Difference between revisions of "Weapon data"

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(Updated to 0.8.0.18)
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Tag: Manual revert
 
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|Wooden Sword= {{#switch: {{{2}}}
|Wooden Sword=sword01;Sword;Common;wood;25;1;827;5;1;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;8;;Hefty enough to roughen up a training dummy.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Rusty Sword=sword02;Sword;Common;metal;5;1;683;5;1;;;;;4;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;6;;A sword that has seen better days. It looks like it's about to crumble to dust.
|Material=wood
|Rarity=Common
|LVL=1
|Durability=25
|Price=5
|Description=Just good enough to roughen up a training dummy.
|Range=
|Crushing Damage=8
|Total Damage=8
|DamageText={{Translate|Crushing|Properties}}: 8<br>
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Rusty Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Homemade Sword=sword03;Sword;Common;metal;75;2;1613;50;1;;;5;;16;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;16;;Apparently, it was forged by a commoner with a dream of knightly feats.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=5
|Price=5
|Description=This sword has seen better days. It looks like it's about to crumble to dust.
|Range=
|Slashing Damage=4
|Poison Damage=2
|Total Damage=6
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Home-made Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Drifter Blade=sword04;Sword;Common;metal;100;4;1773;193;1;;;5;;17;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;The most dependable ally of a lonely traveler.
|Material=metal
|Rarity=Common
|LVL=2
|Durability=60
|Price=50
|Description=Apparently, it was forged by a commoner with a dream of knightly feats.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=16
|Total Damage=16
|DamageText={{Translate|Slashing|Properties}}: 16<br>
|Block Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Traveler's Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Shortsword=sword05;Sword;Common;metal;100;6;1895;413;1;;;5;;18;;;;;;;;;;;;;;;;2;;2;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Forging a shortsword is a graduation exam of sorts for apprentices of the New Guild's blacksmithing workshop.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=80
|Price=193
|Description=The most dependable ally of a lonely traveler.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=17
|Total Damage=17
|DamageText={{Translate|Slashing|Properties}}: 17<br>
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Shortsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Arna's Sword=sword06;Sword;Unique;metal;125;6;1894;525;1;;;5;;18;;;;;;;;;;;;;1;;;4;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special exc;;18;;The surface of the blade bears an inscription, faded by time. The words are no longer decipherable, but Arna can still recite them from memory.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=100
|Price=413
|Description=Forging a sword like this one is somewhat of a graduation exam for apprentices of the New Guild's blacksmithing workshop.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Arna's Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Brigand Blade=sword07;Sword;Common;metal;75;8;2066;715;1;;;5;;19;;;;;;;;;;;;;;3;;;;3;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;19;;These swords are forged by the dozens in underground smithies.
|Material=metal
|Rarity=Unique
|LVL=6
|Durability=125
|Price=525
|Description=The blade is decorated with an inscription, faded by time. The words are no longer decipherable, but Arna already knows them by heart.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Accuracy={{c|+|+1%}}
|Block Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Brigand Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Watchman Sword=sword08;Sword;Common;metal;125;10;2170;1100;1;;;10;;20;;;;;;;;;;;;;;;;3;4;2;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;20;;Such swords are issued to guards of high rank.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=90
|Price=715
|Description=These swords are forged by the dozens in underground smithies.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=19
|Total Damage=19
|DamageText={{Translate|Slashing|Properties}}: 19<br>
|Crit Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Watchman Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Footman Sword=sword09;Sword;Common;metal;150;12;2387;1595;1;;;10;;21;;;;;;;;;;;;;4;;;;;4;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;21;;Most suitable for a fight in tight formation.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=140
|Price=1100
|Description=These swords are issued to guards of high rank.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Footman Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Guild Blade=sword10;Sword;Common;metal;250;12;2295;1595;1;;;10;;21;;;;;;;;;;;;;;;;3;6;;-3;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;brynn common;;21;;A quality, dependable weapon. Making these swords is a routine job for the Guild's smiths.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=180
|Price=1595
|Description=Most suitable for a fight in tight formation.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Guild Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Norse Blade=sword11;Sword;Common;metal;125;14;2545;2200;1;;;10;;22;;;;;;;;;;;;;;4;;;;4;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;Skirmishing, plundering, murdering - nothing is impossible with this blade!
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Price=1595
|Description=A quality, dependable weapon. Forging these swords is a routine job for the Guild's smiths.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+6}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Norse Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Fancy Sword=sword12;Sword;Unique;metal;150;14;2681;2800;1;;;10;;22;;;;;;;;;;;;;3;;;3;;3;-3;;;;;;;;;;;-10;-5;3;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;22;;A bit too tacky, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=150
|Price=1595
|Description=Skirmishing, plundering, murdering - nothing is impossible with this sword.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Fancy Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Katzbalger=sword14;Sword;Common;metal;250;16;2629;2915;1;;;10;;23;;;;;;;;;;;;;;;;4;8;4;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;23;;A sword of newfangled design that has been growing in popularity among the mercenaries of the Grand Magistrate.
|Material=metal
|Rarity=Unique
|LVL=14
|Durability=220
|Price=2800
|Description=A bit too tacky, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Katzbalger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Skonfert Blade=sword15;Sword;Common;metal;300;16;2578;2915;1;;;15;;23;;;;;;;;;;;;;;;;;;5;-5;;;;;;;;;;;10;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;23;;Skonfert is famous for its smelters and skillful smiths. Even noblemen don't scoff at the swords they produce.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=260
|Price=2915
|Description=A fashionable sword, it's especially popular among the mercenaries of the Grand Magistrate.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Skonfert Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Engraved Sword=sword16;Sword;Unique;metal;200;16;2943;3710;1;;;15;;23;;;;;;;;;;;;;5;;;;;7;;;;;;;;;;;;-5;;5;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;23;;Created to be an eyeful. The hilt may look tasteless, but it actually sits well in hand.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=300
|Price=2915
|Description=Skonfert is famous for its smelters and skillful smiths. The swords they produce are worthy of a nobleman.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Engraved Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Veteran Sword=sword17;Sword;Common;metal;325;18;2781;3740;1;;;15;;24;;;;;;;;;;;;;2;;;5;;3;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;24;;This sword has witnessed many a front line and survived plenty of close battles.
|Material=metal
|Rarity=Unique
|LVL=16
|Durability=260
|Price=3710
|Description=Created to be an eyeful. The hilt may look tasteless, but it sits well in the hand.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|+|-5%}}
|#default = }}
|Veteran Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Jarl Blade=sword13;Sword;Unique;metal;200;20;3155;5950;1;;;10;;26;;;;;;;;;;;;;;7;20;;;7;;;;;;;;;;;;10;10;6;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;26;;A richly ornamented sword which used to belong to some noble dwarf. Who knows how it found its way to Aldor...
|Material=metal
|Rarity=Common
|LVL=18
|Durability=320
|Price=3740
|Description=This sword has witnessed many a front line and survived lots of close battles.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Jarl Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Knightly Blade=sword18;Sword;Common;metal;375;22;3056;5775;1;;;15;;27;;;;;;;;;;;;;;2;;5;;5;;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;27;;A single glance at this noble blade is all it takes to realize that only a select few are worthy to wield it.
|Material=metal
|Rarity=Unique
|LVL=20
|Durability=200
|Price=5950
|Description=A richly decorated sword which used to belong to some noble dwarf. Who knows how it found its way to Aldor...
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Magic Power={{c|+|+6%}}
|Crit Chance={{c|+|+7%}}
|Crit Efficiency={{c|+|+20%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Knightly Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Templar Sword=sword19;Sword;Common;metal;400;26;3018;8470;1;;;15;;22;;;;;;;;;;;4;;4;;;;;6;-4;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor rare;;26;;There is a faint etching on the blade's surface, pledging loyalty to the Host and the court... the common kind of court.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=440
|Price=5775
|Description=One glance at this noble blade is enough to realize that only a select few are worthy to wield it.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Templar Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Royal Sword=sword20;Sword;Unique;metal;500;30;3075;15050;1;;;15;;33;;;;;;;;;;;;;;;;7;12;7;;;;;;;;;;;;15;5;3;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;33;;A sword hailing from King Etbert't personal armory. Who knows, it might be the one that helped him unite Aldor.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=560
|Price=8470
|Description=There is a faint etching on the blade's surface, pledging loyalty to the Host and the court... the common kind of court.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=22
|Sacred Damage=4
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 22<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Royal Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Relict Blade=sword21;Sword;Unique;metal;400;30;4281;15050;1;;;15;;32;;;;;;;;;5;;;;;;;3;;3;;;;;;;;;;3;;;;15;;5;;;;;;;;;;;;;;;;;;;;;;2;;;special;;37;;Forged by legendary smiths in times immemorial, this blade counts its age in centuries.
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=680
|Price=15050
|Description=This sword comes from the personal armory of King Etbert himself. It quite possibly might be the weapon that helped him unite Aldor.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Relict Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Battle Cleaver=sword22;Sword;Common;metal;50;4;1946;175;1;;;5;15;20;;;;;;;;;;;;;-4;;;;;;7;;3;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;20;;A simple butcher's cleaver, crudely refashioned into a sword-like shape by an unknown craftsman.
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=680
|Price=15050
|Description=Forged by master smiths in times immemorial. Its age can be counted in centuries.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=32
|Arcane Damage=5
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 32<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 5}}<br>
|Magic Power={{c|+|+10%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Battle Cleaver= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Crude Falchion=sword23;Sword;Common;metal;75;8;2309;650;1;;;5;20;22;;;;;;;;;;;;;-4;;10;;;;6;;5;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;22;;The common folk are forbidden from owning swords. The response to this law is the existence of falchions.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=175
|Description=A common cleaver refashioned into a sword-like shape by an unknown craftsman.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|-|-4%}}
|Fumble Chance={{c|-|+7%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Crude Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Jagged Falchion=sword24;Sword;Common;metal;125;14;2669;2000;1;;;5;25;25;;;;;;;;;;;;;-4;1;;2;;;5;;;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;25;;A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=100
|Price=650
|Description=The common folk are forbidden from owning swords. The response to this law is the existence of falchions.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Jagged Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Mastercrafted Falchion=sword25;Sword;Common;metal;250;20;3231;4250;1;;;10;30;29;;;;;;;;;;;;;-4;;15;;;;4;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;29;;Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=200
|Price=2000
|Description=A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+1%}}
|Block Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Mastercrafted Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Captain Messer=sword26;Sword;Common;metal;350;24;3648;6400;1;;;10;35;32;;;;;;;;;;;;;-4;;;5;;5;3;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;32;;It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are often carried by captains of the most renowned mercenary companies.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=300
|Price=4250
|Description=Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Captain Messer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Guardsman Broadsword=sword27;Sword;Unique;metal;450;28;3652;11895;1;;;15;30;36;;;;;;;;;;;;;-4;;;7;7;4;3;;;;;;;;;;;25;20;3;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;36;;These swords were intended for King Etbert's bodyguards. After the monarch's death, several of them were stolen from the royal arsenal.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=275
|Price=6400
|Description=It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are popular among captains of the most renowned mercenary companies.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|-|-4%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Guardsman Broadsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Nomad Saber=sword28;Sword;Common;metal;300;14;2819;2000;1;;;5;;22;;;;;;;;;;;;;;4;;;;;;;12;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;22;;Surprisingly, this blade requires very little maintenance. If the rumors are true, the tribes of the Yellow Steppe treat their swords with some special solution.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=575
|Price=11895
|Description=Long ago, these swords were forged for King Etbert's bodyguards. After the monarch's death, a few of them were stolen from the royal arsenal.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|-|-4%}}
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+7}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Nomad Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Elven Saber=sword29;Sword;Common;metal;350;20;3482;4250;1;;;5;;26;;;;;;;;;;;;;;6;;;;;;;16;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;26;;Some of the local noblemen favor eastern sabers over traditional Aldorian swords - despite any weird looks they get from their subjects.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=This blade miraculously requires very little maintenance. Supposedly, the tribes of the Yellow steppe treat their swords with some special solution.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Elven Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Ornate Saber=sword30;Sword;Unique;metal;325;24;3959;8320;1;;;10;;28;;;;;;;;;;;;;3;7;;;;;;;20;;;;;;;;;5;;4;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;28;;The gilded guard is decorated with intricate eastern ornaments - this weapon is a true work of art.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=425
|Price=4250
|Description=Some of the local noblemen prefer these sabers to Aldorian swords despite any weird looks they get from their subjects.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Crit Chance={{c|+|+6%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Ornate Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Jibean Scimitar=sword31;Sword;Common;metal;450;26;4232;7700;1;;;10;;30;;;;;;;;;;;;;;5;10;;;;;;25;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;30;1;Half the stories about distant Jibey one way or another mention its legendary scimitars. Acquiring one in Aldor costs a fortune.
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=550
|Price=8320
|Description=The gilded guard of this saber is decorated with intricate eastern ornaments - it's a true work of art.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+3%}}
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|#default = }}
|Jibean Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Ancient Scimitar=sword32;Sword;Unique;metal;300;28;4622;11895;1;;;10;;31;;;;;;;;;;;;;;9;;;;;;;30;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;31;;This sword is at least half a millennia old, but somehow it still holds the edge.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=625
|Price=7700
|Description=Half the legends about distant Jibey one way or another mention famous Jibean scimitars. In Aldor they cost a fortune.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Ancient Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Goblin Sword=sword33;Sword;Common;metal;50;4;1556;175;1;;;;;12;;;;;;4;;;;;;;;;;;;;20;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;16;;This curved sword is covered in layers of dirt, rust, and caked blood.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=700
|Price=11895
|Description=This sword is at least five centuries old, but somehow it still keeps its edge.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Crit Chance={{c|+|+9%}}
|Bleed Chance={{c|+|+30%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Goblin Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Orcish Blade=sword34;Sword;Common;metal;50;12;1816;350;1;;;10;;21;;;;;;;;;;;;;;;;;;;20;;;;;;;;-5;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;21;1;A trophy sword reforged beyond recognition. Orcs make up for the dullness of their blades with brute force behind each strike.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=This curved sword is covered in layers of dirt, rust, and caked blood.
|Range=
|Slashing Damage=12
|Poison Damage=4
|Total Damage=16
|DamageText={{Translate|Slashing|Properties}}: 12<br>{{c|Poison|{{Translate|Poison|Properties}}: 4}}<br>
|Fumble Chance={{c|-|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Orcish Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Orcish Scimitar=sword35;Sword;Common;metal;50;16;2177;450;1;;;10;;23;;;;;;2;;;;;;;;;;;;;25;;;;;;;;-5;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;25;1;A favorite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=75
|Price=350
|Description=A trophy sword reforged beyond recognition. Orcs make up for dullness of these blades with brute force behind each strike.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Fumble Chance={{c|-|+20%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Orcish Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Orcish Cleaver=sword36;Sword;Common;metal;50;18;2179;550;1;;;10;;24;;;;;;3;;;;;;;;;;;;;33;;;;;;;;-8;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;27;1;Even though such cleavers can inflict grievous wounds, they are too heavy and unwieldy for human hands.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=100
|Price=450
|Description=A favourite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Poison Damage=2
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 23<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>
|Fumble Chance={{c|-|+25%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Orcish Cleaver= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Orcish Battlesickle=sword37;Sword;Common;metal;50;20;2017;650;1;;;;;26;;;;;;;;;;;;;;;;;;;;;;;;;;;-10;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;woodfolk common;;26;1;Orc zealots are capable of cleaving a grown man in two with a single swing of their battlesickles.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=75
|Price=550
|Description=These cleavers can inflict grievous wounds, but they are too heavy and unwieldy for human hands.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=24
|Poison Damage=3
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 24<br>{{c|Poison|{{Translate|Poison|Properties}}: 3}}<br>
|Fumble Chance={{c|-|+33%}}
|Energy={{c|-|-8}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Orcish Battlesickle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Supremacy of Flame=sword38;Sword;Legendary;metal;50;30;-1966;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;0;;N/A
|Material=metal
|Rarity=Common
|LVL=20
|Durability=50
|Price=650
|Description=Orc zealots can cleave a grown man in two with a single swing of these battlesickles.
|Range=
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Energy={{c|-|-10}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Supremacy of Flame= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Peasant Hatchet=axe01;Axe;Common;metal;75;2;1767;50;1;;;10;;18;;;;;;;;;;;;;2;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;18;;The only thing this axe is decent at is chopping wood.
|Material=metal
|Rarity=Legendary
|LVL=30
|Durability=5
|Price=0
|Description=
|Range=
|Total Damage=0
|DamageText=
|#default = }}
|Peasant Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Hunter Hatchet=axe02;Axe;Common;metal;100;4;1845;175;1;;;10;;18;;;;;;;;;;;;;;1;15;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;18;;A handy tool that can be used to carve a path through the thicket, chop some wood, or skin a dead animal.
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=50
|Description=The only thing this axe is decent at is chopping wood.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Accuracy={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Hunter Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Naval Hatchet=axe03;Axe;Common;metal;125;8;2143;650;1;;;10;;20;;;;;;;;;;;;;;;;3;5;3;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;20;;The trade fleet of Brynn is small but well guarded. Each sailor is required to carry a hatchet in case of pirate attack.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=A useful tool - it may help you clear a path through dense thickets, chop some wood, or skin a dead animal.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Naval Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Bearded Axe=axe04;Axe;Common;metal;150;8;2300;650;1;;;10;;20;;;;;;;;;;;;;1;2;;;;;;;6;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;20;;What it lacks in reach, this axe makes up for with convenience of use and solid armor penetration.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=650
|Description=The trade fleet of Brynn is small but well guarded. Theses hatchets are mandatory for each sailor in case of pirate attack.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+5}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Bearded Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Boarding Axe=axe05;Axe;Common;metal;150;12;2484;1450;1;;;10;;22;;;;;;;;;;;;;3;;;2;;3;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Price=650
|Description=It compensates for its short reach with convenience of use and solid armor penetration.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+1%}}
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Boarding Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Skadian Chekan=axe06;Axe;Common;metal;225;14;2702;2000;1;;;10;;23;;;;;;;;;;;;;;2;10;;;;;;;4;2;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;skadia common;;23;;These axes don't see much use in Aldor, but in Skadia they are ubiquitous. If the axeblade ever gets too chipped to use, you can always switch your grip and strike with the hammerhead.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1450
|Description=A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Skadian Chekan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Nomad Sagaris=axe07;Axe;Common;metal;200;14;2742;2000;1;;;10;;23;;;;;;;;;;;;;4;4;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;4;;;elven common;;23;;A weapon frequently carried by nomads of the Ohirian barrens - each tribesman is gifted one of these axes upon reaching adulthood.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=These axes aren't used much in Aldor, but you can see them everywhere in Skadia. Its hammerhead can come in handy if the axeblade gets too chipped to use.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Nomad Sagaris= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Footman Axe=axe08;Axe;Common;metal;300;16;2810;2650;1;;;15;;24;;;;;;;;;;;;;;3;;3;4;3;;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;24;;This small, easy to carry axe comes into play when a sword just doesn't cut it anymore.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=A widespread weapon among the nomads of the Ohirian barrens - each tribesman is gifted one of these axes upon reaching adulthood.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Footman Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Rider Axe=axe09;Axe;Common;metal;350;20;3283;4250;1;;;15;;27;;;;;;;;;;;;;4;3;10;;;;-4;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;27;;Invented by an unknown Aldwynn smith, this axe design quickly became popular among the local knights.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=This small, easy to carry axe comes into play when a sword just doesn't cut it anymore.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Rider Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Brynn Hatchet=axe10;Axe;Common;metal;450;24;3948;6400;1;;;15;;30;;;;;;;;;;;;;4;4;;;;4;;;8;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;4;;;brynn uncommon;;30;;A weapon of rank, proudly carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is a sight to behold.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=4250
|Description=Invented by an unknown Aldwynn smith, this axe design quickly became popular among the local knights.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Brynn Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Gilded Axe=axe11;Axe;Unique;metal;400;24;3606;8320;1;;;20;;30;;;;;;;;;;;;;5;5;;;;;-5;;5;;;;;;;;;15;5;4;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;30;;A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=6400
|Description=A weapon of rank, carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is unmistakable.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Gilded Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Felling Axe=axe12;Axe;Common;metal;75;4;1892;175;1;;;15;10;20;;;;;;;;;;;;;2;;;;;;10;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;This axe is just enough to fell a young tree, but that's about it.
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=625
|Price=8320
|Description=A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Felling Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Dwarven Axe=axe13;Axe;Common;metal;125;6;2092;375;1;;;15;15;21;;;;;;;;;;;;;;2;;;;;8;;5;;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;fjall common;;21;;The only thing dwarves appreciate more than booze and looting is a good axe.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=The only thing it's good for is felling young trees.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+2%}}
|Fumble Chance={{c|-|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Dwarven Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Barbaric Axe=axe15;Axe;Common;metal;100;10;2485;1000;1;;;15;20;23;;;;;;;;;;;;;;3;;;;;9;;6;;;;;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;2;;;fjall common;;23;;A simple axe, the likes of which are frequently used by the Forest folk. When wielded by an orc, it makes for a surprisingly formidable weapon.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=140
|Price=375
|Description=The only thing that dwarves appreciate more than booze and looting is a good axe.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+8%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Barbaric Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Norse Axe=axe14;Axe;Common;metal;175;12;2545;1450;1;;;15;15;24;;;;;;;;;;;;;4;;;;;;6;;;;;;;4;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;24;;A traditional weapon of the northern clans - dwarves have been fighting with these axes for the last few hundred years.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=A simple axe, the likes of which are frequently used by the Forest folk. When wielded by an orc, it makes for a surprisingly formidable weapon.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+9%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
|Norse Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Battle Axe=axe16;Axe;Common;metal;250;14;2765;2000;1;;;15;20;25;;;;;;;;;;;;;;;15;4;;4;5;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;25;;A perfectly balanced axe - it's light enough to be swung with relative ease while still packing the weight to hack through armor and shields.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Price=1450
|Description=A traditional weapon of the northern clans - dwarves have been using these axes for at least a few hundred years.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Battle Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Orcish Axe=axe17;Axe;Common;metal;100;16;2309;2650;1;;;;;27;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;27;1;Lifting an axe this giant is a strenuous task on its own, yet orcs somehow manage to fight with one of them in each hand.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Price=2000
|Description=This axe is perfectly balanced - it's light enough to be handled easily but still packs the weight to hack through armor and shields.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Orcish Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Heavy Aldorian Axe=axe18;Axe;Common;metal;300;18;3086;3400;1;;;20;25;28;;;;;;;;;;;;;2;2;;5;;;6;;;;;;;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;28;;Over the last few decades, Aldorians have attained incredible mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=100
|Price=2650
|Description=It's not easy to even pick this giant axe up from the ground, but orcs somehow manage to fight with one of these in each hand.
|Range=
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Heavy Aldorian Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Broadaxe=axe19;Axe;Common;metal;325;20;2984;4250;1;;;25;30;30;;;;;;;;;;;;;;;;6;;;8;;;;;;;12;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;30;;It's best to keep your distance when someone is swinging this axe - it chops limbs and heads with equal ease.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=450
|Price=3400
|Description=Over the last decades, Aldorians attained noticeable mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
|Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Exquisite Tabar=axe20;Axe;Common;metal;350;22;3764;5250;1;;;15;25;31;;;;;;;;;;;;;6;;;;;6;3;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;31;;A tabar is a symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even the nobility require a special permission to arm themselves with one.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=525
|Price=4250
|Description=It's better to keep your distance when dealing with a warrior wielding this axe - it chops off limbs and heads with equal ease.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Exquisite Tabar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Knightly Axe=axe21;Axe;Common;metal;400;24;3800;6400;1;;;20;20;33;;;;;;;;;;;;;;4;;4;;;4;;4;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;33;;Such axes are well-suited for mounted combat. Aldorian knights often bring one when they ride into battle.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=600
|Price=5250
|Description=Tabars are the symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even nobility is prohibited from carrying tabars without a special permission.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|+|+6%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Knightly Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Heavy Broadaxe=axe22;Axe;Common;metal;375;26;3304;7700;1;;;25;35;34;;;;;;;;;;;;;;;;6;;;10;;;;;;;15;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;It's not easy to handle a weapon this massive, but the strikes that actually connect are bound to be deadly.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Price=6400
|Description=These axes are well-suited for mounted combat. Aldorian knights often bring them when they ride into battle.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+4%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Heavy Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Aldwynn Axe=axe23;Axe;Common;metal;550;26;4306;7700;1;;;20;30;34;;;;;;;;;;;;;4;4;;;;;3;;8;;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldwynn uncommon;;34;;Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can chop through it.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=It's not easy to handle such a heavy weapon, but the strikes which actually connect are bound to be deadly.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Aldwynn Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Reinforced Axe=axe24;Axe;Common;metal;500;28;3253;9150;1;;;25;40;36;;;;;;;;;;;;;;;10;5;;;10;;;;;;;20;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;36;1;No armor can resist a blow dealt with such a monstrously heavy axeblade.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can cut through the said protection.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Reinforced Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Lordly Axe=axe25;Axe;Unique;metal;450;28;4489;11895;1;;;20;35;36;;;;;;;;;;;;;;5;;;;5;2;;12;;;;;;;;;35;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;36;;For the longest time, Aldorian nobles had been rather dismissive towards axes. Their perspective took a turn when the late King Etbert introduced a fashion for richly decorated axes, turning them into a symbol of power.
|Material=metal
|Rarity=Common
|LVL=28
|Durability=850
|Price=9150
|Description=No armor can resist blows dealt with such a monstrously heavy axeblade.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Crit Efficiency={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Lordly Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Iron Bar=mace01j;Mace;Common;metal;50;1;1351;5;1;;;;;;;13;;;;;;;;;;;;;;;;;;;;1;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;13;;Getting smacked with this thing is not something one can easily walk off.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=850
|Price=11895
|Description=For years axes were considered a weapon of the peasantry. This perspective quickly changed when the late King Etbert introduced richly decorated axes as a symbol of power.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+2%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Iron Bar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Carpenter Hammer=mace02j;Mace;Common;metal;50;1;;100;1;;;;;;;16;;;;;;;;;;;;;;;;;;;;1;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;16;;An ordinary hammer that can also be used to pull out bent or errant nails.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=50
|Price=5
|Description=Getting smacked with this thing is not something one can easily walk off.
|Range=
|Crushing Damage=13
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 13<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Carpenter Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Cudgel=mace01;Mace;Common;wood;60;1;1672;50;1;;;;;;;16;;;;;;;;;;;;;;;;;;;;2;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;16;;A crude club for a crude peasant.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=75
|Price=100
|Description=An ordinary hammer that can also be used to pull out bent or errant nails.
|Range=
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Cudgel= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Blacksmith Hammer=mace02;Mace;Common;metal;75;1;1688;50;1;;10;5;;;;16;;;;;;;;;;;;;;;;;;;;1;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;3;;;special;;16;;It's almost asking to be put to work.
|Material=wood
|Rarity=Common
|LVL=1
|Durability=75
|Price=50
|Description=A crude club for a crude peasant.
|Range=
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Blacksmith Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Spiked Club=mace03;Mace;Common;wood;75;2;1767;50;1;;10;10;;;2;15;;;;;;;;;;;;1;;;;;;;2;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;A simple wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=It's quite eager to get to work.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Spiked Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Reinforced Club=mace04;Mace;Common;wood;100;4;1802;175;1;;15;10;;;;17;;;;;;;;;;;;;;;;;;;;4;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;Clubs like this one are often employed by city guards - don't need anything more substantial to intimidate a pickpocket.
|Material=wood
|Rarity=Common
|LVL=2
|Durability=85
|Price=50
|Description=A wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=2
|Crushing Damage=15
|Total Damage=17
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 15<br>
|Crit Chance={{c|+|+1%}}
|Bleed Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Reinforced Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Heavy Club=mace08;Mace;Common;metal;125;4;1899;175;1;;30;15;;;;17;;;;;;;;;;;;4;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;Despite being more dangerous than a simple makeshift club, it's still no real mace.
|Material=wood
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=Clubs like this are often employed by city guards - don't need much else to scare off a pickpocket.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 17<br>
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Heavy Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Militia Club=mace07;Mace;Common;metal;150;6;2056;375;1;;30;15;;;;18;;;;;;;;;;;;;;;;;;;;2;2;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Peasants call these clubs "snails" - the headpiece is fashioned into a curly shape for some extra heftiness, allowing it to crack open subpar armor.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=Despite being more dangerous than a simple makeshift club, it's still no real mace.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 17<br>
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Militia Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Footman Mace=mace10;Mace;Common;metal;175;8;2270;650;1;;45;15;;;;19;;;;;;;;;;;;2;;;;;;;4;3;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;19;;A reliable weapon which doesn't require much skill or maintenance, an easy choice for many common soldiers.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=150
|Price=375
|Description=Peasants call these clubs \""snails\"" - the headpiece is fashioned into a curly shape for some extra heftiness, allowing it to crack open subpar armor.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=18
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 18<br>
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Footman Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Skadian Bludgeon=mace09;Mace;Common;metal;300;10;2312;1000;1;;45;15;;;;20;;;;;;;;;;;;;;;;;;;;6;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;skadia common;;20;;A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it's Skadians.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=165
|Price=650
|Description=A reliable weapon which doesn't require much skill or maintenance, so it's eagerly used by common soldiers.
|Range=
|Armor Damage={{c|+|+45%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=19
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 19<br>
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Skadian Bludgeon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Flanged Mace=mace17;Mace;Common;metal;250;14;2557;2000;1;;20;20;;;;22;;;;;;;;;;;;3;10;;;;;;;4;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1000
|Description=A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it would be Skadians.
|Range=
|Armor Damage={{c|+|+45%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=20
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 20<br>
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Voivode Bludgeon=mace15;Mace;Common;metal;350;16;2700;2650;1;;20;20;;;;23;;;;;;;;;;;;;;;;;;;;10;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;nistra common;;23;;Maces are held in great regard in Skadia, where even high-born military commanders don't scoff at using them on the battlefield - although this particular bludgeon looks somewhat ceremonial in nature.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Price=2000
|Description=What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=22
|Total Damage=22
|DamageText={{Translate|Crushing|Properties}}: 22<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Voivode Bludgeon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Shishpar=mace16;Mace;Common;metal;275;16;2836;2650;1;;25;25;;;;23;;;;;;;;;;;;5;20;;;;;;;3;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;23;;A shishpar is a flanged mace used by soldiers of Jibey and the Maaf Empire. It particularly excels at punching through scaled armor, which is quite popular in those lands.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=400
|Price=2650
|Description=Maces are rather well-regarded in Skadia. Even high-born military commanders don't scoff at using them, though this particular bludgeon is more of a ceremonial weapon.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Shishpar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Morgenstern=mace20;Mace;Common;metal;300;16;2863;2650;1;;20;20;;;3;20;;;;;;;;;;;;3;;;;;;;5;5;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;23;;A hit or two, and this morgenstern will be the last star your enemy will ever see.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Price=2650
|Description=Shishpar is a flanged mace used in Jibey and the Maaf Empire to punch through scaled armor, which is quite popular in those lands.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Morgenstern= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Nistrian Mace=mace18;Mace;Common;metal;400;18;3075;3400;1;;25;20;;;;24;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;nistra common;;24;;Constant wars with Aldor left a deep mark on Nistrian warfare. Naturally, they've become quite successful at combating heavily armored troops.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=A hit or two, and this morgenstern will be the last star your enemy will ever see.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=3
|Crushing Damage=20
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 3<br>{{Translate|Crushing|Properties}}: 20<br>
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Nistrian Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Reinforced Flanged Mace=mace27;Mace;Common;metal;350;20;3034;4250;1;;25;25;;;;26;;;;;;;;;;;;3;15;;;;;;;6;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;26;;A mace that offers the best quality for its price - it's simple, easy to wield, and very deadly.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=500
|Price=3400
|Description=Numerous wars with Aldor left a deep mark on the Nistrian warfare. Over time, they successfully adapted to dealing with the widespread use of plate armor among enemy soldiers.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Reinforced Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Bozdogan=mace23;Mace;Common;metal;400;22;3449;5250;1;;20;25;;;;27;;;;;;;;;;;;;;;;;;;;8;6;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;27;;Bozdogans weren't always a maaf weapon - the design was adopted from nomads of conquered Jarimad.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=525
|Price=4250
|Description=It's safe to say that this mace offers the best quality for its price - it's simple, easy to wield, and very deadly.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Bozdogan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Knightly Flanged Mace=mace28;Mace;Common;metal;450;24;3306;6400;1;;30;30;;;;28;;;;;;;;;;;;2;;2;4;;;;;10;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor uncommon;;28;;This flanged mace was forged with a rather creative mindset. And yet, the unusual shapes chosen for its head and handle don't affect the weapon's deadliness or ease of use in the slightest.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=600
|Price=5250
|Description=Bozdogans weren't always a maaf weapon - the design was adopted from the nomads of the conquered Jarimad.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Knightly Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Mastercrafted Flanged Mace=mace29;Mace;Common;metal;600;26;3517;7700;1;;35;30;;;;30;;;;;;;;;;;;3;15;2;;;;;;8;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;30;;With the exception of Aldwynn weaponsmiths, there aren't that many craftsmen in Aldor who can forge a mace of similar quality.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Price=6400
|Description=This flanged mace was created with a rather creative mindset. And yet, the unusual shape of the mace head and its handle don't affect the weapon's deadliness or ease of use in the slightest.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=28
|Total Damage=28
|DamageText={{Translate|Crushing|Properties}}: 28<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Mastercrafted Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Ornate Flanged Mace=mace30;Mace;Unique;metal;500;28;3680;11895;1;;30;35;;;;31;;;;;;;;;;;;5;25;;;;;;;10;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;31;;It's clear as day that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it must have had money to spare.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=With the exception of Aldwynn weaponsmiths, there aren't that many craftsmen in Aldor who can forge a mace like this.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=30
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 30<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+2%}}
|Daze Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Ornate Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Soldier Warhammer=mace31;Mace;Common;metal;250;14;2717;2000;1;;50;40;;;2;20;;;;;;;;;;;4;;;;;;7;;;;5;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;22;;A heavy warhammer is one of the few weapons that can give an infantryman a fighting chance against a dismounted knight.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=850
|Price=11895
|Description=It's easy to see that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it clearly had money to spare.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Chekan=mace32;Mace;Common;metal;275;18;3115;3400;1;;60;40;;;;24;;;;;;;;;;;;;;;;;4;;;;6;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;skadian common;;24;;Skadian warhammers are forged with quality in mind and are sought after even outside of their country of origin.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=325
|Price=2000
|Description=The infantry armed with heavy warhammers is sometimes the only thing which can hold its ground against dismounted knights.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=2
|Crushing Damage=20
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 20<br>
|Accuracy={{c|+|+3%}}
|Fumble Chance={{c|-|+8%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Chekan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Footman Warhammer=mace33;Mace;Common;metal;300;20;3556;4250;1;;70;45;;;2;24;;;;;;;;;;;1;;10;;;;6;;;;8;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;26;;A hammer that can punch a hole in even the heaviest of plates. At the same time, there are much better options if your opponent is poorly armored.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=475
|Price=3400
|Description=Skadian warhammers are forged with quality in mind, so they are often seeked after even outside of their country of origin.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Fumble Chance={{c|-|+5%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Footman Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Knightly Warhammer=mace34;Mace;Common;metal;400;26;4299;7700;1;;75;50;;;;30;;;;;;;;;;;2;1;;;;;3;;;;9;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor uncommon;;30;;In the Aldorian tradition, a sword is the only "knightly" weapon there is. Lately, however, the nobility has been demonstrating a growing appreciation for warhammers and maces.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=575
|Price=4250
|Description=A hammer like this can punch a hole in even the heaviest of plates, but it doesn't fare more than adequately against poorly defended targets.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=2
|Crushing Damage=24
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|+|+1%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+7%}}
|Stun Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Knightly Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Ornate Warhammer=mace35;Mace;Unique;metal;375;28;4404;11895;1;;80;60;;;;31;;;;;;;;;;;2;;;;;;2;;;;12;;;;;;;40;30;4;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;31;;The sentiment that maces are a weapon of peasantry is long obsolete, and this gilded warhammer, adorned with horsehair, is the best testament to it.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=850
|Price=7700
|Description=Traditionally, Aldorian nobles used to regard swords as the only \""knightly\"" weapon, but over the recent years many of them learned to appreciate warhammers and maces.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=30
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 30<br>
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+4%}}
|Stun Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Ornate Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Peasant Flail=mace36;Mace;Common;wood;75;4;1873;175;1;;5;;10;;;21;;;;;;;;;;;-5;;;;;;10;;;;;;;4;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=925
|Price=11895
|Description=The times when maces were considered a weapon of peasantry are long gone, and this gilded warhammer, decorated with horsehair, is the best testament to that.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|+|+2%}}
|Magic Power={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Stun Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Peasant Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Militia Flail=mace37;Mace;Common;wood;100;6;2084;375;1;;10;;15;;;22;;;;;;;;;;;-5;1;;;;;10;;;;;;;3;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;Village militias are called upon only as a last resort. And when the going gets dire, even a farming tool can become a weapon.
|Material=wood
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
|Range=
|Armor Damage={{c|+|+5%}}
|Bodypart Damage={{c|+|+10%}}
|Crushing Damage=22
|Total Damage=22
|DamageText={{Translate|Crushing|Properties}}: 22<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Militia Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|War Flail=mace38;Mace;Common;metal;150;8;2191;650;1;;15;10;20;;;23;;;;;;;;;;;-5;2;;;;;14;;;;;;;4;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.
|Material=wood
|Rarity=Common
|LVL=6
|Durability=125
|Price=375
|Description=Village militias are only called upon as a last resort. In such situation any household object can become a weapon.
|Range=
|Armor Damage={{c|+|+10%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|War Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Spiked Flail=mace39;Mace;Common;metal;200;12;2564;1450;1;;15;10;30;;2;23;;;;;;;;;;;-5;;;;;;16;;4;;;;;6;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;As the common folk like to say, a spiked flail is the final argument of peasants.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=650
|Description=A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+20%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spiked Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Heavy Flail=mace40;Mace;Common;metal;250;16;2787;2650;1;;25;15;25;;1;27;;;;;;;;;;;-5;1;15;;;;18;;;;;;;8;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;28;;In experienced hands, a flail can become a deadly weapon, capable of dealing grievous wounds.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1450
|Description=As the common folk like to say, a spiked flail is the final argument of peasants.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=2
|Crushing Damage=24
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+16%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Heavy Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Knightly Flail=mace41;Mace;Common;metal;350;20;3115;4250;1;;40;30;25;;;31;;;;;;;;;;;-5;;;;;;20;;;4;;;;10;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;31;;Flails are considered to be a weapon of the low-born, but sometimes they are used by lords as well. Such "noble" flails are crafted with quality in mind.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=In experienced hands a flail can become a deadly weapon, capable of dealing grievous wounds.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=1
|Crushing Damage=28
|Total Damage=29
|DamageText={{Translate|Piercing|Properties}}: 1<br>{{Translate|Crushing|Properties}}: 28<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Footman Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Elven Flail=mace42;Mace;Common;metal;450;24;3446;6400;1;;30;20;15;;;32;;;;;;;;;;;-5;;;;;;12;;;2;2;;;10;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;elven common;;32;;Elven flails serve mostly a ceremonial purpose, carried only by the most skillful of warriors to flaunt their status. No money is spared to make these weapons look the part.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=6400
|Description=Flails are often considered to be a weapon for those of low birth, but sometimes they are used by noble lords. These \""noble\"" flails are crafted with quality in mind.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Crushing Damage=35
|Total Damage=35
|DamageText={{Translate|Crushing|Properties}}: 35<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+20%}}
|Daze Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Elven Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Three-Headed Flail=mace43;Mace;Common;metal;400;26;3825;7700;1;;25;10;50;;4;31;;;;;;;;;;;-3;;;;;;22;;8;;;;;12;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;35;;A risky weapon for those who are confident in their skill.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=750
|Price=7700
|Description=Elven flails serve mostly a ceremonial purpose, carried only by the most skilled warriors to flaunt their status. As a result, quite a lot of resources go into making them look the part.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage=34
|Total Damage=34
|DamageText={{Translate|Crushing|Properties}}: 34<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Three-Headed Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Kitchen Knife=dagger01j;Dagger;Common;metal;25;1;832;15;1;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;special;;8;;Too dull to cut anything but cheese.
|Material=metal
|Rarity=Common
|LVL=28
|Durability=700
|Price=9150
|Description=A risky weapon for those who know what they are doing.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+50%}}
|Piercing Damage=5
|Crushing Damage=35
|Total Damage=40
|DamageText={{Translate|Piercing|Properties}}: 5<br>{{Translate|Crushing|Properties}}: 35<br>
|Accuracy={{c|-|-3%}}
|Fumble Chance={{c|-|+22%}}
|Bleed Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Kitchen Knife= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Shiv=dagger01;Dagger;Common;metal;50;2;1192;38;1;;;10;;;12;;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;12;;A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=25
|Price=15
|Description=It's dull, but it can still cut cheese.
|Range=
|Piercing Damage=8
|Total Damage=8
|DamageText={{Translate|Piercing|Properties}}: 8<br>
|#default = }}
|Shiv= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Commoner Dagger=dagger02;Dagger;Common;metal;75;4;1428;131;1;;;10;;;14;;;;;;;;;;;;;;;;;2;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;The common folk have no right to own swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger is the most obvious option for a peasant to pick.
|Material=metal
|Rarity=Common
|LVL=2
|Durability=50
|Price=38
|Description=A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=12
|Total Damage=12
|DamageText={{Translate|Piercing|Properties}}: 12<br>
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Commoner's Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Dirk=dagger03;Dagger;Common;metal;75;4;1415;131;1;;;15;;;14;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;The very name of this dagger sounds like someone is choking on their own blood.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=70
|Price=131
|Description=The common folk are prohibited from owning swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger is the most obvious option for a peasant to pick.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Counter Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Dirk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Traveling Dagger=dagger04;Dagger;Common;metal;100;6;1516;281;1;;;15;;;14;;;;;;;;;;;;;;;2;4;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self-defense.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=131
|Description=The very name of this dagger sounds like someone is choking on their own blood.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Counter Chance={{c|+|+4%}}
|#default = }}
|Travelling Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Brigand Dagger=dagger05;Dagger;Common;metal;75;6;1570;281;1;;;20;5;;14;;;;;;;;;;;;;2;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;A crudely reforged hunting knife that can be used both for back-stabbing and slitting throats.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=90
|Price=281
|Description=An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self defense.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|#default = }}
|Brigand Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Short Dagger=dagger06;Dagger;Common;metal;100;8;1694;488;1;;;20;;;15;;;;;;;;;;;;2;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;15;;Every self-respecting merchant has a similar dagger. It can add more weight to your words when dealing with disgruntled clients - unless they come in numbers.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=80
|Price=281
|Description=A crudely reforged hunting knife. Great for both back-stabbing and slitting throats.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+5%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Crit Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|#default = }}
|Short Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Bollock Dagger=dagger07;Dagger;Common;metal;125;10;1840;750;1;;;20;10;;16;;;;;;;;;;;;;3;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;16;;As gamblers like to say, always keep an ace up your sleeve and a dagger down your boot.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=105
|Price=488
|Description=Every self-respecting merchant has a similar dagger. It can be quite useful when dealing with disgruntled clients - unless they come in numbers.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}
|Bollock Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Rondel=dagger08;Dagger;Common;metal;150;12;1992;1088;1;;;20;15;;17;;;;;;;;;;;;;1;20;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;17;;This dagger's disk-shaped guard and pommel provide a secure grip and prevent the blade from sinking too deep into the enemy's flesh.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=125
|Price=750
|Description=As gamblers like to say, \""Keep an ace up your sleeve and a dagger down your boot\"".
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=16
|Total Damage=16
|DamageText={{Translate|Piercing|Properties}}: 16<br>
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Rondel= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Baselard=dagger09;Dagger;Common;metal;200;14;2036;1500;1;;;20;;;18;;;;;;;;;;;;;4;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;18;;Baselards are so popular among both the nobility and townsmen that they are often viewed as an accessory rather than an actual weapon.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=150
|Price=1088
|Description=This dagger's round guard and pommel secure the user's grip and prevent the blade from sinking too deep into enemy's flesh.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=17
|Total Damage=17
|DamageText={{Translate|Piercing|Properties}}: 17<br>
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
|Baselard= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Parrying Dagger=dagger10;Dagger;Common;metal;300;16;2101;1988;1;;;25;;;19;;;;;;;;;;;;;;;4;8;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;19;;On the Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=200
|Price=1500
|Description=Baselards are so popular among both the nobility and townsmen that they often act as an accessory rather than an actual weapon.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|#default = }}
|Parrying Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Ornate Dagger=dagger11;Dagger;Unique;metal;200;18;2460;3315;1;;;25;;;19;;;;;;;;;;;;;5;;;;;-5;;5;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;4;;;special;;19;;Local noblemen have an ancient tradition of exchanging daggers.As a rule, it's done by plunging them in each other's back.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=225
|Price=1988
|Description=On the Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|#default = }}
|Ornate Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Misericorde=dagger12;Dagger;Common;metal;225;20;2592;3188;1;;;25;25;;20;;;;;;;;;;;;;6;10;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;20;;Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=275
|Price=3315
|Description=Local noblemen have an ancient tradition of exchanging daggers. In each other's backs, as a rule.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
|Misericorde= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Elven Stiletto=dagger13;Dagger;Common;metal;275;22;2752;3938;1;;;25;;;21;;;;;;;;;;;;;3;20;;;;-3;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;elven common;;21;;Just like most elven things, it's light, elegant, and deadly.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=325
|Price=3188
|Description=Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-5%}}
|#default = }}
|Elven Stiletto= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|War Scythe=gsword01;Two-handed Sword;Common;metal;100;2;2000;63;1;;;10;;21;;;;;;;;;;;;;;3;;;;;7;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=3938
|Description=Just like most elven things, it's light, elegant, and deadly.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=21
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 21<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+10%}}
|#default = }}
|War Scythe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Warbrand=gsword02;Two-handed Sword;Common;metal;100;4;2177;219;1;;;10;;22;;;;;;;;;;;;;4;;;;;;6;;;;;;;2;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;It's sharp to such a degree that a strong enough strike will easily separate your opponent's head from their body.
|Material=metal
|Rarity=Common
|LVL=2
|Durability=90
|Price=63
|Description=A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Warbrand= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Crude Longsword=gsword03;Two-handed Sword;Common;metal;125;6;2266;469;1;;;15;;23;;;;;;;;;;;;;;;;3;4;;4;;;;;;;5;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;A commendable, even if not particularly successful, attempt at forging a real longsword.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=219
|Description=It's sharp to such a degree that a strong enough strike will easily separate your opponent's head from their body.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Crude Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Footman Two-Hander=gsword05;Two-handed Sword;Common;metal;175;10;2623;1250;1;;;20;;25;;;;;;;;;;;;;;;;4;;3;;;;;;;;5;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;These swords can improve your chances when fighting opponents clad in full plate, making them a popular choice among seasoned veterans.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=130
|Price=469
|Description=A commendable, even if not particularly successful, attempt at forging a real longsword.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Fumble Chance={{c|-|+4%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Footman Two-Hander= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Nistrian Rhomphaia=gsword06;Two-handed Sword;Common;metal;200;12;3147;1813;1;;;15;;26;;;;;;;;;;;;;4;3;15;;;;-4;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;nistra common;;26;;Even to this day, Nistrian smiths continue producing certain types of antique weaponry, although they use steel instead of iron now.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=175
|Price=1250
|Description=These swords even the odds when fighting opponents clad in full plate, making them a popular choice among seasoned veterans.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Nistrian Rhomphaia= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Longsword=gsword08;Two-handed Sword;Common;metal;250;16;3166;3313;1;;;20;;28;;;;;;;;;;;;;4;;;4;8;;;;;;;;;5;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;28;;As mercenaries like to jest, the longer the sword, the shorter the opponents.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1813
|Description=Nistrian smiths still forge certain antique weaponry, though they use steel instead of iron now.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Veteran Longsword=gsword09;Two-handed Sword;Common;metal;300;18;3381;4250;1;;;25;;30;;;;;;;;;;;;;;;;5;10;5;;;;;;;;5;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;30;;This two-handed sword was forged with pure functionality in mind: its strength lies in perfect simplicity and great balance.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=3313
|Description=As mercenaries like to joke: \""The longer the sword, the shorter the opponents\"".
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Veteran Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Lordly Longsword=gsword10;Two-handed Sword;Common;metal;350;20;3649;5313;1;;;20;;32;;;;;;;;;;;;;4;;;;;6;;;;;;;;8;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;32;;Apparently, its original owner tried to avoid any unnecessary expenses: this well-made sword, forged from good steel, is completely bereft of any decorations.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Price=4250
|Description=This two-handed sword was forged with pure functionality in mind: its strength lies in perfect simplicity and great balance.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Lordly Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Claymore=gsword11;Two-handed Sword;Common;metal;400;22;3799;6563;1;;;20;;34;;;;;;;;;;;;;5;3;;;;;;;;;;;;10;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;Initially these swords were used only by the nobility of the Firn foothills, but now they can be found all over Aldor.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=5313
|Description=Apparently, its original owner tried to avoid unnecessary expenses: this quality sword, forged from good steel, is completely bereft of any decorations.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Claymore= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Knightly Two-Hander=gsword12;Two-handed Sword;Common;metal;500;22;3765;6563;1;;;25;;34;;;;;;;;;;;;;5;;;6;12;;;;;;;;;5;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;34;;Perhaps the single best thing that has ever been forged by local weaponsmiths.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=550
|Price=6563
|Description=Initially, these swords were only used by the nobility of the Firn foothills, but now they can be found all over Aldor.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Knightly Two-Hander= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Flamberge=gsword13;Two-handed Sword;Common;metal;450;24;3643;8000;1;;;15;25;32;;;;;;;;;;;;;7;5;20;;;;;;;;;;;7;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;32;;A flamberge's wavy blade deals such dreadful wounds, that the voices for prohibiting it outright grow louder with each passing day.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=550
|Price=6563
|Description=Perhaps the single best thing ever produced by local weaponsmiths.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Flamberge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Ornate Two-Hander=gsword14;Two-handed Sword;Unique;metal;375;24;4144;9920;1;;;30;;35;;;;;;;;;;;;;8;;;5;;;;;;;;;;9;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;35;;This sword's handle makes its origins crystal clear - Brynn weaponsmiths have a soft spot for elegant and somewhat pretentious ornaments.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=500
|Price=8000
|Description=The flamberge's wavy blade deals such grievous wounds, that the voices for banning it outright grow louder with each passing day.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Ornate Two-Hander= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Grossmesser=gsword15;Two-handed Sword;Common;metal;500;26;4004;9625;1;;;15;40;33;;;;;;;;;;;;;;6;15;;;;;;7;;;;;7;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;33;;In the eyes of the law, a grossmesser is just a very, very big knife rather than a sword - yet another attempt at circumventing restrictions of the Aldorian estate system.
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=525
|Price=9920
|Description=The sword's handle makes its origins crystal clear - Brynn weaponsmiths have a soft spot for elegant yet pretentious ornaments.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=35
|Total Damage=35
|DamageText={{Translate|Slashing|Properties}}: 35<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Grossmesser= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Brynn Greatsword=gsword16;Two-handed Sword;Common;metal;600;26;4210;9625;1;;;30;;37;;;;;;;;;;;;;5;;;7;12;;;;;;;;;12;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;37;;At least half the Magistrate army consists of mercenaries. A decent pay, plentiful drinks, and honorary swords make for a surefire way to earn loyalty of these dogs of war.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=700
|Price=9625
|Description=Formally, it's just a very, very big knife rather than a sword: it's meant to be yet another attempt at circumventing restrictions of the Aldorian estate system.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+15%}}
|Bleed Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Brynn Greatsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Espadon=gsword17;Two-handed Sword;Unique;metal;550;28;4953;14183;1;;;35;;39;;;;;;;;;;;;;;10;;;;;;;6;;;;;8;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;foreign uncommon;;39;;Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. A lot of the time the contraband includes various swords: if anything, the islanders have a lot of experience at crafting quality weapons.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=800
|Price=9625
|Description=At least half the Magistrate army consists of mercenaries. A decent pay and honorary swords - a surefire way to earn loyalty of these dogs of war.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=37
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 37<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Espadon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Bastard Sword=gsword04;Two-handed Sword;Common;metal;200;8;2332;813;1;;;15;;21;;;;;;;;;;;;;;;;3;;3;;;3;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;This wide blade is best wielded with both hands.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=750
|Price=14183
|Description=Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. Most of the time, the contraband includes various swords: to their credit, the islanders have had a lot of practice forging weaponry.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=39
|Total Damage=39
|DamageText={{Translate|Slashing|Properties}}: 39<br>
|Crit Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Bastard Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Sergeant Bastard Sword=gsword07;Two-handed Sword;Common;metal;275;14;2915;2500;1;;;20;;25;;;;;;;;;;;;;;;;4;;5;;;4;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;A weapon often used by sergeants of the Magistrate. Such blades aren't cheap but definitely worth it.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=200
|Price=813
|Description=This wide blade is best wielded with both hands.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Sergeant Bastard Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Peasant Spear=spear01;Spear;Common;metal;75;2;1862;55;1;;;10;;;18;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;18;;A modest homemade spear that comes in handy when hunting boars.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2500
|Description=A weapon often used by sergeants of the Magistrate. Such swords aren't cheap but are definitely worth it.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Peasant Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Militia Spear=spear02;Spear;Common;metal;100;4;2007;193;1;;;10;;;19;;;;;;;;;;;;5;;;;;;;;;;;;6;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;19;;It doesn't take much time to learn how to use a spear efficiently. For this very reason, it became almost synonymous with peasant militias.
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=55
|Description=A modest homemade spear that comes in handy when hunting boars.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|+|+5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Militia Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Mancatcher=spear03;Spear;Common;metal;75;4;1621;193;1;;;;25;;15;;;;;;;;;;;;;;;;;;;;5;;;;20;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;15;;An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of bounty hunters.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=193
|Description=It doesn't take much time to learn how to use a spear efficiently. For this very reason, peasant militias make an active use of them.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Mancatcher= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Hunting Spear=spear04;Spear;Common;metal;125;6;2225;413;1;;;15;;;20;;;;;;;;;;;;5;3;;;;;;;;;;;3;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;20;;A scourge of bears, this weapon can take down even the largest game.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=193
|Description=An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of manhunters.
|Range=
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Hunting Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Ox Tongue Spear=spear05;Spear;Common;metal;150;8;2540;715;1;;;15;20;2;19;;;;;;;;;;;;5;;;;;;;;6;;;;5;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;21;;When properly sharpened, the broad edges of the "ox tongue" spearhead bite into flesh, leaving gruesome, slow-to-heal wounds.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=125
|Price=413
|Description=A scourge of bears, this weapon is used for hunting the largest game.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Ox Tongue Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|War Spear=spear06;Spear;Common;metal;175;10;2529;1100;1;;;20;;;22;;;;;;;;;;;;7;2;;2;4;;;;;;;;4;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;22;;As one prominent Aldorian commander used to say, wars are waged by knights but are won with spears. Spears like this one.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=715
|Description=When properly sharpened, the broad edges of the \""ox tongue\"" spearhead bite into flesh, leaving gruesome, slashing wounds, which take a long time to heal.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=2
|Piercing Damage=19
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 2<br>{{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|War Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Lance=spear07;Spear;Common;metal;200;12;2765;1595;1;;;20;;;23;;;;;;;;;;;;10;4;;;;;;;;;;;4;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;23;;During jousts, noble sires use similar spears to knock each other off their horses. This one appears to be a trophy, slightly altered to make it more handy when fighting in formation.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=175
|Price=1100
|Description=As one prominent Aldorian commander used to say, the wars are waged by knights but are won with spears. The spears like this one.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Lance= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Norse Spear=spear08;Spear;Common;metal;225;12;2856;1595;1;;;20;;;23;;;;;;;;;;;;5;;;;;4;;;6;;;;4;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;fjall common;;23;;The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1595
|Description=During jousts, noble sires use similar spears to knock each other off their horses. This one appears to be a trophy, slightly altered to make it more handy when fighting in a formation.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Norse Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Awl Pike=spear09;Spear;Common;metal;250;16;3435;2915;1;;;25;;;25;;;;;;;;;;;;10;;;;;;;;10;;;;10;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;25;;A distant cousin of a goedendag, forged by a skilled weaponsmith.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1595
|Description=The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+5%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Awl Pike= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Partizan=spear10;Spear;Common;metal;325;20;3552;4675;1;;;30;;;28;;;;;;;;;;;;10;4;;6;;;;;;;;;9;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;28;;The protrusions on both sides of the spearhead allow for some fancy moves, such as parrying sluggish sword strikes.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2915
|Description=A distant cousin of a goedendag, forged by a skilled weaponsmith.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Partizan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Spontoon=spear11;Spear;Common;metal;400;24;4221;7040;1;;;30;;;31;;;;;;;;;;;;10;5;;;;;;;6;;;;10;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;31;;Another great example of the Bronze Isles craftsmanship, where a weapon's aesthetics is prized just as much as its killing potential.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=4675
|Description=The protrusions on both sides of the spearhead allow for some fancy moves such as parrying sluggish sword strikes.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=28
|Total Damage=28
|DamageText={{Translate|Piercing|Properties}}: 28<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spontoon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Spear of the Faceless=spear01u;Spear;Unique;metal;500;26;;10780;1;;;30;25;;33;;;;;;;;;;;;10;;;5;;5;;;5;;;;5;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;33;;The Faceless are the Royal Guard of the Jacinth Kingdoms and are considered to be the best warriors in that part of the world. Among other things, they distinguished themselves on the frontlines of the Radiant Wars by breaking the advance of King Etbert's army.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=7040
|Description=Another great example of the Bronze Isles craftsmanship, where a weapon's aesthetics are prized just as much as its killing potential.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=31
|Total Damage=31
|DamageText={{Translate|Piercing|Properties}}: 31<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spear of the Faceless= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Hilda Spear=spear02u;Spear;Unique;metal;125;6;2225;525;1;;;15;;;20;;;;;;;;;;;;5;3;;;;;;;;;;;3;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;special exc;;20;;Hilda Spear
|Material=metal
|Rarity=Unique
|LVL=26
|Durability=700
|Price=10780
|Description=The Faceless are the Royal Guard of the Jacinth Kingdoms and are considered to be the best warriors in that part of the world. Among other things, they distinguished themselves on the frontlines of the Radiant Wars, breaking the advance of King Etbert's army.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=33
|Total Damage=33
|DamageText={{Translate|Piercing|Properties}}: 33<br>
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Watchman Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Watchman Halberd=spear12;Spear;Common;metal;100;6;2353;450;1;;;15;;12;10;;;;;;;;;;;;5;;;6;10;;;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;These halberds are often forged from poor steel: city guards don't see a lot of action.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=100
|Price=450
|Description=These halberds are often forged from poor steel, as city guards don't see much action.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=12
|Piercing Damage=10
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 12<br>{{Translate|Piercing|Properties}}: 10<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Footman Halberd=spear13;Spear;Common;metal;150;10;2697;1200;1;;;15;;14;10;;;;;;;;;;;;5;;;6;12;;;;4;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;A halberd is beloved by the Aldorian infantry for its versatility. Being able to use your weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Price=1200
|Description=A halberd is beloved by the Aldorian infantry for its versatility. Being able to use a weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=14
|Piercing Damage=10
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 14<br>{{Translate|Piercing|Properties}}: 10<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Guisarme= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Guisarme=spear14;Spear;Common;metal;200;14;3423;2400;1;;;15;20;10;17;;;;;;;;;;;;8;4;;4;;4;;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the inhabitants of the Bronze Isles.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=225
|Price=2400
|Description=It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the denizens of the Bronze Isles.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=10
|Piercing Damage=17
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 10<br>{{Translate|Piercing|Properties}}: 17<br>
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Magistrate Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Magistrate Halberd=spear15;Spear;Common;metal;250;18;3452;4080;1;;;20;;17;12;;;;;;;;;;;;5;;;7;14;;;;6;;;;3;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;29;;Halberds were originally a mercenary weapon, so its popularity among the Grand Magistrate's soldiers is hardly surprising - at least half of them hail from free companies.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=350
|Price=4080
|Description=Halberds were originally a mercenary weapon, so it comes as no surprise that they are so widely used in the Grand Magistrate's army - half its troops come from free companies.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=17
|Piercing Damage=12
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 17<br>{{Translate|Piercing|Properties}}: 12<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+14}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
|Sabre Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Sabre Halberd=spear16;Spear;Common;metal;325;22;4004;6300;1;;;20;;14;19;;;;;;;;;;;;5;;;8;15;5;;;5;;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;33;;There are two kinds of halberdiers: those who favor thrusting and those who favor slashing. But in case you want to do both, this is a weapon for you.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=475
|Price=6300
|Description=There are two kinds of halberdiers: the ones who prefer thrusting and the ones who prefer slashing. This halberd is perfect for those who have troubles deciding.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=14
|Piercing Damage=19
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 14<br>{{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+15}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Billhook= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Billhook=spear17;Spear;Common;metal;400;24;4175;7680;1;;;20;;4;30;;;;;;;;;;;;8;;;10;;;;;10;;;;6;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;Every now and then, the clergy and nobility consider outlawing this weapon - with a billhook in hand even a greenhorn can stand his ground against the heavy cavalry.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=525
|Price=7680
|Description=Every now and then the clergy and nobility push for banning this weapon outright - with a billhook in hand even a greenhorn recruit can stand his ground against heavy cavalry.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=4
|Piercing Damage=30
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Scorpion Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Scorpion Halberd=spear18;Spear;Common;metal;425;26;4733;9240;1;;;20;;4;32;;;;;;;;;;;;10;;;12;10;;;;12;;;;5;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;36;;This halberd's name comes from its vague resemblance to a scorpion's tail and the ability to deliver equally painful wounds.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=600
|Price=9240
|Description=This halberd's name originates from its vague resemblance to a scorpion's tale and the ability to deliver equally painful wounds.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=4
|Piercing Damage=32
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{Translate|Piercing|Properties}}: 32<br>
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+12%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Peasant Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Peasant Pitchfork=spear19;Spear;Common;metal;50;2;1931;55;1;;;10;10;;18;;;;;;;;;;;;3;;;;;;;;6;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Makes short work of haystacks and distracted opponents.
|Material=metal
|Rarity=Common
|LVL=2
|Durability=60
|Price=55
|Description=Makes a short work of haystacks and distracted opponents.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|+|+3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Goedendag= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Goedendag=spear20;Spear;Common;metal;100;6;2384;413;1;;;15;15;;18;2;;;;;;;;;;;2;;;;;;;;4;3;2;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;20;;To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=115
|Price=413
|Description=To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=18
|Crushing Damage=2
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 18<br>{{Translate|Crushing|Properties}}: 2<br>
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|War Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|War Pitchfork=spear21;Spear;Common;metal;150;10;2690;1100;1;;;20;20;;22;;;;;;;;;;;;3;;;4;;;;;10;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;There isn't a single agricultural tool which hasn't been repurposed for military use.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Price=1100
|Description=There isn't a single agricultural tool which hasn't been repurposed for military use.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Brandistock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Brandistock=spear22;Spear;Common;metal;175;14;3273;2200;1;;;30;30;;24;;;;;;;;;;;;5;;;4;;4;;;8;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;24;;A brandistock is a fairly uncommon weapon which is sometimes issued to sergeants of the Road Guard.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=250
|Price=2200
|Description=Brandistock is a fairly uncommon weapon which is sometimes handed out to the road guard sergeants.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Fauchard Fork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Fauchard Fork=spear23;Spear;Common;metal;225;18;3952;3740;1;;;25;45;;27;;;;;;;;;;;;5;4;;5;;;;;12;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;When it comes to inventing weaponry for killing their own kind, the creativity of people never fails to achieve new heights.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=350
|Price=3740
|Description=When it comes to designing weapons for killing their own kind, the creativity and ingenuity of people is truly remarkable.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+45%}}
|Piercing Damage=27
|Total Damage=27
|DamageText={{Translate|Piercing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spetum= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Spetum=spear24;Spear;Common;metal;350;22;4618;5775;1;;;35;40;;30;;;;;;;;;;;;5;2;;3;;3;;;14;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;30;;Unlike a common pitchfork, a spetum has its prongs pointed at different directions, which makes them much more suitable for catching enemy blades.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=500
|Price=5775
|Description=Unlike a common pitchfork, spetum has its prongs aiming at different directions, which makes them much more suitable for parrying enemy blows.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+40%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Militia Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Militia Poleaxe=gaxe01;Two-handed Axe;Common;metal;150;6;2445;450;1;;;25;;24;;;;;;;;;;;;;5;;;4;8;;;;;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;A home-made axe on a long pole - the Gray Army makes frequent use of this weapon.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=175
|Price=450
|Description=A home-made axe on a long pole - the Gray Army makes frequent use of this weapon.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Footman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Footman Poleaxe=gaxe02;Two-handed Axe;Common;metal;200;8;2659;780;1;;;25;;25;;;;;;;;;;;;;5;2;;5;8;;;;;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;Upon closer inspection, it becomes apparent that this poleaxe was inspired by Skadian bardiches.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=780
|Description=Upon closer inspection it becomes apparent that this poleaxe was inspired by Skadian bardiches.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Eederax=gaxe03;Two-handed Axe;Common;metal;200;10;2957;1200;1;;;25;15;26;;;;;;;;;;;;;5;3;;;;;;;3;;;;;2;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;26;;When the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the Eeders militia took the defeat to heart and started attaching special hooks to their axes.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1200
|Description=After the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the militia of Eeders learned their lesson and started attaching specialized hooks to their axes.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Watchman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Watchman Poleaxe=gaxe04;Two-handed Axe;Common;metal;250;12;2985;1740;1;;;25;;27;;;;;;;;;;;;;5;;20;5;8;;;;;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;Such poleaxes are forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=325
|Price=1740
|Description=It was forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Two-Handed Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Two-Handed Broadaxe=gaxe05;Two-handed Axe;Common;metal;275;14;3195;2400;1;;;30;;29;;;;;;;;;;;;;5;3;;3;10;;;;;;;;;2;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;It takes a truly impressive amount of strength and stamina to handle this axe efficiently.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2400
|Description=Only the toughest warriors can handle this axe efficiently.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Heavy Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Heavy Eederax=gaxe06;Two-handed Axe;Common;metal;300;14;3396;2400;1;;;30;;29;;;;;;;;;;;;;5;5;;;;;;;4;;;;;3;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2400
|Description=A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Nistrian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Nistrian Bardiche=gaxe07;Two-handed Axe;Common;metal;350;16;3415;3525;1;;;30;20;30;;;;;;;;;;;;;5;;33;4;;;;;;;;;;4;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;nistra common;;30;;It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring waranks, this weapon shape became known to Nistrians as well.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=450
|Price=3525
|Description=It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring waranks, bardiches found their way to Nistra as well.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+33%}}
|Block Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Aldorian Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Aldorian Poleaxe=gaxe08;Two-handed Axe;Common;metal;400;20;4135;5100;1;;;35;;33;;;;;;;;;;;;;8;;;5;10;;;;6;;;;6;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;33;;Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had been becoming more and more apparent.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=675
|Price=5100
|Description=Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had become apparent.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Skadian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Skadian Bardiche=gaxe09;Two-handed Axe;Common;metal;375;20;3667;5653;1;;;40;25;33;;;;;;;;;;;;;6;;40;5;;;;;;;;;;8;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;skadia uncommon;;33;;Skadian bardiches are a weapon of status. Only the greatest warriors - the champions and the retinue of Skadian princes - are allowed to carry them.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=675
|Price=5653
|Description=Skadian bardiches are a weapon of status. Only the greatest warriors have the right to carry them: the champions and the retinue of Skadian princes.
|Range=
|Armor Penetration={{c|+|+40%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Accuracy={{c|+|+6%}}
|Crit Efficiency={{c|+|+40%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Aldwynn Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Aldwynn Poleaxe=gaxe10;Two-handed Axe;Common;metal;450;22;4371;6300;1;;;35;;35;;;;;;;;;;;;;8;;;6;12;;;;5;;;;8;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldwynn uncommon;;35;;An axe capable of cleaving open both the laminar armor of maaf riders and the breastplates of Nistrian cataphracts.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=775
|Price=6300
|Description=It cleaves open both the laminar armor of maaf cavalry and the breastplates of Nistrian cataphracts with equal ease.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=35
|Total Damage=35
|DamageText={{Translate|Slashing|Properties}}: 35<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Heavy Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Heavy Poleaxe=gaxe11;Two-handed Axe;Common;metal;500;24;4477;7680;1;;;40;;37;;;;;;;;;;;;;8;;;8;14;10;;;;;;;;;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;37;;It takes no small amount of training to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=1000
|Price=9240
|Description=It takes a decent amount of strength to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
|Range=
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=39
|Total Damage=39
|DamageText={{Translate|Slashing|Properties}}: 39<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+14}}
|Counter Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Knightly Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Knightly Poleaxe=gaxe12;Two-handed Axe;Common;metal;550;26;5333;9240;1;;;40;;39;;;;;;;;;;;;;8;5;;10;20;;;;8;;;;;;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;39;;Aldorian knights are slow to accept novelty. Nevertheless, the numerous advantages of poleaxes can persuade even the most stubborn.
|Material=metal
|Rarity=Common
|LVL=28
|Durability=1075
|Price=10980
|Description=Aldorian knights are slow to accept any novelty. Nevertheless, the numerous advantages of poleaxes can persuade even the most stubborn.
|Range=
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=41
|Total Damage=41
|DamageText={{Translate|Slashing|Properties}}: 41<br>
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+20}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Peasant Scythe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Peasant Scythe=gaxe13;Two-handed Axe;Common;metal;50;2;1482;58;1;;;;10;15;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;15;;When a peasant war is about to erupt, a scythe is as good a weapon as any.
|Material=metal
|Rarity=Common
|LVL=2
|Durability=100
|Price=58
|Description=Might pass for a weapon when a peasant war is already brewing at the door.
|Range=
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=15
|Total Damage=15
|DamageText={{Translate|Slashing|Properties}}: 15<br>
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Doloire= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Doloire=gaxe14;Two-handed Axe;Common;metal;100;4;2291;201;1;;;10;10;20;;;;;;;;;;;;;4;;;2;;;;;8;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;20;;Situated somewhere in between a tool and an actual weapon, a doloire is also known as a "wagoner's axe". It's often carried by caravaneers tasked with escorting military wagons.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=135
|Price=201
|Description=Situated somewhere in between a tool and an actual weapon, a doloire is also known as a \""wagoner's axe\"". It can often be seen carried by caravaneers escorting military wagons.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Militia Bill= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Militia Bill=gaxe15;Two-handed Axe;Common;metal;150;6;2433;431;1;;;15;10;21;;;;;;;;;;;;;4;;;;;;;;6;;;;;4;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;21;;It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=175
|Price=431
|Description=It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Voulge=gaxe16;Two-handed Axe;Common;metal;200;10;3066;1150;1;;;15;15;23;;;;;;;;;;;;;4;2;15;;;;;;12;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;23;;A predecessor to halberds, a voulge is still occasionally used by watchmen and some militiamen.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1150
|Description=A predecessor to halberds, a voulge is still occasionally used by watchmen and some militiamen.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+15%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Skadian Sovnya= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Skadian Sovnya=gaxe17;Two-handed Axe;Common;metal;300;14;4069;2300;1;;;15;20;26;;;;;;;;;;;;;5;3;;;;;;;24;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;skadia common;;26;;This weapon can often be seen in the hands of Skadian horsemen. They weren't the ones who first started using it though: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2300
|Description=This weapon can be often seen in the hands of Skadian cavalry. However, they weren't the ones who invented it: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+24%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Glaive= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Glaive=gaxe18;Two-handed Axe;Common;metal;250;16;3971;3048;1;;;15;25;27;;;;;;;;;;;;;5;;;4;;4;;;15;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;27;;Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=450
|Price=3048
|Description=Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Jagged Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Jagged Voulge=gaxe19;Two-handed Axe;Common;metal;275;18;4333;3910;1;;;20;30;23;5;;;;;;;;;;;;5;2;25;;;;;;22;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;28;;All these spikes offer plenty of options: can use them to intercept an incoming strike, pull down a rider from their horse, finish off a wounded opponent...
|Material=metal
|Rarity=Common
|LVL=18
|Durability=550
|Price=3910
|Description=All these spikes offer plenty of options: can use them to catch an enemy's weapon, pull down a rider from their horse, finish off a wounded opponent...
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=23
|Piercing Damage=5
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 23<br>{{Translate|Piercing|Properties}}: 5<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+25%}}
|Bleed Chance={{c|+|+22%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Forholt Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Forholt Staff=gaxe20;Two-handed Axe;Common;metal;400;22;4811;6038;1;;;25;40;31;;;;;;;;;;;;;5;;;5;10;4;;;14;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;31;;This weapon is a rare sight outside of Forholt, where it's carried by mounted guards. Contrary to its name, it has more in common with a bardiche than a staff.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=750
|Price=6038
|Description=This weapon is a rare sight outside of Forholt, where it's carried by mounted guards. Contrary to its name, it has more in common with a bardiche than a staff.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Ornate Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Ornate Voulge=gaxe21;Two-handed Axe;Unique;metal;450;28;6016;13268;1;;;30;35;36;;;;;;;;;;;;;5;5;;;;7;;;20;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;36;;The stamp of the Guild makes it safe to assume that this voulge was intended for some high-ranking Magistrate commander.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1050
|Price=13268
|Description=The stamp of the Guild makes it safe to assume that this voulge was forged for some high-ranking Magistrate commander.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Lumberjack Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Lumberjack Axe=gaxe22;Two-handed Axe;Common;metal;100;2;2046;60;1;;25;10;;25;;;;;;;;;;;;;-6;1;;;;;20;;;;;;;12;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;25;;This axe is great for felling trees. It fares slightly worse when used to chop heads.
|Material=metal
|Rarity=Common
|LVL=4
|Durability=150
|Price=210
|Description=This axe is great for felling trees. It fares slightly worse when it comes to chopping heads.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|-|-6%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+20%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Aldorian Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Aldorian Longaxe=gaxe23;Two-handed Axe;Common;metal;175;10;3019;1200;1;;60;35;;32;;;;;;;;;;;;;-5;2;;;;;18;;;;;;;15;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;32;;While many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, for instance.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=780
|Description=Even though many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, for instance.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Norse Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Norse Longaxe=gaxe24;Two-handed Axe;Common;metal;225;12;3364;1740;1;;70;40;;34;;;;;;;;;;;;;-5;3;;;;;16;;;;;;;18;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;1;;;fjall common;;34;;The inexplicable adoration dwarves have for axes is often expressed through making them unreasonably large.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1200
|Description=The inexplicable adoration dwarves have for axes is often expressed by making them larger and larger.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+16%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Heavy Longaxe=gaxe25;Two-handed Axe;Common;metal;275;14;3337;2400;1;;80;45;;36;;;;;;;;;;;;;-5;4;;;;;18;;;;;;;20;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;36;;It's hard to imagine armor which would protect from a direct hit with this axe.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=425
|Price=2400
|Description=It's hard to imagine armor which would protect from a direct hit with this axe.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+45%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Orient Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Orient Longaxe=gaxe26;Two-handed Axe;Common;metal;350;16;3988;3180;1;;60;35;;38;;;;;;;;;;;;;-5;3;;;;;14;;;;;;;14;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;38;;Jarimad nomads fight on foot only when there's no other option, but when they do, they rely on these axes - the design proved its usefulness through many battles against the heavy maaf infantry.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3180
|Description=Jarimad nomads fight on foot only as a last resort. In such circumstances they employ axes of similar design: it proved its usefulness through many battles against the heavy maaf infantry.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=38
|Total Damage=38
|DamageText={{Translate|Slashing|Properties}}: 38<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Double Headed Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Double-Headed Longaxe=gaxe27;Two-handed Axe;Common;metal;375;18;3374;4080;1;;90;50;;40;;;;;;;;;;;;;-6;6;;;;;24;;;;;;;25;;;;60;60;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;40;;Despite its formidable appearance, this axe is rather unwieldy in a real fight.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=600
|Price=4080
|Description=Even though it looks formidable, this axe is rather unwieldy in a real fight.
|Range=
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=40
|Total Damage=40
|DamageText={{Translate|Slashing|Properties}}: 40<br>
|Accuracy={{c|-|-6%}}
|Crit Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+24%}}
|Stagger Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Elven Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Elven Longaxe=gaxe28;Two-handed Axe;Common;metal;450;20;4656;5100;1;;80;50;;42;;;;;;;;;;;;;-3;4;;;;;16;;;;;;;10;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;42;;Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=725
|Price=5100
|Description=Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=42
|Total Damage=42
|DamageText={{Translate|Slashing|Properties}}: 42<br>
|Accuracy={{c|-|-3%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+16%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Exquisite Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Axe
|Exquisite Longaxe=gaxe29;Two-handed Axe;Unique;metal;400;26;5366;11550;1;;70;50;;48;;;;;;;;;;;;;-4;5;;;;;15;;;;;;;18;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;48;;A longaxe is a highly unusual choice for a ceremonial weapon. And by the looks of the decorations, the original owner shelled out a pretty sum for it.
|Material=metal
|Rarity=Unique
|LVL=26
|Durability=1175
|Price=11550
|Description=A longaxe is a highly unusual choice for a ceremonial weapon. By the looks of the decorations, the original owner shelled out a pretty sum for it.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=48
|Total Damage=48
|DamageText={{Translate|Slashing|Properties}}: 48<br>
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+15%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Footman Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Footman Polemace=gmace01;Two-handed Mace;Common;metal;250;12;2863;1668;1;;;40;;;;26;;;;;;;;;;;5;;;;;;14;;5;10;;;;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;26;;If blunt force alone isn't enough to get through your opponent's armor, this polemace also has a spike for precise jabs to the neck.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Price=1668
|Description=If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.
|Range=
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+14%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
|Heavy Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Heavy Polemace=gmace02;Two-handed Mace;Common;metal;325;16;3188;3048;1;;;45;;;;29;;;;;;;;;;;5;;;;;;12;;;15;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;The mace head is shaped in such a way that it's equally effective against both lightly and heavily armored opponents.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=525
|Price=3048
|Description=The mace head was forged in such a way that it can be used with equal effectiveness against both lightly and heavily armored opponents.
|Range=
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Knightly Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Knightly Polemace=gmace03;Two-handed Mace;Common;metal;450;20;3785;4888;1;;;50;;;;31;;;;;;;;;;;8;;;;;;12;;;18;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldwynn uncommon;;31;;A single solid strike from this polemace will make your enemy forget even their own name.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=750
|Price=4888
|Description=A single solid strike with this polemace will make the enemy forget even their own name.
|Range=
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=29
|Total Damage=29
|DamageText={{Translate|Crushing|Properties}}: 29<br>
|Accuracy={{c|+|+8%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Aldwynn Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Aldwynn Polemace=gmace04;Two-handed Mace;Common;metal;500;26;4515;8855;1;;;55;;;;37;;;;;;;;;;;8;;;;;;10;;;20;;;;;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldwynn uncommon;;37;;A customary weapon of the Royal Armorbreakers - a renowned guard unit currently employed in the service of the Council.
|Material=metal
|Rarity=Common
|LVL=26
|Durability=1125
|Price=8855
|Description=A customary weapon of the Royal Armorbreakers - a renowned guard unit, currently employed in the service of the Council.
|Range=
|Armor Penetration={{c|+|+45%}}
|Crushing Damage=34
|Total Damage=34
|DamageText={{Translate|Crushing|Properties}}: 34<br>
|Accuracy={{c|+|+8%}}
|Fumble Chance={{c|-|+10%}}
|Daze Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Exquisite Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Exquisite Polemace=gmace05;Two-handed Mace;Unique;metal;400;30;5203;15588;1;;;60;;;;40;;;;;;;;;;;10;;;;;;6;;;25;;;;;;;;35;25;10;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;40;;Don't let the glint of gold mislead you: despite its elegant ornaments, this polemace shatters skulls and bones just as efficiently as its plain counterparts.
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=1350
|Price=15588
|Description=Don't let all the gilding mislead you: despite its rich decorations, this polemace shatters skulls and bones just as efficiently as its plain counterparts.
|Range=
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=38
|Total Damage=38
|DamageText={{Translate|Crushing|Properties}}: 38<br>
|Accuracy={{c|+|+10%}}
|Magic Power={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Daze Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Large Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Large Club=gmace06;Two-handed Mace;Common;wood;50;1;2056;50;1;;20;10;;;;19;;;;;;;;;;;;;;;;;;;;;2;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;19;;A weapon tested by millennia of hunting and gathering.
|Material=wood
|Rarity=Common
|LVL=1
|Durability=50
|Price=50
|Description=A weapon tested by millennia of hunting and gathering.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=19
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 19<br>
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Heavy Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Heavy Warclub=gmace07;Two-handed Mace;Common;wood;100;2;2040;58;1;;25;10;;;;20;;;;;;;;;;;;;;;;;;;;;3;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;Even though a strike from this club is unlikely to harm a well-armored opponent, it still has all the chances to briefly knock the wind out of them.
|Material=wood
|Rarity=Common
|LVL=2
|Durability=115
|Price=58
|Description=It's not an easy task to seriously harm a well-armored opponent with this club, but it has all the chances to briefly knock the wind out of them.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=20
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 20<br>
|Stun Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Reinforced Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Reinforced Warclub=gmace08;Two-handed Mace;Common;wood;125;4;2371;201;1;;30;15;;;1;20;;;;;;;;;;;;;;;;;;;;;6;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;A few rows of spiked iron bands is certainly one way to add to your weapon's heftiness.
|Material=wood
|Rarity=Common
|LVL=4
|Durability=150
|Price=201
|Description=The spiked iron bands definitely add extra heftiness to this club.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=1
|Crushing Damage=20
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 1<br>{{Translate|Crushing|Properties}}: 20<br>
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spiked Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Spiked Warclub=gmace09;Two-handed Mace;Common;metal;150;6;2529;431;1;;35;15;;;2;20;;;;;;;;;;;;;;;;;;;4;;4;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;It's best not to find yourself on the receiving end of this warclub - its strikes not only shatter bones but also leave deep puncture wounds.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=200
|Price=431
|Description=It's best to avoid being hit by this warclub - its strikes not only shatter bones but leave deep puncture wounds.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=2
|Crushing Damage=20
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 20<br>
|Bleed Chance={{c|+|+4%}}
|Stun Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|War Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|War Maul=gmace10;Two-handed Mace;Common;metal;200;8;2718;748;1;;50;20;;;;23;;;;;;;;;;;;;;;;;;;;;8;;;2;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;Sometimes the simplest solution is the best one - this maul is a testament to it.
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=748
|Description=Sometimes the simplest solution is the best one. This maul is a perfect example of that.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Orcish Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Orcish Warclub=gmace11;Two-handed Mace;Common;metal;100;10;-230;1150;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;orc common;;0;1;It looks exactly as orcish weapons are supposed to: crude and intimidating.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1150
|Description=It looks exactly as orcish weapons are supposed to - crude and intimidating.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
|Reinforced Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Reinforced Polehammer=gmace12;Two-handed Mace;Common;metal;250;10;2775;1150;1;;60;20;;;;23;;;;;;;;;;;4;;;;;;;;;;7;;;3;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;Looks like it used to be a simple warhammer until some weaponsmith reinforced it with additional metal and put it on a longer shaft.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1150
|Description=Apparently it used to be a simple warhammer until some weaponsmith decided to reinforce it and put it on a longer shaft.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|+|+4%}}
|Stun Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Kriegshammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Kriegshammer=gmace13;Two-handed Mace;Common;metal;275;12;3267;1668;1;;75;25;;;;24;;;;;;;;;;;4;;;;;;;;2;;10;;;2;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;Can break one's jaw just by trying to spell its name.
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Price=1668
|Description=Can break one's jaw by just pronouncing its name.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=25
|Total Damage=25
|DamageText={{Translate|Crushing|Properties}}: 25<br>
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+2%}}
|Stun Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Footman Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Footman Polehammer=gmace14;Two-handed Mace;Common;metal;325;14;3015;2300;1;;70;30;;;;25;;;;;;;;;;;6;;;4;8;;;;;;;;;6;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=425
|Price=2300
|Description=The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Heavy Warpick= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Heavy Warpick=gmace15;Two-handed Mace;Common;metal;350;16;3866;3048;1;;100;50;;;;27;;;;;;;;;;;;;;;;;;;;5;5;;;5;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;This weapon is a world apart from the tool which originally inspired it - a humble pickaxe.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3048
|Description=This weapon is a world apart from a common pickaxe - the tool which originally inspired it.
|Range=
|Armor Damage={{c|+|+100%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Aldorian Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Aldorian Polehammer=gmace16;Two-handed Mace;Common;metal;400;16;3192;3048;1;;80;35;;;;27;;;;;;;;;;;6;;;5;10;;;;;;;;;8;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;Among the Magistrate mercenaries, polehammers are almost as widespread as halberds.
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3048
|Description=Polehammers almost rival halberds in their popularity among the Magistrate mercenaries.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=28
|Total Damage=28
|DamageText={{Translate|Crushing|Properties}}: 28<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Hawk's Beak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Hawk's Beak=gmace17;Two-handed Mace;Common;metal;450;20;3768;4888;1;;85;35;;;2;27;;;;;;;;;;;6;;;4;8;;;;6;;;;;6;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;29;;There aren't that many helmets or cuirasses which can survive a strike from a three-pronged hammerhead.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=725
|Price=4888
|Description=Only a rare helmet or a cuirass can stand a chance against the three-pronged head of this polehammer.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=2
|Crushing Damage=28
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 28<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Knightly Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Knightly Polehammer=gmace18;Two-handed Mace;Common;metal;550;22;3993;6038;1;;90;40;;;;31;;;;;;;;;;;6;;;4;10;;;;;3;3;;;8;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;31;;Polehammers have recently begun to rise in popularity as a weapon of choice for knightly jousts.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=825
|Price=6038
|Description=Not so long ago, polehammers started to swiftly gain popularity as a weapon of choice in knightly jousts.
|Range=
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+45%}}
|Crushing Damage=32
|Total Damage=32
|DamageText={{Translate|Crushing|Properties}}: 32<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+10}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Elven Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Elven Maul=gmace19;Two-handed Mace;Common;metal;500;24;4966;7360;1;;120;60;;;;31;;;;;;;;;;;;;;;;;;;;8;8;;;8;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;0;;;elven common;;31;;Elves call this hammer shape a "bull horn" for the distinctive spike on its back end.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=950
|Price=7360
|Description=Elves call this hammer shape a \""bull horn\"" for the distinctive spike on its back end.
|Range=
|Armor Damage={{c|+|+120%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Brynn Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Brynn Polehammer=gmace20;Two-handed Mace;Common;metal;650;24;4640;7360;1;;85;45;;;4;26;;;;;;;;;;;10;4;;;;;;;10;;;;;10;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;30;;A line of soldiers bristling with such polehammers is a force that can threaten even the heavy cavalry. Especially the heavy cavalry.
|Material=metal
|Rarity=Common
|LVL=24
|Durability=950
|Price=7360
|Description=A line of soldiers carrying these polehammers is a force which even heavy cavalry has to reckon with. Or, to be more precise, it has to do so the most.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+50%}}
|Piercing Damage=4
|Crushing Damage=30
|Total Damage=34
|DamageText={{Translate|Piercing|Properties}}: 4<br>{{Translate|Crushing|Properties}}: 30<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Relict Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Relict Hammer=gmace21;Two-handed Mace;Unique;metal;500;28;5374;13268;1;;80;35;;;;34;;;;;;;2;;2;;8;;;;;;;;;;;;;;;;;25;25;5;;5;;;;;;;;;;;;;;;;;;;;;;0;;;special;;38;;Hundreds years ago, this boar-shaped piece was carried at the head of countless battle-hardened phalanxes.
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1175
|Price=13268
|Description=Long ago this boar-shaped piece was carried at the head of vast, battle-hardened phalanxes.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=35
|Arcane Damage=2
|Sacred Damage=2
|Total Damage=39
|DamageText={{Translate|Crushing|Properties}}: 35<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Accuracy={{c|+|+8%}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Long Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Long Flail=gmace22;Two-handed Mace;Common;metal;175;6;2693;413;1;;40;25;;;;26;;;;;;;;;;;;3;;;;;26;;;3;3;;;3;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;26;;A lucky hit from such a flail can squash a cheap helmet along with the wearer's skull.
|Material=metal
|Rarity=Common
|LVL=6
|Durability=215
|Price=413
|Description=A lucky hit from this flail can crush a cheap helmet along with the enemy's skull.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+26%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Maen Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Mace
|Maen Flail=gmace23;Two-handed Mace;Common;metal;350;20;4873;4675;1;;60;40;;;;37;;;;;;;;;;;;6;30;;;;24;;;6;6;;;6;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;37;;The majority of the Cowls, the fanatical followers of Neer, are former peasants, so it comes as no surprise that their favorite weapon is a heavy flail.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=4675
|Description=The majority of the Cowls, the fanatical followers of Neer, hail from peasantry, so it comes as no surprise that they are mostly armed with heavy flails.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=37
|Total Damage=37
|DamageText={{Translate|Crushing|Properties}}: 37<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+30%}}
|Fumble Chance={{c|-|+24%}}
|Daze Chance={{c|+|+6%}}
|Stun Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
|Peasant Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Peasant Bow=bow01;Bow;Common;wood;50;2;627;55;7;;;10;;;18;;;;;;;;;;;;-65;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;18;;These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.
|Material=wood
|Rarity=Common
|LVL=2
|Durability=40
|Price=55
|Description=These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.
|Range=7
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|-|-65%}}
|Fumble Chance={{c|-|+1%}}
|#default = }}
|Short Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Short Bow=bow02;Bow;Common;wood;50;4;784;193;8;;;10;;;19;;;;;;;;;;;;-60;;;;;;-2;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;19;;A simple wooden bow that is remarkably tricky to land a shot with.
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Price=193
|Description=A simple wooden bow that is remarkably tricky to land a shot with.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-2%}}
|Immobilization Chance={{c|+|+2%}}
|#default = }}
|Dirwin's Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Dirwin's Bow=bow03;Bow;Unique;wood;50;4;922;245;8;;;10;;;19;;;;;;;;;;;;-55;;;;;;-2;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;19;;The sheer number of notches can be a source of either pride or awe. It all depends on who is looking at them.
|Material=wood
|Rarity=Unique
|LVL=4
|Durability=50
|Price=245
|Description=The sheer number of notches can be a source of either pride or awe. It depends on who is looking at them.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}
|Hunting Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Hunting Bow=bow04;Bow;Common;wood;75;6;872;413;8;;;10;;;20;;;;;;;;;;;;-60;;;;;;;;4;;;;2;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;This bow combines decent range with enough power to hunt big game.
|Material=wood
|Rarity=Common
|LVL=6
|Durability=65
|Price=413
|Description=This bow combines decent range with enough power to hunt big game.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-60%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Watchman Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Watchman Bow=bow06;Bow;Common;wood;100;6;;413;8;;;10;;;20;;;;;;;;;;;;-60;1;;;;;;;;;;;4;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
|Material=wood
|Rarity=Common
|LVL=6
|Durability=90
|Price=413
|Description=A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+1%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Levy Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Levy Bow=bow05;Bow;Common;wood;75;8;892;715;9;;;15;;;21;;;;;;;;;;;;-60;;;;;;-3;;;;;;3;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;In order to master a bow, you need to start training from childhood - a usual practice in most Aldorian villages.
|Material=wood
|Rarity=Common
|LVL=8
|Durability=75
|Price=715
|Description=In order to master a bow, you need to start training from childhood - a usual practice in many Aldorian villages.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=21
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 21<br>
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|War Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|War Bow=bow06;Bow;Common;wood;100;10;1154;1100;9;;;15;;;22;;;;;;;;;;;;-55;;;;;;-3;;6;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;An experienced archer can deliver some serious damage with this bow.
|Material=wood
|Rarity=Common
|LVL=10
|Durability=90
|Price=1100
|Description=An experienced archer can deliver some serious damage with this bow.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Norse Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Norse Bow=bow07;Bow;Common;wood;125;10;1021;1100;9;;;15;15;;22;;;;;;;;;;;;-60;3;10;;;;;;4;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;fjall common;;22;;Dwarves don't hold much respect for bows. They are usually handed out to youngsters who aren't experienced enough to fight on the frontline.
|Material=wood
|Rarity=Common
|LVL=10
|Durability=90
|Price=1100
|Description=Dwarves don't hold much respect for bows. They are usually issued to youngsters who aren't experienced enough to fight on the frontline.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Yew Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Yew Bow=bow08;Bow;Common;wood;150;12;1311;1595;10;;;15;;;23;;;;;;;;;;;;-50;;;;;;-2;;4;;;;4;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;Yew is generally used to make longbows, but sometimes craftsmen settle for something smaller.
|Material=wood
|Rarity=Common
|LVL=12
|Durability=125
|Price=1595
|Description=Yew is generally used to make longbows, but sometimes craftsmen settle for a smaller size.
|Range=10
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Nistrian Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Nistrian Bow=bow06;Bow;Common;wood;150;14;;2200;10;;;15;;;24;;;;;;;;;;;;-50;;25;;;;;;;;;;6;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;nistra common;;24;;Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.
|Material=wood
|Rarity=Common
|LVL=14
|Durability=100
|Price=2200
|Description=Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.
|Range=10
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-50%}}
|Crit Efficiency={{c|+|+25%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Nomad Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Nomad Bow=bow09;Bow;Common;wood;200;14;1477;2200;10;;;20;;;24;;;;;;;;;;;;-50;3;;;;;;;10;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;elven common;;24;;A bow of Jarimad nomads, meant to be used from the saddle.
|Material=wood
|Rarity=Common
|LVL=14
|Durability=100
|Price=2200
|Description=A bow of Jarimad nomads, it's usually used from the saddle.
|Range=10
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-50%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Curved Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Curved Bow=bow10;Bow;Common;wood;150;16;1603;2915;10;;;20;25;;25;;;;;;;;;;;;-50;;;;;;-2;;6;;;;5;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;This bow's curved shape allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.
|Material=wood
|Rarity=Common
|LVL=16
|Durability=100
|Price=2915
|Description=The curved form of this bow allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.
|Range=10
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=25
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 25<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Longbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Longbow=bow11;Bow;Common;wood;200;16;1599;3048;12;;;25;;;29;;;;;;;;;;;;-45;;;;;;;;;;;;10;2;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;As the boastful proverb goes, as long as Aldor has at least a dozen longbows, it'll remain unconquered.
|Material=wood
|Rarity=Common
|LVL=16
|Durability=150
|Price=3048
|Description=As folk wisdom says, as long as Aldor has a dozen longbows, it's undefeatable.
|Range=12
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=29
|Total Damage=29
|DamageText={{Translate|Piercing|Properties}}: 29<br>
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Aldorian Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Heavy Aldorian Bow=bow12;Bow;Common;wood;225;18;1846;3910;12;;;33;;;31;;;;;;;;;;;;-40;;;;;;;;;;;6;8;4;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;31;;It has enough power to knock a charging knight from his saddle.
|Material=wood
|Rarity=Common
|LVL=18
|Durability=175
|Price=3910
|Description=Has enough power to knock an armored knight at full charge from his saddle.
|Range=12
|Armor Penetration={{c|+|+33%}}
|Piercing Damage=31
|Total Damage=31
|DamageText={{Translate|Piercing|Properties}}: 31<br>
|Accuracy={{c|-|-40%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Eeders Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Eeders Bow=bow13;Bow;Common;wood;300;22;2351;6038;13;;;30;;;34;;;;;;;;;;;;-35;;;;;;;;;;;6;10;6;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;As the boastful proverb goes, as long as Aldor has at least a dozen longbows, it'll remain unconquered.
|Material=wood
|Rarity=Common
|LVL=22
|Durability=250
|Price=6038
|Description=The production process for these famous longbows is hardly a common knowledge - the denizens of Eeders tend to keep to themselves.
|Range=13
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=34
|Total Damage=34
|DamageText={{Translate|Piercing|Properties}}: 34<br>
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Carved Longbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Carved Longbow=bow14;Bow;Unique;wood;175;24;2469;9280;12;;;33;;;36;;;;;;;;;;;;-35;;;;;;;;;;;10;10;10;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;36;;It was most likely crafted for a wealthy Royal Ranger, who had been granted a fief for his loyal service.
|Material=wood
|Rarity=Unique
|LVL=24
|Durability=150
|Price=9280
|Description=It was most likely crafted for some wealthy royal ranger, who received a fief for his loyal service.
|Range=12
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=36
|Total Damage=36
|DamageText={{Translate|Piercing|Properties}}: 36<br>
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Relict Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Bow
|Relict Bow=bow15;Bow;Unique;wood;125;26;2546;11165;11;;;35;;;30;;;;;;;;6;;;;-40;;;;;;;;15;;;;15;;;;;50;50;;;;;;;;;;;;;;;;;10;;;;;;;;0;;;special;;36;;This marvelous artifact appears to be at least millennia old. It's a mystery how it hasn't yet rotted away.
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=125
|Price=11165
|Description=This marvelous artifact appears to be at least a millennia old. How it hasn't yet rotted away is a mystery.
|Range=11
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=38
|Total Damage=38
|DamageText={{Translate|Piercing|Properties}}: 38<br>
|Accuracy={{c|-|-35%}}
|Bleed Chance={{c|+|+15%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Training Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Training Crossbow=crossbow01;Crossbow;Common;wood;50;2;1148;60;6;;;10;;;20;;;;;;;;;;;;-50;;;;;;-2;;4;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;20;;It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Material=wood
|Rarity=Common
|LVL=2
|Durability=50
|Price=60
|Description=It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Range=6
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Hunting Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Hunting Crossbow=crossbow02;Crossbow;Common;wood;100;6;1434;450;8;;;15;;;24;;;;;;;;;;;;-45;;;;;;;;6;;;;3;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;24;;Crossbows are well-suited for hunting - their accuracy and stopping power leave little chance even to large game.
|Material=wood
|Rarity=Common
|LVL=6
|Durability=95
|Price=450
|Description=Crossbows are well-suited for hunting - their accuracy and stopping power barely leave any chances even for large game.
|Range=8
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-45%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Watchman Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Watchman Crossbow=crossbow03;Crossbow;Common;wood;125;8;1474;780;8;;;20;25;;25;;;;;;;;;;;;-45;;;;;;;;;;;;4;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it takes much less effort to arm them with crossbows than teach them archery from scratch.
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=780
|Description=Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it's much easier to arm them with crossbows than teach them archery from scratch.
|Range=8
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=25
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 25<br>
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Belt Hook Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Belt Hook Crossbow=crossbow04;Crossbow;Common;wood;100;10;1941;1200;7;;;20;;;22;;;;;;;;;;;;-40;3;10;;;;-2;;10;;;;;;;;;-10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;The belt hook allows to engage back muscles when drawing the string instead of relying on your arm strength alone, which makes reloading this crossbow noticeably less tiring.
|Material=wood
|Rarity=Common
|LVL=10
|Durability=100
|Price=1200
|Description=The belt hook allows for easier reloading, making it possible to better engage back muscles when drawing the string.
|Range=7
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-40%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|War Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|War Crossbow=crossbow05;Crossbow;Common;wood;175;12;1885;1740;8;;;30;;;27;;;;;;;;;;;;-35;;;;;;;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;A crossbow used by both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
|Material=wood
|Rarity=Common
|LVL=12
|Durability=170
|Price=1740
|Description=The most ubiquitous crossbow among the both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
|Range=8
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=27
|Total Damage=27
|DamageText={{Translate|Piercing|Properties}}: 27<br>
|Accuracy={{c|-|-35%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Cranequin Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Cranequin Crossbow=crossbow06;Crossbow;Common;wood;150;14;3202;2400;7;;;25;20;;24;;;;;;;;;;;;-25;5;15;;;;-3;;12;;;;;;;;;-15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;A cranequin is a cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor make claims of it being their invention.
|Material=wood
|Rarity=Common
|LVL=14
|Durability=150
|Price=2400
|Description=Cranequin is a rather cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor claim it to be their invention.
|Range=7
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-25%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|+|-15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Orient Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Orient Crossbow=crossbow07;Crossbow;Common;wood;250;16;2499;3180;9;;;25;30;;30;;;;;;;;;;;;-30;;;;;;;;;;;;9;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;30;;Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
|Material=wood
|Rarity=Common
|LVL=16
|Durability=250
|Price=3180
|Description=Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
|Range=9
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-30%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Pull-Lever Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Pull-Lever Crossbow=crossbow08;Crossbow;Common;wood;250;16;2708;3180;9;;;30;25;;30;;;;;;;;;;;;-25;;20;;;;-3;;;;;;5;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;30;;Reloading a crossbow with a lever offers much greater convenience without sacrificing the weapon's draw weight.
|Material=wood
|Rarity=Common
|LVL=16
|Durability=250
|Price=3180
|Description=Reloading a crossbow with a lever offers much greater convenience of reloading without sacrificing the weapon's draw weight.
|Range=9
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-25%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Windlass Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Windlass Crossbow=crossbow09;Crossbow;Common;wood;400;20;3969;5100;11;;20;45;;;38;;;;;;;;;;;;-25;;;;;;;;;;;8;;10;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;38;;Spend a few months actively using this crossbow, and even village fair strongmen will envy your muscles.
|Material=wood
|Rarity=Common
|LVL=20
|Durability=425
|Price=5100
|Description=If you spend a few months actively using this crossbow, even village fair strongmen will envy your muscles.
|Range=11
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=38
|Total Damage=38
|DamageText={{Translate|Piercing|Properties}}: 38<br>
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Heavy Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Heavy Crossbow=crossbow10;Crossbow;Common;wood;350;22;3917;6300;9;;;35;30;;35;;;;;;;;;;;;-20;;;;;;;;;;;8;10;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;35;;A crossbow fitted with a more sophisticated cranequin than usual, allowing for a noticeably smoother reloading process.
|Material=wood
|Rarity=Common
|LVL=22
|Durability=350
|Price=6300
|Description=This crossbow is fitted with a significantly more sophisticated cranequin than usual, allowing for much greater convenience when reloading it.
|Range=9
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=35
|Total Damage=35
|DamageText={{Translate|Piercing|Properties}}: 35<br>
|Accuracy={{c|-|-20%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Carved Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Carved Crossbow=crossbow11;Crossbow;Common;wood;200;22;5217;6300;8;;;35;;;30;;;;;;;;;;;;-15;10;25;;;;-4;;16;;;;;;;;;-20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;30;;Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.
|Material=wood
|Rarity=Common
|LVL=22
|Durability=200
|Price=6300
|Description=Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.
|Range=8
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-15%}}
|Crit Chance={{c|+|+10%}}
|Crit Efficiency={{c|+|+25%}}
|Fumble Chance={{c|+|-4%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|+|-20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Aldwynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Aldwynn Crossbow=crossbow12;Crossbow;Common;wood;400;24;3877;7680;10;;;40;;;37;;;;;;;;;;;;-20;;;;;;;;;;;12;10;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldwynn uncommon;;37;;A while ago, His Lordship Brodwyn der Razen made it his personal mission to fit his soldiers with crossbows of this design. His success inspired some other prominent Council commanders to eventually do the same.
|Material=wood
|Rarity=Common
|LVL=24
|Durability=375
|Price=7680
|Description=Back in the day, His Lordship Brodwyn Der Razen made it his personal mission to fit his army with crossbows of this design. After that, quite a number of other prominent Council commanders decided to follow his lead.
|Range=10
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=37
|Total Damage=37
|DamageText={{Translate|Piercing|Properties}}: 37<br>
|Accuracy={{c|-|-20%}}
|Knockback Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Brynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Brynn Crossbow=crossbow13;Crossbow;Common;wood;375;24;3927;7680;11;;;33;;;37;;;;;;;;;;;;-15;;35;;;;;;6;;;;15;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;37;;The Falcon Company is one of the most infamous detachments of the Magistrate's army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.
|Material=wood
|Rarity=Common
|LVL=24
|Durability=450
|Price=7680
|Description=The Falcon Company is one of the most well-known detachments of the Magistrate's army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.
|Range=11
|Armor Penetration={{c|+|+33%}}
|Piercing Damage=37
|Total Damage=37
|DamageText={{Translate|Piercing|Properties}}: 37<br>
|Accuracy={{c|-|-15%}}
|Crit Efficiency={{c|+|+35%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Maen Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Maen Crossbow=crossbow14;Crossbow;Common;wood;350;24;5403;7680;9;;;30;10;;26;;;;;;;;;;;;-10;15;20;;;;;;20;;;;5;;;;;-30;30;;;;;;;;;;;;;;;;;;;;;;;;-20;1;;;maen uncommon;;26;;Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
|Material=wood
|Rarity=Common
|LVL=24
|Durability=300
|Price=7680
|Description=Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
|Range=9
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=26
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 26<br>
|Accuracy={{c|-|-10%}}
|Crit Chance={{c|+|+15%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+20%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|+|-30%}}
|Spells Energy Cost={{c|-|+30%}}
|Noise Produced={{c|+|-20%}}
|#default = }}
|Garrison Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Garrison Crossbow=crossbow15;Crossbow;Common;wood;400;24;3106;7680;12;;25;60;;;42;;;;;;;;;;;;-30;;;;;;;;;;;10;;12;;;;60;60;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;42;;These crossbows are excellent for taking out siege engineers even when shooting over large distances
|Material=wood
|Rarity=Common
|LVL=24
|Durability=575
|Price=7680
|Description=Even when shooting over large distances, these crossbows are quite effective at sniping siege engineers.
|Range=12
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+60%}}
|Piercing Damage=42
|Total Damage=42
|DamageText={{Translate|Piercing|Properties}}: 42<br>
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Guardsman Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Guardsman Crossbow=crossbow16;Crossbow;Unique;wood;500;26;4186;11550;12;;30;65;;;44;;;;;;;;;;;;-25;;;;;;;;;;;16;;16;;;;55;55;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;44;;Not too long before his demise, King Etbert ordered to form a unit of crossbow-wielding guardsmen. The most skilled Aldwynn craftsmen were tasked with providing the weaponry, but they managed to make only a few dozen crossbows before the monarch's death.
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=350
|Price=11550
|Description=Not too long before his demise, King Etbert ordered to form a unit of elite crossbow guards. The most skilled Aldwynn craftsmen were tasked with providing the weaponry, but they only managed to make a few dozen crossbows before the monarch's death.
|Range=12
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+65%}}
|Piercing Damage=44
|Total Damage=44
|DamageText={{Translate|Piercing|Properties}}: 44<br>
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+65%}}
|Spells Energy Cost={{c|-|+65%}}
|#default = }}
|Siege Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Crossbow
|Siege Crossbow=crossbow17;Crossbow;Common;wood;450;28;4296;10980;12;;35;75;;;47;;;;;;;;;;;;-30;;;;;;;;;;;12;;12;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;47;1;The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren't safe from bolts launched with it.
|Material=wood
|Rarity=Common
|LVL=28
|Durability=700
|Price=10980
|Description=The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren't safe from bolts launched with it.
|Range=12
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+75%}}
|Piercing Damage=47
|Total Damage=47
|DamageText={{Translate|Piercing|Properties}}: 47<br>
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Cammock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Cammock=staff01;Staff;Common;wood;50;2;1311;25;1;;;;;;;12;;;;;;;1;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;13;;This staff is so withered that it's hard to think of any use for it.
|Material=wood
|Rarity=Common
|LVL=1
|Durability=50
|Price=25
|Description=This staff is so withered that it's hard to think of any use for it.
|Range=
|Crushing Damage=12
|Arcane Damage=1
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 1}}<br>
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Healer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Traveling Staff=staff03;Staff;Common;wood;100;4;1398;175;1;;;5;;;;14;;;;;;;;;;;;;;2;5;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;14;;A staff that makes any journey easier.
|Material=wood
|Rarity=Common
|LVL=2
|Durability=55
|Price=50
|Description=There are rumors that healers of Aldor place special enchantments on their staves, granting them an ability to mend wounds and cure diseases.
|Range=
|Crushing Damage=11
|Sacred Damage=2
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Travelling Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Healer Staff=staff02;Staff;Common;wood;75;6;1490;375;1;;;;;;;12;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;10;;;2;;;aldor common;;14;;According to rumors, Aldorian healers place special enchantments on their staves, imbuing them with power to mend wounds and cure diseases.
|Material=wood
|Rarity=Common
|LVL=4
|Durability=75
|Price=175
|Description=A staff like this makes every journey easier.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=14
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 14<br>
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+5}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
|Pilgrim Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Pilgrim Staff=staff04;Staff;Common;wood;150;6;1487;375;1;;;10;;;;13;;;;;;;;;1;;;;;4;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;14;;A trusty companion for long travels between holy sites.
|Material=wood
|Rarity=Common
|LVL=6
|Durability=100
|Price=375
|Description=A trusty companion for long travels between holy sites.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=13
|Sacred Damage=1
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 13<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 1}}<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|#default = }}
|Conjurer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Hexer Staff=staff05;Staff;Common;wood;100;8;1682;650;1;;;;;;;11;;;;;;;2;2;;;;;;;;;;;;;;;;;;1;;;;4;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;15;;A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - simply looking at it fills you with a sense of deep-seated anxiety.
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=650
|Description=A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - a single glance at it is all it takes to feel a deep-seated anxiety.
|Range=
|Crushing Damage=11
|Arcane Damage=2
|Unholy Damage=2
|Total Damage=15
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 2}}<br>
|Magic Power={{c|+|+4%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Goblin Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Goblin Staff=staff06;Staff;Common;wood;125;8;1732;650;1;;;;;;;9;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;15;;As far as peasants are concerned, goblin shamans use these staves to send murrain upon their cattle.
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=650
|Description=Peasants believe that goblin shamans use these staves to send the plague upon cattle.
|Range=
|Crushing Damage=9
|Poison Damage=6
|Total Damage=15
|DamageText={{Translate|Crushing|Properties}}: 9<br>{{c|Poison|{{Translate|Poison|Properties}}: 6}}<br>
|#default = }}
|Reinforced Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Reinforced Staff=staff07;Staff;Common;metal;250;10;1695;1000;1;;;5;;;;16;;;;;;;;;;;;2;;5;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;16;;With enough experience, this staff's heavy knob is more than enough to beat the living daylights out of a slow-witted brigand.
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=Once you get the hang of it, it's not that hard to beat the living daylights out of some clumsy brigand with this staff's heavy knob.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|#default = }}
|Monk Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Monk Staff=staff08;Staff;Common;wood;150;12;2066;1450;1;;;;;;;13;;;;;;;;;4;;;;;3;4;3;;;;3;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;It's rumored that Aldorian monks' staves were blessed by the Host themself.
|Material=wood
|Rarity=Common
|LVL=12
|Durability=125
|Price=1450
|Description=Rumor has it that Aldorian monks' staves were blessed by the Host themselves.
|Range=
|Crushing Damage=13
|Sacred Damage=4
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 13<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Daze Chance={{c|+|+3%}}
|Knockback Chance={{c|+|+3%}}
|#default = }}
|Metallic Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Metal Staff=staff09;Staff;Common;metal;300;14;1978;2000;1;;;10;;;;17;;;1;;;;;;;;;;;6;10;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Seemingly cumbersome, this steel staff is actually quite light. It's also a great conduit for magical energies.
|Material=metal
|Rarity=Common
|LVL=14
|Durability=250
|Price=2000
|Description=Despite its formidable appearance, this staff is surprisingly light. It's also a great conduit for magical energies.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=14
|Shock Damage=4
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 14<br>{{c|Shock|{{Translate|Shock|Properties}}: 4}}<br>
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
|Dwarven Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Dwarven Staff=staff10;Staff;Common;wood;150;14;2049;2000;1;;;;;;;12;;6;;;;;;;;;;5;;;;;;;;;;;;;;;-5;;;;;5;;;;;;;;;;;;;;;;;;;;;;2;;;fjall common;;18;;The headpiece in the form of a sea leviathan is carved with such attention to detail that it looks like it could start spewing flames at any moment.
|Material=wood
|Rarity=Common
|LVL=14
|Durability=125
|Price=2000
|Description=The elaborate headpiece in the form of a sea leviathan is carved so intricately, that it seems like it may start spewing flames at any moment.
|Range=
|Crushing Damage=12
|Fire Damage=6
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Fire|{{Translate|Fire|Properties}}: 6}}<br>
|Crit Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Tribal Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Tribal Staff=staff11;Staff;Common;wood;100;14;-354;2000;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;0;;A scarcely decorated staff of the Forest folk. It can be used to empower a simple spell.
|Material=wood
|Rarity=Common
|LVL=14
|Durability=125
|Price=2000
|Description=A plainly decorated staff of the Forest folk. It can be used to empower a simple spell.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
|Skadian Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Skadian Staff=staff12;Staff;Common;metal;200;16;2481;2650;1;;;;;;;14;;;;;;6;;;;;;;;7;15;;-3;;;;;;;;;;;;;4;-3;;;;;;;;;;;;;;;;;;;;;;;2;;;skadia common;;20;;Distant Skadia is known for its powerful mages, volkhvs. This staff must have traveled a long way...
|Material=metal
|Rarity=Common
|LVL=16
|Durability=200
|Price=2650
|Description=Distant Skadia is known for its powerful warlocks. This staff must have traveled a long way...
|Range=
|Crushing Damage=14
|Frost Damage=6
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 14<br>{{c|Frost|{{Translate|Frost|Properties}}: 6}}<br>
|Magic Power={{c|+|+4%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+15}}
|Fumble Chance={{c|+|-3%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|Shaman Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Shaman Staff=staff13;Staff;Common;wood;125;16;2144;2650;1;;;;;;;15;;;;2;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;19;;A peculiar pagan artifact: the ram skull can sense even the slightest presence of magic, responding to it with vibrations.
|Material=wood
|Rarity=Common
|LVL=16
|Durability=125
|Price=2650
|Description=A peculiar pagan artifact: the ram skull starts vibrating the moment it detects the presence of magic.
|Range=
|Crushing Damage=15
|Poison Damage=2
|Psionic Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 2}}<br>
|#default = }}
|Witch Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Witch Staff=staff14;Staff;Unique;wood;75;16;1944;3445;1;;;;;;;8;;;;;;;;4;4;;;;;;;;;;;;;;;;;3;;;;3;-3;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;16;;Witch staves have two primary uses: to sustain the life of their owner and to cast the most brutal of hexes.
|Material=wood
|Rarity=Unique
|LVL=16
|Durability=75
|Price=3445
|Description=Witch staves have two primary purposes: to sustain the life of their masters and to cast the most brutal of hexes.
|Range=
|Crushing Damage=8
|Arcane Damage=2
|Unholy Damage=2
|Sacred Damage=2
|Psionic Damage=2
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 8<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 2}}<br>
|Magic Power={{c|+|+3%}}
|Energy Restoration={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|Exquisite Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Exquisite Staff=staff15;Staff;Common;metal;200;18;2127;3400;1;;;10;;;;17;;;;;;;2;;;;;5;;6;12;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;19;;This staff was likely crafted for some Aldorian official who decided to try their hand at mysticism and occult - a common diversion for those who are jaded with life.
|Material=metal
|Rarity=Common
|LVL=18
|Durability=250
|Price=3400
|Description=This staff was most likely crafted for some Aldorian official who decided to try themselves in mysticism and occult. A common occurrence among those who are jaded with life.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Arcane Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>
|Magic Power={{c|+|+6%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|#default = }}
|Orcish Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Orcish Staff=staff16;Staff;Common;wood;150;18;-547;3400;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;0;1;A staff used by orc shamans to perform their blood rituals.
|Material=wood
|Rarity=Common
|LVL=18
|Durability=150
|Price=3400
|Description=Orc shamans use these staves during their blood rituals.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
|Hermit Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Priest Staff=staff18;Staff;Common;metal;200;20;2230;4250;1;;;10;;;;16;;;;;;;;;4;;;;;5;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;-5;;15;;;2;;;aldor magic;;20;;These staves, still bearing the mark of the Host, are the main proof of the clerical estate's divine patronage.
|Material=wood
|Rarity=Common
|LVL=18
|Durability=200
|Price=3400
|Description=The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. It's said that over the last few years many of them have disappeared without a trace.
|Range=
|Crushing Damage=15
|Arcane Damage=2
|Sacred Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|#default = }}
|Priest Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Enchanter Staff=staff19;Staff;Common;metal;225;20;2175;4250;1;;;10;;;;16;;2;;;;;2;;;;;;;4;;;;;;;;;;;;;;;-5;7;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor magic;;20;;This staff is a remnant of the glorious time when the competition between the United Circle and the Enchanters' Collegium was in full swing.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=350
|Price=4250
|Description=These staves, still bearing the mark of the Host, are the main proof of the clerical estate's divine purpose.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Sacred Damage=4
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Magic Power={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Healing Efficiency={{c|+|+15%}}
|#default = }}
|Enchanter Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Venomancer Staff=staff20;Staff;Common;metal;250;22;3274;5250;1;;50;10;;;;17;;;;2;2;;;;;;;;;;;;;;5;;;;;;;;-5;;;;;;;;;;20;;;;;;;5;10;;;;;;;;;2;;;aldor magic;;21;;In knowledgeable hands, this staff can turn even the weakest poison into a deadly one.
|Material=metal
|Rarity=Common
|LVL=20
|Durability=350
|Price=4250
|Description=This staff is a remnant of glorious times when the competition between the United Circle and the Enchanters' Collegium was in full swing.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=14
|Fire Damage=2
|Arcane Damage=2
|Sacred Damage=2
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 14<br>{{c|Fire|{{Translate|Fire|Properties}}: 2}}<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Magic Power={{c|+|+7%}}
|Block Chance={{c|+|+4%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Venomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Pyromancer Staff=staff21;Staff;Common;metal;250;22;2977;5250;1;;;10;;;;17;;4;;;;;;;;;;5;;;;;;;;;;;;;5;;;;;;;;;;20;;;;;;;;;;;;1;;;;;;;2;;;aldor magic;;21;;The spherical headpiece radiates extreme heat, which, paradoxically, doesn't seem to cause any harm - for the time being...
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=When wielded by an experienced hand, this staff can turn even the weakest poison into a deadly one.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Poison Damage=2
|Caustic Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>{{c|Caustic|{{Translate|Caustic|Properties}}: 2}}<br>
|Bleed Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Venomantic Power={{c|+|+20%}}
|Health Restoration={{c|+|+5%}}
|Life Drain={{c|+|+10%}}
|#default = }}
|Pyromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Electromancer Staff=staff22;Staff;Common;wood;250;22;2661;5250;1;;;10;;;;17;;;4;;;;;;;;;;;;;;;;;;;;;;;10;;;-10;;;;;;;;;20;;;;;;;;;;;;;;;;2;;;aldor magic;;21;;The Pyromancy Circle used to spread malicious rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly allowing a similar staff to come in contact with a street puddle.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=The spherical knob radiates extreme heat, which, paradoxically, doesn't seem to cause any harm. At least for the time being...
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Fire Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Fire|{{Translate|Fire|Properties}}: 4}}<br>
|Crit Chance={{c|+|+5%}}
|Energy={{c|+|+5}}
|Pyromantic Power={{c|+|+20%}}
|Bonus Range={{c|+|+1}}
|#default = }}
|Electromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Astromancer Staff=staff23;Staff;Common;metal;250;22;3087;5250;1;;;10;;;;17;;2;;;;;;;2;;;;;;;;;;;;;;;;10;5;;;;;;;;;;;;;;;20;;;;5;5;;;;;;;;2;;;aldor magic;;21;;Astromancers claim such staves to possess an astonishingly precise ability to model the motion of our... what do they call it? Right, our "planet".
|Material=wood
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=The ill-wishers from the Pyromancy Circle used to spread rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly letting a similar staff in contact with a street puddle.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Shock Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Shock|{{Translate|Shock|Properties}}: 4}}<br>
|Energy Restoration={{c|+|+10%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+20%}}
|#default = }}
|Astromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Cryomancer Staff=staff24;Staff;Common;metal;250;22;3011;5250;1;;;;;;;17;;;;;;4;;;;;5;;;;;;;;;5;;;;5;;5;;;;;;;;;;;;;20;;;;;;;;;;;;;;;2;;;aldor magic;;21;;Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Astromancers claim that this staff possesses an astonishingly precise ability to model the movement of our... how do they call it? Right, our \""planet\"".
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Fire Damage=2
|Sacred Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Fire|{{Translate|Fire|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Astromantic Power={{c|+|+20%}}
|Life Drain={{c|+|+5%}}
|Energy Drain={{c|+|+5%}}
|#default = }}
|Cryomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Psimancer Staff=staff25;Staff;Common;wood;250;22;2834;5250;1;;;;;;;17;;;;;;;;;;4;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;20;;;10;;;;;;;;;2;;;aldor magic;;21;;The open palm on top of this staff has a strange tendency to attract glances... A truly mesmerizing feeling.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
|Range=
|Crushing Damage=17
|Frost Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Frost|{{Translate|Frost|Properties}}: 4}}<br>
|Accuracy={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Energy Restoration={{c|+|+5%}}
|Cryomantic Power={{c|+|+20%}}
|#default = }}
|Psimancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Arcanist Staff=staff26;Staff;Common;metal;250;22;2954;5250;1;;;;;;;17;;;;;;;4;;;;;;;;;;;;;;;;;;5;;;;;10;;;;;;;;;;20;;;;;;10;;;;;;;;2;;;aldor magic;;21;;Don't even try prying the enchanted amethyst out of this staff's headpiece - that is unless you want to spend the rest of your life outside of this plane of existence.
|Material=wood
|Rarity=Common
|LVL=22
|Durability=150
|Price=5250
|Description=The open palm on top of this staff has a strange tendency to attract glances... It's hard to look away.
|Range=
|Crushing Damage=17
|Psionic Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 4}}<br>
|Immobilization Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Psionic Power={{c|+|+20%}}
|Life Drain={{c|+|+10%}}
|#default = }}
|Arcanist Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Geomancer Staff=staff27;Staff;Common;wood;350;22;3677;5250;1;;30;15;;;;17;;;;;;;4;;;;;;;;5;;;;;5;5;5;;;;;;;;;;;;;;20;;;;;;;;;;;;;-5;;;;;2;;;aldor magic;;21;;This staff is fashioned from nigh indestructible stone, yet it weighs lighter than wood.
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Don't even try prying the enchanted amethyst out of this staff's headpiece unless you want to spend the rest of your life outside of this plane of existence.
|Range=
|Crushing Damage=17
|Arcane Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 4}}<br>
|Magic Power={{c|+|+10%}}
|Energy={{c|+|+5}}
|Arcanistic Power={{c|+|+20%}}
|Energy Drain={{c|+|+10%}}
|#default = }}
|Geomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Chronomancer Staff=staff28;Staff;Common;wood;250;22;2956;5250;1;;;;;;;15;;;;;;;3;;;3;;;;;;;-5;5;;;;;;;;;-10;;;;;;;;;;;;;;;;20;;;;;;;;;;;2;;;aldor magic;;21;;Sooner or later everyone's time will run out, and even chronomancers are no exception. This staff, however, might help to buy a few extra moments.
|Material=wood
|Rarity=Common
|LVL=22
|Durability=500
|Price=5250
|Description=This staff is fashioned from nigh indestructible stone... yet it weighs much lighter than wood.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Arcane Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 4}}<br>
|Block Power={{c|+|+5}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Geomantic Power={{c|+|+20%}}
|Damage Taken={{c|+|-5%}}
|#default = }}
|Chronomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Hermit Staff=staff17;Staff;Unique;wood;200;22;2480;6825;1;;;;;;;12;;;;4;;;;;4;;;;;;;;;;;;;;;;;5;;;;20;;;;;;;;;;;;;;10;;;;;;;;;;2;;;special;;20;;The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. Rumor has it, many of them have disappeared without a trace over the last few years.
|Material=wood
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Sooner or later everyone's time will run out, even chronomancers are no exception. This staff, however, helps to slow this process down a bit.
|Range=
|Crushing Damage=15
|Arcane Damage=2
|Sacred Damage=2
|Psionic Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 2}}<br>
|Fumble Chance={{c|+|-5%}}
|Dodge Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-10%}}
|Chronomantic Power={{c|+|+20%}}
|#default = }}
|Necromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Necromancer Staff=staff29;Staff;Unique;wood;150;22;2114;6825;1;;;;;;;10;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;-9;9;;;;;;;;;;;;;;;;9;;;;;;;;2;;;special;;19;;Necromancers aren't bereft of a sense of humor, albeit theirs comes with a morbid twist: most of them find joy in desecrating graves of the clergy, using harvested skulls as a decoration for their staves.
|Material=wood
|Rarity=Unique
|LVL=20
|Durability=200
|Price=5525
|Description=Necromancers have a sense of humor, albeit with a morbid twist: it's said that many of them desecrate priests' graves, using harvested skulls as a decoration for their staves.
|Range=
|Crushing Damage=10
|Unholy Damage=9
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 10<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 9}}<br>
|Magic Power={{c|+|+9%}}
|Spells Energy Cost={{c|+|-9%}}
|Energy Drain={{c|+|+9%}}
|#default = }}
|Vampiric Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Vampiric Staff=staff30;Staff;Unique;metal;300;22;3286;6825;1;;;;13;;;;9;;;;;;;13;;;;;;;;;;;13;;;;;;;;;;;;;;;;;;;;;;;;;;13;;;;;;13;;;2;;;special;;22;;This staff saturates the surrounding air with a heavy stench of stale blood.
|Material=metal
|Rarity=Unique
|LVL=22
|Durability=300
|Price=6825
|Description=This staff fills the surrounding air with a heavy stench of stale blood.
|Range=
|Bodypart Damage={{c|+|+13%}}
|Rending Damage=9
|Unholy Damage=13
|Total Damage=22
|DamageText={{Translate|Rending|Properties}}: 9<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 13}}<br>
|Bleed Chance={{c|+|+13%}}
|Life Drain={{c|+|+13%}}
|Healing Efficiency={{c|+|+13%}}
|#default = }}
|Wizard Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Court Mage Staff=staff31;Staff;Common;wood;250;22;2760;5250;1;;;10;;;;11;;;;;;;10;;;;;;;;;;;;;;;;;;;3;;;;15;;5;;;;;;;;;;;;;;;;;;;;;;2;;;aldor magic;;21;;This enchanted staff's headpiece was designed for conducting all types of magic.
|Material=wood
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=This staff's headpiece was forged in a special shape designed for conducting all types of magic.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=11
|Arcane Damage=10
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 10}}<br>
|Magic Power={{c|+|+15%}}
|Energy Restoration={{c|+|+1%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Orient Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Orient Staff=staff32;Staff;Unique;wood;300;26;3046;10010;1;;;10;;;;16;;3;3;;;;3;;;;;7;;7;;7;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;25;;At the end of the day, few things can beat fine elven craftsmanship: it clearly took a lot of skill to create this magnificently decorated staff.
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=500
|Price=10010
|Description=Nevermind the naysayers, elves do have a knack for fine crafts. It's obvious that this magnificently decorated staff saw much attention from its creator.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Fire Damage=3
|Shock Damage=3
|Arcane Damage=3
|Total Damage=25
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Fire|{{Translate|Fire|Properties}}: 3}}<br>{{c|Shock|{{Translate|Shock|Properties}}: 3}}<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 3}}<br>
|Magic Power={{c|+|+7%}}
|Crit Chance={{c|+|+7%}}
|Block Chance={{c|+|+7%}}
|Counter Chance={{c|+|+7%}}
|#default = }}
|Relict Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|Relict Staff=staff33;Staff;Unique;metal;350;30;3559;13975;1;;;10;;;;16;;;;;;;7;;7;;;;;;;;;;;;;;;;;;-5;;-5;20;;5;15;;;;;;;;;;;;;;;;;;;;;2;;;special;;30;;A powerful artifact of a long-gone civilization. Its potential boggles the mind.
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=650
|Price=13975
|Description=A powerful artifact of a long-gone civilization. Its potential boggles the mind.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Arcane Damage=7
|Sacred Damage=7
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 7}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 7}}<br>
|Magic Power={{c|+|+20%}}
|Cooldowns Duration={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+15%}}
|#default = }}
|Sangvus Illumination= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Staff
|N/A=staff34;Staff;Legendary;metal;500;30;-1966;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;0;;N/A
|Material=metal
|Rarity=Legendary
|LVL=30
|Durability=650
|Price=0
|Description=
|Range=
|Total Damage=0
|DamageText=
|#default = }}
|Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Tool
|Shackles=shackles;Tool;Common;metal;50;1;0;50;1;;;;;;;;;;;;;;;;;;;;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;1;;;special;;0;;A set of shackles with a short chain. The bracelets dig viciously into the skin, hindering arm movements and making it difficult to even lift a spoon to one's mouth.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=50
|Price=50
|Description=Shackles with a short chain. The bracelets dig into the skin, greatly hindering arm movement and making it difficult to even lift a spoon to the mouth.
|Range=
|Total Damage=0
|DamageText=
|Fumble Chance={{c|-|+50%}}
|Noise Produced={{c|-|+15%}}
|#default = }}
|Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Tool
|Chain=chain;Tool;Common;metal;100;1;1393;50;1;;;;;;;14;;;;;;;;;;;-5;10;;;;;33;;;5;5;5;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;14;;A chain is a weapon of street and tavern fights, hardly suitable for real combat.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=A chain is a weapon of street and tavern fights, hardly suitable for real combat.
|Range=
|Crushing Damage=14
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 14<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+10%}}
|Fumble Chance={{c|-|+33%}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
|Lute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Lute
|Lute=lute01;Lute;Common;wood;10;1;1092;150;1;;;;;;;10;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;25;2;;;special;;10;;Be it Aldorian troubadours, Nistrian vagantes, or elven gusans - a lute is beloved by minstrels all over the world. Recently it made its way even to Fjall, although not every skald was happy with such a frivolous turn of events. Many of them refuse to play the instrument, deeming it a major threat to their long-established craft and musical tradition.
|Material=wood
|Rarity=Common
|LVL=1
|Durability=10
|Price=150
|Description=Be it Aldorian troubadours, Nistrian vagantes, elven gusans - a lute is beloved by minstrels all over the world. Not so long ago it even found its way to Fjall, although not every skald was happy about it.
|Range=
|Crushing Damage=10
|Total Damage=10
|DamageText={{Translate|Crushing|Properties}}: 10<br>
|Daze Chance={{c|+|+10%}}
|Noise Produced={{c|-|+25%}}
|#default = }}
|Pickaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Tool
|Pickaxe=pick;Tool;Common;metal;75;1;;100;1;;33;10;;;15;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;15;;These pickaxes see use all over the realm, from the gold mines of Forholt to the convict quarries of the Northern Borderlands.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=100
|Description=These pickaxes see use all over the realm, from Forholt gold mines to convict quarries of the Northern Borderlands.
|Range=
|Armor Damage={{c|+|+33%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Fumble Chance={{c|-|+20%}}
|#default = }}
|Sickle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Tool
|Sickle=sickle;Tool;Common;metal;50;1;;30;1;;;;;12;;;;;;;;;;;;;;;;;;;20;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;12;;Sickles are generally wielded by women and children - during the harvesting season, they are tasked with cleaning up patches of grain that were missed during scything.
|Material=metal
|Rarity=Common
|LVL=1
|Durability=60
|Price=30
|Description=Sickles are mostly used by children and women - during the harvesting season they clean up patches of grain that were missed during scything.
|Range=
|Slashing Damage=12
|Total Damage=12
|DamageText={{Translate|Slashing|Properties}}: 12<br>
|Fumble Chance={{c|-|+20%}}
|Bleed Chance={{c|+|+20%}}
|#default = }}
|Broom= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Tool
|Broom=broom;Tool;Common;wood;30;1;;15;1;;;;;;;8;;;;;;;;;;;;;;;;;50;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;8;;Your main ally in the never-ending struggle for tidiness and order.
|Material=wood
|Rarity=Common
|LVL=1
|Durability=25
|Price=15
|Description=Your main ally in the never-ending struggle for tidiness and order.
|Range=
|Crushing Damage=8
|Total Damage=8
|DamageText={{Translate|Crushing|Properties}}: 8<br>
|Fumble Chance={{c|-|+50%}}
|Daze Chance={{c|+|+5%}}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 20:51, 19 November 2024

Page for all Stoneshard weapon data.