Difference between revisions of "Weapon data"

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<noinclude>Page for all Stoneshard weapon data.
<noinclude>Page for all Stoneshard weapon data.
This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.
0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69
Tier;ID;Type;Rarity;Material;Durability;Markup;Price;Range;Armor Damage;Armor Penetration;Bodypart Damage;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Accuracy;Crit Chance;Crit Efficiency;Block Chance;Block Power;Counter Chance;Fumble Chance;Bleed Chance;Daze Chance;Stun Chance;Knockback Chance;Immobilization Chance;Stagger Chance;Energy;Energy Restoration;Cooldowns Duration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Health Restoration;Health Drain;Energy Drain;Bonus Range;Damage Taken;Healing Efficiency;Block Recovery;Fatigue Resistance;Crit Avoidance;Max Health;Balance (???);Tags;Total damage (of all types);Obtainability;Description
==Usage==
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the "Has Header" checkbox.
You'll get a table format that's easier to read.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
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|Wooden Sword= {{#switch: {{{2}}}
|Arna's Sword=2;sword01;Sword;Unique;metal;70;1;475;1;;5;;17;;;;;;;;;;;;;;;;6;5;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special exc;17;;The surface of the blade bears an inscription, faded by time. The words are no longer decipherable, but Arna can still recite them from memory.
<!-- Updated with Bulk Parser V 1.10 -->
 
|Drifter Sword=2;sword02;Sword;Common;metal;70;1;475;1;;5;;18;;;;;;;;;;;;;;;;5;4;4;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;The most dependable ally of a lonely traveler.
|WeaponType=Sword
|Material=wood
|Footman Sword=3;sword03;Sword;Common;metal;90;1;1250;1;;10;;21;;;;;;;;;;;;;;;;7;6;5;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;21;;Most suitable for a fight in tight formation.
|Rarity=Common
|LVL=1
|Veteran Sword=4;sword04;Sword;Common;metal;110;1;2775;1;;10;;24;;;;;;;;;;;;;;;;9;8;6;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;This sword has witnessed many a front line and survived plenty of close battles.
|Tags=special
|Durability=25
|Skonfert Sword=4;sword05;Sword;Common;metal;120;1;2925;1;;10;;24;;;;;;;;;;;;;3;;;9;10;3;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;Skonfert is famous for its smelters and masterful smiths. Even aristocrats don't scoff at the swords they produce.
|Price=5
|Description=Just good enough to roughen up a training dummy.
|Heirloom Sword=4;sword06;Sword;Unique;metal;95;1;2775;1;;10;;24;;;;;;;;;;;;;;;;7;6;5;-3;;;;;;;;;;5;-5;5;;;;;;;;;;;;;;;;;;;;;;2;unique;24;;A bit too extravagant, but sometimes appearances are everything. The pommel is inscribed with a crest of some noble house.
|Range=
|Crushing Damage=8
|Knightly Blade=5;sword07;Sword;Common;metal;125;1;5875;1;;15;;28;;;;;;;;;;;;;;;;12;10;7;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;A single glance at this noble blade is all it takes to realize that only a select few are worthy to wield it.
|Total Damage=8
|DamageText={{Translate|Crushing|Properties}}: 8<br>
|Radiant Sword=5;sword08;Sword;Unique;metal;125;1;5875;1;;15;;25;;;;;;;;;;;2;;;;;12;12;7;;;;;;;;;5;;5;;;;;;;;;;;;;;;;;;;;5;5;;;2;unique;27;;In the times of the Radiant Wars, many high-born lords were more than happy to join King Etbert's army. Some did it to earn the Host's favor, others - for more practical reasons, such as glory and new riches.
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|Homemade Sword=1;sword09;Sword;Common;metal;50;1;100;1;;5;;16;;;;;;;;;;;;;3;;;2;;;;5;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;16;;Apparently, it was forged by a commoner with a dream of heroic feats.
|#default = }}
|Recruit Blade=2;sword10;Sword;Common;metal;65;1;500;1;;5;;18;;;;;;;;;;;;;4;;;4;;;;6;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;Forging a similar sword is a graduation exam of sorts for apprentice blacksmiths.
|Guard Blade=2;sword11;Sword;Common;metal;65;1;500;1;;5;;18;;;;;;;;;;;;;4;;;4;;2;;4;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;Such swords are issued to guards of moderate rank.
|Brigand Blade=2;sword12;Sword;Common;metal;65;1;500;1;;5;4;18;;;;;;;;;;;;;3;;;4;;;;6;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;special;18;;These swords are forged by the dozens in underground smithies.
|Guild Blade=3;sword13;Sword;Common;metal;80;1;1300;1;;10;;21;;;;;;;;;;;;;5;;;6;;;;7;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;21;;A quality, dependable weapon. Making these swords is a routine job for the Guild's smiths.
|Norse Blade=3;sword14;Sword;Common;metal;80;1;1300;1;;10;;21;;;;;;;;;;;;;3;1;5;3;;;;9;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;fjall;21;;Skirmishing, plundering, murdering - nothing is impossible with this blade!
|Katzbalger=4;sword15;Sword;Common;metal;95;1;2900;1;;10;;24;;;;;;;;;;;;;6;;;8;;;;8;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;A sword of newfangled design that has been growing in popularity among the mercenaries of the Grand Magistrate.
|Jarl Blade=4;sword16;Sword;Unique;metal;90;1;2900;1;;10;7;24;;;;;;;;;;;;;4;3;10;8;;;;8;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;unique;24;;A richly ornamented sword which used to belong to some noble dwarf. Who knows how it found its way to Aldor...
|Templar Sword=5;sword17;Sword;Common;metal;110;1;6125;1;;15;;28;;;;;;;;;;;;;7;;;10;;;-1;10;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;There is an etching on the blade's surface, pledging loyalty to the Host and the court... the usual kind of court.
|Royal Blade=5;sword18;Sword;Unique;metal;130;1;6125;1;;15;;28;;;;;;;;;;;;;7;;;10;;;;10;;;;;;;;;-5;;;;;;;;;;;;;;;;;;-5;;;;;;2;unique;28;;A sword hailing from King Etbert's personal armory. Who knows, it might be the one that helped him unite Aldor under his rule.
|Theurgist Blade=5;sword19;Sword;Unique;metal;100;1;6125;1;;15;;24;;;;;;;;;;;4;;7;;;10;;;;10;;;;;;;;-5;5;;;;3;10;;;;;;;;;;;;;;;;;;;2;unique;28;;Forged by great weaponsmiths in times immemorial, this blade still carries the blessing of the Host.
|Battle Cleaver=1;sword20;Sword;Common;metal;50;1;75;1;;3;;17;;;;;;;;;;;;;;2;;;;;3;8;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;A simple butcher's cleaver, crudely refashioned into a sword-like shape by an unknown craftsman.
|Militia Falchion=2;sword21;Sword;Common;metal;70;1;450;1;;3;;19;;;;;;;;;;;;;;3;;;;;4;11;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;The common folk are forbidden from owning swords. The response to this law is the existence of falchions.
|Jagged Falchion=3;sword22;Sword;Common;metal;85;1;1200;1;;7;;22;;;;;;;;;;;;;;4;;;;;5;14;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;22;;A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.
|Mercenary Falchion=4;sword23;Sword;Common;metal;100;1;2650;1;;7;;26;;;;;;;;;;;;;;5;;;;;6;17;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Captain Messer=5;sword24;Sword;Common;metal;120;1;5600;1;;10;;29;;;;;;;;;;;;;;6;;;;;7;20;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;29;;It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are often carried by captains of the most renowned mercenary companies.
|Guardsman Broadsword=5;sword25;Sword;Unique;metal;115;1;5600;1;;10;15;29;;;;;;;;;;;;;;6;15;5;3;;7;20;;;;;;;;;15;-5;;;;;;;;;;;;;;;;;;;;;;;2;unique;29;;These swords were intended for King Etbert's bodyguards. After the monarch's death, at least several of them ended up stolen from the royal arsenal.
|Nomad Saber=3;sword26;Sword;Common;metal;75;1;1400;1;;5;16;22;;;;;;;;;;;;;;;;;;;;17;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;22;;The edge requires surprisingly little maintenance. If the rumors are true, the tribes of the Yellow Steppe achieve this by treating their swords with some special solution.
|Elven Saber=4;sword27;Sword;Common;metal;90;1;3150;1;;5;20;25;;;;;;;;;;;;;;;;;;;;21;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;25;;Some of the local aristocrats favor eastern sabers over traditional Aldorian swords - despite any weird looks they get from their subjects.
|Jibean Scimitar=5;sword29;Sword;Common;metal;105;1;6625;1;;5;24;29;;;;;;;;;;;;;;;;;;;;25;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;29;;Half the stories about distant Jibey one way or another mentions its legendary scimitars. Acquiring one in Aldor costs a fortune.
|Ancient Scimitar=5;sword28;Sword;Unique;metal;85;1;6625;1;;5;30;26;;;;;;;;;;;;;;5;10;;;;;33;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;unique;26;;Despite being at least half a millennia old, it somehow continues to perfectly hold the edge.
|Ornate Saber=5;sword30;Sword;Unique;metal;105;1;6625;1;;10;24;29;;;;;;;;;;;;;3;;;;;;-3;25;;;;;;;;;5;-5;;;;;;;;;;;;;;;;;;;;;;;1;unique;29;;The gilded guard is decorated with intricate eastern ornaments - this weapon is a true work of art.
|Wooden Sword=1;sword01f;Sword;Common;wood;25;1;5;1;-50;-50;;;;10;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;special;10;;Hefty enough to roughen up a training dummy.
|Rusty Sword=1;sword02f;Sword;Common;metal;15;1;5;1;-30;;;;;10;;;;2;;;;;;;-10;-33;;;-10;;33;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;special;12;;A sword that has seen better days. It looks like it's about to crumble to dust.
|Peasant Hatchet=1;axe01;Axe;Common;metal;60;1;75;1;8;5;8;17;;;;;;;;;;;;;3;;;;;;;4;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;The only thing it's decent at is splitting firewood.
|Bearded Hatchet=2;axe02;Axe;Common;metal;80;1;400;1;11;10;11;19;;;;;;;;;;;;;4;;;;;;;7;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;19;;What it lacks in reach, it makes up with convenience of use and solid armor penetration.
|Skadian Hatchet=3;axe03;Axe;Common;metal;100;1;1075;1;16;10;14;22;;;;;;;;;;;;;3;;5;;;;;10;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;22;;These axes don't see much use in Aldor, but in Skadia they are ubiquitous. If the axeblade ever gets too chipped to use, you can always switch your grip and strike with the hammerhead.
|Sergeant Hatchet=4;axe04;Axe;Common;metal;120;1;2425;1;17;15;17;26;;;;;;;;;;;;;6;;;;;;;13;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;This small, easy to carry hatchet comes into play when a sword just doesn't cut it anymore.
|Knightly Hatchet=5;axe05;Axe;Common;metal;140;1;5100;1;20;15;20;29;;;;;;;;;;;;;7;;;;;;;16;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;29;;Invented by an unknown Aldwynn smith, this design quickly caught the eye of the local knights.
|Honorary Hatchet=5;axe06;Axe;Unique;metal;120;1;5100;1;20;15;25;28;;;;;;;;;;;;;4;;;;;;;21;;;;;;;;-5;15;-5;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;Engraved on the blade is a phrase in Sentian Aldorian: "To Gill Korde, for the valor and courage demonstrated by him and his troops at the Battle of Arnem."
|Hunter Hatchet=2;axe07;Axe;Common;metal;90;1;400;1;;10;7;19;;;;;;;;;;;;;;;;4;;3;;5;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;A handy tool that can be used to carve a path through the thicket, chop some wood, or skin a dead animal.
|Naval Hatchet=3;axe08;Axe;Common;metal;110;1;1025;1;;10;10;22;;;;;;;;;;;;;;;;5;;4;;7;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;22;;The trade fleet of Brynn is small but well equipped - each sailor is required to always carry a hatchet in case of a pirate attack.
|Nomad Sagaris=3;axe09;Axe;Common;metal;120;1;1125;1;;10;12;22;;;;;;;;;;;;;;;;5;;3;;7;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;4;elven;22;;A weapon frequently carried by nomads of the Ohirian barrens - each tribesman is gifted one of these hatchets upon reaching adulthood.
|Boarding Hatchet=4;axe10;Axe;Common;metal;130;1;2300;1;;15;13;26;;;;;;;;;;;;;;;;6;;5;;9;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;26;;A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.
|Siege Engineer Hatchet=4;axe11;Axe;Common;metal;160;1;2300;1;;15;13;26;;;;;;;;;;;;;;;;9;3;4;;5;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;A squad of competent engineers can determine the outcome of an entire siege. Therefore, it pays to keep them well-protected and properly armed: tunnel skirmishes beneath the walls are a common occurrence.
|Brynn Hatchet=5;axe12;Axe;Common;metal;140;1;4850;1;;15;15;27;;;;;;;;;;;;;;;;7;;10;;16;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;27;;A weapon of rank, proudly carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is a sight to behold.
|Noble Hatchet=5;axe13;Axe;Common;metal;170;1;4850;1;;15;15;29;;;;;;;;;;;;;;;;7;;7;;12;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;29;;As the centuries-old tradition of knightly ransom becomes a thing of the past, aristocratic weapons grow increasingly more deadly, aiming to kill the opponent right on the spot.
|Makeshift Axe=1;axe14;Axe;Common;metal;45;1;50;1;;10;14;16;;;;;;;;;;;;;;;10;;;;2;;;;;;7;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;16;;It seems like someone tried to improvise a battle axe of sorts. Not the worst result, all things considered.
|Felling Axe=1;axe15;Axe;Common;metal;65;1;75;1;;10;14;18;;;;;;;;;;;;;;;10;;;;;;;;;;7;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;18;;It's just robust enough to fell a young tree, but that's about it.
|Norse Axe=2;axe16;Axe;Common;metal;90;1;400;1;;15;18;20;;;;;;;;;;;;;;;12;;;;;;;;;;10;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;A traditional weapon of Fjall clans, first adopted by the guards protecting the Northern Borderlands and then - by the rest of the kingdom.
|Broadaxe=3;axe17;Axe;Common;metal;110;1;1075;1;;15;22;23;;;;;;;;;;;;;;;15;;;;;;;;;;13;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;23;;It's best to keep your distance when someone is swinging this axe around - it chops limbs and heads with equal ease.
|Dwarven Axe=3;axe18;Axe;Common;metal;95;1;975;1;;15;20;24;;;;;;;;;;;;;;;24;;;;4;;;;;;13;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;fjall;24;;If there's anything that dwarves appreciate more than booze and looting, it's a good axe.
|Heavy Broadaxe=4;axe19;Axe;Common;metal;130;1;2425;1;;20;26;27;;;;;;;;;;;;;;;18;;;;;;;;;;16;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;27;;It's not easy to handle a weapon this massive, but the strikes that actually connect are bound to be deadly.
|Noble Axe=5;axe20;Axe;Common;metal;155;1;5100;1;;20;30;31;;;;;;;;;;;;;;;20;;;;;;;;;;20;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;No armor can resist a blow dealt with such a monstrously heavy axeblade.
|Exquisite Tabar=5;axe21;Axe;Unique;metal;140;1;5100;1;15;20;30;31;;;;;;;;;;;;;;;20;;;;;15;;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;A tabar is a symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even the nobility require a special permission to arm themselves with one.
|Gilded Axe=5;axe22;Axe;Unique;metal;145;1;5100;1;;20;30;31;;;;;;;;;;;;;;2;20;;;;;;;;;;25;5;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Footman Axe=3;axe23;Axe;Common;metal;115;1;1075;1;18;25;16;23;;;;;;;;;;;;;3;;10;;;;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;23;;A perfectly balanced axe - it's light enough to be swung with relative ease while still packing the weight to hack through armor and shields.
|Raider Axe=3;axe24;Axe;Common;metal;100;1;1075;1;18;25;21;22;;;;;;;;;;;;;;1;5;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;It sits snugly in the grip, ideal for lightning-fast assaults on straggling enemy caravans
|Mercenary Axe=4;axe25;Axe;Common;metal;140;1;2425;1;22;25;20;27;;;;;;;;;;;;;4;;12;;;;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;27;;Over the last few decades, Aldorians have attained incredible mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
|Knightly Axe=5;axe26;Axe;Common;metal;160;1;5100;1;26;30;24;31;;;;;;;;;;;;;5;;15;;;;;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;Such axes are well-suited for mounted combat. Aldorian knights often choose them over the rest of their arsenal when they ride into battle.
|Aldwynn Axe=5;axe27;Axe;Common;metal;160;1;5100;1;26;30;24;31;;;;;;;;;;;;;5;3;15;;;;2;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can chop through it.
   
   
|Rusty Sword= {{#switch: {{{2}}}
|Baron Axe=5;axe28;Axe;Unique;metal;175;1;5100;1;26;30;24;31;;;;;;;;;;;;;5;;15;;;;;;;;;;;;;-5;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;For the longest time, Aldorian nobles had been rather dismissive towards axes. Their perspective took a turn when the late King Etbert introduced a fashion for richly decorated axes, turning them into a symbol of power.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=5
|Price=5
|Description=This sword has seen better days. It looks like it's about to crumble to dust.
|Range=
|Slashing Damage=4
|Poison Damage=2
|Total Damage=6
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Home-made Sword= {{#switch: {{{2}}}
|Spiked Club=1;mace01;Mace;Common;wood;60;1;75;1;;15;7;;2;15;;;;;;;;;;;;;;;;;;6;5;;;;10;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;A simple wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=50
|Description=Apparently, it was forged by a commoner with a dream of knightly feats.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=16
|Total Damage=16
|DamageText={{Translate|Slashing|Properties}}: 16<br>
|Block Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Traveler's Blade= {{#switch: {{{2}}}
|Militia Morgenstern=2;mace02;Mace;Common;wood;80;1;375;1;;15;10;;3;16;;;;;;;;;;;;;;;;;;9;7;;;;15;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;Add a bunch of cheaply-made spikes, and suddenly a simple mace becomes far more deadly and menacing.
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|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=193
|Description=The most dependable ally of a lonely traveler.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=17
|Total Damage=17
|DamageText={{Translate|Slashing|Properties}}: 17<br>
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Shortsword= {{#switch: {{{2}}}
|Morgenstern=3;mace03;Mace;Common;metal;100;1;975;1;;20;20;;2;20;;;;;;;;;;;;;;;;;;12;10;;;;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;22;;A hit or two, and this morgenstern will be the last star your enemy will ever see.
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|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=413
|Description=Forging a sword like this one is somewhat of a graduation exam for apprentices of the New Guild's blacksmithing workshop.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Arna's Sword= {{#switch: {{{2}}}
|Skadian Bludgeon=3;mace04;Mace;Common;metal;120;1;1125;1;;20;;;;22;;;;;;;;;;;;;18;;;;-5;13;13;;;;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;22;;A bludgeon is a surprisingly deadly piece of gear. If anyone knows their maces, it's Skadians.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=6
|Tags=special
|Durability=125
|Price=525
|Description=The blade is decorated with an inscription, faded by time. The words are no longer decipherable, but Arna already knows them by heart.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Accuracy={{c|+|+1%}}
|Block Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Brigand Blade= {{#switch: {{{2}}}
|Veteran Morgenstern=4;mace05;Mace;Common;metal;120;1;2175;1;;20;16;;3;23;;;;;;;;;;;;;;;;;;15;12;;;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;A reliable weapon which doesn't require much skill or maintenance, an easy choice for many common soldiers.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=8
|Tags=special
|Durability=75
|Price=715
|Description=These swords are forged by the dozens in underground smithies.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=19
|Total Damage=19
|DamageText={{Translate|Slashing|Properties}}: 19<br>
|Crit Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Watchman Sword= {{#switch: {{{2}}}
|Druzhyna Bludgeon=4;mace06;Mace;Common;metal;145;1;2625;1;;20;;;;26;;;;;;;;;;;;;22;;;;-6;16;16;;;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;26;;The Elder Prince's druzhyna doesn't give ground even in the face of insurmountable odds. It's most distinguished members may receive a great privilege - a gift of an honorary weapon granted personally by the Prince.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=125
|Price=1100
|Description=These swords are issued to guards of high rank.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Footman Sword= {{#switch: {{{2}}}
|Knightly Morgenstern=5;mace07;Mace;Common;metal;140;1;4600;1;;25;20;;3;26;;;;;;;;;;;;;;;;;;18;15;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;29;;Perfectly suited for knocking the life out of your opponent with a single well-placed strike, once you've gotten them off-balance.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1595
|Description=Most suitable for a fight in tight formation.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Guild Blade= {{#switch: {{{2}}}
|Chervenian Mace=5;mace08;Mace;Common;metal;160;1;4600;1;;25;;;;29;;;;;;;;;;;;;26;;;;-7;20;20;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;nistra;29;;The Chervenian nobility is small but proud. Centuries of rivalry with the rest of Nistra's aristocracy have driven them to cultivate a unique style in dress and arms, ensuring they always stand out.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Tags=brynn common
|Durability=250
|Price=1595
|Description=A quality, dependable weapon. Forging these swords is a routine job for the Guild's smiths.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+6}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Norse Blade= {{#switch: {{{2}}}
|Baron Morgenstern=5;mace09;Mace;Unique;metal;135;1;4600;1;;25;25;;4;26;;;;;;;;;;;;3;10;;;;;20;15;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;unique;30;;The Council's nobles expected a swift and decisive victory - and miscalculated. As a result, baronial weaponry is now being passed down from one new owner to the next.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=125
|Price=1595
|Description=Skirmishing, plundering, murdering - nothing is impossible with this sword.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Fancy Sword= {{#switch: {{{2}}}
|Voivod Mace=5;mace10;Mace;Unique;metal;175;1;4600;1;;33;;;;29;;;;;;;;;;;;;26;;;;-7;20;20;5;;;30;;5;-5;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;29;;Maces are held in great regard in Skadia, where even high-born military commanders don't scoff at using them on the battlefield - although this particular weapon looks somewhat ceremonial in nature.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=14
|Tags=special
|Durability=150
|Price=2800
|Description=A bit too tacky, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
   
   
|Katzbalger= {{#switch: {{{2}}}
|Cudgel=1;mace11;Mace;Common;wood;45;1;25;1;;10;;;;16;;;;;;;;;;;;;;;;3;;;8;7;5;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;16;;A crude club for a crude peasant.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=250
|Price=2915
|Description=A fashionable sword, it's especially popular among the mercenaries of the Grand Magistrate.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Skonfert Blade= {{#switch: {{{2}}}
|Reinforced Club=1;mace12;Mace;Common;wood;70;1;75;1;;20;;;;17;;;;;;;;;;;;;;;;3;;;10;8;5;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;Clubs like this one are often employed by city guards - don't need anything more substantial to intimidate a pickpocket.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=2915
|Description=Skonfert is famous for its smelters and skillful smiths. The swords they produce are worthy of a nobleman.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Engraved Sword= {{#switch: {{{2}}}
|Militia Club=2;mace13;Mace;Common;metal;95;1;375;1;;20;;;;18;;;;;;;;;;;;;;;;5;-2;;12;10;10;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;Peasants call these clubs "snails" - the headpiece is fashioned into a curly shape for some extra heftiness, allowing it to crack open subpar armor.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=200
|Price=3710
|Description=Created to be an eyeful. The hilt may look tasteless, but it sits well in the hand.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|+|-5%}}
|#default = }}
   
   
|Veteran Sword= {{#switch: {{{2}}}
|Recruit Club=2;mace14;Mace;Common;metal;100;1;375;1;;20;;;;18;;;;;;;;;;;;;;;;4;;;14;12;7;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;18;;Despite being more dangerous than a simple makeshift club, it's still no real mace.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=325
|Price=3740
|Description=This sword has witnessed many a front line and survived lots of close battles.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Jarl Blade= {{#switch: {{{2}}}
|Flanged Mace=3;mace15;Mace;Common;metal;120;1;975;1;;25;;;;21;;;;;;;;;;;;;;;;5;;;16;13;10;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;21;;What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=20
|Tags=special
|Durability=200
|Price=5950
|Description=A richly decorated sword which used to belong to some noble dwarf. Who knows how it found its way to Aldor...
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Magic Power={{c|+|+6%}}
|Crit Chance={{c|+|+7%}}
|Crit Efficiency={{c|+|+20%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Knightly Blade= {{#switch: {{{2}}}
|Shishpar=3;mace16;Mace;Common;metal;140;1;1125;1;10;25;;;;21;;;;;;;;;;;;;;;;3;;;18;13;12;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;elven;21;;A shishpar is a flanged mace used by soldiers of Jibey and the Maaf Empire. It particularly excels at punching through scaled armor, which is quite popular in those lands.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=375
|Price=5775
|Description=One glance at this noble blade is enough to realize that only a select few are worthy to wield it.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Templar Sword= {{#switch: {{{2}}}
|Reinforced Flanged Mace=4;mace17;Mace;Common;metal;150;1;2175;1;;25;;;;24;;;;;;;;;;;;;;;;6;;;20;16;12;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;A mace that offers the best value for its price - it's simple, easy to wield, and utterly lethal.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor rare
|Durability=400
|Price=8470
|Description=There is a faint etching on the blade's surface, pledging loyalty to the Host and the court... the common kind of court.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=22
|Sacred Damage=4
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 22<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Royal Sword= {{#switch: {{{2}}}
|Bozdogan=4;mace18;Mace;Common;metal;145;1;2500;1;15;25;;;;24;;;;;;;;;;;;;;;;4;;;24;16;12;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;elven;24;;Bozdogans weren't always a maaf weapon - the design was adopted from nomads of conquered Jarimad.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=500
|Price=15050
|Description=This sword comes from the personal armory of King Etbert himself. It quite possibly might be the weapon that helped him unite Aldor.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Relict Blade= {{#switch: {{{2}}}
|Knightly Flanged Mace=5;mace19;Mace;Common;metal;170;1;4600;1;;30;;;;28;;;;;;;;;;;;;;;;7;;;25;20;15;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;This flanged mace was forged by someone with a creative mindset. Thankfully, the unusual shapes chosen for its head and handle don't retract from the weapon's deadliness or ease of use.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=400
|Price=15050
|Description=Forged by master smiths in times immemorial. Its age can be counted in centuries.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=32
|Arcane Damage=5
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 32<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 5}}<br>
|Magic Power={{c|+|+10%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
   
   
|Battle Cleaver= {{#switch: {{{2}}}
|Noble Flanged Mace=5;mace20;Mace;Common;metal;195;1;4825;1;;30;10;;;28;;;;;;;;;;;;;;;;4;-1;;25;20;15;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;With the exception of Aldwynn weaponsmiths, there aren't that many craftsmen in Aldor who can produce a mace of similar quality.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Price=175
|Description=A common cleaver refashioned into a sword-like shape by an unknown craftsman.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|-|-4%}}
|Fumble Chance={{c|-|+7%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Crude Falchion= {{#switch: {{{2}}}
|Ghazi Flanged Mace=5;mace21;Mace;Unique;metal;175;1;4600;1;5;30;;;;27;;;;;;;;;1;;;;;;;7;;;33;25;15;;;;;;15;;;;;;;;;;;;;;;;;;;;;5;;;1;unique;28;;Ghazi are warriors of the Jacinth Kingdoms who voluntarily joined the holy war against King Etbert's invasion. Naturally, their ranks included many highborn elves...
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=75
|Price=650
|Description=The common folk are forbidden from owning swords. The response to this law is the existence of falchions.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Jagged Falchion= {{#switch: {{{2}}}
|Ornate Flanged Mace=5;mace22;Mace;Unique;metal;160;1;4600;1;25;35;;;;28;;;;;;;;;;;;;;;;7;;;25;20;25;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;unique;28;;It's clear as day that the master smith, who meticulously crafted this weapon, put his heart and soul into it. The lord ordering it must have had money to spare.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=125
|Price=2000
|Description=A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+1%}}
|Block Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Mastercrafted Falchion= {{#switch: {{{2}}}
|Footman Warhammer=3;mace23;Mace;Common;metal;110;1;1075;1;35;30;;;;20;;;;;;;;;;;3;;;;;;-2;;10;;;;16;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;A hammer that can punch a hole in even the heaviest of plates. At the same time, there are much better options if your opponent is poorly armored.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=250
|Price=4250
|Description=Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Captain Messer= {{#switch: {{{2}}}
|Brynn Warhammer=3;mace24;Mace;Common;metal;120;1;1075;1;35;30;;;;20;;;;;;;;;;;3;3;;;;;;5;5;;;;16;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;The design has unmistakably Brynnian roots, blending a multi-pronged hammerhead with a sharp spike, typical of the South.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=350
|Price=6400
|Description=It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are popular among captains of the most renowned mercenary companies.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|-|-4%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Guardsman Broadsword= {{#switch: {{{2}}}
|Chekan=3;mace25;Mace;Common;metal;125;1;1200;1;40;33;10;;;20;;;;;;;;;;;1;;;;;;;;8;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;skadia;20;;Skadian warhammers are forged to last and are sought after even outside of their country of origin.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=450
|Price=11895
|Description=Long ago, these swords were forged for King Etbert's bodyguards. After the monarch's death, a few of them were stolen from the royal arsenal.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|-|-4%}}
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+7}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Nomad Saber= {{#switch: {{{2}}}
|Mercenary Warhammer=4;mace26;Mace;Common;metal;130;1;2425;1;40;30;;;;23;;;;;;;;;;;4;;;;;;-3;;12;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;23;;A heavy warhammer is one of the few weapons that can give an infantryman a fighting chance against a dismounted knight.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=300
|Price=2000
|Description=This blade miraculously requires very little maintenance. Supposedly, the tribes of the Yellow steppe treat their swords with some special solution.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Elven Saber= {{#switch: {{{2}}}
|Fisted Warhammer=4;mace27;Mace;Common;metal;120;1;2425;1;40;35;;;;23;;;;;;;;;;;4;;;;;;;;16;;;;24;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;23;;Initially crafted in jest, this hammer shape quickly caught on and is no longer treated as an outlandish curiosity.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Tags=elven common
|Durability=350
|Price=4250
|Description=Some of the local noblemen prefer these sabers to Aldorian swords despite any weird looks they get from their subjects.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Crit Chance={{c|+|+6%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Ornate Saber= {{#switch: {{{2}}}
|Captain Warhammer=5;mace28;Mace;Common;metal;145;1;5100;1;45;40;;;;27;;;;;;;;;;;5;;;;;;;;15;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;In the hands of mercenary captains, warhammers are mainly treated as a symbol of command. Nevertheless, this doesn't prevent them from being highly effective tools of war.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=325
|Price=8320
|Description=The gilded guard of this saber is decorated with intricate eastern ornaments - it's a true work of art.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+3%}}
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Jibean Scimitar= {{#switch: {{{2}}}
|Knightly Warhammer=5;mace29;Mace;Common;metal;155;1;5100;1;45;35;;;;27;;;;;;;;;;;5;3;;;;;;;20;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;In the Aldorian tradition, a sword is the only "knightly" weapon there is. Lately, however, the nobility has been demonstrating a growing appreciation for warhammers and maces.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=26
|Tags=elven common
|Durability=450
|Price=7700
|Description=Half the legends about distant Jibey one way or another mention famous Jibean scimitars. In Aldor they cost a fortune.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Ancient Scimitar= {{#switch: {{{2}}}
|Fish Warhammer=5;mace30;Mace;Common;metal;140;1;5100;1;45;35;;;;27;;;;;;;;;;;5;;;;;;-4;;15;5;;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;A short-lived fad had weaponsmiths in each major Aldorian city competing fiercely to create the most extravagant warhammer. This one was clearly among the winners.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=300
|Price=11895
|Description=This sword is at least five centuries old, but somehow it still keeps its edge.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Crit Chance={{c|+|+9%}}
|Bleed Chance={{c|+|+30%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Goblin Sword= {{#switch: {{{2}}}
|Ornate Warhammer=5;mace31;Mace;Unique;metal;145;1;5100;1;50;35;15;;;27;;;;;;;;;;;5;;;;;;;;15;;;;25;;;-5;15;;;;;;;;;;;;;;;;;;;;;;;;1;unique;27;;The sentiment that maces are a weapon of the peasantry is long obsolete. Adorned with gold and horsehair, this warhammer demonstrates it better than anything.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Tags=woodfolk common
|Durability=50
|Price=175
|Description=This curved sword is covered in layers of dirt, rust, and caked blood.
|Range=
|Slashing Damage=12
|Poison Damage=4
|Total Damage=16
|DamageText={{Translate|Slashing|Properties}}: 12<br>{{c|Poison|{{Translate|Poison|Properties}}: 4}}<br>
|Fumble Chance={{c|-|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Orcish Blade= {{#switch: {{{2}}}
|Peasant Flail=1;mace32;Mace;Common;wood;50;1;75;1;;5;5;;;18;;;;;;;;;;;-2;2;;;;;4;;10;;;;12;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;18;;During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Tags=woodfolk common
|Durability=50
|Price=350
|Description=A trophy sword reforged beyond recognition. Orcs make up for dullness of these blades with brute force behind each strike.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Fumble Chance={{c|-|+20%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Orcish Scimitar= {{#switch: {{{2}}}
|Rebel Flail=1;mace33;Mace;Common;wood;50;1;75;1;;5;5;;;18;;;;;;;;;;;-1;3;;;;;6;;10;;;;12;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;18;;As the common folk like to say, a flail is the final argument of peasants.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Tags=woodfolk common
|Durability=50
|Price=450
|Description=A favourite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Poison Damage=2
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 23<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>
|Fumble Chance={{c|-|+25%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Orcish Cleaver= {{#switch: {{{2}}}
|Militia Flail=2;mace34;Mace;Common;metal;70;1;375;1;;5;7;;;21;;;;;;;;;;;-4;3;;;;;6;;14;;;;18;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;21;;Village militias are called upon only as a last resort. And when the going gets dire, even a farming tool can become a weapon.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=18
|Tags=woodfolk common
|Durability=50
|Price=550
|Description=These cleavers can inflict grievous wounds, but they are too heavy and unwieldy for human hands.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=24
|Poison Damage=3
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 24<br>{{c|Poison|{{Translate|Poison|Properties}}: 3}}<br>
|Fumble Chance={{c|-|+33%}}
|Energy={{c|-|-8}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Orcish Battlesickle= {{#switch: {{{2}}}
|Recruit Flail=2;mace35;Mace;Common;metal;75;1;375;1;;5;12;;;21;;;;;;;;;;;-5;3;;;;;8;4;11;;;;18;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;21;;A flail like this can be quite unpredictable, demanding much more finesse than you might initially assume.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Tags=woodfolk common
|Durability=50
|Price=650
|Description=Orc zealots can cleave a grown man in two with a single swing of these battlesickles.
|Range=
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Energy={{c|-|-10}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Supremacy of Flame= {{#switch: {{{2}}}
|Footman Flail=3;mace36;Mace;Common;metal;95;1;975;1;;10;15;;2;22;;;;;;;;;;;-8;4;;;;;8;7;13;;;;28;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;24;;Has the potential for many surprises - whether they harm or help the opponent is up to the wielder's skill.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Sword
|Material=metal
|Rarity=Legendary
|LVL=30
|Tags=special
|Durability=50
|Price=0
|Description=
|Range=
|Total Damage=0
|DamageText=
|#default = }}
   
   
|Peasant Hatchet= {{#switch: {{{2}}}
|Vehement Flail=3;mace37;Mace;Common;metal;80;1;1075;1;;10;10;;;23;;;;;;;;;1;;-6;5;5;;;;10;;18;;;;24;;;;15;-5;;;;;;;;;;;;;;;;;;;;;;;0;magic;24;;The ease of maintenance and lethal power of flails make them a staple choice among the Vehement, particularly in battles against the undead.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=50
|Description=The only thing this axe is decent at is chopping wood.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Accuracy={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Hunter Hatchet= {{#switch: {{{2}}}
|Nistrian Flail=4;mace38;Mace;Common;metal;135;1;2500;1;;15;12;;;28;;;;;;;;;;;-8;5;;;;;10;;28;;;;30;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;nistra;28;;A typical weapon of Zeinesh mountain brigands. During times of conflict, they descend to the flatlands, offering to fight for the highest bidder.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=175
|Description=A useful tool - it may help you clear a path through dense thickets, chop some wood, or skin a dead animal.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Naval Hatchet= {{#switch: {{{2}}}
|Veteran Flail=4;mace39;Mace;Common;metal;100;1;2175;1;;10;18;;;28;;;;;;;;;;;-6;6;8;;;;12;9;15;;;;35;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;28;;Flails are devastating in experienced hands, capable of inflicting terrible injuries.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=125
|Price=650
|Description=The trade fleet of Brynn is small but well guarded. Theses hatchets are mandatory for each sailor in case of pirate attack.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+5}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Bearded Axe= {{#switch: {{{2}}}
|Knightly Flail=5;mace40;Mace;Common;metal;120;1;4600;1;;15;15;;;32;;;;;;;;;;;-10;6;;;;;12;;26;;;;36;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;32;;Flails are considered to be a weapon of the low-born, but sometimes they are used by lords as well. Such "noble" flails are crafted with quality in mind.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Price=650
|Description=It compensates for its short reach with convenience of use and solid armor penetration.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+1%}}
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Boarding Axe= {{#switch: {{{2}}}
|Three-Headed Flail=5;mace41;Mace;Common;metal;105;1;4600;1;;15;26;;3;29;;;;;;;;;;;-8;7;12;;;;14;10;18;;;;41;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;32;;A risky weapon for those who are confident in their skill.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1450
|Description=A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Skadian Chekan= {{#switch: {{{2}}}
|Elven Flail=5;mace42;Mace;Common;metal;135;1;5050;1;;20;15;;;31;;;;;;;;;;;-10;3;;;;;12;;30;10;;;32;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;elven;31;;Elven flails serve mostly a ceremonial purpose, carried only by the most skillful of warriors to flaunt their status. No money is spared to make these weapons look the part.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=skadia common
|Durability=225
|Price=2000
|Description=These axes aren't used much in Aldor, but you can see them everywhere in Skadia. Its hammerhead can come in handy if the axeblade gets too chipped to use.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Nomad Sagaris= {{#switch: {{{2}}}
|Emir Flail=5;mace43;Mace;Common;metal;120;1;4600;1;;15;30;;;32;;;;;;;;;;;-8;6;20;;;;12;12;20;;;;45;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;unique;32;;The apparent unity of Jibey, Ahjat, and other realms of Jacinth is merely a mirage. In reality, each is a patchwork of diverse tribes, khanates, and emirates, with every local "monarch" wielding almost absolute power over their people.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=200
|Price=2000
|Description=A widespread weapon among the nomads of the Ohirian barrens - each tribesman is gifted one of these axes upon reaching adulthood.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Footman Axe= {{#switch: {{{2}}}
|Grandmaster Flail=5;mace44;Mace;Common;metal;130;1;4600;1;;15;15;;;27;;;;;;;;;5;;-10;6;;;;;14;;30;;;;30;;;;25;-10;;;;;;;;;;;;;;;5;;;;;;;;0;unique;32;;The Grandmaster was the highest rank in the now-disbanded Order of the Triune Hand, yet their flails of office bore almost no adornments, honoring the vow of austerity.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=2650
|Description=This small, easy to carry axe comes into play when a sword just doesn't cut it anymore.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Rider Axe= {{#switch: {{{2}}}
|Iron Bar=1;mace01f;Mace;Common;metal;50;1;5;1;;3;;;;12;;;;;;;;;;;;;;3;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;12;;Getting smacked with this thing is not something one can easily walk off.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=350
|Price=4250
|Description=Invented by an unknown Aldwynn smith, this axe design quickly became popular among the local knights.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Brynn Hatchet= {{#switch: {{{2}}}
|Carpenter Hammer=1;mace02f;Mace;Common;metal;50;1;100;1;;4;;;;15;;;;;;;;;;;1;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;15;;An ordinary hammer that can also be used to pull out bent or errant nails.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=24
|Tags=brynn uncommon
|Durability=450
|Price=6400
|Description=A weapon of rank, carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is unmistakable.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Gilded Axe= {{#switch: {{{2}}}
|Blacksmith Hammer=1;mace03f;Mace;Common;metal;75;1;50;1;;5;;;;17;;;;;;;;;;;;1;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;special;17;;It's almost asking to be put to work.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=400
|Price=8320
|Description=A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Felling Axe= {{#switch: {{{2}}}
|Commoner Dagger=1;dagger01;Dagger;Common;metal;35;1;50;1;;5;;;13;;;;;;;;;;;;4;2;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;13;;The common folk have no right to own swords, and since axes and clubs can't be comfortably tucked into a belt, a dagger is the most obvious option for a peasant to pick.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=175
|Description=The only thing it's good for is felling young trees.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+2%}}
|Fumble Chance={{c|-|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Dwarven Axe= {{#switch: {{{2}}}
|Shiv=1;dagger02;Dagger;Common;metal;25;1;25;1;;5;;;13;;;;;;;;;;;;2;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;13;;A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=6
|Tags=fjall common
|Durability=125
|Price=375
|Description=The only thing that dwarves appreciate more than booze and looting is a good axe.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+8%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Barbaric Axe= {{#switch: {{{2}}}
|Bollock Dagger=2;dagger03;Dagger;Common;metal;50;1;275;1;;5;;;15;;;;;;;;;;;;5;3;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;15;;As gamblers like to say, always keep an ace up your sleeve and a dagger down your boot.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=10
|Tags=fjall common
|Durability=100
|Price=1000
|Description=A simple axe, the likes of which are frequently used by the Forest folk. When wielded by an orc, it makes for a surprisingly formidable weapon.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+9%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
   
   
|Norse Axe= {{#switch: {{{2}}}
|Dirk=2;dagger04;Dagger;Common;metal;50;1;275;1;;5;;;15;;;;;;;;;;;;5;3;;;;;1;11;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;15;;The very name of this dagger sounds like someone is choking on their own blood.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=175
|Price=1450
|Description=A traditional weapon of the northern clans - dwarves have been using these axes for at least a few hundred years.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Battle Axe= {{#switch: {{{2}}}
|Rondel=3;dagger05;Dagger;Common;metal;60;1;750;1;;10;;;17;;;;;;;;;;;;6;4;;;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;17;;This dagger's disk-shaped guard and pommel provide a secure grip and prevent the blade from sinking too deep into the enemy's flesh.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=250
|Price=2000
|Description=This axe is perfectly balanced - it's light enough to be handled easily but still packs the weight to hack through armor and shields.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Orcish Axe= {{#switch: {{{2}}}
|Baselard=3;dagger06;Dagger;Common;metal;60;1;750;1;;10;;;17;;;;;;;;;;;;6;1;;;;3;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;17;;Baselards are so popular among both the nobility and townsmen that they are often viewed as an accessory rather than an actual weapon.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=special
|Durability=100
|Price=2650
|Description=It's not easy to even pick this giant axe up from the ground, but orcs somehow manage to fight with one of these in each hand.
|Range=
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Heavy Aldorian Axe= {{#switch: {{{2}}}
|Misericorde=4;dagger07;Dagger;Common;metal;70;1;1700;1;;10;;;19;;;;;;;;;;;;7;5;;;;;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;19;;Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=300
|Price=3400
|Description=Over the last decades, Aldorians attained noticeable mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
   
   
|Broadaxe= {{#switch: {{{2}}}
|Jambiya=4;dagger08;Dagger;Common;metal;70;1;1950;1;;10;10;;19;;;;;;;;;;;;2;5;;;;;;26;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;elven;19;;In southern regions of Ahjat, it would be considered a traditional coming-of-age gift to a young free man.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=325
|Price=4250
|Description=It's better to keep your distance when dealing with a warrior wielding this axe - it chops off limbs and heads with equal ease.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Exquisite Tabar= {{#switch: {{{2}}}
|Ornate Dagger=4;dagger09;Dagger;Unique;metal;65;1;1700;1;;10;;;19;;;;;;;;;;;;9;5;;;;;;16;;;;;;;;;-4;-4;;;;;;;;;;;;;;;;;;;;;;;4;unique;19;;Local noblemen have an ancient tradition of exchanging daggers. As a rule, it's done by plunging them into each other's back.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=350
|Price=5250
|Description=Tabars are the symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even nobility is prohibited from carrying tabars without a special permission.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|+|+6%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Knightly Axe= {{#switch: {{{2}}}
|Stiletto=5;dagger10;Dagger;Common;metal;85;1;3575;1;;15;;;22;;;;;;;;;;;;8;6;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;elven;22;;Light, elegant, and deadly.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=400
|Price=6400
|Description=These axes are well-suited for mounted combat. Aldorian knights often bring them when they ride into battle.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+4%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Heavy Broadaxe= {{#switch: {{{2}}}
|Assassin Dagger=5;dagger11;Dagger;Common;metal;85;1;3575;1;;15;;;22;;;;;;;;;;;;8;7;5;;;;-2;18;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;22;;One of King Etbert's decrees prohibited his vassals from quarreling with one another. Therefore, most conflicts began involving middlemen - assassins for hire, for instance.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor common
|Durability=375
|Price=7700
|Description=It's not easy to handle such a heavy weapon, but the strikes which actually connect are bound to be deadly.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
   
   
|Aldwynn Axe= {{#switch: {{{2}}}
|Ceremonial Dagger=5;dagger12;Dagger;Unique;metal;70;1;3575;1;;15;5;;18;;;;;;;;;;3;;8;6;;;;;;32;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;4;unique;21;;A true piece of art - many weapon connoisseurs would pay through the nose to acquire it for their collection.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldwynn uncommon
|Durability=550
|Price=7700
|Description=Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can cut through the said protection.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Reinforced Axe= {{#switch: {{{2}}}
|Recruit Dagger=2;dagger13;Dagger;Common;metal;60;1;250;1;;5;;;14;;;;;;;;;;;;;;;4;3;5;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;14;;A crudely reforged hunting knife suitable for butchering game and slitting throats.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=28
|Tags=aldor uncommon
|Durability=500
|Price=9150
|Description=No armor can resist blows dealt with such a monstrously heavy axeblade.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Crit Efficiency={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Lordly Axe= {{#switch: {{{2}}}
|Soldier Dagger=3;dagger14;Dagger;Common;metal;75;1;650;1;;10;;;16;;;;;;;;;;;;;;;6;4;7;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;16;;You never know, it just might save your life one day.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=450
|Price=11895
|Description=For years axes were considered a weapon of the peasantry. This perspective quickly changed when the late King Etbert introduced richly decorated axes as a symbol of power.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+2%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Iron Bar= {{#switch: {{{2}}}
|Merchant Dagger=3;dagger15;Dagger;Common;metal;75;1;650;1;;10;;;16;;;;;;;;;;;;;;;6;1;7;-1;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;16;;Every self-respecting merchant has a similar dagger. It can add more weight to your words when dealing with disgruntled clients - unless they come in numbers.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=5
|Description=Getting smacked with this thing is not something one can easily walk off.
|Range=
|Crushing Damage=13
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 13<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Carpenter Hammer= {{#switch: {{{2}}}
|Duelist Dagger=4;dagger16;Dagger;Common;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;;;;11;7;10;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;18;;Some duelists become so apt at wielding a dagger that even sword strikes are no challenge for them to parry and counter.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=100
|Description=An ordinary hammer that can also be used to pull out bent or errant nails.
|Range=
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Cudgel= {{#switch: {{{2}}}
|Veteran Dagger=4;dagger17;Dagger;Common;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;;;;8;6;9;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;18;;The presence of a dagger on one's belt is what sets apart an experienced warrior from a greenhorn: it gives you an indisputable edge the moment the fight moves to the ground.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=60
|Price=50
|Description=A crude club for a crude peasant.
|Range=
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Blacksmith Hammer= {{#switch: {{{2}}}
|Gilded Dagger=4;dagger18;Dagger;Unique;metal;80;1;1450;1;;10;;;18;;;;;;;;;;;;5;;;8;6;9;;20;;;;;;;;;;;;-2;;;;;;;;;;;;;5;;;;;;;;4;unique;18;;No need to spend countless crowns to convince the onlookers of your great wealth: an elegant gilded dagger on your hip will speak for itself.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=75
|Price=50
|Description=It's quite eager to get to work.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Spiked Club= {{#switch: {{{2}}}
|Parrying Dagger=5;dagger19;Dagger;Common;metal;110;1;3050;1;;15;;;21;;;;;;;;;;;;;;;13;11;13;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;On the Bronze Isles, every dispute is resolved in a duel. These daggers are a product of the times.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=50
|Description=A wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=2
|Crushing Damage=15
|Total Damage=17
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 15<br>
|Crit Chance={{c|+|+1%}}
|Bleed Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Reinforced Club= {{#switch: {{{2}}}
|Quillon Dagger=5;dagger20;Dagger;Common;metal;105;1;3050;1;;15;;;21;;;;;;;;;;;;;;;10;8;11;;24;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;In the aftermath of the Council's crushing defeat under the walls of Brynn, many patricians decided to purchase themself a quillon to at least partly resemble Duke di Berro, whose daring deeds allowed the Magistrate to emerge victorious.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=175
|Description=Clubs like this are often employed by city guards - don't need much else to scare off a pickpocket.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 17<br>
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Heavy Club= {{#switch: {{{2}}}
|Ducal Dagger=5;dagger21;Dagger;Unique;metal;120;1;3050;1;;15;;;21;;;;;;;;;;;;;2;;11;9;11;-2;24;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;unique;21;;The seal on the pommel leaves no room for interpretation: this exotic dagger used to belong to Orro Denye, the one and only Duke of Bronza.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=125
|Price=175
|Description=Despite being more dangerous than a simple makeshift club, it's still no real mace.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 17<br>
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Militia Club= {{#switch: {{{2}}}
|Kitchen Knife=1;dagger01f;Dagger;Common;metal;25;1;10;1;;-20;;;9;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;special;9;;Too dull to cut anything but cheese.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=375
|Description=Peasants call these clubs \""snails\"" - the headpiece is fashioned into a curly shape for some extra heftiness, allowing it to crack open subpar armor.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=18
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 18<br>
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Footman Mace= {{#switch: {{{2}}}
|War Scythe=1;gsword01;Two-handed Sword;Common;metal;70;1;125;1;;10;;19;;;;;;;;;;;;;2;;;4;;;;;;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;19;;A weapon of uncertain times - a humble scythe blade, fastened to a wooden handle.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=175
|Price=650
|Description=A reliable weapon which doesn't require much skill or maintenance, so it's eagerly used by common soldiers.
|Range=
|Armor Damage={{c|+|+45%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=19
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 19<br>
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Skadian Bludgeon= {{#switch: {{{2}}}
|Crude Longsword=2;gsword02;Two-handed Sword;Common;metal;95;1;675;1;;10;;22;;;;;;;;;;;;;4;;;6;;;;;;;;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;A commendable, even if not particularly successful, attempt at forging a real longsword.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=10
|Tags=skadia common
|Durability=300
|Price=1000
|Description=A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it would be Skadians.
|Range=
|Armor Damage={{c|+|+45%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=20
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 20<br>
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Flanged Mace= {{#switch: {{{2}}}
|Footman Longsword=3;gsword03;Two-handed Sword;Common;metal;120;1;1775;1;;15;;25;;;;;;;;;;;;;6;;;8;;;;;;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;25;;These swords can improve your chances when fighting a heavily armored opponent, making them a popular choice among common foot soldiers.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=250
|Price=2000
|Description=What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=22
|Total Damage=22
|DamageText={{Translate|Crushing|Properties}}: 22<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Voivode Bludgeon= {{#switch: {{{2}}}
|Mercenary Longsword=4;gsword04;Two-handed Sword;Common;metal;145;1;4000;1;;20;;29;;;;;;;;;;;;;10;;;8;;;;;;;;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;As mercenaries like to jest, the longer the sword, the shorter the opposition.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=nistra common
|Durability=350
|Price=2650
|Description=Maces are rather well-regarded in Skadia. Even high-born military commanders don't scoff at using them, though this particular bludgeon is more of a ceremonial weapon.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Shishpar= {{#switch: {{{2}}}
|Sergeant Longsword=4;gsword05;Two-handed Sword;Common;metal;150;1;4000;1;;20;;29;;;;;;;;;;;;;8;;;10;;;;15;;;;;15;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;A well-made sword, forged from good steel and completely bereft of any trifling decorations.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=275
|Price=2650
|Description=Shishpar is a flanged mace used in Jibey and the Maaf Empire to punch through scaled armor, which is quite popular in those lands.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Morgenstern= {{#switch: {{{2}}}
|Noble Longsword=5;gsword06;Two-handed Sword;Common;metal;170;1;8425;1;;25;;34;;;;;;;;;;;;;10;;;12;;;;;;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;34;;It could have easily belonged to either a small-time baron or a duke - basically the kind of person who doesn't skimp on expanding their arsenal.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=2650
|Description=A hit or two, and this morgenstern will be the last star your enemy will ever see.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=3
|Crushing Damage=20
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 3<br>{{Translate|Crushing|Properties}}: 20<br>
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Nistrian Mace= {{#switch: {{{2}}}
|Ornate Longsword=5;gsword07;Two-handed Sword;Unique;metal;145;1;8425;1;;25;;34;;;;;;;;;;;;;10;;;10;;5;;;;;;;30;;4;;20;;;;;;;;;;;;;;;;;;;;;;;;0;special;34;;The blade is inscribed with words of dedication to one Idrich Jorg of Aldwynn.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=18
|Tags=nistra common
|Durability=400
|Price=3400
|Description=Numerous wars with Aldor left a deep mark on the Nistrian warfare. Over time, they successfully adapted to dealing with the widespread use of plate armor among enemy soldiers.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Reinforced Flanged Mace= {{#switch: {{{2}}}
|Warbrand=1;gsword08;Two-handed Sword;Common;metal;65;1;125;1;;10;;19;;;;;;;;;;;;;;3;;;;;2;8;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;19;;It's sharp to such a degree that a strong enough strike will easily separate your opponent's head from their body.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=350
|Price=4250
|Description=It's safe to say that this mace offers the best quality for its price - it's simple, easy to wield, and very deadly.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Bozdogan= {{#switch: {{{2}}}
|Recruit Bastard Sword=2;gsword09;Two-handed Sword;Common;metal;90;1;700;1;;10;;22;;;;;;;;;;;;;;4;;;;;4;12;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;This wide blade is best wielded with both hands.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=400
|Price=5250
|Description=Bozdogans weren't always a maaf weapon - the design was adopted from the nomads of the conquered Jarimad.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Knightly Flanged Mace= {{#switch: {{{2}}}
|Footman Bastard Sword=3;gsword10;Two-handed Sword;Common;metal;110;1;1825;1;;15;;25;;;;;;;;;;;;;;5;;;;;6;16;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;25;;Seasoned soldiers expect to be provided with better weapons, usually purchased with the gold directly from their lord's coffers.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=450
|Price=6400
|Description=This flanged mace was created with a rather creative mindset. And yet, the unusual shape of the mace head and its handle don't affect the weapon's deadliness or ease of use in the slightest.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=28
|Total Damage=28
|DamageText={{Translate|Crushing|Properties}}: 28<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Mastercrafted Flanged Mace= {{#switch: {{{2}}}
|Nistrian Rhomphaia=3;gsword11;Two-handed Sword;Common;metal;110;1;2025;1;;10;;26;;;;;;;;;;;;;-3;5;;;;;7;20;;;;;8;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;nistra;26;;Even to this day, Nistrian smiths continue producing certain types of antique weaponry, although they use steel instead of iron now.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=600
|Price=7700
|Description=With the exception of Aldwynn weaponsmiths, there aren't that many craftsmen in Aldor who can forge a mace like this.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=30
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 30<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+2%}}
|Daze Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Ornate Flanged Mace= {{#switch: {{{2}}}
|Claymore=4;gsword12;Two-handed Sword;Common;metal;130;1;4125;1;;20;;29;;;;;;;;;;;;;;6;;;;;8;20;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;Initially these swords were used only by the nobility of the Firn foothills, but now they can be found all over Aldor.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=500
|Price=11895
|Description=It's easy to see that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it clearly had money to spare.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Warhammer= {{#switch: {{{2}}}
|Flamberge=5;gsword13;Two-handed Sword;Common;metal;140;1;8675;1;;25;15;35;;;;;;;;;;;;;;7;;;;;14;28;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;35;;A flamberge's wavy blade deals such dreadful wounds, that the voices for prohibiting it outright grow louder with each passing day.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=250
|Price=2000
|Description=The infantry armed with heavy warhammers is sometimes the only thing which can hold its ground against dismounted knights.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=2
|Crushing Damage=20
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 20<br>
|Accuracy={{c|+|+3%}}
|Fumble Chance={{c|-|+8%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Chekan= {{#switch: {{{2}}}
|Grossmesser=5;gsword14;Two-handed Sword;Common;metal;155;1;8675;1;;25;;34;;;;;;;;;;;;;-2;8;10;;;;10;24;;;;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;34;;In the eyes of the law, a grossmesser is just a very, very big knife rather than a sword - yet another attempt at circumventing the restrictions of the Aldorian estate system.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=18
|Tags=skadian common
|Durability=275
|Price=3400
|Description=Skadian warhammers are forged with quality in mind, so they are often seeked after even outside of their country of origin.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Fumble Chance={{c|-|+5%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Footman Warhammer= {{#switch: {{{2}}}
|Captain Greatsword=5;gsword15;Two-handed Sword;Common;metal;160;1;8675;1;;25;;34;;;;;;;;;;;;;;7;;;;;10;24;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;34;;For a mercenary warband's captain, a greatsword isn't just a weapon but a proof of their rank and combat experience. And if they need to spend some extra gold to make it stand out, then so be it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=300
|Price=4250
|Description=A hammer like this can punch a hole in even the heaviest of plates, but it doesn't fare more than adequately against poorly defended targets.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=2
|Crushing Damage=24
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|+|+1%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+7%}}
|Stun Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Knightly Warhammer= {{#switch: {{{2}}}
|Blademaster Greatsword=5;gsword16;Two-handed Sword;Unique;metal;170;1;8675;1;;33;;34;;;;;;;;;;;;;;7;;3;;3;13;30;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;unique;34;;Swordmasters are paid double wages to fight on the frontline - and they don't need to be asked twice to demonstrate why this expense is well-founded.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=400
|Price=7700
|Description=Traditionally, Aldorian nobles used to regard swords as the only \""knightly\"" weapon, but over the recent years many of them learned to appreciate warhammers and maces.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=30
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 30<br>
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+4%}}
|Stun Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Ornate Warhammer= {{#switch: {{{2}}}
|Vanguard Two-Hander=3;gsword17;Two-handed Sword;Common;metal;130;1;1725;1;;15;;25;;;;;;;;;;;;;;;;9;8;7;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;25;;The backbone of the Magistrate's army, the Vanguard, is formed by mercenaries. A decent pay, plentiful drinks, and honorary swords make for a surefire way to earn the loyalty of the dogs of war.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=375
|Price=11895
|Description=The times when maces were considered a weapon of peasantry are long gone, and this gilded warhammer, decorated with horsehair, is the best testament to that.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|+|+2%}}
|Magic Power={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Stun Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Peasant Flail= {{#switch: {{{2}}}
|Dueling Two-Hander=4;gsword18;Two-handed Sword;Common;metal;140;1;3875;1;;20;;29;;;;;;;;;;;;;;;;12;10;9;;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;Single combat with two-handed swords is a form of art, where your reflexes and precision matter just as much as brute strength.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=175
|Description=During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
|Range=
|Armor Damage={{c|+|+5%}}
|Bodypart Damage={{c|+|+10%}}
|Crushing Damage=22
|Total Damage=22
|DamageText={{Translate|Crushing|Properties}}: 22<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Militia Flail= {{#switch: {{{2}}}
|Sergeant Two-Hander=4;gsword19;Two-handed Sword;Common;metal;155;1;3875;1;;20;;29;;;;;;;;;;;;;;;;10;10;7;;7;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;A weapon often used by sergeants of the Magistrate. Such blades aren't cheap but definitely worth it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=375
|Description=Village militias are only called upon as a last resort. In such situation any household object can become a weapon.
|Range=
|Armor Damage={{c|+|+10%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|War Flail= {{#switch: {{{2}}}
|Knightly Two-Hander=5;gsword20;Two-handed Sword;Common;metal;180;1;8150;1;;25;;34;;;;;;;;;;;;;;-2;;15;12;14;-2;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;34;;This two-handed sword was created with pure functionality in mind: its strength lies in perfect simplicity and great balance.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Price=650
|Description=A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+20%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Spiked Flail= {{#switch: {{{2}}}
|Exquisite Two-Hander=5;gsword21;Two-handed Sword;Unique;metal;200;1;8150;1;;25;;35;;;;;;;;;;;;;;;;17;15;12;;;;;;;15;;;;30;;;;;;;;;;;;;;;;;;;;;-5;;;0;unique;35;;The handle makes this sword's origins crystal clear - Brynn weaponsmiths have a soft spot for elegant and somewhat ostentatious detailing.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=200
|Price=1450
|Description=As the common folk like to say, a spiked flail is the final argument of peasants.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=2
|Crushing Damage=24
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+16%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Heavy Flail= {{#switch: {{{2}}}
|Espadon=5;gsword22;Two-handed Sword;Unique;metal;175;1;8150;1;;30;;34;;;;;;;;;;;;;3;3;;15;12;12;;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;unique;34;;Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. A lot of the time the contraband includes various swords: if anything, the islanders have had a lot of practice crafting weaponry.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=2650
|Description=In experienced hands a flail can become a deadly weapon, capable of dealing grievous wounds.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=1
|Crushing Damage=28
|Total Damage=29
|DamageText={{Translate|Piercing|Properties}}: 1<br>{{Translate|Crushing|Properties}}: 28<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Footman Flail= {{#switch: {{{2}}}
|Peasant Spear=1;spear01;Spear;Common;metal;80;1;100;1;;10;;;17;;;;;;;;;;;;4;;;;;;-2;10;;;;4;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;A modest homemade spear that comes in handy when hunting boars.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=350
|Price=6400
|Description=Flails are often considered to be a weapon for those of low birth, but sometimes they are used by noble lords. These \""noble\"" flails are crafted with quality in mind.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Crushing Damage=35
|Total Damage=35
|DamageText={{Translate|Crushing|Properties}}: 35<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+20%}}
|Daze Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Elven Flail= {{#switch: {{{2}}}
|Hilda's Spear=2;spear02;Spear;Unique;metal;95;1;525;1;;15;5;;17;;;;;;;;;;;;6;;;;;;-4;12;;;;12;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;special exc;17;;Hilda crafted this spear herself from the debris washed ashore after the shipwreck. Her hands remember every scratch and groove on the weathered shaft.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Tags=elven common
|Durability=450
|Price=7700
|Description=Elven flails serve mostly a ceremonial purpose, carried only by the most skilled warriors to flaunt their status. As a result, quite a lot of resources go into making them look the part.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage=34
|Total Damage=34
|DamageText={{Translate|Crushing|Properties}}: 34<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Three-Headed Flail= {{#switch: {{{2}}}
|Hunting Spear=2;spear03;Spear;Common;metal;105;1;525;1;;15;;;19;;;;;;;;;;;;6;;;;;;-4;15;;;;8;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;A scourge of bears, this weapon can take down even the largest game.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=28
|Tags=aldor common
|Durability=400
|Price=9150
|Description=A risky weapon for those who know what they are doing.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+50%}}
|Piercing Damage=5
|Crushing Damage=35
|Total Damage=40
|DamageText={{Translate|Piercing|Properties}}: 5<br>{{Translate|Crushing|Properties}}: 35<br>
|Accuracy={{c|-|-3%}}
|Fumble Chance={{c|-|+22%}}
|Bleed Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Kitchen Knife= {{#switch: {{{2}}}
|Goedendag=2;spear04;Spear;Common;metal;115;1;525;1;;15;;;17;;;;;;;;;;;;2;;;;;;2;20;10;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;To the knightly estate's great displeasure, this modest peasant weapon is perfectly capable of piercing even quality plate armor.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=25
|Price=15
|Description=It's dull, but it can still cut cheese.
|Range=
|Piercing Damage=8
|Total Damage=8
|DamageText={{Translate|Piercing|Properties}}: 8<br>
|#default = }}
   
   
|Shiv= {{#switch: {{{2}}}
|Ox Tongue Spear=3;spear05;Spear;Common;metal;130;1;1400;1;;20;;;22;;;;;;;;;;;;8;;;;;;-6;20;;;;12;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;When properly sharpened, the broad edges of the "ox tongue" spearhead bite into flesh, leaving gruesome, slow-to-heal wounds.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=38
|Description=A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=12
|Total Damage=12
|DamageText={{Translate|Piercing|Properties}}: 12<br>
|Bleed Chance={{c|+|+2%}}
|#default = }}
   
   
|Commoner's Dagger= {{#switch: {{{2}}}
|Awl Pike=4;spear06;Spear;Common;metal;155;1;3400;1;;25;;;26;;;;;;;;;;;;10;;;;;;-8;25;;;;16;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;A distant cousin of a goedendag, forged by a skilled weaponsmith.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=131
|Description=The common folk are prohibited from owning swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger is the most obvious option for a peasant to pick.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Counter Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
   
   
|Dirk= {{#switch: {{{2}}}
|Spontoon=5;spear07;Spear;Common;metal;180;1;7150;1;;30;;;29;;;;;;;;;;;;12;;;;;;-10;30;;;;20;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;29;;Another great example of the Bronze Isles craftsmanship, where a weapon's aesthetics is prized just as much as its killing potential.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=131
|Description=The very name of this dagger sounds like someone is choking on their own blood.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Counter Chance={{c|+|+4%}}
|#default = }}
   
   
|Travelling Dagger= {{#switch: {{{2}}}
|Spear of the Faceless=5;spear08;Spear;Unique;metal;200;1;7150;1;;30;15;;29;;;;;;;;;;;;12;3;5;;;;-10;30;;;30;10;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;29;;The Faceless are the Palace Guard of the Great Jacinth and are considered the best warriors in all the Elven Kingdoms. Among other feats, they distinguished themselves on the frontlines of the Radiant Wars by repelling the advance of King Etbert's army.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=281
|Description=An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self defense.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|#default = }}
   
   
|Brigand Dagger= {{#switch: {{{2}}}
|Radiant Spear=5;spear09;Spear;Unique;metal;165;1;7150;1;;30;;;26;;;;;;;;3;;;;12;;;;;;-10;30;;;;20;;;3;;20;;;;;;;;;;;;;;;;3;;;;;9;;;2;unique;29;;The Radiant Wars offered plenty of opportunities to make a show of one's piety: the nobility spared no expense in adorning their weapons and armor with symbols of the Host.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=75
|Price=281
|Description=A crudely reforged hunting knife. Great for both back-stabbing and slitting throats.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+5%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Crit Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|#default = }}
   
   
|Short Dagger= {{#switch: {{{2}}}
|Militia Spear=2;spear10;Spear;Common;metal;130;1;500;1;;15;;;19;;;;;;;;;;;;4;;;6;4;6;;;;;20;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;It doesn't take much time to learn how to use a spear efficiently. For this very reason, it became almost synonymous with peasant militias.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=100
|Price=488
|Description=Every self-respecting merchant has a similar dagger. It can be quite useful when dealing with disgruntled clients - unless they come in numbers.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}
   
   
|Bollock Dagger= {{#switch: {{{2}}}
|Footman Spear=3;spear11;Spear;Common;metal;160;1;1300;1;;20;;;22;;;;;;;;;;;;6;;;9;6;8;;;;;25;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;22;;Its main purpose is to halt the enemy cavalry in its tracks, and it does so with flying colors.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=125
|Price=750
|Description=As gamblers like to say, \""Keep an ace up your sleeve and a dagger down your boot\"".
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=16
|Total Damage=16
|DamageText={{Translate|Piercing|Properties}}: 16<br>
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
   
   
|Rondel= {{#switch: {{{2}}}
|Norse Spear=3;spear12;Spear;Common;metal;160;1;1300;1;;20;5;;22;;;;;;;;;;;;6;;20;7;5;8;;;;;25;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;fjall;22;;The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1088
|Description=This dagger's round guard and pommel secure the user's grip and prevent the blade from sinking too deep into enemy's flesh.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=17
|Total Damage=17
|DamageText={{Translate|Piercing|Properties}}: 17<br>
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
   
   
|Baselard= {{#switch: {{{2}}}
|Veteran Spear=4;spear13;Spear;Common;metal;190;1;3025;1;;25;;;26;;;;;;;;;;;;8;;;12;8;10;;;;;30;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;As one prominent Aldorian commander used to say, wars are waged by knights but are won with spears. Spears like this one.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=200
|Price=1500
|Description=Baselards are so popular among both the nobility and townsmen that they often act as an accessory rather than an actual weapon.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|#default = }}
   
   
|Parrying Dagger= {{#switch: {{{2}}}
|Partizan=5;spear14;Spear;Common;metal;225;1;6375;1;;30;;;29;;;;;;;;;;;;10;;;15;10;12;;;;;35;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;29;;The protrusions on both sides of the spearhead allow for some fancy moves, such as parrying sluggish sword strikes.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=1988
|Description=On the Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|#default = }}
   
   
|Ornate Dagger= {{#switch: {{{2}}}
|Castellier Spear=5;spear15;Spear;Unique;metal;260;1;7150;1;;30;;;29;;;;;;;;;;;;10;;;20;15;12;;;;;35;;;;;;30;;;;;;;;;;;;;;;;;;-3;;15;;10;;2;unique;29;;The Castelliers were the Bronzian branch of the Order of the Triune Hand, famed for their relentless fight against piracy and the construction of impregnable fortresses, from which they took their name.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Unique
|LVL=18
|Tags=special
|Durability=200
|Price=3315
|Description=Local noblemen have an ancient tradition of exchanging daggers. In each other's backs, as a rule.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
   
   
|Misericorde= {{#switch: {{{2}}}
|Peasant Pitchfork=1;spear16;Spear;Common;metal;80;1;100;1;;5;;;16;;;;;;;;;;;;2;;;;;;;10;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;16;;Makes short work of haystacks and distracted opponents.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=225
|Price=3188
|Description=Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-5%}}
|#default = }}
   
   
|Elven Stiletto= {{#switch: {{{2}}}
|War Pitchfork=2;spear17;Spear;Common;metal;105;1;525;1;;10;;;18;;;;;;;;;;;;4;2;;4;;;;20;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;There isn't a single agricultural tool which hasn't been repurposed for military use.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=275
|Price=3938
|Description=Just like most elven things, it's light, elegant, and deadly.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=21
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 21<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+10%}}
|#default = }}
   
   
|War Scythe= {{#switch: {{{2}}}
|Mancatcher=2;spear18;Spear;Common;metal;105;1;525;1;;10;;;17;;;;;;;;;;;;2;;;4;;4;;20;;;;20;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;An indispensable tool for pinning down fugitives and wild beasts, it can often be seen in the hands of bounty hunters.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=100
|Price=63
|Description=A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Warbrand= {{#switch: {{{2}}}
|Brandistock=3;spear19;Spear;Common;metal;130;1;1350;1;;15;;;21;;;;;;;;;;;;6;3;;6;;;;25;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;A brandistock is a fairly uncommon weapon which is sometimes issued to sergeants of the Road Guard.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=219
|Description=It's sharp to such a degree that a strong enough strike will easily separate your opponent's head from their body.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Crude Longsword= {{#switch: {{{2}}}
|Fauchard Fork=4;spear20;Spear;Common;metal;155;1;3150;1;;20;;;24;;;;;;;;;;;;8;4;;8;;;;30;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;24;;When it comes to inventing weapons for killing their own kind, the creativity of people never fails to achieve new heights.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=125
|Price=469
|Description=A commendable, even if not particularly successful, attempt at forging a real longsword.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Fumble Chance={{c|-|+4%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Footman Two-Hander= {{#switch: {{{2}}}
|Spetum=5;spear21;Spear;Common;metal;180;1;6625;1;;25;;;28;;;;;;;;;;;;10;5;;10;;;;45;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;Unlike a common pitchfork, a spetum has its prongs pointed at different directions, which makes them much more suitable for catching enemy blades.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=175
|Price=1250
|Description=These swords even the odds when fighting opponents clad in full plate, making them a popular choice among seasoned veterans.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Nistrian Rhomphaia= {{#switch: {{{2}}}
|Ornate Fork=5;spear22;Spear;Common;metal;165;1;6625;1;;30;;;28;;;;;;;;;;;;10;5;;10;;7;;45;;;;20;;;;-5;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;At some point, it likely belonged to a Sentian patrician with a keen interest in the weapon traditions of the Bronze Isles.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=12
|Tags=nistra common
|Durability=200
|Price=1813
|Description=Nistrian smiths still forge certain antique weaponry, though they use steel instead of iron now.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Longsword= {{#switch: {{{2}}}
|Guard Halberd=2;spear23;Spear;Common;metal;105;1;625;1;14;20;14;20;;;;;;;;;;;;;;4;;;;;4;;;;;;13;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;20;;These halberds are typically forged from poor steel: city guards don't see a lot of action.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=3313
|Description=As mercenaries like to joke: \""The longer the sword, the shorter the opponents\"".
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Veteran Longsword= {{#switch: {{{2}}}
|Footman Halberd=3;spear24;Spear;Common;metal;130;1;1625;1;18;25;18;23;;;;;;;;;;;;;;5;;;;;6;;;;;;16;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;23;;A halberd is beloved by the Aldorian infantry for its versatility. Being able to use your weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=300
|Price=4250
|Description=This two-handed sword was forged with pure functionality in mind: its strength lies in perfect simplicity and great balance.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Lordly Longsword= {{#switch: {{{2}}}
|Mercenary Halberd=4;spear25;Spear;Common;metal;155;1;3625;1;22;30;22;27;;;;;;;;;;;;;;6;;;;;8;;;;;;19;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;27;;Halberds were originally a mercenary weapon, so their widespread use among the Grand Magistrate's soldiers is hardly surprising - at least half of them hail from free companies.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=350
|Price=5313
|Description=Apparently, its original owner tried to avoid unnecessary expenses: this quality sword, forged from good steel, is completely bereft of any decorations.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Claymore= {{#switch: {{{2}}}
|Sabre Halberd=5;spear26;Spear;Common;metal;180;1;7650;1;26;35;26;31;;;;;;;;;;;;;;7;;;;;10;;;;;;22;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;31;;There are two kinds of halberdiers: those who favor thrusting and those who favor slashing. But in case you want to do both, this is a weapon for you.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=400
|Price=6563
|Description=Initially, these swords were only used by the nobility of the Firn foothills, but now they can be found all over Aldor.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Knightly Two-Hander= {{#switch: {{{2}}}
|Ceremonial Halberd=5;spear27;Spear;Common;metal;165;1;7650;1;26;35;35;31;;;;;;;;;;;;;;10;15;;;;12;12;;;;;22;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;unique;31;;The famed Brynnian weaponsmith, Etien Morel, crafted many masterpieces in his lifetime, and this elaborate halberd is one of them. Tragically, his life was cut short when he perished during the siege of Brynn, burning alive along with his workshop.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=500
|Price=6563
|Description=Perhaps the single best thing ever produced by local weaponsmiths.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Flamberge= {{#switch: {{{2}}}
|Recruit Billhook=2;spear28;Spear;Common;metal;110;1;625;1;7;20;8;;20;;;;;;;;;;;;;;10;;;;2;;;;;7;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;20;;It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=450
|Price=8000
|Description=The flamberge's wavy blade deals such grievous wounds, that the voices for banning it outright grow louder with each passing day.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Ornate Two-Hander= {{#switch: {{{2}}}
|Guisarme=3;spear29;Spear;Common;metal;140;1;1625;1;10;25;10;;23;;;;;;;;;;;;;;15;;;;3;;;;;10;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;23;;It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the inhabitants of the Bronze Isles.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=375
|Price=9920
|Description=The sword's handle makes its origins crystal clear - Brynn weaponsmiths have a soft spot for elegant yet pretentious ornaments.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=35
|Total Damage=35
|DamageText={{Translate|Slashing|Properties}}: 35<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Grossmesser= {{#switch: {{{2}}}
|Sergeant Billhook=4;spear30;Spear;Common;metal;170;1;3625;1;12;30;13;;27;;;;;;;;;;;;;;20;;;;4;;;;;13;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;27;;It's a common practice for such polearms to be adorned with vibrant scraps of cloth, helping soldiers distinguish friend from foe as they head into the fray.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=500
|Price=9625
|Description=Formally, it's just a very, very big knife rather than a sword: it's meant to be yet another attempt at circumventing restrictions of the Aldorian estate system.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+15%}}
|Bleed Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Brynn Greatsword= {{#switch: {{{2}}}
|Scorpion Halberd=5;spear31;Spear;Common;metal;195;1;7650;1;15;35;15;;31;;;;;;;;;;;;;;25;;;;5;;;;;16;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;31;;This halberd's name comes from its vague resemblance to a scorpion's tail and the ability to deliver equally painful "stings".
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=26
|Tags=brynn uncommon
|Durability=600
|Price=9625
|Description=At least half the Magistrate army consists of mercenaries. A decent pay and honorary swords - a surefire way to earn loyalty of these dogs of war.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=37
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 37<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Espadon= {{#switch: {{{2}}}
|Militia Poleaxe=2;gaxe01;Two-handed Axe;Common;metal;110;1;575;1;;15;;23;;;;;;;;;;;;;;;;4;4;;;20;;;15;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;23;;A home-made axe on a long pole - this weapon sees frequent use in the hands of the Gray Army.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=foreign uncommon
|Durability=550
|Price=14183
|Description=Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. Most of the time, the contraband includes various swords: to their credit, the islanders have had a lot of practice forging weaponry.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=39
|Total Damage=39
|DamageText={{Translate|Slashing|Properties}}: 39<br>
|Crit Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Bastard Sword= {{#switch: {{{2}}}
|Soldier Poleaxe=3;gaxe02;Two-handed Axe;Common;metal;135;1;1500;1;;20;;26;;;;;;;;;;;;;;;;6;5;;;25;;;20;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;26;;Such poleaxes are forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=200
|Price=813
|Description=This wide blade is best wielded with both hands.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Sergeant Bastard Sword= {{#switch: {{{2}}}
|Veteran Poleaxe=4;gaxe03;Two-handed Axe;Common;metal;180;1;3400;1;;25;;30;;;;;;;;;;;;;;;;8;6;;;30;;;25;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;30;;An axe capable of cleaving open both the laminar armor of maaf riders and the breastplates of Nistrian cataphracts.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=275
|Price=2500
|Description=A weapon often used by sergeants of the Magistrate. Such swords aren't cheap but are definitely worth it.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Peasant Spear= {{#switch: {{{2}}}
|Sergeant Poleaxe=4;gaxe04;Two-handed Axe;Common;metal;160;1;3400;1;;25;;30;;;;;;;;;;;;;;;;4;6;3;;30;;;33;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;30;;Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had been becoming more and more apparent.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=55
|Description=A modest homemade spear that comes in handy when hunting boars.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|+|+5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Militia Spear= {{#switch: {{{2}}}
|Knightly Poleaxe=5;gaxe05;Two-handed Axe;Common;metal;210;1;7150;1;;30;;35;;;;;;;;;;;;;;;;10;7;;;35;;;30;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;35;;Aldorian knights are slow to accept novelty, but the numerous advantages of poleaxes can persuade even the most stubborn.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=193
|Description=It doesn't take much time to learn how to use a spear efficiently. For this very reason, peasant militias make an active use of them.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Mancatcher= {{#switch: {{{2}}}
|Captain Poleaxe=5;gaxe06;Two-handed Axe;Common;metal;190;1;7150;1;;30;;35;;;;;;;;;;;;;;;;8;7;4;;35;;;35;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;35;;It takes no small amount of training to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=193
|Description=An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of manhunters.
|Range=
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Hunting Spear= {{#switch: {{{2}}}
|Labyrinth Warden Poleaxe=5;gaxe07;Two-handed Axe;Unique;metal;200;1;7150;1;;33;;28;;;;;;;;;3;;3;;;;;9;9;;;33;;;24;15;;;3;;33;-9;9;;;;;;;;;;;;;;;;;;;;;;0;unique;34;;The desert east of Hazzun and west of Al-Qaza is veiled in rumors and legends. It is said that at its heart lies the Labyrinth, guarded by faceless, silent warriors. Whatever is kept inside remains a tightly held secret, as no one who entered it has ever returned alive and sane.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=125
|Price=413
|Description=A scourge of bears, this weapon is used for hunting the largest game.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Ox Tongue Spear= {{#switch: {{{2}}}
|Recruit Heavy Broadaxe=2;gaxe08;Two-handed Axe;Common;metal;105;1;625;1;20;15;;23;;;;;;;;;;;;;;4;7;;;;5;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;23;;Upon closer inspection, it becomes apparent that this poleaxe was inspired by Skadian bardiches.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Price=715
|Description=When properly sharpened, the broad edges of the \""ox tongue\"" spearhead bite into flesh, leaving gruesome, slashing wounds, which take a long time to heal.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=2
|Piercing Damage=19
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 2<br>{{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|War Spear= {{#switch: {{{2}}}
|Soldier Heavy Broadaxe=3;gaxe09;Two-handed Axe;Common;metal;130;1;1625;1;25;20;;26;;;;;;;;;;;;;;5;10;;;;7;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;26;;It takes a truly impressive amount of strength and stamina to handle this axe efficiently.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=175
|Price=1100
|Description=As one prominent Aldorian commander used to say, the wars are waged by knights but are won with spears. The spears like this one.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Lance= {{#switch: {{{2}}}
|Nistrian Bardiche=3;gaxe10;Two-handed Axe;Common;metal;135;1;1775;1;20;20;;26;;;;;;;;;;;;;;5;10;;;;7;7;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;nistra;26;;It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring varangs, this weapon shape became known to Nistrians as well.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=200
|Price=1595
|Description=During jousts, noble sires use similar spears to knock each other off their horses. This one appears to be a trophy, slightly altered to make it more handy when fighting in a formation.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Norse Spear= {{#switch: {{{2}}}
|Eederax=4;gaxe11;Two-handed Axe;Common;metal;155;1;3625;1;30;25;;30;;;;;;;;;;;;;;6;12;;;;9;;;;10;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;30;;When the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the Eeders militia took the humiliating defeat to heart and started attaching special anti-cavalry hooks to their axes.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=12
|Tags=fjall common
|Durability=225
|Price=1595
|Description=The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+5%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Awl Pike= {{#switch: {{{2}}}
|Garrison Eederax=5;gaxe12;Two-handed Axe;Common;metal;180;1;7650;1;35;30;;35;;;;;;;;;;;;;;7;15;;;;12;;;;12;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;35;;A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=2915
|Description=A distant cousin of a goedendag, forged by a skilled weaponsmith.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Partizan= {{#switch: {{{2}}}
|Skadian Bardiche=5;gaxe13;Two-handed Axe;Common;metal;210;1;8425;1;30;30;;35;;;;;;;;;;;;;;7;15;;;;12;10;;;;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;skadia;35;;Skadian bardiches are a weapon of status. Only the greatest warriors - the champions and the retinue of Skadian princes - are allowed to carry them.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=325
|Price=4675
|Description=The protrusions on both sides of the spearhead allow for some fancy moves such as parrying sluggish sword strikes.
|Range=
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=28
|Total Damage=28
|DamageText={{Translate|Piercing|Properties}}: 28<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Spontoon= {{#switch: {{{2}}}
|Doloire=1;gaxe14;Two-handed Axe;Common;metal;80;1;125;1;;10;25;19;;;;;;;;;;;;;3;;;;;2;;15;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;The doloire is also known as a "wagoner's axe". It's often carried by caravaneers tasked with escorting military wagons.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=400
|Price=7040
|Description=Another great example of the Bronze Isles craftsmanship, where a weapon's aesthetics are prized just as much as its killing potential.
|Range=
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=31
|Total Damage=31
|DamageText={{Translate|Piercing|Properties}}: 31<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Spear of the Faceless= {{#switch: {{{2}}}
|Voulge=2;gaxe15;Two-handed Axe;Common;metal;105;1;625;1;;10;30;22;;;;;;;;;;;;;5;;;;;3;;20;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;22;;A predecessor to halberds, a voulge is still occasionally used by guards and some militias.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=500
|Price=10780
|Description=The Faceless are the Royal Guard of the Jacinth Kingdoms and are considered to be the best warriors in that part of the world. Among other things, they distinguished themselves on the frontlines of the Radiant Wars, breaking the advance of King Etbert's army.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=33
|Total Damage=33
|DamageText={{Translate|Piercing|Properties}}: 33<br>
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Watchman Halberd= {{#switch: {{{2}}}
|Militia Bill=2;gaxe16;Two-handed Axe;Common;metal;105;1;625;1;5;10;30;22;;;;;;;;;;;;;5;;;;;3;;15;;;5;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;22;;Every now and then, the clergy and nobility consider outlawing this weapon - with a billhook in hand even a greenhorn can stand his ground against the heavy cavalry.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=450
|Description=These halberds are often forged from poor steel, as city guards don't see much action.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=12
|Piercing Damage=10
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 12<br>{{Translate|Piercing|Properties}}: 10<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Halberd= {{#switch: {{{2}}}
|Jagged Voulge=3;gaxe17;Two-handed Axe;Common;metal;130;1;1625;1;;15;35;25;;;;;;;;;;;;;7;;5;;;4;;30;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;25;;All these spikes offer plenty of options: can use them to intercept an incoming strike, pull down a rider from their horse, finish off a wounded opponent...
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=150
|Price=1200
|Description=A halberd is beloved by the Aldorian infantry for its versatility. Being able to use a weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=14
|Piercing Damage=10
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 14<br>{{Translate|Piercing|Properties}}: 10<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Guisarme= {{#switch: {{{2}}}
|Skadian Sovnya=3;gaxe18;Two-handed Axe;Common;metal;145;1;1775;1;;10;35;25;;;;;;;;;;;;;7;2;;;;5;;25;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;25;;This weapon can often be seen in the hands of Skadian horsemen. They weren't the ones who first started using it though: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=200
|Price=2400
|Description=It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the denizens of the Bronze Isles.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=10
|Piercing Damage=17
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 10<br>{{Translate|Piercing|Properties}}: 17<br>
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Magistrate Halberd= {{#switch: {{{2}}}
|Glaive=4;gaxe19;Two-handed Axe;Common;metal;155;1;3625;1;;15;40;29;;;;;;;;;;;;;9;;;;;5;;30;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;29;;Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Tags=brynn uncommon
|Durability=250
|Price=4080
|Description=Halberds were originally a mercenary weapon, so it comes as no surprise that they are so widely used in the Grand Magistrate's army - half its troops come from free companies.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=17
|Piercing Damage=12
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 17<br>{{Translate|Piercing|Properties}}: 12<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+14}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
   
   
|Sabre Halberd= {{#switch: {{{2}}}
|Forholt Staff=5;gaxe20;Two-handed Axe;Common;metal;180;1;7650;1;;20;45;34;;;;;;;;;;;;;12;;;;;6;;35;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;34;;It hails from the area around Forholt, where it was once carried by mounted guards. Contrary to its name, this weapon has more in common with a bardiche than a staff.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=325
|Price=6300
|Description=There are two kinds of halberdiers: the ones who prefer thrusting and the ones who prefer slashing. This halberd is perfect for those who have troubles deciding.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=14
|Piercing Damage=19
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 14<br>{{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+15}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Billhook= {{#switch: {{{2}}}
|Ornate Voulge=5;gaxe21;Two-handed Axe;Unique;metal;165;1;7650;1;;20;50;34;;;;;;;;;;;;;12;3;;;;6;-1;35;;;15;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;unique;34;;The stamp of the Guild makes it safe to assume that this voulge was intended for some high-ranking Magistrate commander.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=400
|Price=7680
|Description=Every now and then the clergy and nobility push for banning this weapon outright - with a billhook in hand even a greenhorn recruit can stand his ground against heavy cavalry.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=4
|Piercing Damage=30
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Scorpion Halberd= {{#switch: {{{2}}}
|Lumberjack Axe=1;gaxe22;Two-handed Axe;Common;metal;75;1;125;1;;20;10;22;;;;;;;;;;;;;-3;;;;;;;;;;;;15;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;22;;This axe is great for felling trees. It fares only slightly worse when used for chopping heads.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=425
|Price=9240
|Description=This halberd's name originates from its vague resemblance to a scorpion's tale and the ability to deliver equally painful wounds.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=4
|Piercing Damage=32
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{Translate|Piercing|Properties}}: 32<br>
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+12%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Peasant Pitchfork= {{#switch: {{{2}}}
|Militia Longaxe=2;gaxe23;Two-handed Axe;Common;metal;100;1;625;1;;20;15;25;;;;;;;;;;;;;-5;;;;;;;;;;;;20;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;25;;Gather a group of peasants, provide them with a handful of longaxes and a clever sergeant, and even a better-equipped opponent might find itself stumped on how to deal with the resulting force.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=55
|Description=Makes a short work of haystacks and distracted opponents.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|+|+3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Goedendag= {{#switch: {{{2}}}
|Footman Longaxe=3;gaxe24;Two-handed Axe;Common;metal;125;1;1625;1;;25;20;29;;;;;;;;;;;;;-7;;;;;;;;;;;;25;;;;40;;;;;;;;;;;;;;;;;;;;;;;;1;fjall;29;;While many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, as an example.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=413
|Description=To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=18
|Crushing Damage=2
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 18<br>{{Translate|Crushing|Properties}}: 2<br>
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|War Pitchfork= {{#switch: {{{2}}}
|Veteran Longaxe=4;gaxe25;Two-handed Axe;Common;metal;150;1;3625;1;;30;25;33;;;;;;;;;;;;;-9;;;;;;;;;;;;30;;;;45;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;33;;It's hard to imagine armor which would protect from a direct hit with this axe.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=150
|Price=1100
|Description=There isn't a single agricultural tool which hasn't been repurposed for military use.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Brandistock= {{#switch: {{{2}}}
|Orient Longaxe=4;gaxe26;Two-handed Axe;Common;metal;165;1;4000;1;10;33;25;33;;;;;;;;;;;;;-7;;;;;;;;;;;;30;;;;45;;;;;;;;;;;;;;;;;;;;;;;;2;elven;33;;Jarimad nomads fight on foot only when there's no other option, but when they do, they rely on these axes - the design proved its usefulness through many battles against the heavy maaf infantry.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=175
|Price=2200
|Description=Brandistock is a fairly uncommon weapon which is sometimes handed out to the road guard sergeants.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Fauchard Fork= {{#switch: {{{2}}}
|Double-Headed Longaxe=5;gaxe27;Two-handed Axe;Common;metal;160;1;7650;1;;35;30;38;;;;;;;;;;;;;-12;4;8;;;;8;;;;;;35;;;;50;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;38;;Despite its formidable appearance, this axe is rather unwieldy in a real fight.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=225
|Price=3740
|Description=When it comes to designing weapons for killing their own kind, the creativity and ingenuity of people is truly remarkable.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+45%}}
|Piercing Damage=27
|Total Damage=27
|DamageText={{Translate|Piercing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Spetum= {{#switch: {{{2}}}
|Elven Longaxe=5;gaxe28;Two-handed Axe;Common;metal;175;1;7650;1;15;35;25;38;;;;;;;;;;;;;-10;;;;;;;;;;;;35;;;;50;;;;;;;;;;;;;;;;;;;;;;;;2;elven;38;;Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=350
|Price=5775
|Description=Unlike a common pitchfork, spetum has its prongs aiming at different directions, which makes them much more suitable for parrying enemy blows.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+40%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Militia Poleaxe= {{#switch: {{{2}}}
|Exquisite Longaxe=5;gaxe29;Two-handed Axe;Unique;metal;160;1;7650;1;;35;30;38;;;;;;;;;;;;;-9;;;4;;;-3;5;;;;;40;;;;50;;;;;;;;;;;;;;;;;;;;;;;;2;unique;38;;A longaxe is a highly unusual choice for a ceremonial weapon. And by the looks of the decorations, the original owner shelled out a pretty sum for it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=450
|Description=A home-made axe on a long pole - the Gray Army makes frequent use of this weapon.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Footman Poleaxe= {{#switch: {{{2}}}
|Peasant Scythe=1;gaxe01f;Two-handed Axe;Common;metal;50;0;25;1;;-15;;11;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;special;11;;When a peasant war is about to erupt, a scythe is as good a weapon as any.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=200
|Price=780
|Description=Upon closer inspection it becomes apparent that this poleaxe was inspired by Skadian bardiches.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Eederax= {{#switch: {{{2}}}
|Recruit Polemace=2;gmace01;Two-handed Mace;Common;metal;110;1;625;1;30;25;;;;22;;;;;;;;;;;;4;;;;;6;;15;;;;17;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;A single solid strike from this polemace will make your enemy forget even their own name.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=200
|Price=1200
|Description=After the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the militia of Eeders learned their lesson and started attaching specialized hooks to their axes.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Watchman Poleaxe= {{#switch: {{{2}}}
|Soldier Polemace=3;gmace02;Two-handed Mace;Common;metal;140;1;1625;1;35;30;;;;25;;;;;;;;;;;;5;;;;;8;;20;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;25;;If blunt force alone isn't enough to get through your opponent's armor, this polemace also has a spike for precise jabs to the neck.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=250
|Price=1740
|Description=It was forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Two-Handed Broadaxe= {{#switch: {{{2}}}
|Veteran Polemace=4;gmace03;Two-handed Mace;Common;metal;170;1;3625;1;40;35;;;;29;;;;;;;;;;;;6;;;;;10;;25;;;;23;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;The mace head is shaped in such a way that it's equally effective against both lightly and heavily armored opponents.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=275
|Price=2400
|Description=Only the toughest warriors can handle this axe efficiently.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Heavy Eederax= {{#switch: {{{2}}}
|Nistrian Polemace=4;gmace04;Two-handed Mace;Common;metal;185;1;4000;1;30;35;5;;;29;;;;;;;;;;;;6;5;;;;10;10;25;;;;20;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;nistra;29;;Constant wars with Aldor left a deep mark on Nistrian warfare. Naturally, they've become quite successful at combating heavily armored troops.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=300
|Price=2400
|Description=A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Nistrian Bardiche= {{#switch: {{{2}}}
|Knightly Polemace=5;gmace05;Two-handed Mace;Common;metal;195;1;7650;1;45;35;;;;34;;;;;;;;;;;;7;;;;;12;;30;;;;25;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;34;;Well-suited for fighters who want their every strike to leave the opponent in the dirt.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=nistra common
|Durability=350
|Price=3525
|Description=It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring waranks, bardiches found their way to Nistra as well.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+33%}}
|Block Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Aldorian Poleaxe= {{#switch: {{{2}}}
|Exquisite Polemace=5;gmace06;Two-handed Mace;Unique;metal;155;1;7650;1;45;40;;;;34;;;;;;;;;;;4;7;;;;;9;;30;;15;;25;;;;35;;5;;;;;;;;;;;;;;;;;;;;;;0;unique;34;;Don't let the glint of gold mislead you: despite its elegant ornaments, this polemace shatters skulls and bones just as efficiently as its plain counterparts.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=400
|Price=5100
|Description=Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had become apparent.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Skadian Bardiche= {{#switch: {{{2}}}
|Militia Polehammer=2;gmace07;Two-handed Mace;Common;metal;130;1;550;1;45;35;;;;21;;;;;;;;;;;4;;;4;4;;;;15;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;21;;Looks like it used to be a common hammer until some smith reinforced it with additional metal and put it on a longer shaft.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=skadia uncommon
|Durability=375
|Price=5653
|Description=Skadian bardiches are a weapon of status. Only the greatest warriors have the right to carry them: the champions and the retinue of Skadian princes.
|Range=
|Armor Penetration={{c|+|+40%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Accuracy={{c|+|+6%}}
|Crit Efficiency={{c|+|+40%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
   
   
|Aldwynn Poleaxe= {{#switch: {{{2}}}
|Kriegshammer=3;gmace08;Two-handed Mace;Common;metal;160;1;1450;1;40;40;8;;;24;;;;;;;;;;;5;;;6;6;;;;20;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;24;;Can break one's jaw just by trying to spell its name.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldwynn uncommon
|Durability=450
|Price=6300
|Description=It cleaves open both the laminar armor of maaf cavalry and the breastplates of Nistrian cataphracts with equal ease.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=35
|Total Damage=35
|DamageText={{Translate|Slashing|Properties}}: 35<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Heavy Poleaxe= {{#switch: {{{2}}}
|Mercenary Polehammer=4;gmace09;Two-handed Mace;Common;metal;190;1;3600;1;55;45;;;;28;;;;;;;;;;;6;;;9;10;;;;25;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;28;;Among the Magistrate mercenaries, polehammers are almost as widespread as halberds.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=500
|Price=7680
|Description=It takes a decent amount of strength to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
|Range=
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=37
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 37<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+14}}
|Counter Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Knightly Poleaxe= {{#switch: {{{2}}}
|Veteran Polehammer=4;gmace10;Two-handed Mace;Common;metal;210;1;3275;1;55;45;;;;28;;;;;;;;;;;7;;;8;8;;;;30;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;28;;The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=550
|Price=9240
|Description=Aldorian knights are slow to accept any novelty. Nevertheless, the numerous advantages of poleaxes can persuade even the most stubborn.
|Range=
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=39
|Total Damage=39
|DamageText={{Translate|Slashing|Properties}}: 39<br>
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+20}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Peasant Scythe= {{#switch: {{{2}}}
|Hawk's Beak=4;gmace11;Two-handed Mace;Common;metal;175;1;3275;1;40;40;;;;29;;;;;;;;;;;5;;10;8;8;;;10;25;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;There aren't that many helmets or cuirasses which can survive a strike from a three-pronged hammerhead.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=58
|Description=Might pass for a weapon when a peasant war is already brewing at the door.
|Range=
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=15
|Total Damage=15
|DamageText={{Translate|Slashing|Properties}}: 15<br>
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Doloire= {{#switch: {{{2}}}
|Knightly Polehammer=5;gmace12;Two-handed Mace;Common;metal;245;1;6875;1;60;50;;;;32;;;;;;;;;;;7;;;10;10;;;;33;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;32;;Polehammers have recently begun to rise in popularity as a weapon of choice for knightly jousts.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=201
|Description=Situated somewhere in between a tool and an actual weapon, a doloire is also known as a \""wagoner's axe\"". It can often be seen carried by caravaneers escorting military wagons.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Militia Bill= {{#switch: {{{2}}}
|Brynn Polehammer=5;gmace13;Two-handed Mace;Common;metal;225;1;6875;1;50;50;;;;32;;;;;;;;;;;9;1;;10;10;1;;;27;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;32;;A line of soldiers bristling with such polehammers is a force that can threaten even the heavy cavalry. Especially the heavy cavalry.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=431
|Description=It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Voulge= {{#switch: {{{2}}}
|Honorary Polehammer=5;gmace14;Two-handed Mace;Unique;metal;215;1;6875;1;60;55;;;;32;;;;;;;;;;;7;;;10;10;;-4;10;30;;;;10;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;unique;32;;It looks like one of the polehammers awarded by Duke Arno di Berro to captains of the Falcon Plume company for their display of heroism during the defense of the Northern Gates.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=200
|Price=1150
|Description=A predecessor to halberds, a voulge is still occasionally used by watchmen and some militiamen.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+15%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Skadian Sovnya= {{#switch: {{{2}}}
|Ornate Polehammer=5;gmace15;Two-handed Mace;Unique;metal;190;1;6875;1;75;50;;;;32;;;;;;;;;;;7;;;10;10;;;;30;10;;;;5;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;unique;32;;A customary weapon of the Royal Armorbreakers - a renowned guard unit currently employed in the service of the Council.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=skadia common
|Durability=300
|Price=2300
|Description=This weapon can be often seen in the hands of Skadian cavalry. However, they weren't the ones who invented it: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+24%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Glaive= {{#switch: {{{2}}}
|Large Club=1;gmace16;Two-handed Mace;Common;wood;40;1;50;1;;20;5;;;18;;;;;;;;;;;-5;;;;;;2;;;5;15;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;18;;A weapon tested by millennia of hunting and gathering.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=3048
|Description=Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Jagged Voulge= {{#switch: {{{2}}}
|Heavy Warclub=1;gmace17;Two-handed Mace;Common;metal;85;2;150;1;;25;5;;;20;;;;;;;;;;;-5;;;;;;;;;6;15;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;20;;Even though a strike from this club is unlikely to harm a well-armored opponent, it still has all the chances to briefly knock the wind out of them.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=275
|Price=3910
|Description=All these spikes offer plenty of options: can use them to catch an enemy's weapon, pull down a rider from their horse, finish off a wounded opponent...
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=23
|Piercing Damage=5
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 23<br>{{Translate|Piercing|Properties}}: 5<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+25%}}
|Bleed Chance={{c|+|+22%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Forholt Staff= {{#switch: {{{2}}}
|Reinforced Warclub=2;gmace18;Two-handed Mace;Common;metal;110;1;525;1;;30;8;;;23;;;;;;;;;;;-6;;;;;;;;;10;20;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;23;;A few rows of spiked iron bands is certainly one way to add to your weapon's heftiness.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=400
|Price=6038
|Description=This weapon is a rare sight outside of Forholt, where it's carried by mounted guards. Contrary to its name, it has more in common with a bardiche than a staff.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Ornate Voulge= {{#switch: {{{2}}}
|Spiked Warclub=3;gmace19;Two-handed Mace;Common;metal;140;1;1400;1;;25;10;;;26;;;;;;;;;;;-7;;5;;;;3;15;;10;25;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;26;;It's best not to find yourself on the receiving end of this warclub - its strikes not only shatter bones but also leave deep puncture wounds.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=450
|Price=13268
|Description=The stamp of the Guild makes it safe to assume that this voulge was forged for some high-ranking Magistrate commander.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Lumberjack Axe= {{#switch: {{{2}}}
|Veteran War Maul=4;gmace20;Two-handed Mace;Common;metal;170;1;3400;1;;35;12;;;30;;;;;;;;;;;-8;;;;;;;;;20;30;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;30;;Sometimes the simplest solution is the best one - this maul is a testament to it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=210
|Description=This axe is great for felling trees. It fares slightly worse when it comes to chopping heads.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|-|-6%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+20%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Aldorian Longaxe= {{#switch: {{{2}}}
|Knightly War Maul=5;gmace21;Two-handed Mace;Common;metal;195;1;7150;1;;40;15;;;35;;;;;;;;;;;-9;;;;;;;;;25;35;;35;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;35;;This weapon is a world apart from the tool which originally inspired it - a humble pickaxe.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=175
|Price=780
|Description=Even though many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, for instance.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Norse Longaxe= {{#switch: {{{2}}}
|Elven War Maul=5;gmace22;Two-handed Mace;Common;metal;215;1;7850;1;20;45;15;;;35;;;;;;;;;;;-5;;;;;;;;;25;35;;35;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;elven;35;;Elves call this hammer shape a "bull horn" for the distinctive spike on its back end.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Tags=fjall common
|Durability=225
|Price=1200
|Description=The inexplicable adoration dwarves have for axes is often expressed by making them larger and larger.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+16%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Heavy Longaxe= {{#switch: {{{2}}}
|Peasant Longflail=1;gmace23;Two-handed Mace;Common;metal;80;1;100;1;;10;15;;;21;;;;;;;;;;;-2;;;;;;6;;20;15;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;Made in haste from whatever pieces were available, it's neither sturdy nor comfortable to wield.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=275
|Price=2400
|Description=It's hard to imagine armor which would protect from a direct hit with this axe.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+45%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Orient Longaxe= {{#switch: {{{2}}}
|Long Flail=2;gmace24;Two-handed Mace;Common;metal;105;1;450;1;;10;20;;;24;;;;;;;;;;;-4;;;;;;9;;25;20;;;40;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;A lucky hit from such a flail can squash a cheap helmet along with the wearer's skull.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=350
|Price=3180
|Description=Jarimad nomads fight on foot only as a last resort. In such circumstances they employ axes of similar design: it proved its usefulness through many battles against the heavy maaf infantry.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=38
|Total Damage=38
|DamageText={{Translate|Slashing|Properties}}: 38<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Double Headed Longaxe= {{#switch: {{{2}}}
|Woodwight Longflail=2;gmace25;Two-handed Mace;Common;metal;115;1;600;1;;14;20;;;24;;;;;;;;;;;-3;;;;;;11;;28;22;;;32;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;The Woodwights were a band of Eeders rebels who gave the royal authorities a run for their money a couple of decades ago. Eventually, every Woodwight was captured and quartered, but the flails they used continue to live on.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=375
|Price=4080
|Description=Even though it looks formidable, this axe is rather unwieldy in a real fight.
|Range=
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=40
|Total Damage=40
|DamageText={{Translate|Slashing|Properties}}: 40<br>
|Accuracy={{c|-|-6%}}
|Crit Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+24%}}
|Stagger Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
   
   
|Elven Longaxe= {{#switch: {{{2}}}
|Maen Heavy Flail=3;gmace26;Two-handed Mace;Common;metal;130;1;1550;1;;15;25;;;28;;;;;;;;;;;-6;2;5;;;;12;;33;25;;;40;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;The majority of the Cowls, the fanatical followers of Neer, are former peasants, so it comes as no surprise that their favorite weapon is a heavy flail.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=elven common
|Durability=450
|Price=5100
|Description=Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=42
|Total Damage=42
|DamageText={{Translate|Slashing|Properties}}: 42<br>
|Accuracy={{c|-|-3%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+16%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Exquisite Longaxe= {{#switch: {{{2}}}
|Soldier Longflail=3;gmace27;Two-handed Mace;Common;metal;150;1;1325;1;;15;20;;;28;;;;;;;;;;;-6;;;;;;10;;30;28;;;46;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;Even plate armor can only do so much when it catches a solid hit from a full-cast flailhead.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=400
|Price=11550
|Description=A longaxe is a highly unusual choice for a ceremonial weapon. By the looks of the decorations, the original owner shelled out a pretty sum for it.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=48
|Total Damage=48
|DamageText={{Translate|Slashing|Properties}}: 48<br>
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+15%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
   
   
|Footman Polemace= {{#switch: {{{2}}}
|Veteran Longflail=4;gmace28;Two-handed Mace;Common;metal;155;1;3400;1;;20;30;;;32;;;;;;;;;;;-8;;;;;;15;;35;30;;;45;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;32;;The two-handed flail is hardly the most widespread weapon. The reason is simple: few soldiers possess the strength, skill, and finesse to master it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=250
|Price=1668
|Description=If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.
|Range=
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+14%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
   
   
|Heavy Polemace= {{#switch: {{{2}}}
|Knightly Longflail=5;gmace29;Two-handed Mace;Common;metal;180;1;7650;1;;25;35;;;36;;;;;;;;;;;-10;;;;;;18;;45;35;;;50;;;;40;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;36;;The shift in attitude towards this decidedly non-chivalrous weapon was driven by the rising number of treatises extolling the benefits and virtues of sparring with flails.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=325
|Price=3048
|Description=The mace head was forged in such a way that it can be used with equal effectiveness against both lightly and heavily armored opponents.
|Range=
|Armor Penetration={{c|+|+45%}}
|Crushing Damage=29
|Total Damage=29
|DamageText={{Translate|Crushing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Knightly Polemace= {{#switch: {{{2}}}
|Noble Longflail=5;gmace30;Two-handed Mace;Common;metal;190;1;7650;1;;25;40;;2;35;;;;;;;;;;;-10;;15;;;;18;10;36;32;;;50;;;;40;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;37;;Two-handed flails may have originated on tournament grounds, but it's a rare occurrence to see a noble lord using one as he goes to war.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldwynn uncommon
|Durability=450
|Price=4888
|Description=A single solid strike with this polemace will make the enemy forget even their own name.
|Range=
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|+|+8%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Aldwynn Polemace= {{#switch: {{{2}}}
|Ordermarshal Longflail=5;gmace31;Two-handed Mace;Unique;metal;165;1;7650;1;;25;35;;;33;;;;;;;;;4;;-10;;;;;;18;;40;40;;;50;;;-9;33;-9;;;;;;;;;;;;;;;;;;;;;;;1;unique;37;;Back in the day, these flails were a symbol of the exceptional strength and impeccable training demonstrated by the marshals of the Triune Hand Order.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldwynn uncommon
|Durability=500
|Price=8855
|Description=A customary weapon of the Royal Armorbreakers - a renowned guard unit, currently employed in the service of the Council.
|Range=
|Armor Penetration={{c|+|+55%}}
|Crushing Damage=37
|Total Damage=37
|DamageText={{Translate|Crushing|Properties}}: 37<br>
|Accuracy={{c|+|+8%}}
|Fumble Chance={{c|-|+10%}}
|Daze Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Exquisite Polemace= {{#switch: {{{2}}}
|Peasant Bow=1;bow01;Bow;Common;wood;35;1;75;8;;5;;;14;;;;;;;;;;;;-65;;;;;;-3;;;;5;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;14;;These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=400
|Price=15588
|Description=Don't let all the gilding mislead you: despite its rich decorations, this polemace shatters skulls and bones just as efficiently as its plain counterparts.
|Range=
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=40
|Total Damage=40
|DamageText={{Translate|Crushing|Properties}}: 40<br>
|Accuracy={{c|+|+10%}}
|Magic Power={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Daze Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Large Club= {{#switch: {{{2}}}
|Guard Bow=2;bow02;Bow;Common;wood;50;1;400;8;;5;;;17;;;;;;;;;;;;-60;;;;;;-5;;;;8;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;17;;A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=50
|Price=50
|Description=A weapon tested by millennia of hunting and gathering.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=19
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 19<br>
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Heavy Warclub= {{#switch: {{{2}}}
|Soldier Bow=3;bow03;Bow;Common;wood;60;1;1075;8;;10;;;19;;;;;;;;;;;;-55;;;;;;-7;;;;12;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;19;;In order to master a bow, you need to start training from childhood - a usual practice in most Aldorian villages.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=100
|Price=58
|Description=It's not an easy task to seriously harm a well-armored opponent with this club, but it has all the chances to briefly knock the wind out of them.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=20
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 20<br>
|Stun Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Reinforced Warclub= {{#switch: {{{2}}}
|Norse Bow=3;bow04;Bow;Common;wood;60;1;1075;8;;10;10;;19;;;;;;;;;;;;-60;;10;;;;-7;;;;12;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;fjall;19;;Dwarves don't hold much respect for bows. They are usually handed out to youngsters who aren't experienced enough to fight on the frontline.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=125
|Price=201
|Description=The spiked iron bands definitely add extra heftiness to this club.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=1
|Crushing Damage=20
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 1<br>{{Translate|Crushing|Properties}}: 20<br>
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Spiked Warclub= {{#switch: {{{2}}}
|Veteran Bow=4;bow05;Bow;Common;wood;70;1;2425;9;;10;;;22;;;;;;;;;;;;-50;;;;;;-7;;;;16;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;An experienced archer can deliver some serious damage with it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=431
|Description=It's best to avoid being hit by this warclub - its strikes not only shatter bones but leave deep puncture wounds.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=2
|Crushing Damage=20
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 20<br>
|Bleed Chance={{c|+|+4%}}
|Stun Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|War Maul= {{#switch: {{{2}}}
|Firn Bow=4;bow06;Bow;Common;wood;70;1;2425;9;;10;5;;22;;;;;;;;;;;;-50;;;;;;-9;;;;20;;20;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;From ancient times, the Firns had a reputation as excellent marksmen - the bows they favored are still prized for their outstanding battlefield performance.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=200
|Price=748
|Description=Sometimes the simplest solution is the best one. This maul is a perfect example of that.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Orcish Warclub= {{#switch: {{{2}}}
|Aldorian Bow=5;bow07;Bow;Common;wood;85;1;5100;9;;15;;;25;;;;;;;;;;;;-50;;;;;;-12;;;;20;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;25;;Has enough power to knock a charging knight from his saddle.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Tags=orc common
|Durability=100
|Price=1150
|Description=It looks exactly as orcish weapons are supposed to - crude and intimidating.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
   
   
|Reinforced Polehammer= {{#switch: {{{2}}}
|Relict Bow=5;bow08;Bow;Unique;wood;110;1;6125;8;;15;;;24;;;;;;;;4;;;;-55;;;;;;-15;;;;20;;30;;;-5;35;;9;;;;;;;;;;;;;;7;;;;;;;;0;unique;28;;This marvelous artifact appears to be at least millennia old. It's a mystery how it hasn't yet rotted away.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=250
|Price=1150
|Description=Apparently it used to be a simple warhammer until some weaponsmith decided to reinforce it and put it on a longer shaft.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Stun Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Kriegshammer= {{#switch: {{{2}}}
|Training Shortbow=1;bow09;Bow;Common;wood;30;1;75;7;;5;;;14;;;;;;;;;;;;-60;;;;;;-1;10;;;;8;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;14;;A simple wooden bow that is remarkably tricky to land a shot with.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=275
|Price=1668
|Description=Can break one's jaw by just pronouncing its name.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+2%}}
|Stun Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Footman Polehammer= {{#switch: {{{2}}}
|Dirwin's Shortbow=2;bow10;Bow;Unique;wood;50;1;400;8;;5;;;17;;;;;;;;;;;;-55;;;;;;-2;13;;;;11;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;special exc;17;;The sheer number of notches can be a source of either pride or awe. It all depends on who is looking at them.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=325
|Price=2300
|Description=The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=25
|Total Damage=25
|DamageText={{Translate|Crushing|Properties}}: 25<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Heavy Warpick= {{#switch: {{{2}}}
|Hunting Shortbow=2;bow11;Bow;Common;wood;40;1;400;7;;5;;;17;;;;;;;;;;;;-55;;;;;;-2;13;;;;11;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;17;;This bow combines decent range with enough power to hunt big game.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=350
|Price=3048
|Description=This weapon is a world apart from a common pickaxe - the tool which originally inspired it.
|Range=
|Armor Damage={{c|+|+100%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Aldorian Polehammer= {{#switch: {{{2}}}
|Yew Shortbow=3;bow12;Bow;Common;wood;50;1;1075;7;;10;;;19;;;;;;;;;;;;-50;;;;;;-4;15;;;;14;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;19;;Yew is generally used to make longbows, but sometimes craftsmen settle for something more modest.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=400
|Price=3048
|Description=Polehammers almost rival halberds in their popularity among the Magistrate mercenaries.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Hawk's Beak= {{#switch: {{{2}}}
|Nomad Shortbow=3;bow13;Bow;Common;wood;60;1;1200;7;;10;;;19;;;;;;;;;;;;-50;;;;;;-5;17;;;;10;7;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;elven;19;;A bow of Jarimad nomads, intended to be shot from the saddle.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=450
|Price=4888
|Description=Only a rare helmet or a cuirass can stand a chance against the three-pronged head of this polehammer.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=2
|Crushing Damage=27
|Total Damage=29
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 27<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Knightly Polehammer= {{#switch: {{{2}}}
|Skirmisher Shortbow=4;bow14;Bow;Common;wood;60;1;2425;8;;10;;;22;;;;;;;;;;;;-45;;;;;;-6;18;;;;17;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=550
|Price=6038
|Description=Not so long ago, polehammers started to swiftly gain popularity as a weapon of choice in knightly jousts.
|Range=
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+10}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
   
   
|Elven Maul= {{#switch: {{{2}}}
|Nistrian Bow=4;bow15;Bow;Common;wood;60;1;2650;8;;10;;;22;;;;;;;;;;;;-45;;5;;;;-6;23;;;;15;;;;;24;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;The Zeineshes of Nistra are among the most skilled mounted archers on the entire Continent, rivaled only by the nomads of the Ohirian barrens.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Tags=elven common
|Durability=500
|Price=7360
|Description=Elves call this hammer shape a \""bull horn\"" for the distinctive spike on its back end.
|Range=
|Armor Damage={{c|+|+120%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
   
   
|Brynn Polehammer= {{#switch: {{{2}}}
|Curved Shortbow=5;bow16;Bow;Common;wood;70;1;5100;8;;15;;;25;;;;;;;;;;;;-40;;;;;;-8;20;;;;20;;;;;33;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;25;;This bow's curved shape allows it to send arrows further and with more precision than usual, though it has a bit of a kick which takes time to get used to.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Tags=brynn uncommon
|Durability=650
|Price=7360
|Description=A line of soldiers carrying these polehammers is a force which even heavy cavalry has to reckon with. Or, to be more precise, it has to do so the most.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=4
|Crushing Damage=26
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 4<br>{{Translate|Crushing|Properties}}: 26<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
   
   
|Relict Hammer= {{#switch: {{{2}}}
|Ornate Bow=5;bow17;Bow;Unique;wood;70;1;5100;9;;15;12;;25;;;;;;;;;;;;-36;;;;;;-8;25;;;;20;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;unique;25;;A prize from the Aldwynn Tournament of 407, claimed by Sir Tibalt der Wald, who impressed the King himself by hitting five moving targets squarely in the center in just one minute.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=500
|Price=13268
|Description=Long ago this boar-shaped piece was carried at the head of vast, battle-hardened phalanxes.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=34
|Arcane Damage=2
|Sacred Damage=2
|Total Damage=38
|DamageText={{Translate|Crushing|Properties}}: 34<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Accuracy={{c|+|+8%}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
   
   
|Long Flail= {{#switch: {{{2}}}
|Soldier Longbow=3;bow18;Bow;Common;wood;70;1;1300;10;;15;;;22;;;;;;;;;;;;-60;;;;;;6;;;;20;17;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;22;;As the boastful proverb goes, as long as Aldor has at least a dozen longbows, it'll remain unconquered.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=175
|Price=413
|Description=A lucky hit from this flail can crush a cheap helmet along with the enemy's skull.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+26%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Maen Flail= {{#switch: {{{2}}}
|Eeders Longbow=4;bow19;Bow;Common;wood;85;1;2900;10;;15;;;26;;;;;;;;;;;;-55;;;;;;8;;;;25;21;;;;;45;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;26;;The production process for these famous longbows isn't exactly common knowledge - the denizens of Eeders tend to keep to themselves.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=350
|Price=4675
|Description=The majority of the Cowls, the fanatical followers of Neer, hail from peasantry, so it comes as no surprise that they are mostly armed with heavy flails.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=37
|Total Damage=37
|DamageText={{Translate|Crushing|Properties}}: 37<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+30%}}
|Fumble Chance={{c|-|+24%}}
|Daze Chance={{c|+|+6%}}
|Stun Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
   
   
|Peasant Bow= {{#switch: {{{2}}}
|Sharpshooter Bow=5;bow20;Bow;Common;wood;100;1;6125;11;;20;;;29;;;;;;;;;;;;-50;;;;;;10;;;;30;25;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;29;;During their many wars with Nistra, the Aldorians made extensive use of small, mobile archer bands, whose primary goal was to eliminate high-value targets such as commanders, standard-bearers, and mages.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=55
|Description=These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.
|Range=7
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|-|-65%}}
|Fumble Chance={{c|-|+1%}}
|#default = }}
   
   
|Short Bow= {{#switch: {{{2}}}
|Sand Guard Bow=5;bow21;Bow;Unique;wood;100;1;6125;12;;20;15;;29;;;;;;;;;;;;-45;;;;;;5;;;;30;25;;;;-5;40;;;;;;;;;;;;;;;;;;;;;;;;0;unique;29;;The deserts of Ahjat are harsh, fickle, and teeming with dangers. Fortunately, the Sand Guard, tasked with escorting caravans, knows exactly how to handle them - whether it's raiding nomadic bands or something even worse...
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Price=193
|Description=A simple wooden bow that is remarkably tricky to land a shot with.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-2%}}
|Immobilization Chance={{c|+|+2%}}
|#default = }}
   
   
|Dirwin's Bow= {{#switch: {{{2}}}
|Carved Longbow=5;bow22;Bow;Unique;wood;90;1;6125;10;;20;;;29;;;;;;;;;;;;-50;3;;;;;10;15;;;33;33;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;0;unique;29;;It was most likely crafted for a wealthy Royal Ranger, who had been granted a fief for his loyal service.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=4
|Tags=special
|Durability=50
|Price=245
|Description=The sheer number of notches can be a source of either pride or awe. It depends on who is looking at them.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}
   
   
|Hunting Bow= {{#switch: {{{2}}}
|Training Crossbow=1;crossbow01;Crossbow;Common;wood;50;1;100;7;;10;;;18;;;;;;;;;;;;-36;;;;;;-5;;;;;8;10;;;;5;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;18;;It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=75
|Price=413
|Description=This bow combines decent range with enough power to hunt big game.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-60%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Watchman Bow= {{#switch: {{{2}}}
|Hunting Crossbow=2;crossbow02;Crossbow;Common;wood;65;1;525;7;;10;;;21;;;;;;;;;;;;-32;;;;;;-7;;;;;11;13;;;;5;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;Crossbows are well-suited for hunting - their accuracy and stopping power leave little chance even to large animals.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=413
|Description=A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+1%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
   
   
|Levy Bow= {{#switch: {{{2}}}
|Soldier Crossbow=3;crossbow03;Crossbow;Common;wood;80;1;1400;7;;15;;;24;;;;;;;;;;;;-28;;;;;;-10;;;;;14;17;;;;10;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;24;;A crossbow used by both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=75
|Price=715
|Description=In order to master a bow, you need to start training from childhood - a usual practice in many Aldorian villages.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=21
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 21<br>
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|War Bow= {{#switch: {{{2}}}
|Maen Crossbow=3;crossbow04;Crossbow;Common;wood;70;1;1400;7;;15;5;;23;;;;;;;;;;;;-28;3;;;;;-10;;;;;14;17;;;-5;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;23;;Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=100
|Price=1100
|Description=An experienced archer can deliver some serious damage with this bow.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Norse Bow= {{#switch: {{{2}}}
|Aldwynn Crossbow=4;crossbow05;Crossbow;Common;wood;105;1;3150;8;10;25;;;28;;;;;;;;;;;;-24;;;;;;-12;;;;;15;24;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;A while ago, His Lordship Brodwyn der Razen made it his personal mission to fit his soldiers with crossbows of this design. His success inspired some other prominent Council commanders to eventually do the same.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Tags=fjall common
|Durability=125
|Price=1100
|Description=Dwarves don't hold much respect for bows. They are usually issued to youngsters who aren't experienced enough to fight on the frontline.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Yew Bow= {{#switch: {{{2}}}
|Orient Crossbow=4;crossbow06;Crossbow;Common;wood;95;1;3775;9;;20;;;26;;;;;;;;;;;;-24;;;;;;-14;8;;;;17;21;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;26;;Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1595
|Description=Yew is generally used to make longbows, but sometimes craftsmen settle for a smaller size.
|Range=10
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Nistrian Bow= {{#switch: {{{2}}}
|Brynn Crossbow=5;crossbow07;Crossbow;Common;wood;110;1;6625;8;;30;;;32;;;;;;;;;;;;-20;;;;;;-15;;;;;25;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;32;;The Falcon Company is one of the most infamous detachments of the Magistrate's army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Tags=nistra common
|Durability=150
|Price=2200
|Description=Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.
|Range=10
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-50%}}
|Crit Efficiency={{c|+|+25%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Nomad Bow= {{#switch: {{{2}}}
|Carved Crossbow=5;crossbow08;Crossbow;Unique;wood;100;1;6625;9;;25;;;31;;;;;;;;;;;;-17;;;;;;-15;10;;;;20;25;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;unique;31;;Any weapon has a potential to be transformed into an object of art. It's the age of redundancy after all.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=200
|Price=2200
|Description=A bow of Jarimad nomads, it's usually used from the saddle.
|Range=10
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-50%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Curved Bow= {{#switch: {{{2}}}
|Belt Hook Crossbow=2;crossbow09;Crossbow;Common;wood;55;1;600;8;;15;;;23;;;;;;;;;;;;-42;;;;;;;17;;;15;;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;23;;Rather than relying on your arm strength alone, the belt hook also allows to engage back muscles when drawing the string, which makes reloading this crossbow noticeably less tiring.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=150
|Price=2915
|Description=The curved form of this bow allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.
|Range=10
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=25
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 25<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Longbow= {{#switch: {{{2}}}
|Cranequin Crossbow=3;crossbow10;Crossbow;Common;wood;70;1;1575;9;;20;;;26;;;;;;;;;;;;-38;;;;;;;20;;;20;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;26;;A cranequin is a cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor compete for the title of its original inventor.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=200
|Price=3048
|Description=As folk wisdom says, as long as Aldor has a dozen longbows, it's undefeatable.
|Range=12
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=29
|Total Damage=29
|DamageText={{Translate|Piercing|Properties}}: 29<br>
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
   
   
|Heavy Aldorian Bow= {{#switch: {{{2}}}
|Mercenary Crossbow=4;crossbow11;Crossbow;Common;wood;85;1;3500;9;;25;;;30;;;;;;;;;;;;-34;;;;;;;23;;;25;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;30;;A crossbow fitted with a more sophisticated cranequin than usual, allowing for a noticeably smoother reloading process.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=225
|Price=3910
|Description=Has enough power to knock an armored knight at full charge from his saddle.
|Range=12
|Armor Penetration={{c|+|+33%}}
|Piercing Damage=31
|Total Damage=31
|DamageText={{Translate|Piercing|Properties}}: 31<br>
|Accuracy={{c|-|-40%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Eeders Bow= {{#switch: {{{2}}}
|Garrison Crossbow=5;crossbow12;Crossbow;Common;wood;100;1;7400;9;;30;;;35;;;;;;;;;;;;-30;;;;;;;25;;;30;;35;;;;25;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;35;;These crossbows are excellent at taking out siege engineers even when shooting over large distances
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=300
|Price=6038
|Description=The production process for these famous longbows is hardly a common knowledge - the denizens of Eeders tend to keep to themselves.
|Range=13
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=34
|Total Damage=34
|DamageText={{Translate|Piercing|Properties}}: 34<br>
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
   
   
|Carved Longbow= {{#switch: {{{2}}}
|Royal Huntmaster Crossbow=5;crossbow13;Crossbow;Unique;wood;100;1;7400;9;;30;15;;35;;;;;;;;;;;;-30;;15;;;;;33;;;30;;35;;;;25;;;;;;;;;;;;;;;;;;;;;10;;;0;unique;35;;A royal huntmaster is defined by three duties: the king should have plenty of game to pursue, he must never return from the hunt empty-handed, and he shall always remain safe and sound while doing so.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=175
|Price=9280
|Description=It was most likely crafted for some wealthy royal ranger, who received a fief for his loyal service.
|Range=12
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=36
|Total Damage=36
|DamageText={{Translate|Piercing|Properties}}: 36<br>
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Relict Bow= {{#switch: {{{2}}}
|Guard Crossbow=2;crossbow14;Crossbow;Common;wood;50;1;650;10;;20;10;;25;;;;;;;;;;;;-50;;;;;;;;;;20;20;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;25;;Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it takes much less effort to arm them with crossbows than teach them archery from scratch.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=125
|Price=11165
|Description=This marvelous artifact appears to be at least a millennia old. How it hasn't yet rotted away is a mystery.
|Range=11
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=38
|Total Damage=38
|DamageText={{Translate|Piercing|Properties}}: 38<br>
|Accuracy={{c|-|-35%}}
|Bleed Chance={{c|+|+15%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Training Crossbow= {{#switch: {{{2}}}
|Pull-Lever Crossbow=3;crossbow15;Crossbow;Common;wood;60;1;1725;11;;25;15;;29;;;;;;;;;;;;-45;;;;;;;;;;25;25;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;29;;Reloading a crossbow with a lever offers much greater convenience without sacrificing the weapon's draw weight.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=60
|Description=It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Range=6
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|Hunting Crossbow= {{#switch: {{{2}}}
|Windlass Crossbow=4;crossbow16;Crossbow;Common;wood;70;1;3875;11;;30;20;;33;;;;;;;;;;;;-40;;;;;;;;;;30;30;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;33;;Spend a few months actively using this crossbow, and even village fair strongmen will envy your muscles.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=450
|Description=Crossbows are well-suited for hunting - their accuracy and stopping power barely leave any chances even for large game.
|Range=8
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-45%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Watchman Crossbow= {{#switch: {{{2}}}
|Siege Crossbow=5;crossbow17;Crossbow;Common;wood;85;1;8150;11;;35;25;;38;;;;;;;;;;;;-35;;;;;;;;;;35;35;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;aldor;38;;The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren't safe from the bolts launched with it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=125
|Price=780
|Description=Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it's much easier to arm them with crossbows than teach them archery from scratch.
|Range=8
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=25
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 25<br>
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Belt Hook Crossbow= {{#switch: {{{2}}}
|Guardsman Crossbow=5;crossbow18;Crossbow;Unique;wood;95;1;8150;10;15;35;25;;38;;;;;;;;;;;;-32;;;;;;-5;;;;50;40;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;0;unique;38;;Not too long before his demise, King Etbert ordered to form a unit of crossbow-wielding guardsmen. The most skilled Aldwynn bowyers were tasked with providing the weaponry, but they'd managed to produce only a few dozen crossbows before the monarch's death.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=100
|Price=1200
|Description=The belt hook allows for easier reloading, making it possible to better engage back muscles when drawing the string.
|Range=7
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-40%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
   
   
|War Crossbow= {{#switch: {{{2}}}
|Makeshift Sling=1;sling01;;Common;leather;;1;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=175
|Price=1740
|Description=The most ubiquitous crossbow among the both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
|Range=8
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=27
|Total Damage=27
|DamageText={{Translate|Piercing|Properties}}: 27<br>
|Accuracy={{c|-|-35%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
   
   
|Cranequin Crossbow= {{#switch: {{{2}}}
|Training Sling=2;sling02;;Common;leather;;1;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=150
|Price=2400
|Description=Cranequin is a rather cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor claim it to be their invention.
|Range=7
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-25%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|+|-15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Orient Crossbow= {{#switch: {{{2}}}
|Peasant Sling=2;sling03;;Common;leather;;1;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=250
|Price=3180
|Description=Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
|Range=9
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-30%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Pull-Lever Crossbow= {{#switch: {{{2}}}
|Hunting Sling=2;sling04;;Common;leather;;1;;11;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=3180
|Description=Reloading a crossbow with a lever offers much greater convenience of reloading without sacrificing the weapon's draw weight.
|Range=9
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-25%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Windlass Crossbow= {{#switch: {{{2}}}
|N/A=3;sling05;;Common;leather;;1;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=400
|Price=5100
|Description=If you spend a few months actively using this crossbow, even village fair strongmen will envy your muscles.
|Range=11
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=38
|Total Damage=38
|DamageText={{Translate|Piercing|Properties}}: 38<br>
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Heavy Crossbow= {{#switch: {{{2}}}
|Militia Sling=3;sling06;;Common;metal;;1;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=350
|Price=6300
|Description=This crossbow is fitted with a significantly more sophisticated cranequin than usual, allowing for much greater convenience when reloading it.
|Range=9
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=35
|Total Damage=35
|DamageText={{Translate|Piercing|Properties}}: 35<br>
|Accuracy={{c|-|-20%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Carved Crossbow= {{#switch: {{{2}}}
|N/A=4;sling07;;Common;leather;;1;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=200
|Price=6300
|Description=Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.
|Range=8
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-15%}}
|Crit Chance={{c|+|+10%}}
|Crit Efficiency={{c|+|+25%}}
|Fumble Chance={{c|+|-4%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|+|-20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
   
   
|Aldwynn Crossbow= {{#switch: {{{2}}}
|Battle Sling=4;sling08;;Common;metal;;1;;11;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=aldwynn uncommon
|Durability=400
|Price=7680
|Description=Back in the day, His Lordship Brodwyn Der Razen made it his personal mission to fit his army with crossbows of this design. After that, quite a number of other prominent Council commanders decided to follow his lead.
|Range=10
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=37
|Total Damage=37
|DamageText={{Translate|Piercing|Properties}}: 37<br>
|Accuracy={{c|-|-20%}}
|Knockback Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
   
   
|Brynn Crossbow= {{#switch: {{{2}}}
|Ornate Sling=5;sling09;;Unique;leather;;1;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;WIP;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=brynn uncommon
|Durability=375
|Price=7680
|Description=The Falcon Company is one of the most well-known detachments of the Magistrate's army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.
|Range=11
|Armor Penetration={{c|+|+33%}}
|Piercing Damage=37
|Total Damage=37
|DamageText={{Translate|Piercing|Properties}}: 37<br>
|Accuracy={{c|-|-15%}}
|Crit Efficiency={{c|+|+35%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
   
   
|Maen Crossbow= {{#switch: {{{2}}}
|Healer Staff=2;staff01;Staff;Common;wood;60;1;400;1;;;;;;13;;;;;;;;;;;;;;;;;;;;;;;;;2;-3;10;-7;;-5;;;;;;;;;;;1;;;;;7;;8;;;2;aldor;13;;Some Aldorian healers place special enchantments on their staves, much to the displeasure of village priests.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=maen uncommon
|Durability=350
|Price=7680
|Description=Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
|Range=9
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=26
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 26<br>
|Accuracy={{c|-|-10%}}
|Crit Chance={{c|+|+15%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+20%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|+|-30%}}
|Spells Energy Cost={{c|-|+30%}}
|Noise Produced={{c|+|-20%}}
|#default = }}
   
   
|Garrison Crossbow= {{#switch: {{{2}}}
|Monk Staff=3;staff02;Staff;Common;wood;75;1;1075;1;;;;;;14;;;;;;;;;1;;;;;;;;;;;;;;;;3;-5;15;-8;;-7;;;;;;;;;;;;;;;;;;12;7;;2;magic;15;;Aldorian monks' staves are blessed by the Host themself to help the faithful endure the hardships of daily toil and distant travels.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=400
|Price=7680
|Description=Even when shooting over large distances, these crossbows are quite effective at sniping siege engineers.
|Range=12
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+60%}}
|Piercing Damage=42
|Total Damage=42
|DamageText={{Translate|Piercing|Properties}}: 42<br>
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
   
   
|Guardsman Crossbow= {{#switch: {{{2}}}
|Dwarven Staff=3;staff03;Staff;Common;wood;75;1;1075;1;;;;;;13;;3;;;;;;;;;;4;;;;;;;;;;;;;3;-5;15;-8;;;2;;;;;;;;;;;;;;;;;12;;;2;fjall;16;;The headpiece in the form of a sea leviathan is carved with such attention to detail that it looks like it could start spewing flames at any moment.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=450
|Price=11550
|Description=Not too long before his demise, King Etbert ordered to form a unit of elite crossbow guards. The most skilled Aldwynn craftsmen were tasked with providing the weaponry, but they only managed to make a few dozen crossbows before the monarch's death.
|Range=12
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+65%}}
|Piercing Damage=44
|Total Damage=44
|DamageText={{Translate|Piercing|Properties}}: 44<br>
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+65%}}
|Spells Energy Cost={{c|-|+65%}}
|#default = }}
   
   
|Siege Crossbow= {{#switch: {{{2}}}
|Hierophant Staff=4;staff04;Staff;Common;metal;90;1;2425;1;;;;;;12;;;;;;;;;5;;;;;;;;-3;;;;;;;;6;-7;15;-9;;-9;;;;;;;;;;;;;;;-3;;;16;;;2;magic;17;;These staves, still bearing the mark of the Host, are the main proof of the clerical estate's divine patronage.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=28
|Tags=aldor uncommon
|Durability=450
|Price=10980
|Description=The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren't safe from bolts launched with it.
|Range=12
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+75%}}
|Piercing Damage=47
|Total Damage=47
|DamageText={{Translate|Piercing|Properties}}: 47<br>
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
   
   
|Cammock= {{#switch: {{{2}}}
|Vanguard Staff=4;staff15;Staff;Common;metal;100;1;2425;1;;;;;;19;;;;;;;;;;;;;;;;;;;;;;;;3;4;-7;8;-9;;-9;;;;;;;;;;;;;;;;;;16;8;;2;magic;19;;Seemingly cumbersome, this steel staff is actually quite light. It's also a great conduit for magical energies.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=50
|Price=25
|Description=This staff is so withered that it's hard to think of any use for it.
|Range=
|Crushing Damage=12
|Arcane Damage=1
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 1}}<br>
|Fumble Chance={{c|+|-3%}}
|#default = }}
   
   
|Healer Staff= {{#switch: {{{2}}}
|Skadian Staff=4;staff05;Staff;Common;metal;90;1;2425;1;;;;;;14;;;;;;3;;;;;;;;;;;;;;;;;;;4;-7;15;-9;;-9;;;;;;;;;;;2;;;;;;;16;;4;2;skadia;17;;Distant Skadia is notable for its powerful spellcasters, known as volkhvs. There must be quite a story to this staff.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=50
|Description=There are rumors that healers of Aldor place special enchantments on their staves, granting them an ability to mend wounds and cure diseases.
|Range=
|Crushing Damage=11
|Sacred Damage=2
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
   
   
|Travelling Staff= {{#switch: {{{2}}}
|Spellweaver Staff=5;staff06;Staff;Common;metal;105;1;5100;1;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;5;-11;15;-10;5;-12;;;;;;;;;;;;;;;;;;20;;;2;magic;20;;The ranks of Spellweavers only accept the best of the best - even prominent Academy mentors often find themself snubbed and rebuked.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=175
|Description=A staff like this makes every journey easier.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=14
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 14<br>
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+5}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
   
   
|Pilgrim Staff= {{#switch: {{{2}}}
|Farseer Staff=5;staff07;Staff;Unique;metal;105;1;5100;1;;;;;;14;;;;;;;3;;3;;;;;;;;-5;;;;;;;;5;-9;15;-10;;-16;;;;;;;;;;;;;;1;;;;20;10;;2;unique;20;;The multiple attempts to marry Hieronite teachings with elven rituals produced a number of prominent Aldorian saints capable of glimpsing into the future - nevertheless, most of the clergy rejected this path, branding it as a perversion of the church traditions.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=375
|Description=A trusty companion for long travels between holy sites.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=13
|Sacred Damage=1
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 13<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 1}}<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|#default = }}
   
   
|Conjurer Staff= {{#switch: {{{2}}}
|Traveling Staff=1;staff08;Staff;Common;wood;65;1;75;1;;5;;;;14;;;;;;;;;;;;;;5;;;;;;;10;;10;;;;5;-5;;;;;;;;;;;;;;;;;;;;;7;;2;aldor;14;;Any journey feels easier with a staff in hand.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=100
|Price=650
|Description=A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - a single glance at it is all it takes to feel a deep-seated anxiety.
|Range=
|Crushing Damage=11
|Arcane Damage=2
|Unholy Damage=2
|Total Damage=15
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 2}}<br>
|Magic Power={{c|+|+4%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
   
   
|Goblin Staff= {{#switch: {{{2}}}
|Pilgrim Staff=2;staff09;Staff;Common;wood;90;1;400;1;;5;;;;16;;;;;;;;;;;;;;7;;;;;;;8;;13;4;;;5;-5;;;;;;;;;;;;;;;;;;;;5;10;;2;aldor;16;;A trusty companion for long journeys between holy sites.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=125
|Price=650
|Description=Peasants believe that goblin shamans use these staves to send the plague upon cattle.
|Range=
|Crushing Damage=9
|Poison Damage=6
|Total Damage=15
|DamageText={{Translate|Crushing|Properties}}: 9<br>{{c|Poison|{{Translate|Poison|Properties}}: 6}}<br>
|#default = }}
   
   
|Reinforced Staff= {{#switch: {{{2}}}
|Quarterstaff=2;staff10;Staff;Common;metal;100;1;400;1;;5;;;;16;;;;;;;;;;;;;;8;3;;;;;;12;;10;;;;5;-5;;;;;;;;;;;;;;;;;;;;;10;;2;aldor;16;;Though mainly a practice weapon, it can still cave in the skull of a careless foe.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=250
|Price=1000
|Description=Once you get the hang of it, it's not that hard to beat the living daylights out of some clumsy brigand with this staff's heavy knob.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|#default = }}
   
   
|Monk Staff= {{#switch: {{{2}}}
|Reinforced Staff=3;staff11;Staff;Common;metal;125;1;1075;1;;5;;;;18;;;;;;;;;;;;;;10;;;;;10;;14;;17;;;;10;-5;;;;;;;;;;;;;;;;;;;;;13;;2;aldor;18;;With enough dexterity, this staff's heavy knob is all you need to beat the living daylights out of a slow-witted brigand.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1450
|Description=Rumor has it that Aldorian monks' staves were blessed by the Host themselves.
|Range=
|Crushing Damage=13
|Sacred Damage=4
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 13<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Daze Chance={{c|+|+3%}}
|Knockback Chance={{c|+|+3%}}
|#default = }}
   
   
|Metallic Staff= {{#switch: {{{2}}}
|Vehement Warstaff=3;staff12;Staff;Common;metal;110;1;1075;1;;5;;;;17;;;;;;;;;1;;;2;;10;;;;;;;12;;17;;;;10;-5;;;;;;;;;;;;;;;;;;;;;9;;2;magic;18;;Quite a few mages are drawn to the Vehement ranks, seeking to apply their knowledge and skills for the benefit of the common folk.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=300
|Price=2000
|Description=Despite its formidable appearance, this staff is surprisingly light. It's also a great conduit for magical energies.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=14
|Shock Damage=4
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 14<br>{{c|Shock|{{Translate|Shock|Properties}}: 4}}<br>
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
   
   
|Dwarven Staff= {{#switch: {{{2}}}
|Maen Warstaff=4;staff13;Staff;Common;metal;130;1;2425;1;;10;;;;21;;;;;;;;;;;4;;;12;;;;;;;16;;21;;;;10;-5;;;2;5;;;;;;;;;;;;;;;;10;16;;2;aldor;21;;For years, the Maen Academy was the crucible that forged battlemages in service of the crown. Predictably, it fell on hard times after the King's death and the rise of the Gray Army.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Tags=fjall common
|Durability=150
|Price=2000
|Description=The elaborate headpiece in the form of a sea leviathan is carved so intricately, that it seems like it may start spewing flames at any moment.
|Range=
|Crushing Damage=12
|Fire Damage=6
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Fire|{{Translate|Fire|Properties}}: 6}}<br>
|Crit Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
   
   
|Tribal Staff= {{#switch: {{{2}}}
|Battlemage Warstaff=4;staff14;Staff;Common;metal;145;1;2425;1;;10;;;;20;;;;;;;1;;;;;;;12;;5;;;;;16;;21;;;;5;-5;5;;;;;;;;;;;;;;;;;;5;;16;;2;magic;21;;A battlemage must be ready for anything. Every so often, there's simply no time for casting spells, so fighting up close becomes the only option.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Tags=special
|Durability=100
|Price=2000
|Description=A plainly decorated staff of the Forest folk. It can be used to empower a simple spell.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
   
   
|Skadian Staff= {{#switch: {{{2}}}
|Geomancer Staff=4;staff16;Staff;Common;wood;160;1;2425;1;;10;;;;20;;;;;;;3;;;;;;;12;8;;;;;;16;;21;;;;10;-5;;;;;;7;;;;;;;;;;;-4;;;;16;;2;magic;23;;A staff fashioned from nigh indestructible stone, yet somehow is still weighs lighter than wood.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=16
|Tags=skadia common
|Durability=200
|Price=2650
|Description=Distant Skadia is known for its powerful warlocks. This staff must have traveled a long way...
|Range=
|Crushing Damage=14
|Frost Damage=6
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 14<br>{{c|Frost|{{Translate|Frost|Properties}}: 6}}<br>
|Magic Power={{c|+|+4%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+15}}
|Fumble Chance={{c|+|-3%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
   
   
|Shaman Staff= {{#switch: {{{2}}}
|Cryomancer Staff=4;staff17;Staff;Common;metal;120;1;2425;1;;10;;;;16;;;;;;5;;;;;;;;12;;;;;;;16;;33;;;;10;-5;;;;;;;;;7;;;;;;;;;;;;16;;2;magic;21;;Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=16
|Tags=special
|Durability=125
|Price=2650
|Description=A peculiar pagan artifact: the ram skull starts vibrating the moment it detects the presence of magic.
|Range=
|Crushing Damage=15
|Poison Damage=2
|Psionic Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 2}}<br>
|#default = }}
   
   
|Witch Staff= {{#switch: {{{2}}}
|Arcanist Staff=4;staff18;Staff;Common;metal;120;1;2425;1;;10;;;;16;;;;;;;5;;;;;;;12;;;;;;;16;;21;6;;;10;-5;5;;;;;;;;;7;;;;;5;;;;;;16;;2;magic;21;;Don't even try prying the enchanted amethyst out of this staff's headpiece - that is unless you want to spend the rest of your life outside of this plane of existence.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=75
|Price=3445
|Description=Witch staves have two primary purposes: to sustain the life of their masters and to cast the most brutal of hexes.
|Range=
|Crushing Damage=8
|Arcane Damage=2
|Unholy Damage=2
|Sacred Damage=2
|Psionic Damage=2
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 8<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 2}}<br>
|Magic Power={{c|+|+3%}}
|Energy Restoration={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
   
   
|Exquisite Staff= {{#switch: {{{2}}}
|Aristocrat Warstaff=5;staff19;Staff;Common;metal;185;1;5100;1;10;15;;;;24;;;;;;;;;;;;;;15;5;;;;;;25;;25;;;;10;-5;;;;;;;;;;;;;;;;;;;5;;25;;2;aldor;24;;Staff duels are a staple of fencers' training, with some fighters growing so confident in their prowess that they don't shy away from bringing the weapon into real combat.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=200
|Price=3400
|Description=This staff was most likely crafted for some Aldorian official who decided to try themselves in mysticism and occult. A common occurrence among those who are jaded with life.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Arcane Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>
|Magic Power={{c|+|+6%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|#default = }}
   
   
|Orcish Staff= {{#switch: {{{2}}}
|Gilded Warstaff=5;staff20;Staff;Common;metal;125;1;5600;1;;10;;;;24;;;;;;;;;;;;;;15;;;;;;;20;;20;9;;-4;10;-5;7;;;;;;;;;;;;;;;;;;;;15;;2;magic;24;;As far as one can tell, this staff was originally meant for an Aldorian battlemage of some importance: the gaudy decorations belie a potent design, aimed to assist with both martial and spellcasting endeavors.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=18
|Tags=special
|Durability=150
|Price=3400
|Description=Orc shamans use these staves during their blood rituals.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
   
   
|Hermit Staff= {{#switch: {{{2}}}
|Templar Warstaff=5;staff21;Staff;Common;metal;155;1;5100;1;;10;;;;22;;;;;;;;;2;;;;;10;;;;;;;15;;20;5;;;10;-5;;;3;8;;;;;;;;;;;5;;;;;;20;;2;magic;24;;Templars of the Order united chivalric discipline and magic mastery with the relentless study of the Host - all in the hopes of earning the gift of thaumaturgy.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=18
|Tags=special
|Durability=200
|Price=3400
|Description=The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. It's said that over the last few years many of them have disappeared without a trace.
|Range=
|Crushing Damage=15
|Arcane Damage=2
|Sacred Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|#default = }}
   
   
|Priest Staff= {{#switch: {{{2}}}
|Axonian Warstaff=5;staff22;Staff;Unique;metal;145;1;5100;1;;10;;;;20;;;;;;;3;;3;;;4;;15;;;;;;;20;;25;;;;10;-5;;;4;;;;;;;;;;;;;;;;;;20;;1;unique;26;;Hundreds of years ago, this boar-shaped piece was carried at the head of countless battle-hardened phalanxes.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor magic
|Durability=200
|Price=4250
|Description=These staves, still bearing the mark of the Host, are the main proof of the clerical estate's divine purpose.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Sacred Damage=4
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Magic Power={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Healing Efficiency={{c|+|+15%}}
|#default = }}
   
   
|Enchanter Staff= {{#switch: {{{2}}}
|Mage General Warstaff=5;staff23;Staff;Unique;metal;155;1;5100;1;;10;;;;20;;;;;;;4;;;;;;;15;;;;;;;20;;25;;;;10;-5;10;-4;;;;;;;;;;;;4;4;1;;;;;20;;2;unique;24;;Kasper Stern, a legendary sorcerer and mentor at the Maen Academy, lived about a century ago and was an exceptionally versatile individual. Conrad II Ironhand held the mage in such high esteem that he entrusted him with leading a part of the royal army - an unprecedented decision!
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor magic
|Durability=225
|Price=4250
|Description=This staff is a remnant of glorious times when the competition between the United Circle and the Enchanters' Collegium was in full swing.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=14
|Fire Damage=2
|Arcane Damage=2
|Sacred Damage=2
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 14<br>{{c|Fire|{{Translate|Fire|Properties}}: 2}}<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Magic Power={{c|+|+7%}}
|Block Chance={{c|+|+4%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
   
   
|Venomancer Staff= {{#switch: {{{2}}}
|Stargazer Warstaff=5;staff24;Staff;Unique;metal;140;1;5100;1;;10;;;;24;;;;;;;;;;;;;;15;;3;-3;;;;20;;25;;;;10;-5;;-3;;;;;;;;;;;;;;;-3;;;;33;;2;unique;24;;"Stargazers" was the name given by King Etbert's soldiers to the elven oracles who fought on the Jacinth's side during the Radiant Wars. Many attribute the Aldorian army's defeat to their involvement, for how can one defeat an enemy who sees the outcome of every battle in advance?
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=When wielded by an experienced hand, this staff can turn even the weakest poison into a deadly one.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Poison Damage=2
|Caustic Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>{{c|Caustic|{{Translate|Caustic|Properties}}: 2}}<br>
|Bleed Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Venomantic Power={{c|+|+20%}}
|Health Restoration={{c|+|+5%}}
|Life Drain={{c|+|+10%}}
|#default = }}
   
   
|Pyromancer Staff= {{#switch: {{{2}}}
|Hermit Staff=5;staff25;Staff;Unique;wood;175;1;5100;1;;10;;;;20;;;;3;;;;;3;;;;;15;;;;;;;20;;25;8;4;;10;-5;;;;;;;;;;;;;4;;;;;5;;;20;8;2;unique;26;;The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. There seems to be a growing rumor that many of them have disappeared without a trace over the past few years.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=The spherical knob radiates extreme heat, which, paradoxically, doesn't seem to cause any harm. At least for the time being...
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Fire Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Fire|{{Translate|Fire|Properties}}: 4}}<br>
|Crit Chance={{c|+|+5%}}
|Energy={{c|+|+5}}
|Pyromantic Power={{c|+|+20%}}
|Bonus Range={{c|+|+1}}
|#default = }}
   
   
|Electromancer Staff= {{#switch: {{{2}}}
|Vampiric Staff=5;staff26;Staff;Unique;metal;130;1;5100;1;;13;;;;18;;;;;;;;9;;;;;9;13;;;;13;;;13;;26;;;;9;-6;;;;;;;;;;;;;-9;13;;;;;;;26;;2;special;27;;This staff saturates the surrounding air with a heavy stench of stale blood.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=The ill-wishers from the Pyromancy Circle used to spread rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly letting a similar staff in contact with a street puddle.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Shock Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Shock|{{Translate|Shock|Properties}}: 4}}<br>
|Energy Restoration={{c|+|+10%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+20%}}
|#default = }}
   
   
|Astromancer Staff= {{#switch: {{{2}}}
|Cammock=1;staff27;Staff;Common;wood;30;1;125;1;;;;;;11;;;;;;;;;;;;;;;;;;;;;;;;;;;10;-7;3;-1;;3;;;;;;;;;;;;;;;;;;;2;aldor;11;;So withered that it's almost impossible to think of any good use for it.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Astromancers claim that this staff possesses an astonishingly precise ability to model the movement of our... how do they call it? Right, our \""planet\"".
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Fire Damage=2
|Sacred Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Fire|{{Translate|Fire|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Astromantic Power={{c|+|+20%}}
|Life Drain={{c|+|+5%}}
|Energy Drain={{c|+|+5%}}
|#default = }}
   
   
|Cryomancer Staff= {{#switch: {{{2}}}
|Hexer Staff=2;staff28;Staff;Common;wood;40;1;650;1;;;;;;10;;;;;;;;3;;;;;;;;;;;;;;;;;;;10;-9;6;;;5;;;;;;;;;;;;;;;;;;;2;magic;13;;A tree branch, darkened from age and covered with strange etchings - simply looking at it fills you with a sense of deep-seated anxiety.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
|Range=
|Crushing Damage=17
|Frost Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Frost|{{Translate|Frost|Properties}}: 4}}<br>
|Accuracy={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Energy Restoration={{c|+|+5%}}
|Cryomantic Power={{c|+|+20%}}
|#default = }}
   
   
|Psimancer Staff= {{#switch: {{{2}}}
|Witch Staff=2;staff29;Staff;Unique;wood;30;1;650;1;;;;;;6;;;;;;;;3;;3;;;;;;;;;;;;;;;;;10;-9;6;;3;5;;;;;;;;;;;;;;;;;;;2;special;12;;Witch staves have two primary uses: to sustain the life of their owner and to cast the most brutal of hexes.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=The open palm on top of this staff has a strange tendency to attract glances... It's hard to look away.
|Range=
|Crushing Damage=17
|Psionic Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 4}}<br>
|Immobilization Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Psionic Power={{c|+|+20%}}
|Life Drain={{c|+|+10%}}
|#default = }}
   
   
|Arcanist Staff= {{#switch: {{{2}}}
|Sorcerer Staff=3;staff30;Staff;Common;metal;50;1;1725;1;;;;;;12;;1;;;;1;1;;;;;;;;;;;;;;;;;;;;15;-11;9;;;7;;;;;;;;;;;;;;;;;;;2;magic;15;;After surviving the Academy and the first handful of battles, most mages usually seek to invest their earnings into a proper staff.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Don't even try prying the enchanted amethyst out of this staff's headpiece unless you want to spend the rest of your life outside of this plane of existence.
|Range=
|Crushing Damage=17
|Arcane Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 4}}<br>
|Magic Power={{c|+|+10%}}
|Energy={{c|+|+5}}
|Arcanistic Power={{c|+|+20%}}
|Energy Drain={{c|+|+10%}}
|#default = }}
   
   
|Geomancer Staff= {{#switch: {{{2}}}
|Necromancer Staff=3;staff31;Staff;Unique;wood;33;1;1725;1;;;;;;9;;;;;;;;6;;;;;;;;;;;;;;;;;;;13;-13;13;-6;;13;;;;;;;;;;;9;;-6;;;-9;;;2;special;15;;Necromancers aren't bereft of a sense of humor, albeit theirs comes with a morbid twist: most of them find joy in desecrating graves of the clergy, using harvested skulls as a decoration for their staves.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=350
|Price=5250
|Description=This staff is fashioned from nigh indestructible stone... yet it weighs much lighter than wood.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Arcane Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 4}}<br>
|Block Power={{c|+|+5}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Geomantic Power={{c|+|+20%}}
|Damage Taken={{c|+|-5%}}
|#default = }}
   
   
|Chronomancer Staff= {{#switch: {{{2}}}
|Pyromancer Staff=4;staff32;Staff;Common;metal;60;1;3875;1;;;;;;12;;5;;;;;;;;;;;;;;;;;;;;;;;;;15;-13;10;;;18;6;;;;;;;;;;;;;;;;;;2;magic;17;;The spherical headpiece radiates extreme heat, which, paradoxically, doesn't seem to cause any harm - at least for the time being...
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Sooner or later everyone's time will run out, even chronomancers are no exception. This staff, however, helps to slow this process down a bit.
|Range=
|Crushing Damage=15
|Arcane Damage=2
|Sacred Damage=2
|Psionic Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 2}}<br>
|Fumble Chance={{c|+|-5%}}
|Dodge Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-10%}}
|Chronomantic Power={{c|+|+20%}}
|#default = }}
   
   
|Necromancer Staff= {{#switch: {{{2}}}
|Electromancer Staff=4;staff33;Staff;Common;wood;60;1;3875;1;;;;;;12;;;5;;;;;;;;;;;;;;;;;;;;;6;;;15;-13;6;;;9;;;;6;;;;;;;;;;;;;;;2;magic;17;;The Pyromancy Circle used to spread malicious rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly allowing a similar staff to come in contact with a street puddle.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=20
|Tags=special
|Durability=150
|Price=5525
|Description=Necromancers have a sense of humor, albeit with a morbid twist: it's said that many of them desecrate priests' graves, using harvested skulls as a decoration for their staves.
|Range=
|Crushing Damage=10
|Unholy Damage=9
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 10<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 9}}<br>
|Magic Power={{c|+|+9%}}
|Spells Energy Cost={{c|+|-9%}}
|Energy Drain={{c|+|+9%}}
|#default = }}
   
   
|Vampiric Staff= {{#switch: {{{2}}}
|Astromancer Staff=4;staff34;Staff;Common;metal;60;1;3875;1;;;;;;11;;2;;;;2;2;;;;;;;;;;;;;;;;;;;-5;15;-13;6;;;9;;;;;;;6;;;;;;;;;;;;2;magic;17;;Astromancers claim such staves to possess an astonishingly precise ability to model the motion of our... What do they call it? Right, our "planet".
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=300
|Price=6825
|Description=This staff fills the surrounding air with a heavy stench of stale blood.
|Range=
|Bodypart Damage={{c|+|+13%}}
|Rending Damage=9
|Unholy Damage=13
|Total Damage=22
|DamageText={{Translate|Rending|Properties}}: 9<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 13}}<br>
|Bleed Chance={{c|+|+13%}}
|Life Drain={{c|+|+13%}}
|Healing Efficiency={{c|+|+13%}}
|#default = }}
   
   
|Wizard Staff= {{#switch: {{{2}}}
|Psimancer Staff=4;staff35;Staff;Common;wood;60;1;3875;1;;;;;;12;;;;;;;;;;5;;;;;;;;;;;;;;;;;15;-13;6;-3;;9;;;;;;;;6;;;;;;;;;;;2;magic;17;;The open palm on top has a strange tendency to attract glances... A truly mesmerizing feeling.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=This staff's headpiece was forged in a special shape designed for conducting all types of magic.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=11
|Arcane Damage=10
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 10}}<br>
|Magic Power={{c|+|+15%}}
|Energy Restoration={{c|+|+1%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
   
   
|Orient Staff= {{#switch: {{{2}}}
|Venomancer Staff=4;staff36;Staff;Common;metal;60;1;3875;1;;;;;;12;;;;3;2;;;;;;;;;;;;;;;;;;;;;;15;-13;6;;;9;;;6;;;;;;;;5;;;;;;;;2;magic;17;;In knowledgeable hands, this staff can turn even the weakest poison into a deadly one.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=300
|Price=10010
|Description=Nevermind the naysayers, elves do have a knack for fine crafts. It's obvious that this magnificently decorated staff saw much attention from its creator.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Fire Damage=3
|Shock Damage=3
|Arcane Damage=3
|Total Damage=25
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Fire|{{Translate|Fire|Properties}}: 3}}<br>{{c|Shock|{{Translate|Shock|Properties}}: 3}}<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 3}}<br>
|Magic Power={{c|+|+7%}}
|Crit Chance={{c|+|+7%}}
|Block Chance={{c|+|+7%}}
|Counter Chance={{c|+|+7%}}
|#default = }}
   
   
|Relict Staff= {{#switch: {{{2}}}
|Court Mage Staff=5;staff37;Staff;Common;wood;55;1;8150;1;;;;;;17;;;;;;;3;;;;;;;;;;;;;;;;;;;;15;-15;15;;1;15;;;;;;;;;;;;;;;;;;;2;magic;20;;This enchanted staff's headpiece was designed for conducting all types of magic.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=350
|Price=13975
|Description=A powerful artifact of a long-gone civilization. Its potential boggles the mind.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Arcane Damage=7
|Sacred Damage=7
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 7}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 7}}<br>
|Magic Power={{c|+|+20%}}
|Cooldowns Duration={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+15%}}
|#default = }}
   
   
|Sangvus Illumination= {{#switch: {{{2}}}
|Orient Staff=5;staff38;Staff;Unique;wood;75;1;8150;1;;;;;;14;;3;;;;;;;3;;;;;;;;;;;;;;;5;5;-5;15;-18;15;;;12;;;;;;;;;;;;;;;;;;;2;unique;20;;At the end of the day, few things can beat fine elven craftsmanship: it clearly took a lot of skill to create a staff this magnificent.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Legendary
|LVL=30
|Tags=special
|Durability=500
|Price=0
|Description=
|Range=
|Total Damage=0
|DamageText=
|#default = }}
   
   
|Shackles= {{#switch: {{{2}}}
|Shackles=1;shackles;Tool;Common;metal;100;1;50;1;;;;;;;;;;;;;;;;;;-100;;;;-100;100;;;;;;;;;100;;;;100;;;;;;;;;;;;;;;;;;;;;1;special;0;;A set of shackles with a short chain. The bracelets dig viciously into the skin, hindering arm movements and making it difficult to even lift a spoon to one's mouth.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=50
|Description=Shackles with a short chain. The bracelets dig into the skin, greatly hindering arm movement and making it difficult to even lift a spoon to the mouth.
|Range=
|Total Damage=0
|DamageText=
|Fumble Chance={{c|-|+50%}}
|Noise Produced={{c|-|+15%}}
|#default = }}
   
   
|Chain= {{#switch: {{{2}}}
|Chain=1;chain;Tool;Common;metal;100;1;50;1;;;;;;10;;;;;;;;;;;;;;;;;20;;10;10;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;10;;A chain is a weapon of street and tavern fights, hardly suitable for real combat.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=100
|Price=50
|Description=A chain is a weapon of street and tavern fights, hardly suitable for real combat.
|Range=
|Crushing Damage=14
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 14<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+10%}}
|Fumble Chance={{c|-|+33%}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
   
   
|Lute= {{#switch: {{{2}}}
|Lute=1;lute;Lute;Common;wood;10;1;150;1;;;;;;8;;;;;;;;;;;;;;;;;50;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;8;;Be it Aldorian troubadours, Nistrian vagantes, or elven gusans - a lute is beloved by minstrels all over the world. Recently it made its way even to Fjall, although not every skald was happy with such a frivolous turn of events. Many of them refuse to play the instrument, deeming it a major threat to their long-established craft and musical tradition.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Lute
|Material=wood
|Rarity=Common
|LVL=1
|Tags=special
|Durability=10
|Price=150
|Description=Be it Aldorian troubadours, Nistrian vagantes, elven gusans - a lute is beloved by minstrels all over the world. Not so long ago it even found its way to Fjall, although not every skald was happy about it.
|Range=
|Crushing Damage=10
|Total Damage=10
|DamageText={{Translate|Crushing|Properties}}: 10<br>
|Daze Chance={{c|+|+10%}}
|Noise Produced={{c|-|+25%}}
|#default = }}
   
   
|Pickaxe= {{#switch: {{{2}}}
|Pickaxe=1;pick;Tool;Common;metal;75;1;100;1;10;10;;;14;;;;;;;;;;;;;1;;;;;10;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;14;;These pickaxes see use all over the realm, from the gold mines of Forholt to the convict quarries of the Northern Borderlands.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=75
|Price=100
|Description=These pickaxes see use all over the realm, from Forholt gold mines to convict quarries of the Northern Borderlands.
|Range=
|Armor Damage={{c|+|+33%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Fumble Chance={{c|-|+20%}}
|#default = }}
   
   
|Sickle= {{#switch: {{{2}}}
|Sickle=1;sickle;Tool;Common;metal;20;1;30;1;;;;10;;;;;;;;;;;;;;;;;;;10;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;10;;Sickles are generally wielded by women and children - during the harvesting season, they are tasked with cleaning up patches of grain that were missed during scything.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=30
|Description=Sickles are mostly used by children and women - during the harvesting season they clean up patches of grain that were missed during scything.
|Range=
|Slashing Damage=12
|Total Damage=12
|DamageText={{Translate|Slashing|Properties}}: 12<br>
|Fumble Chance={{c|-|+20%}}
|Bleed Chance={{c|+|+20%}}
|#default = }}
   
   
|Broom= {{#switch: {{{2}}}
|Broom=1;broom;Tool;Common;wood;10;1;15;1;;;;;;6;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;6;;Your main ally in the never-ending struggle for tidiness and order.
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=wood
|Rarity=Common
|LVL=1
|Tags=special
|Durability=10
|Price=15
|Description=Your main ally in the never-ending struggle for tidiness and order.
|Range=
|Crushing Damage=8
|Total Damage=8
|DamageText={{Translate|Crushing|Properties}}: 8<br>
|Fumble Chance={{c|-|+50%}}
|Daze Chance={{c|+|+5%}}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 19:08, 16 March 2025

Page for all Stoneshard weapon data.

This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.

0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69
Tier;ID;Type;Rarity;Material;Durability;Markup;Price;Range;Armor Damage;Armor Penetration;Bodypart Damage;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Accuracy;Crit Chance;Crit Efficiency;Block Chance;Block Power;Counter Chance;Fumble Chance;Bleed Chance;Daze Chance;Stun Chance;Knockback Chance;Immobilization Chance;Stagger Chance;Energy;Energy Restoration;Cooldowns Duration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Health Restoration;Health Drain;Energy Drain;Bonus Range;Damage Taken;Healing Efficiency;Block Recovery;Fatigue Resistance;Crit Avoidance;Max Health;Balance (???);Tags;Total damage (of all types);Obtainability;Description

Usage

You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [https://edit-csv.net]. Open the Read options and check the "Has Header" checkbox.

You'll get a table format that's easier to read.