{{2}}}
|Electromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=18
|Tags=aldor common
|Tags=aldor magic
|Durability=50
|Durability=100
|Protection=1
|Protection=3
|Price=50
|Price=3600
|Description=These gloves are crafted from finely tanned leather.
|Description=Barely touching the material sends a sharp, tingling sensation up one's arm. That is unless you're an electromancer - they don't seem to feel such a thing.
|Fumble Chance={{c|+|-1%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+15%}}
|Electromantic Power={{c|+|+25%}}
|Physical Resistance={{c|+|+2.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Shock Resistance={{c|+|+40%}}
|Miracle Chance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Leather Bracers= {{#switch: {{{2}}}
|Chronomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=18
|Tags=aldor common
|Tags=aldor magic
|Durability=50
|Durability=100
|Protection=2
|Protection=3
|Price=100
|Price=3600
|Description=A few layers of thick leather that will protect your forearms but leave the wrists vulnerable.
|Description=This mantle is decorated with inscriptions in a long-forgotten ancient language. The chronomancers of the present merely recite the surviving spells with little to no understanding of the power behind their magic.
|Dodge Chance={{c|+|+4%}}
|Cooldowns Duration={{c|+|-15%}}
|Fumble Chance={{c|+|-1%}}
|Fortitude={{c|+|+10%}}
|Chronomantic Power={{c|+|+25%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+30%}}
|#default = }}
|#default = }}
 
|Blacksmith Mittens= {{#switch: {{{2}}}
|Cryomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=18
|Tags=aldor common
|Tags=aldor magic
|Durability=100
|Durability=100
|Protection=4
|Protection=3
|Price=200
|Price=3600
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Description=Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.
|Fumble Chance={{c|-|+3%}}
|Spells Energy Cost={{c|+|-15%}}
|Bleed Resistance={{c|+|+33%}}
|Cryomantic Power={{c|+|+25%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Fire Resistance={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Frost Resistance={{c|+|+40%}}
|#default = }}
|#default = }}
 
|Falconeer Gloves= {{#switch: {{{2}}}
|Court Mage Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Chestpiece
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=22
|Tags=aldor common
|Tags=aldor magic
|Durability=150
|Durability=75
|Protection=3
|Protection=4
|Price=150
|Price=5280
|Description=There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.
|Description=Mages who find themself a part of a noble court are a subject of envy. The life they lead is comfy, lucrative, and devoid of any real dangers - that is until their master decides to participate in a military campaign...
|Skills Energy Cost={{c|+|-5%}}
|Energy={{c|+|+15}}
|Bleed Resistance={{c|+|+40%}}
|Magic Power={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+25%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+25%}}
|#default = }}
|#default = }}
|Town Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Tied Gloves= {{#switch: {{{2}}}
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=40
|Protection=1
|Price=25
|Description=For when you don't want to get your hands dirty.
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Leather Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,457: Line 3,785:
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=125
|Durability=55
|Protection=5
|Protection=2
|Price=400
|Price=90
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Description=These gloves are crafted from finely tanned leather.
|Counter Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-2%}}
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+5%}}
|Crit Chance={{c|+|+1%}}
|Physical Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|#default = }}
 
|Splint Vambraces= {{#switch: {{{2}}}
|Blacksmith Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 3,476: Line 3,802:
|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=6
|Tags=aldor common
|Tags=aldor common
|Durability=150
|Durability=70
|Protection=8
|Protection=3
|Price=750
|Price=180
|Description=They leave your hands open, but the reinforced forearms are meant to compensate for it.
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Block Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+1%}}
|Dodge Chance={{c|+|+2%}}
|Bleed Resistance={{c|+|+20%}}
|Counter Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|Fire Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Mail Gloves= {{#switch: {{{2}}}
|Leather Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=8
|Tags=aldor common
|Tags=aldor common
|Durability=200
|Durability=85
|Protection=10
|Protection=4
|Price=1250
|Price=300
|Description=A good choice for those who value their fingers.
|Description=A few layers of thick leather that will protect your forearms but leave the wrists vulnerable.
|Energy={{c|-|-1}}
|Dodge Chance={{c|+|+3%}}
|Energy Restoration={{c|-|-0.5%}}
|Counter Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+12.5%}}
|Physical Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Brigandine Gloves= {{#switch: {{{2}}}
|Falconeer Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=8
|Tags=aldor common
|Tags=aldor common
|Durability=250
|Durability=85
|Protection=12
|Protection=4
|Price=1600
|Price=300
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Description=There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.
|Energy={{c|-|-3}}
|Skills Energy Cost={{c|+|-10%}}
|Energy Restoration={{c|-|-1%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-8%}}
|#default = }}
|#default = }}
 
|Sergeant Gloves= {{#switch: {{{2}}}
|Tied Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=10
|Tags=aldor common
|Tags=aldor common
|Durability=300
|Durability=100
|Protection=14
|Protection=5
|Price=2000
|Price=450
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Fumble Chance={{c|-|+1%}}
|Counter Chance={{c|+|+3%}}
|Energy={{c|-|-4}}
|Crit Chance={{c|+|+3%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Plate Gauntlets= {{#switch: {{{2}}}
|Splint Vambraces= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Heavy
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=14
|Tags=aldor uncommon
|Tags=aldor common
|Durability=400
|Durability=130
|Protection=18
|Protection=6
|Price=3500
|Price=840
|Description=Making plate gloves is a form of art, demanding an outstanding knowledge of the trade from a craftsman.
|Description=They leave your hands open, but the reinforced forearms are meant to compensate for it.
|Fumble Chance={{c|-|+3%}}
|Dodge Chance={{c|+|+5%}}
|Accuracy={{c|-|-1%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-6}}
|Bleed Resistance={{c|+|+15%}}
|Energy Restoration={{c|-|-2%}}
|Physical Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+30%}}
|Slashing Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
|Mail Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Knightly Gauntlets= {{#switch: {{{2}}}
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=150
|Protection=10
|Price=750
|Description=A good choice for those who value their fingers.
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Brigandine Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=12
|Tags=aldor uncommon
|Tags=aldor common
|Durability=450
|Durability=175
|Protection=20
|Protection=11
|Price=4500
|Price=1050
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Fumble Chance={{c|-|+3%}}
|Energy={{c|-|-4}}
|Accuracy={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Energy={{c|-|-5}}
|Bleed Resistance={{c|+|+20%}}
|Energy Restoration={{c|-|-2%}}
|Physical Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-8%}}
|Physical Resistance={{c|+|+30%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Plate Mittens= {{#switch: {{{2}}}
|Riveted Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=22
|LVL=16
|Tags=aldor uncommon
|Tags=aldor common
|Durability=500
|Durability=225
|Protection=24
|Protection=12
|Price=5250
|Price=1800
|Description=The last thing these mittens provide is a freedom of wrist movement. On the bright side, there's no dropping your sword while wearing them. Never.
|Description=A direct strike to the hands will still hurt like hell, but at least you won't lose them.
|Fumble Chance={{c|-|+5%}}
|Energy={{c|-|-4}}
|Accuracy={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Energy={{c|-|-8}}
|Bleed Resistance={{c|+|+25%}}
|Energy Restoration={{c|-|-2.5%}}
|Physical Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Jonna's Casting Bracers= {{#switch: {{{2}}}
|Sergeant Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Medium
|Material=cloth
|Material=metal
|Rarity=Unique
|LVL=6
|Tags=special exc
|Durability=50
|Protection=1
|Price=250
|Description=A reminder of strenuous, yet rewarding days spent studying in the Academy, when the future seemed bright and full of promise. So many things have changed since then...
|Energy={{c|+|+3}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
 
|Ruby Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=20
|Tags=aldor magic
|Tags=aldor common
|Durability=75
|Durability=275
|Protection=2
|Protection=13
|Price=3000
|Price=2750
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Description=A variant on brigandine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Energy={{c|+|+3}}
|Fumble Chance={{c|-|+1%}}
|Skills Energy Cost={{c|+|-3%}}
|Energy={{c|-|-5}}
|Spells Energy Cost={{c|+|-3%}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Sapphire Mage Bracers= {{#switch: {{{2}}}
|Plate Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Heavy
|Material=leather
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=20
|Tags=aldor magic
|Tags=aldor uncommon
|Durability=75
|Durability=320
|Protection=2
|Protection=20
|Price=3000
|Price=4000
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Description=Making plate gloves is a form of art, demanding an outstanding knowledge of the trade from a craftsman.
|Energy={{c|+|+3}}
|Fumble Chance={{c|-|+3%}}
|Energy Restoration={{c|+|+5%}}
|Accuracy={{c|-|-4%}}
|Bleed Resistance={{c|+|+10%}}
|Energy={{c|-|-13}}
|Physical Resistance={{c|+|+3%}}
|Energy Restoration={{c|-|-3%}}
|Magic Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-10%}}
|Physical Resistance={{c|+|+30%}}
|Backfire Chance={{c|+|-5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Orient Bracers= {{#switch: {{{2}}}
|Knightly Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Gloves
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Heavy
|Material=leather
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=22
|Tags=elven uncommon
|Tags=aldor uncommon
|Durability=100
|Durability=360
|Protection=4
|Protection=21
|Price=5000
|Price=5000
|Description=The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and hasn't really changed since its adoption by modern craftsmen.
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Dodge Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+2%}}
|Fumble Chance={{c|+|-3%}}
|Accuracy={{c|-|-3%}}
|Energy={{c|+|+3}}
|Energy={{c|-|-14}}
|Magic Power={{c|+|+3%}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-15%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|#default = }}
 
|Rusted Shackles= {{#switch: {{{2}}}
|Plate Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=24
|Tags=special
|Tags=aldor uncommon
|Durability=25
|Durability=400
|Protection=
|Protection=22
|Price=1
|Price=6000
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|Description=A wide range of wrist motion is the last thing these mittens can provide you with.
|Fumble Chance={{c|-|+5%}}
|Accuracy={{c|-|-5%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+40%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+40%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Peasant Shoes= {{#switch: {{{2}}}
|Novice Hand Wraps= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=1
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=30
|Protection=1
|Protection=1
|Price=75
|Price=60
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Description=The path to becoming a mage invariably starts with pain and injuries. A few layers of tightly wrapped cloth can slightly reduce the price of initial failures.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|#default = }}
|Jonna's Casting Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Pointy Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


 
|ArmorType=Gloves
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Unique
|LVL=1
|LVL=6
|Tags=aldor common
|Tags=special exc
|Durability=50
|Durability=40
|Protection=1
|Protection=2
|Price=75
|Price=360
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Description=A reminder of strenuous, yet rewarding days spent studying in the Academy, when the future seemed bright and full of promise. So many things have changed since then...
|Dodge Chance={{c|+|+1%}}
|Energy={{c|+|+5}}
|Bleed Resistance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Travelling Shoes= {{#switch: {{{2}}}
|Leo Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Unique
|LVL=2
|LVL=6
|Tags=aldor common
|Tags=special exc
|Durability=75
|Durability=40
|Protection=2
|Protection=
|Price=200
|Price=360
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Description=Leo Bracers
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Town Shoes= {{#switch: {{{2}}}
|Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=10
|Tags=aldor common
|Tags=aldor magic
|Durability=100
|Durability=80
|Protection=3
|Protection=3
|Price=200
|Price=900
|Description=Fancy enough for when you're going out into the world to prove your mettle.
|Description=The magic sigils carved into the leather are useful for swiftly redirecting the flow of magical energies in the chaos of combat.
|Dodge Chance={{c|+|+3%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+4%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Riding Boots= {{#switch: {{{2}}}
|Battlemage Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=14
|Tags=aldor common
|Tags=aldor common magic
|Durability=125
|Durability=120
|Protection=4
|Protection=6
|Price=300
|Price=1680
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Description=Well-trained and experienced mages are a force to be reckoned with, which makes them a prime target on the battlefield. Unsurprisingly, they're always on a lookout for quality armor that doesn't compromise the freedom of movement.
|Dodge Chance={{c|+|+4%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Skills Energy Cost={{c|+|-10%}}
|Physical Resistance={{c|+|+5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Hide Boots= {{#switch: {{{2}}}
|Orient Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=16
|Tags=aldor common
|Tags=elven uncommon
|Durability=150
|Durability=75
|Protection=5
|Protection=4
|Price=450
|Price=2160
|Description=A pair of sturdy boots made out of cowhide. In times of war such footwear greatly grows in demand.
|Description=The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and hasn't really changed since its adoption by modern craftsmen.
|Dodge Chance={{c|+|+5%}}
|Dodge Chance={{c|+|+3%}}
|Move Resistance={{c|+|+5%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+20%}}
|Magic Power={{c|+|+9%}}
|Physical Resistance={{c|+|+6%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|#default = }}
 
|Tanned Boots= {{#switch: {{{2}}}
|Mystic Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=18
|Tags=aldor common
|Tags=aldor magic
|Durability=175
|Durability=90
|Protection=6
|Protection=2
|Price=750
|Price=2700
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Description=These gloves are decorated with peculiar symbols in accordance with an ancient, half-forgotten technique.
|Dodge Chance={{c|+|+5%}}
|Magic Power={{c|+|+12%}}
|Move Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+30%}}
|Nature Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+8%}}
|Magic Resistance={{c|+|+20%}}
|Miracle Chance={{c|+|+4%}}
|#default = }}
|#default = }}
 
|Norse Boots= {{#switch: {{{2}}}
|Ruby Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=20
|Tags=fjall common
|Tags=aldor magic
|Durability=200
|Durability=60
|Protection=5
|Protection=3
|Price=900
|Price=3300
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Dodge Chance={{c|+|+5%}}
|Energy={{c|+|+10}}
|Fumble Chance={{c|+|-1%}}
|Magic Power={{c|+|+14%}}
|Crit Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+50%}}
|Nature Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+8%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Elven Boots= {{#switch: {{{2}}}
|Sapphire Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=20
|Tags=elven common
|Tags=aldor magic
|Durability=250
|Durability=60
|Protection=6
|Protection=3
|Price=1700
|Price=3300
|Description=In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Dodge Chance={{c|+|+7%}}
|Magic Power={{c|+|+7%}}
|Counter Chance={{c|+|+3%}}
|Physical Resistance={{c|+|+5%}}
|Fumble Chance={{c|+|-3%}}
|Nature Resistance={{c|+|+30%}}
|Move Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+35%}}
|Bleed Resistance={{c|+|+35%}}
|Miracle Chance={{c|+|+6%}}
|Physical Resistance={{c|+|+6%}}
|Miracle Potency={{c|+|+15%}}
|Fire Resistance={{c|+|+15%}}
|Frost Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Duelist Boots= {{#switch: {{{2}}}
|Court Mage Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Gloves
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=22
|Tags=aldor uncommon
|Tags=aldor magic
|Durability=200
|Durability=50
|Protection=6
|Protection=2
|Price=2000
|Price=3960
|Description=Other than the fighting skill, duelists also constantly sharpen their fashion sense.
|Description=Gems and noble metals are treasured for their ability to resonate with magic. What at first may appear as a display of unrestrained opulence can in fact be a tool of the trade.
|Dodge Chance={{c|+|+9%}}
|Magic Power={{c|+|+18%}}
|Counter Chance={{c|+|+6%}}
|Spells Energy Cost={{c|+|-5%}}
|Noise Produced={{c|+|-10%}}
|Cooldowns Duration={{c|+|-5%}}
|Move Resistance={{c|+|+8%}}
|Bleed Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+8%}}
|#default = }}
|#default = }}
 
|Splint Boots= {{#switch: {{{2}}}
|Rusted Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Medium
|ArmorClass=Heavy
|Material=leather
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=1
|Tags=aldor common
|Tags=special
|Durability=175
|Durability=10
|Protection=7
|Protection=
|Price=1000
|Price=1
|Description=A cheap yet effective protection from sudden strikes to the feet.
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|Dodge Chance={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|#default = }}
 
|Soldier Boots= {{#switch: {{{2}}}
|Peasant Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=200
|Durability=25
|Protection=8
|Protection=1
|Price=1000
|Price=30
|Description=Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Dodge Chance={{c|-|-2%}}
|Dodge Chance={{c|+|+1%}}
|Energy={{c|-|-3}}
|Bleed Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|#default = }}
 
|Mail Boots= {{#switch: {{{2}}}
|Pointy Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=250
|Durability=48
|Protection=10
|Protection=1
|Price=1450
|Price=30
|Description=Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Dodge Chance={{c|-|-2%}}
|Dodge Chance={{c|+|+2%}}
|Energy={{c|-|-1}}
|Bleed Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-1%}}
|Physical Resistance={{c|+|+3%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Sergeant Greaves= {{#switch: {{{2}}}
|Travelling Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=4
|Tags=aldor common
|Tags=aldor common
|Durability=300
|Durability=50
|Protection=12
|Protection=2
|Price=2000
|Price=90
|Description=An obvious choice for any infantryman: a combination of practicality of common boots and some fairly decent protection.
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Dodge Chance={{c|-|-3%}}
|Dodge Chance={{c|+|+3%}}
|Energy={{c|-|-4}}
|Bleed Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-2%}}
|Physical Resistance={{c|+|+3%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+15%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
 
|Reinforced Boots= {{#switch: {{{2}}}
|Town Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=6
|Tags=aldor common
|Tags=aldor common
|Durability=325
|Durability=65
|Protection=14
|Protection=3
|Price=2650
|Price=180
|Description=Strapping steel plates to a pair of boots is a simple and reliable way of protecting your legs from injury.
|Description=Fancy enough for when you're going out into the world to prove your mettle.
|Dodge Chance={{c|-|-4%}}
|Dodge Chance={{c|+|+3%}}
|Energy={{c|-|-5}}
|Bleed Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-3%}}
|Physical Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Scaled Boots= {{#switch: {{{2}}}
|Riding Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=6
|Tags=aldor uncommon
|Tags=aldor common
|Durability=400
|Durability=70
|Protection=16
|Protection=3
|Price=3400
|Price=180
|Description=It was obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Dodge Chance={{c|-|-5%}}
|Dodge Chance={{c|+|+4%}}
|Energy={{c|-|-7}}
|Move Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Knightly Sabatons= {{#switch: {{{2}}}
|Mahir Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Heavy
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=6
|Tags=aldor uncommon
|Tags=special exc
|Durability=500
|Durability=100
|Protection=18
|Protection=3
|Price=4250
|Price=180
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Description=Mahir Boots
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Baron Sabatons= {{#switch: {{{2}}}
|Hide Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Heavy
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=24
|LVL=8
|Tags=aldor uncommon
|Tags=aldor common
|Durability=450
|Durability=85
|Protection=22
|Protection=4
|Price=6400
|Price=300
|Description=The red velvet fittings are supposed to remind everyone who the lord of the land is.
|Description=A pair of sturdy boots made out of cowhide. In times of war such footwear greatly grows in demand.
|Dodge Chance={{c|-|-8%}}
|Dodge Chance={{c|+|+5%}}
|Energy={{c|-|-10}}
|Move Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+30%}}
|Nature Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Aldwynn Sabatons= {{#switch: {{{2}}}
|Tanned Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Boots
|ArmorType=Boots
|ArmorClass=Heavy
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=26
|LVL=10
|Tags=aldwynn uncommon
|Tags=aldor common
|Durability=650
|Durability=110
|Protection=25
|Protection=5
|Price=7700
|Price=450
|Description=It's possible to stand your ground against a small army while wearing them.
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Dodge Chance={{c|-|-10%}}
|Dodge Chance={{c|+|+6%}}
|Energy={{c|-|-12}}
|Move Resistance={{c|+|+10%}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+25%}}
|Nature Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Peasant Sash= {{#switch: {{{2}}}
|Norse Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=12
|Tags=aldor common
|Tags=fjall common
|Durability=25
|Durability=100
|Protection=
|Protection=6
|Price=25
|Price=630
|Description=A belt with the nastiest timing for getting loose, so it needs to be fastened as tight as possible.
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Fumble Chance={{c|+|-1%}}
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+15%}}
|Rending Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
 
|Waistband= {{#switch: {{{2}}}
|Splint Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=150
|Protection=
|Protection=6
|Price=88
|Price=840
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Description=A cheap yet effective protection from sudden strikes to the feet.
|Fumble Chance={{c|+|-1%}}
|Dodge Chance={{c|+|+4%}}
|Spells Energy Cost={{c|+|-3%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Bleed Resistance={{c|+|+15%}}
 
|Physical Resistance={{c|+|+15%}}
|Leather Belt= {{#switch: {{{2}}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|Elven Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=16
|Tags=aldor common
|Tags=elven common
|Durability=50
|Durability=160
|Protection=
|Protection=5
|Price=188
|Price=1080
|Description=A common leather belt, nothing more.
|Description=In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
|Fumble Chance={{c|+|-2%}}
|Dodge Chance={{c|+|+7%}}
|Skills Energy Cost={{c|+|-3%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Norse Belt= {{#switch: {{{2}}}
|Fancy Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=18
|Tags=fjall common
|Tags=aldor uncommon
|Durability=75
|Durability=175
|Protection=
|Protection=7
|Price=188
|Price=1350
|Description=In the North there still persists a barbaric tradition to decorate belts with various, uh, "trophies".
|Description=A pair of expertly-crafted boots that will add a spring to your step while promenading the streets.
|Counter Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+10%}}
|Crit Chance={{c|+|+3%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Jorgrim's Belt= {{#switch: {{{2}}}
|Magehunter Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=6
|LVL=20
|Tags=special exc
|Tags=aldor uncomon
|Durability=100
|Durability=200
|Protection=
|Protection=8
|Price=188
|Price=1650
|Description=This belt used to be generously decorated with scalps and severed fingers, making things rather awkward with the Aldorian folk, so Jorgrim had to hastily get rid of it all.
|Description=The leather was specially treated to protect against fire, electricity, and other harmful elements that may be summoned by a resisting mage.
|Crit Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+8%}}
|Bleed Resistance={{c|+|+3%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Nature Resistance={{c|+|+25%}}
|Magic Resistance={{c|+|+35%}}
|#default = }}
|#default = }}
 
|Footman Girdle= {{#switch: {{{2}}}
|Duelist Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=20
|Tags=aldor common
|Tags=aldor uncommon
|Durability=75
|Durability=185
|Protection=
|Protection=8
|Price=325
|Price=1650
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Description=Other than the fighting skill, duelists also constantly sharpen their fashion sense.
|Counter Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+12%}}
|Fumble Chance={{c|+|-3%}}
|Move Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Knightly Girdle= {{#switch: {{{2}}}
|Court Mage Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=20
|Tags=aldor common
|Tags=aldor magic
|Durability=150
|Durability=100
|Protection=
|Protection=4
|Price=500
|Price=2750
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Description=Stylish, light, durable, and unbelievably comfortable, a dream come true for most mages.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+7%}}
|Counter Chance={{c|+|+3%}}
|Energy Restoration={{c|+|+4%}}
|Fumble Chance={{c|+|-2%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+15%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Luxurious Belt= {{#switch: {{{2}}}
|Soldier Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Medium
|Material=leather
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=10
|Tags=aldor uncommon
|Tags=aldor common
|Durability=50
|Durability=120
|Protection=
|Protection=10
|Price=500
|Price=750
|Description=The buckle of this belt is encrusted with a real ruby. Mages sure have a taste in jewelry.
|Description=Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.
|Skills Energy Cost={{c|+|-3%}}
|Energy={{c|-|-4}}
|Spells Energy Cost={{c|+|-3%}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+3%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|#default = }}
 
|Fancy Belt= {{#switch: {{{2}}}
|Mail Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Medium
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=12
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=175
|Protection=
|Protection=11
|Price=500
|Price=1050
|Description=Perfect for demonstrating one's fashion sense during a joust.
|Description=Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?
|Dodge Chance={{c|+|+2%}}
|Dodge Chance={{c|-|-2%}}
|Counter Chance={{c|+|+3%}}
|Energy={{c|-|-5}}
|Fumble Chance={{c|+|-3%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Chain Belt= {{#switch: {{{2}}}
|Sergeant Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=14
|Tags=aldor common
|Tags=aldor common
|Durability=125
|Durability=200
|Protection=
|Protection=12
|Price=500
|Price=1400
|Description=If you don't have a waist to speak of, It's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Description=An obvious choice for any infantryman: a combination of practicality of common boots and some fairly decent protection.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|-|-4%}}
|Block Recovery={{c|+|+2.5%}}
|Energy={{c|-|-7}}
|Fumble Chance={{c|+|-3%}}
|Energy Restoration={{c|-|-1%}}
|Noise Produced={{c|-|+5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Bleed Resistance={{c|+|+25%}}
 
|Physical Resistance={{c|+|+20%}}
|Ruby Sash= {{#switch: {{{2}}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Reinforced Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Medium
|Material=leather
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=16
|Tags=elven common
|Tags=aldor common
|Durability=25
|Durability=225
|Protection=
|Protection=13
|Price=1000
|Price=1800
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Description=Strapping steel plates to a pair of boots is a simple and reliable way of protecting your legs from injury.
|Skills Energy Cost={{c|+|-4%}}
|Dodge Chance={{c|-|-6%}}
|Spells Energy Cost={{c|+|-4%}}
|Energy={{c|-|-8}}
|Bleed Resistance={{c|+|+8%}}
|Energy Restoration={{c|-|-2%}}
|Miracle Chance={{c|+|+4%}}
|Move Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Wolfbrother Belt= {{#switch: {{{2}}}
|Engraved Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Medium
|Material=leather
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=14
|LVL=20
|Tags=maen uncommon
|Tags=special
|Durability=100
|Durability=275
|Protection=
|Protection=14
|Price=1000
|Price=2750
|Description=The Wolfbrothers are considered the elite of the Gray Army, even if "elite" and "Gray Army" barely ever go together.
|Description=It would be a mistake to perceive the gilding as a mere decoration. To a battlemage, gold rims and edges can actually be of great practical use.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|-|-6%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-6}}
|Accuracy={{c|+|+3%}}
|Energy Restoration={{c|-|-1%}}
|Magic Power={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Move Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Nature Resistance={{c|+|+15%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Mystic Belt= {{#switch: {{{2}}}
|Scaled Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Heavy
|Material=leather
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=20
|Tags=aldor magic
|Tags=aldor uncommon
|Durability=75
|Durability=320
|Protection=
|Protection=20
|Price=1000
|Price=3520
|Description=Staring for too long into the mirror-polished buckle of this belt summons a sensation of falling into an abyss.
|Description=It was obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.
|Energy={{c|+|+3}}
|Dodge Chance={{c|-|-10%}}
|Magic Power={{c|+|+5%}}
|Energy={{c|-|-15}}
|Magic Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+35%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
 
|Gilded Duelist Belt= {{#switch: {{{2}}}
|Knightly Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Belt
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Heavy
|Material=leather
|Rarity=Unique
|LVL=14
|Tags=special
|Durability=150
|Protection=
|Price=1000
|Description=A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays an engraved monogram of some noble house.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|+|-3%}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
 
|Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=22
|Tags=aldor common
|Tags=aldor uncommon
|Durability=15
|Durability=360
|Protection=
|Protection=21
|Price=25
|Price=4224
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Health Restoration={{c|+|+1%}}
|Dodge Chance={{c|-|-12%}}
|Bleed Resistance={{c|+|+4%}}
|Energy={{c|-|-17}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+35%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Bronze Amethyst Ring= {{#switch: {{{2}}}
|Baron Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=24
|Tags=aldor common
|Tags=aldor uncommon
|Durability=25
|Durability=400
|Protection=
|Protection=22
|Price=125
|Price=4992
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Description=The red velvet fittings are supposed to remind everyone who the lord of the land is.
|Energy Restoration={{c|+|+1%}}
|Dodge Chance={{c|-|-11%}}
|Skills Energy Cost={{c|+|-3%}}
|Energy={{c|-|-18}}
|Move Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-5%}}
|Experience Gain={{c|+|+2%}}
|Move Resistance={{c|+|+35%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Silver Ring= {{#switch: {{{2}}}
|Sardar Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=6
|LVL=24
|Tags=aldor common
|Tags=special
|Durability=25
|Durability=400
|Protection=
|Protection=21
|Price=175
|Price=4992
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Description=Maaf military leaders - sardars - enjoy great power even when not actively leading the armies. In the years between wars, most of them hoard so much wealth that they become reluctant to return to the battlefield...
|Health Restoration={{c|+|+1%}}
|Dodge Chance={{c|-|-7%}}
|Healing Efficiency={{c|+|+5%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+30%}}
|Bleed Resistance={{c|+|+50%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|#default = }}
 
|Silver Amethyst Ring= {{#switch: {{{2}}}
|Aldwynn Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Boots
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=26
|Tags=aldor common
|Tags=aldwynn uncommon
|Durability=25
|Durability=440
|Protection=
|Protection=23
|Price=275
|Price=5824
|Description=A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.
|Description=It's possible to stand your ground against a small army while wearing them.
|Health Restoration={{c|+|+1%}}
|Dodge Chance={{c|-|-12%}}
|Healing Efficiency={{c|+|+5%}}
|Energy={{c|-|-20}}
|Move Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-5%}}
|Experience Gain={{c|+|+3%}}
|Move Resistance={{c|+|+40%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+40%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
 
|Silver Topaz Ring= {{#switch: {{{2}}}
|Peasant Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=20
|Protection=
|Protection=
|Price=300
|Price=10
|Description=Topaz and silver form an exquisite combination, perfectly affordable by well-to-do townsmen. This kind of jewelry is often bought by mid-level merchants as a present to their wives and daughters.
|Description=A belt with the nastiest timing for getting loose, so it needs to be fastened as tight as possible.
|Accuracy={{c|+|+2%}}
|Energy={{c|+|+3}}
|Health Restoration={{c|+|+1%}}
|Energy Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Piercing Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Silver Aquamarine Ring= {{#switch: {{{2}}}
|Rope Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=15
|Protection=
|Protection=
|Price=350
|Price=10
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Description=For when you've run out of other options.
|Crit Chance={{c|+|+1%}}
|Dodge Chance={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Silver Sapphire Ring= {{#switch: {{{2}}}
|Braided Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=6
|Tags=aldor uncommon
|Tags=aldor common
|Durability=25
|Durability=30
|Protection=
|Protection=
|Price=600
|Price=180
|Description=The union of silver and sapphires is considered by jewelers to be one of the most refined and harmonious.
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Energy Restoration={{c|+|+2%}}
|Spells Energy Cost={{c|+|-5%}}
|Health Restoration={{c|+|+1%}}
|Backfire Chance={{c|+|-3%}}
|Healing Efficiency={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Silver Emerald Ring= {{#switch: {{{2}}}
|Leather Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=6
|Tags=aldor uncommon
|Tags=aldor common
|Durability=25
|Durability=50
|Protection=
|Protection=
|Price=725
|Price=180
|Description=In iatrochemistry, emeralds are speculated to be the quintessence of life force - that's why they are worn daily and nightly by those who wish to bolster their health.
|Description=A common leather belt, nothing more.
|Health Restoration={{c|+|+5%}}
|Fumble Chance={{c|+|-2%}}
|Healing Efficiency={{c|+|+5%}}
|Skills Energy Cost={{c|+|-5%}}
|Nature Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Silver Ruby Ring= {{#switch: {{{2}}}
|Jorgrim's Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Unique
|LVL=18
|LVL=6
|Tags=aldor uncommon
|Tags=special exc
|Durability=25
|Durability=80
|Protection=
|Protection=
|Price=900
|Price=180
|Description=A frozen spark of the setting sun, now on your finger.
|Description=This belt used to be generously decorated with scalps and severed fingers, making things rather awkward with the Aldorian folk, so Jorgrim had to hastily get rid of it all.
|Health Restoration={{c|+|+1%}}
|Crit Chance={{c|+|+3%}}
|Healing Efficiency={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
|Gold Ring= {{#switch: {{{2}}}
|Footman Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=8
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=70
|Protection=
|Protection=
|Price=350
|Price=250
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Description=A military grade belt - these are often crafted on the request of soldiers and mercenaries.
|Energy={{c|+|+3}}
|Counter Chance={{c|+|+5%}}
|Magic Power={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Gold Aquamarine Ring= {{#switch: {{{2}}}
|Norse Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=10
|Tags=aldor uncommon
|Tags=fjall common
|Durability=25
|Durability=60
|Protection=
|Protection=
|Price=525
|Price=375
|Description=Aquamarine favors the bold and the courageous: it's supposed to bring good luck in risky endeavors.
|Description=In the North there still persists a barbaric tradition to decorate belts with various, uh, ""trophies"".
|Crit Chance={{c|+|+2%}}
|Crit Chance={{c|+|+3%}}
|Energy={{c|+|+3}}
|Crit Efficiency={{c|+|+15%}}
|Magic Power={{c|+|+3%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Carved Gold Ring= {{#switch: {{{2}}}
|Embroidered Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=12
|Tags=aldor uncommon
|Tags=aldor common
|Durability=25
|Durability=40
|Protection=
|Protection=
|Price=650
|Price=525
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Description=Perfect for displaying one's fashion sense during a joust.
|Energy={{c|+|+5}}
|Dodge Chance={{c|+|+5%}}
|Magic Power={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Exquisite Gold Ring= {{#switch: {{{2}}}
|Nomad Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=12
|Tags=aldor uncommon
|Tags=elven common
|Durability=25
|Durability=50
|Protection=
|Protection=
|Price=650
|Price=840
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Description=Tying coins to a belt is an Ohirian custom, each of them commemorating an important event in the wearer's life: surviving a battle, becoming a parent, losing a loved one...
|Energy={{c|+|+3}}
|Skills Energy Cost={{c|+|-5%}}
|Magic Power={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Gold Sapphire Ring= {{#switch: {{{2}}}
|Chain Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=14
|Tags=aldor uncommon
|Tags=aldor common
|Durability=25
|Durability=100
|Protection=
|Protection=
|Price=750
|Price=700
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Description=If you don't have a waist to speak of, It's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Energy={{c|+|+3}}
|Block Chance={{c|+|+4%}}
|Energy Restoration={{c|+|+2%}}
|Block Recovery={{c|+|+5%}}
|Magic Power={{c|+|+3%}}
|Health Restoration={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Gold Ruby Ring= {{#switch: {{{2}}}
|Fur Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=14
|Tags=aldor uncommon
|Tags=fjall common
|Durability=25
|Durability=90
|Protection=
|Protection=
|Price=1350
|Price=700
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Description=It's trimmed with luscious fur of some unknown Fjall beast.
|Energy={{c|+|+3}}
|Move Resistance={{c|+|+5%}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Skills Energy Cost={{c|+|-3%}}
|Control Resistance={{c|+|+5%}}
|Spells Energy Cost={{c|+|-3%}}
|Pain Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+7%}}
|#default = }}
|#default = }}
 
|Exquisite Ruby Ring= {{#switch: {{{2}}}
|Wolfbrother Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=16
|Tags=elven common
|Tags=maen uncommon
|Durability=25
|Durability=110
|Protection=
|Protection=
|Price=1650
|Price=900
|Description=From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.
|Description=The Wolfbrothers are considered the elite of the Gray Army, even if ""elite"" and ""Gray Army"" barely ever go together.
|Energy={{c|+|+5}}
|Counter Chance={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|#default = }}
|#default = }}
 
|Verren's Ring= {{#switch: {{{2}}}
|Mercenary Waistband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=1
|LVL=16
|Tags=special exc
|Tags=aldor common
|Durability=40
|Durability=100
|Protection=
|Protection=
|Price=75
|Price=900
|Description=Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Description=Multiple layers of tanned leather are more than capable of softening incoming strikes.
|Fumble Chance={{c|+|-1%}}
|Block Recovery={{c|+|+5%}}
|Control Resistance={{c|+|+5%}}
|Fumble Chance={{c|+|-3%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Velmir's Ring= {{#switch: {{{2}}}
|Gilded Nobleman Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Ring
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Unique
|Rarity=Unique
|LVL=1
|LVL=16
|Tags=special exc
|Tags=special
|Durability=40
|Durability=85
|Protection=
|Protection=
|Price=75
|Price=900
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the chosen path.
|Description=A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays an engraved monogram of some noble house.
|Control Resistance={{c|+|+3%}}
|Dodge Chance={{c|+|+5%}}
|Pain Resistance={{c|+|+10%}}
|Accuracy={{c|+|+3%}}
|Crit Efficiency={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Copper Chain= {{#switch: {{{2}}}
|Duelist Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=18
|Tags=aldor common
|Tags=aldor uncommon
|Durability=25
|Durability=75
|Protection=
|Protection=
|Price=25
|Price=1125
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Description=A little something to complete the image of a daring fighter and a relentless heartbreaker.
|Health Restoration={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Fang Amulet= {{#switch: {{{2}}}
|Knightly Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=18
|Tags=special
|Tags=aldor common
|Durability=50
|Durability=120
|Protection=
|Protection=
|Price=100
|Price=1125
|Description=An outstanding example of goblin fine arts.
|Description=A thin chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Crit Chance={{c|+|+1%}}
|Block Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Pearl Necklace= {{#switch: {{{2}}}
|Fancy Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=10
|LVL=18
|Tags=aldor common
|Tags=aldor uncommon
|Durability=25
|Durability=85
|Protection=
|Protection=
|Price=350
|Price=1125
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Description=Its design was clearly inspired by the styles of the Bronze Isles - Arno di Berro himself wears a similar belt.
|Cooldowns Duration={{c|+|-5%}}
|Fumble Chance={{c|+|-3%}}
|Fortitude={{c|+|+10%}}
|Accuracy={{c|+|+5%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Ruby Necklace= {{#switch: {{{2}}}
|Plated Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=20
|Tags=aldor uncommon
|Tags=aldor uncommon
|Durability=25
|Durability=150
|Protection=
|Protection=
|Price=2000
|Price=1375
|Description=The ruby shines the prettiest under the direct sunlight.
|Description=The art of engraving has reached amazing heights over the last half century: each of the belt's plates is decorated with scenes of hunts and battles.
|Health Restoration={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Healing Efficiency={{c|+|+10%}}
|Block Power={{c|+|+4}}
|Skills Energy Cost={{c|+|-5%}}
|Physical Resistance={{c|+|+5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+12%}}
|#default = }}
|#default = }}
 
|Sapphire Pendant= {{#switch: {{{2}}}
|Ornate Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=10
|Tags=aldor uncommon
|Tags=aldor magic
|Durability=25
|Durability=40
|Protection=
|Protection=
|Price=1000
|Price=375
|Description=It hums quietly near sources of magic.
|Description=Pairs well with any mantle, making it perfect for mages who care about fashion.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+1%}}
|Energy Restoration={{c|+|+5%}}
|Backfire Chance={{c|+|-5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Gold Medallion= {{#switch: {{{2}}}
|Luxurious Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=12
|Tags=aldor common
|Tags=aldor magic
|Durability=50
|Durability=60
|Protection=
|Protection=
|Price=750
|Price=800
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Description=The buckle is encrusted with a real ruby, greatly increasing its appeal in the eyes of any mage.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+5%}}
|Magic Power={{c|+|+6%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Jibean Pendant= {{#switch: {{{2}}}
|Ruby Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=16
|Tags=elven uncommon
|Tags=elven common
|Durability=50
|Durability=40
|Protection=
|Protection=
|Price=1000
|Price=1750
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Energy Restoration={{c|+|+4%}}
|Magic Power={{c|+|+8%}}
|Magic Power={{c|+|+4%}}
|Bleed Resistance={{c|+|+10%}}
|Spells Energy Cost={{c|+|-4%}}
|Miracle Chance={{c|+|+4%}}
|#default = }}
|#default = }}
 
|Amber Amulet= {{#switch: {{{2}}}
|Mystic Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=18
|Tags=aldor common
|Tags=aldor magic
|Durability=75
|Durability=75
|Protection=
|Protection=
|Price=200
|Price=2000
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Description=Staring for too long into the mirror-polished buckle of this belt summons a sensation of falling into an abyss.
|Fortitude={{c|+|+20%}}
|Energy={{c|+|+5}}
|Bleed Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Lazurite Amulet= {{#switch: {{{2}}}
|Court Mage Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Belt
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=20
|Tags=special
|Tags=aldor magic
|Durability=50
|Durability=70
|Protection=
|Protection=
|Price=150
|Price=3000
|Description=A talisman popular among the Forest folk. How exactly orcs manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Description=It's hard to imagine a more wasteful and extravagant way to belt one's clothes.
|Fumble Chance={{c|+|-2%}}
|Magic Power={{c|+|+10%}}
|Energy Restoration={{c|+|+2%}}
|Nature Resistance={{c|+|+10%}}
|Health Restoration={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Healing Efficiency={{c|+|+20%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Amethyst Pendant= {{#switch: {{{2}}}
|Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=2
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=35
|Protection=
|Protection=
|Price=350
|Price=25
|Description=Amethyst is also known as the sage stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Health Restoration={{c|+|+5%}}
|Health Restoration={{c|+|+2%}}
|Healing Efficiency={{c|+|+10%}}
|Healing Efficiency={{c|+|+10%}}
|Move Resistance={{c|+|+5%}}
|Experience Gain={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Jade Amulet= {{#switch: {{{2}}}
|Verren's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=10
|LVL=2
|Tags=elven common
|Tags=special exc
|Durability=50
|Durability=50
|Protection=
|Protection=
|Price=800
|Price=50
|Description=Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is mined and produced.
|Description=Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Energy={{c|+|+5}}
|Fumble Chance={{c|+|-1%}}
|Magic Power={{c|+|+5%}}
|Control Resistance={{c|+|+5%}}
|Health Restoration={{c|+|+10%}}
|Backfire Chance={{c|+|-1%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Amulet of the Everflaming= {{#switch: {{{2}}}
|Velmir's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=10
|LVL=4
|Tags=elven uncommon
|Tags=special exc
|Durability=50
|Durability=50
|Protection=
|Protection=
|Price=1250
|Price=50
|Description=The sun-worshiping cult of the Everflaming was outlawed a long time ago by the grandfather of the presently ruling Amir of Jibey. Nowadays, only a few isolated communes remain of this once-popular religion.
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the chosen path.
|Healing Efficiency={{c|+|+5%}}
|Crit Chance={{c|+|+1%}}
|Skills Energy Cost={{c|+|-4%}}
|Pain Resistance={{c|+|+10%}}
|Spells Energy Cost={{c|+|-4%}}
|Pyromantic Power={{c|+|+5%}}
|Fire Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
 
|Bow Amulet= {{#switch: {{{2}}}
|Ancient Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
Line 5,009: Line 5,306:
|LVL=6
|LVL=6
|Tags=aldor common
|Tags=aldor common
|Durability=75
|Durability=40
|Protection=
|Protection=
|Price=200
|Price=50
|Description=A belief that a weapon-shaped talisman helps mastering its full-sized version was already commonplace during the time of ancient Firns.
|Description=The metal aged so poorly that it's become impossible to tell the ring's age: could be a couple hundred years, could be a thousand.
|Fumble Chance={{c|+|-2%}}
|Health Restoration={{c|+|+3%}}
|Accuracy={{c|+|+2%}}
|Healing Efficiency={{c|+|+15%}}
|Skills Energy Cost={{c|+|-2%}}
|Cooldowns Duration={{c|+|-2%}}
|#default = }}
|#default = }}
 
|Maaf Star= {{#switch: {{{2}}}
|Brass Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=6
|Tags=elven rare
|Tags=aldor common
|Durability=50
|Durability=40
|Protection=
|Protection=
|Price=1500
|Price=100
|Description=Thanks to these pridefully displayed amulets, maafs can be easily recognized on the streets of Ahjat cities even during the times of peace.
|Description=Brass has been around for centuries - the technique used to make this ring is rooted in the Firn metal-working tradition.
|Fumble Chance={{c|+|-2%}}
|Fumble Chance={{c|+|-3%}}
|Crit Chance={{c|+|+2%}}
|Energy={{c|+|+4}}
|Energy Restoration={{c|+|+4%}}
|Magic Resistance={{c|+|+4%}}
|#default = }}
|#default = }}
 
|Crude Amulet= {{#switch: {{{2}}}
|Brass Signet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=wood
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=8
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=40
|Protection=
|Protection=
|Price=25
|Price=150
|Description=These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle of the amulet can ward off the evil eye.
|Description=A handy tool for sealing personal letters and business papers.
|Fumble Chance={{c|+|-1%}}
|Fumble Chance={{c|+|-4%}}
|Unholy Resistance={{c|+|+4%}}
|Backfire Chance={{c|+|-1%}}
|#default = }}
|#default = }}
 
|Venemist's Talisman= {{#switch: {{{2}}}
|Steel Signet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=14
|LVL=8
|Tags=special
|Tags=aldor common
|Durability=33
|Durability=40
|Protection=
|Protection=
|Price=600
|Price=150
|Description=It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?
|Description=King Etbert used to personally award such rings to soldiers who distinguished themselves during his military campaigns.
|Damage Reflection={{c|+|9%}}
|Block Chance={{c|+|+5%}}
|Spells Energy Cost={{c|+|-9%}}
|Counter Chance={{c|+|+5%}}
|Magic Resistance={{c|+|+9%}}
|Unholy Resistance={{c|+|+9%}}
|Experience Gain={{c|+|+9%}}
|#default = }}
|#default = }}
 
|Pagan Amulet= {{#switch: {{{2}}}
|Bronze Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Rare
|Rarity=Common
|LVL=10
|LVL=10
|Tags=special
|Tags=aldor common
|Durability=99
|Durability=40
|Protection=
|Protection=
|Price=750
|Price=250
|Description=This sinister amulet is older than a century or two.
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Cooldowns Duration={{c|+|-6%}}
|Energy Restoration={{c|+|+5%}}
|Unholy Resistance={{c|-|-33%}}
|Experience Gain={{c|+|+5%}}
|Experience Gain={{c|+|+6%}}
|Miracle Chance={{c|+|+6%}}
|#default = }}
|#default = }}
 
|Phylactery= {{#switch: {{{2}}}
|Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Rare
|Rarity=Common
|LVL=10
|LVL=10
|Tags=special
|Tags=aldor common
|Durability=333
|Durability=50
|Protection=
|Protection=
|Price=750
|Price=120
|Description=A vessel for someone's soul, sealed inside with a forbidden ritual. It's best to be cautious when dealing with dark magic...
|Description=According to local beliefs, silver offers protection against the evil eye and diseases.
|Health Restoration={{c|+|+6%}}
|Damage Taken={{c|+|-6%}}
|Spells Energy Cost={{c|+|-6%}}
|Unholy Resistance={{c|-|-33%}}
|#default = }}
|#default = }}
 
|Jorgrim's Amulet= {{#switch: {{{2}}}
|Brass Agate Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=5
|LVL=10
|Tags=special exc
|Tags=aldor common
|Durability=75
|Durability=40
|Protection=
|Protection=
|Price=150
|Price=150
|Description=The craftsmanship is arguably way too intricate for a piece of dwarven jewelry. Jorgrim always keeps this amulet on him - what history does it hold?
|Description=The kind of ring wealthy townspeople gift their children to celebrate them coming of age and entering adulthood.
|Fumble Chance={{c|+|-1%}}
|Dodge Chance={{c|+|+4%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-3%}}
|Accuracy={{c|+|+1%}}
|#default = }}
|#default = }}
 
|Hand Amulet= {{#switch: {{{2}}}
|Berserk Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Amulet
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=9
|LVL=10
|Tags=special
|Tags=fjall common
|Durability=99
|Durability=40
|Protection=
|Protection=
|Price=333
|Price=125
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Description=Its previous owner could equally likely be an orc or a dwarf.
|Block Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+3%}}
|Dodge Chance={{c|+|+3%}}
|Crit Chance={{c|+|+5%}}
|Damage Taken={{c|+|-3%}}
|Damage Taken={{c|-|+3%}}
|Physical Resistance={{c|+|+3%}}
|Pain Resistance={{c|+|+10%}}
|Nature Resistance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Magic Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Worn Cloak= {{#switch: {{{2}}}
|Mastercrafted Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=12
|Tags=aldor common
|Tags=aldor common
|Durability=25
|Durability=50
|Protection=
|Protection=
|Price=25
|Price=175
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Description=Somewhat reminiscent of the bands exchanged between newly-weds in Maen - or at least that had been the custom when people there were still getting married.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|#default = }}
|#default = }}
 
|Travelling Cape= {{#switch: {{{2}}}
|Silver Jade Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=12
|Tags=aldor common
|Tags=aldor common
|Durability=50
|Durability=50
|Protection=
|Protection=
|Price=100
|Price=250
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Description=Jade isn't as popular in Aldor as it is in the East, but the jewelry made with it is still pretty easy to find.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+7.5%}}
|Noise Produced={{c|+|-10%}}
|Fortitude={{c|+|+5%}}
|#default = }}
|#default = }}
 
|Azure Cape= {{#switch: {{{2}}}
|Silver Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=6
|LVL=14
|Tags=special exc
|Tags=aldor common
|Durability=50
|Durability=40
|Protection=
|Protection=
|Price=200
|Price=275
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Description=A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.
|Dodge Chance={{c|+|+2%}}
|Experience Gain={{c|+|+5%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|#default = }}
|Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|Velvet Cloak= {{#switch: {{{2}}}
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=35
|Protection=
|Price=225
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Energy={{c|+|+4}}
|Magic Power={{c|+|+3%}}
|#default = }}
|Carved Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=16
|Tags=aldor uncommon
|Tags=aldor uncommon
|Durability=75
|Durability=30
|Protection=
|Protection=
|Price=1800
|Price=350
|Description=For a long while, there was an unspoken rule in Aldor that only those born into nobility can wear red velvet. Brynn merchants, however, have been paying little to no attention to this custom during the last few decades.
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Dodge Chance={{c|+|+2%}}
|Energy={{c|+|+6}}
|Noise Produced={{c|+|-10%}}
|Magic Power={{c|+|+4%}}
|Energy Restoration={{c|+|+3%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Fortitude={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Court Mage Cloak= {{#switch: {{{2}}}
|Silver Insert Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=16
|Tags=aldor magic
|Tags=aldor uncommon
|Durability=100
|Durability=30
|Protection=
|Protection=
|Price=3000
|Price=300
|Description=Court mages have a very specific sense of fashion. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
|Description=It's often said that combining gold and silver is bad taste, but not everyone is bothered by such preconceptions.
|Dodge Chance={{c|+|+3%}}
|Energy={{c|+|+3}}
|Noise Produced={{c|+|-10%}}
|Magic Power={{c|+|+3%}}
|Magic Power={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|#default = }}
 
|Nistrian Noble Cloak= {{#switch: {{{2}}}
|Silver Topaz Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=16
|Tags=nistra common
|Tags=aldor common
|Durability=150
|Durability=40
|Protection=
|Protection=
|Price=2000
|Price=400
|Description=Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders, such as wearing this particular style of cloaks, for example.
|Description=Topaz and silver form an exquisite combination, perfectly affordable by well-to-do townsmen. This kind of jewelry is often bought by mid-level merchants as a present to their wives and daughters.
|Block Chance={{c|+|+3%}}
|Accuracy={{c|+|+5%}}
|Block Recovery={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
 
|Jibean Cape= {{#switch: {{{2}}}
|Silver Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=16
|Tags=elven common
|Tags=aldor common
|Durability=125
|Durability=40
|Protection=
|Protection=
|Price=2200
|Price=500
|Description=It's made of the thinnest of silks, and yet it's also incredibly durable. It would take a significant effort to rip a piece from it.
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Dodge Chance={{c|+|+6%}}
|Backfire Chance={{c|+|-5%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|+|-15%}}
|Skills Energy Cost={{c|+|-3%}}
|Nature Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+4%}}
|#default = }}
|#default = }}
 
|Occult Cloak= {{#switch: {{{2}}}
|Morion Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=16
|LVL=16
|Tags=special
|Tags=aldor uncommon
|Durability=33
|Durability=40
|Protection=
|Protection=
|Price=2333
|Price=600
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits vampires - with stakes deep in their chests.
|Description=Gold, silver, morion... Looks like someone wanted to have a piece of jewelry for every occasion.
|Dodge Chance={{c|+|+3%}}
|Energy={{c|+|+4}}
|Noise Produced={{c|+|-13%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+18%}}
|Unholy Resistance={{c|+|+20%}}
|Crit Efficiency={{c|+|+13%}}
|#default = }}
|#default = }}
 
|Jousting Cloak= {{#switch: {{{2}}}
|Gold Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Cloak
|ArmorType=Ring
|ArmorClass=Light
|ArmorClass=Light
|Material=cloth
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=16
|LVL=18
|Tags=special
|Tags=aldor uncommon
|Durability=200
|Durability=20
|Protection=
|Protection=
|Price=2600
|Price=700
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Description=Aquamarine favors the bold and the courageous: it's supposed to bring good luck in risky endeavors.
|Dodge Chance={{c|+|+5%}}
|Energy={{c|+|+4}}
|Noise Produced={{c|+|-10%}}
|Magic Power={{c|+|+3%}}
|Damage Taken={{c|+|-5%}}
|Backfire Chance={{c|+|-4%}}
|Bleed Resistance={{c|+|+15%}}
|#default = }}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Exquisite Gold Ring= {{#switch: {{{2}}}
|Magic Resistance={{c|+|+5%}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=650
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Energy={{c|+|+8}}
|Magic Power={{c|+|+6%}}
|#default = }}
|Silver Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=35
|Protection=
|Price=800
|Description=The union of silver and sapphires is considered by jewelers to be one of the most refined and harmonious.
|Magic Power={{c|+|+6%}}
|#default = }}
|#default = }}
|Silver Emerald Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=35
|Protection=
|Price=850
|Description=In iatrochemistry, emeralds are speculated to be the quintessence of life force - that's why they are worn daily and nightly by those who wish to bolster their health.
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Silver Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=35
|Protection=
|Price=900
|Description=A frozen spark of the setting sun, now on your finger.
|Damage Taken={{c|+|-5%}}
|#default = }}
|Hermit Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=wood
|Rarity=Unique
|LVL=20
|Tags=special
|Durability=25
|Protection=
|Price=1000
|Description=Even though it looks plain and unassuming, putting this wooden ring on your finger brings in the surge of incredible vigor.
|Energy Restoration={{c|+|+9%}}
|Health Restoration={{c|+|+9%}}
|Cooldowns Duration={{c|+|-9%}}
|#default = }}
|Gold Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=20
|Protection=
|Price=1200
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy={{c|+|+6}}
|Magic Power={{c|+|+10%}}
|#default = }}
|Gold Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=20
|Protection=
|Price=1350
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Energy={{c|+|+8}}
|Damage Taken={{c|+|-5%}}
|#default = }}
|Gold Diamond Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=20
|Protection=
|Price=1500
|Description=Diamonds this monstrous can usually only be found in royal crowns.
|Crit Chance={{c|+|+5%}}
|Energy={{c|+|+8}}
|#default = }}
|Exquisite Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=24
|Tags=elven common
|Durability=20
|Protection=
|Price=1600
|Description=From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.
|Energy={{c|+|+7}}
|Magic Power={{c|+|+7%}}
|Damage Taken={{c|+|-7%}}
|#default = }}
|Crude Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=20
|Protection=
|Price=15
|Description=These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle of the amulet can ward off the evil eye.
|Fumble Chance={{c|+|-2%}}
|Unholy Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-2%}}
|#default = }}
|Copper Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=25
|Protection=
|Price=30
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Health Restoration={{c|+|+3%}}
|Healing Efficiency={{c|+|+15%}}
|#default = }}
|Amber Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=40
|Protection=
|Price=200
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Fortitude={{c|+|+15%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Fang Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Tags=special
|Durability=50
|Protection=
|Price=100
|Description=An outstanding example of goblin fine arts.
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|#default = }}
|Bow Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=40
|Protection=
|Price=150
|Description=The belief that a weapon-shaped talisman helps mastering its full-sized version has been commonplace since the time of ancient Firns.
|Accuracy={{c|+|+4%}}
|#default = }}
|Jorgrim's Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=6
|Tags=special exc
|Durability=75
|Protection=
|Price=200
|Description=The craftsmanship is arguably way too intricate for a piece of dwarven jewelry. Jorgrim always keeps this amulet on him - what history does it hold?
|Counter Chance={{c|+|+3%}}
|Damage Taken={{c|+|-6%}}
|Experience Gain={{c|+|+9%}}
|#default = }}
|Hilda Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=8
|Tags=special
|Durability=
|Protection=
|Price=0
|Description=Hilda Talisman
|#default = }}
|Lazurite Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=30
|Protection=
|Price=200
|Description=A talisman popular among the Forest folk. How exactly orcs manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Cooldowns Duration={{c|+|-5%}}
|#default = }}
|Trophy Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Tags=fjall uncommon
|Durability=25
|Protection=
|Price=100
|Description=Both the soldiers of the Northern Borderlands and the dwarves they are getting in constant skirmishes with have a morbid penchant for collecting fingers of slain foes and wearing them as necklaces.
|Crit Chance={{c|+|+5%}}
|#default = }}
|Hexer Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=special
|Durability=40
|Protection=
|Price=200
|Description=Most forces from beyond the veil are fickle and vindictive. In order to avoid becoming a victim to them, a warlock should never lose vigilance.
|Magic Power={{c|+|+3%}}
|Fortitude={{c|+|+9%}}
|Nature Resistance={{c|+|+13%}}
|Magic Resistance={{c|+|+13%}}
|Experience Gain={{c|+|+6%}}
|#default = }}
|Coin Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=40
|Protection=
|Price=250
|Description=An ancient, preferably Axonian coin with a hole drilled in it is a common charm for better luck.
|Fumble Chance={{c|+|-3%}}
|Accuracy={{c|+|+3%}}
|Energy={{c|+|+3}}
|#default = }}
|Pagan Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Tags=special
|Durability=99
|Protection=
|Price=333
|Description=This sinister amulet is older than a century or two.
|Damage Reflection={{c|+|9%}}
|Unholy Resistance={{c|-|-33%}}
|Experience Gain={{c|+|+9%}}
|#default = }}
|Phylactery= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Tags=special
|Durability=335
|Protection=
|Price=333
|Description=A vessel for someone's soul, sealed inside with a forbidden ritual. It's best to be cautious when dealing with dark magic...
|Damage Taken={{c|+|-9%}}
|Physical Resistance={{c|+|+9%}}
|Nature Resistance={{c|+|+9%}}
|Unholy Resistance={{c|-|-33%}}
|#default = }}
|Hand Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=10
|Tags=special
|Durability=33
|Protection=
|Price=333
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Damage Taken={{c|+|-3%}}
|#default = }}
|Pearl Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=20
|Protection=
|Price=800
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Energy Restoration={{c|+|+5%}}
|Cooldowns Duration={{c|+|-10%}}
|#default = }}
|Runic Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=fjall common
|Durability=50
|Protection=
|Price=350
|Description=People of Fjall hold a belief that a properly crafted runic charm can bring success in any endeavor.
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+5}}
|#default = }}
|Carved Topaz Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=35
|Protection=
|Price=650
|Description=Such necklaces are an essential attribute of affluent urban nobles, who never miss a chance to put their wealth on display.
|Fumble Chance={{c|+|-3%}}
|Accuracy={{c|+|+5%}}
|#default = }}
|Mastercrafted Aquamarine Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor uncommon
|Durability=40
|Protection=
|Price=1000
|Description=When purchasing jewelry, mages prioritize craftsmanship and a correct balance between gems and metals, both of which are vital if one hopes to utilize the materials' mystical properties.
|Backfire Chance={{c|+|-8%}}
|#default = }}
|Amethyst Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=35
|Protection=
|Price=1100
|Description=Amethyst is also known as the sage stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.
|Experience Gain={{c|+|+10%}}
|#default = }}
|Gold Medallion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=50
|Protection=
|Price=1200
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+5%}}
|#default = }}
|Jade Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=40
|Protection=
|Price=1250
|Description=Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is mined and produced.
|Energy={{c|+|+8}}
|Bleed Resistance={{c|+|+10%}}
|#default = }}
|Jibean Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven uncommon
|Durability=65
|Protection=
|Price=1250
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Energy={{c|+|+5}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Crescent Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=45
|Protection=
|Price=1600
|Description=Stars and other celestial bodies hold a special place in the life of Hazzun oracles, as their position in the sky directly affects their divining rituals.
|Backfire Chance={{c|+|-10%}}
|#default = }}
|Venemist's Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=66
|Protection=
|Price=1800
|Description=It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?
|Skills Energy Cost={{c|+|-9%}}
|Spells Energy Cost={{c|+|-9%}}
|Cooldowns Duration={{c|+|-9%}}
|Experience Gain={{c|+|+20%}}
|#default = }}
|Sapphire Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=20
|Protection=
|Price=2100
|Description=It hums quietly near sources of magic.
|Magic Power={{c|+|+15%}}
|#default = }}
|Mastercrafted Emerald Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Tags=elven uncommon
|Durability=40
|Protection=
|Price=2350
|Description=The Emir of Jibey buys the loyalty of Ohirian warlords with gold, silk, and amulets not unlike this one - doing so is much cheaper than sending in the army to reestablish his rule over the region.
|Miracle Chance={{c|+|+10%}}
|#default = }}
|Ruby Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=35
|Protection=
|Price=2600
|Description=The ruby shines the prettiest under the direct sunlight.
|Damage Taken={{c|+|-5%}}
|#default = }}
|Amulet of the Everflaming= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=elven uncommon
|Durability=40
|Protection=
|Price=2750
|Description=The sun-worshiping cult of the Everflaming was outlawed a long time ago by the grandfather of the presently ruling Amir of Jibey. Nowadays, only a few isolated communes remain of this once-popular religion.
|Fumble Chance={{c|+|-5%}}
|Damage Taken={{c|+|-5%}}
|Fire Resistance={{c|+|+20%}}
|#default = }}
|Oracle Star= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=elven rare
|Durability=30
|Protection=
|Price=3500
|Description=Thanks to these pridefully displayed amulets, one can easily spot an oracle on the streets of Hazzun.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+10%}}
|#default = }}
|Worn Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=30
|Protection=
|Price=20
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Dodge Chance={{c|+|+3%}}
|#default = }}
|Travelling Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=60
|Protection=
|Price=120
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Dodge Chance={{c|+|+5%}}
|Health Restoration={{c|+|+2%}}
|Fortitude={{c|+|+5%}}
|#default = }}
|Azure Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Tags=special exc
|Durability=45
|Protection=
|Price=120
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Dodge Chance={{c|+|+3%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Jibean Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=90
|Protection=
|Price=1120
|Description=It's made of the thinnest of silks, and yet it's also incredibly durable. It would take a significant effort to rip a piece from it.
|Dodge Chance={{c|+|+9%}}
|Counter Chance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Jousting Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=200
|Protection=
|Price=1440
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Dodge Chance={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=66
|Protection=
|Price=1999
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits vampires - with stakes deep in their chests.
|Dodge Chance={{c|+|+6%}}
|Crit Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+13%}}
|Crit Efficiency={{c|+|+9%}}
|#default = }}
|Velvet Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Tags=aldor uncommon
|Durability=45
|Protection=
|Price=1120
|Description=For a long while, there was an unspoken rule in Aldor that only those born into nobility can wear red velvet. Brynn merchants, however, have been paying little to no attention to this custom during the last few decades.
|Dodge Chance={{c|+|+3%}}
|Magic Power={{c|+|+5%}}
|Spells Energy Cost={{c|+|-10%}}
|Cooldowns Duration={{c|+|-5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Nistrian Noble Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=nistra common
|Durability=150
|Protection=
|Price=1800
|Description=Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders, such as wearing this particular style of cloaks, for example.
|Block Chance={{c|+|+5%}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|+|+3%}}
|Fortitude={{c|+|+10%}}
|Move Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Court Mage Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=20
|Tags=aldor magic
|Durability=60
|Protection=
|Price=2200
|Description=Court mages have a very specific sense of fashion. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
|Dodge Chance={{c|+|+5%}}
|Energy={{c|+|+5}}
|Magic Power={{c|+|+8%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}


|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Revision as of 01:24, 17 May 2023

Page for all Stoneshard armor data.