Difference between revisions of "Time"

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In {{Gamename}}, there is a global time cycle. There are four portions of the day, morning, day, evening, and night. The illumination (color and brightness) changes depending on the time of day. Player and NPC field of view is lower during the darker times of day. Eventually, there will be different gameplay features during the different times.
In {{Gamename}}, there is a global '''time''' cycle. There are four portions of the day, morning, day, evening, and night. The illumination (color and brightness) changes depending on the time of day. Player and NPC field of view is lower during the darker times of day. Eventually, there will be different gameplay features during the different times.


[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 01:34, 10 February 2018


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In Stoneshard, there is a global time cycle. There are four portions of the day, morning, day, evening, and night. The illumination (color and brightness) changes depending on the time of day. Player and NPC field of view is lower during the darker times of day. Eventually, there will be different gameplay features during the different times.