Difference between revisions of "Armor data"

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<noinclude>Page for all Stoneshard armor data.
<noinclude>Page for all Stoneshard armor data.
This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.
1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87;88;89;90
ID;Slot;Armor Class;Rarity;Material;Price;Markup;Durability;Protection;Block Chance;Block Power;Block Recovery;Dodge Chance;Crit Avoidance;Vision;Fumble Chance;Energy;Energy Restoration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Damage Taken;Cooldowns Duration;Accuracy;Crit Chance;Crit Efficiency;Counter Chance;Max Health;Health Restoration;Healing Efficiency;Health Drain;Energy Drain;Fortitude;Damage Reflected;Experience Gain;Move Resistance;Bleed Resistance;Control Resistance;Pain Resistance;Fatigue Resistance;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;Tags;IsOpen;NoDrop;fragment_cloth01;fragment_cloth02;fragment_cloth03;fragment_cloth04;fragment_leather01;fragment_leather02;fragment_leather03;fragment_leather04;fragment_metal01;fragment_metal02;fragment_metal03;fragment_metal04;fragment_gold;Weapon Damage;Alternative images (for wiki);Alternative images (for wiki);Alternative images (for wiki);Obtainability;Alternative name (for wiki);Description
==Usage==
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the "Has Header" checkbox.
You'll get a table format that's easier to read.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
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|Board Shield= {{#switch: {{{2}}}
|Board Shield=1;shield01;Shield;Light;Common;wood;25;0.5;60;;10;7;10;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;This homemade shield is just a few rough planks cobbled together. Still better than nothing.
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|Oaken Shield=2;shield02;Shield;Light;Common;wood;250;1;80;;12;9;10;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Not particularly durable, but it serves its purpose well enough.
 
|ArmorType=Shield
|Round Shield=3;shield03;Shield;Light;Common;wood;625;1;100;;14;11;10;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A wooden shield reinforced with a few strips of metal. A common armament of the Aldorian infantry.
|ArmorClass=Light
|Material=wood
|Dwarven Shield=3;shield04;Shield;Light;Common;wood;625;1;100;;12;10;10;;;;;-3;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;Dwarven Shield A.png;Dwarven Shield B.png;Dwarven Shield C.png;;;Dwarves have a preference for round shields - they are suitable for tight formations as well as one-on-one combat.
|Rarity=Common
 
|LVL=1
|Kalkan=4;shield05;Shield;Light;Common;wood;1400;1;120;;16;13;10;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;To make a kalkan, nomads weave reed stalks into a desired shape, then fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Durability=75
|Protection=
|Reinforced Kalkan=5;shield06;Shield;Light;Common;wood;2975;1;140;;18;13;10;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic nobleman.
|Price=25
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Orient Shield=5;shield07;Shield;Light;Common;metal;3275;1.1;140;;20;15;7;;;;;-5;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Elven shields are reliable and don't weigh the arm down. The alloy they are made of is exotic to Aldor.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+14}}
|Fist Shield=1;shield08;Shield;Light;Common;wood;50;2;45;;5;2;15;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Fist shields don't get in the way and allow to safely parry weaker attacks.
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-5%}}
|Leather Targe=2;shield09;Shield;Light;Common;leather;125;1;60;;7;4;15;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The Firns' descendants strictly adhere to tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Recruit Buckler=2;shield10;Shield;Light;Common;wood;125;1;60;;6;6;12;;;;;;;;;;;;;;;;;;4;;;;;;;;;4;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Recruits typically need time to adjust to carrying and properly using a shield, which is why they prefer to start out with something lighter.
|Move Resistance={{c|+|+5%}}
|#default = }}
|Buckler=3;shield11;Shield;Light;Common;metal;325;1;75;;9;6;15;;;;;-1;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully rehearsed Brynn accent.
|Rondache=4;shield12;Shield;Light;Common;metal;750;1;90;;11;8;15;;;;;-2;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals regard them with a certain amount of prejudice.
|Aristocrat Shield=5;shield13;Shield;Light;Common;metal;1575;1;90;;13;10;15;;;;;-3;;;;;;;;;;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;There are letters painted along the rim - words of prayer, perhaps, or a noble family's motto.
|Maaf Shield=5;shield14;Shield;Light;Common;metal;1975;1.25;105;;14;12;15;;;;;-4;;;;;;;;;;;;;9;;;;;;;;;7;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
|Magistrate Heater Shield=2;shield15;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Grand Magistrate.
|Council Heater Shield=2;shield15b;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Royal Council.
|Gray Army Heater Shield=2;shield15c;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Gray Army.
|Heater Shield D=2;shield15d;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot.
|Heater Shield E=2;shield15e;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears King Etbert's crest.
|Heater Shield F=2;shield15f;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears an insignia of some noble house.
|Skadian Shield=3;shield16;Shield;Medium;Common;wood;850;1;175;;26;22;;-4;;;;-6;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;skadia;;;;;;;;;;;;;;;;;;;;;;A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
|Kite Shield=4;shield17;Shield;Medium;Common;wood;1875;1;210;;30;26;;-6;;;;-8;-2;;;;;;;;;;;;;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Although this shield offers reliable cover to the entire body, from feet to shoulders, you won't run far with it weighing you down.
|Huscarl Shield=4;shield18;Shield;Medium;Common;wood;1875;1;210;;27;23;;-5;;;;-8;-2;;;;;;;;;;;;4;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm's reach. Life in Fjall is unpredictable, and you never know when your master may require protection.
|Raven Heater Shield=4;shield19;Shield;Medium;Unique;wood;2250;1.2;210;;26;27;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;10;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The fearsome Raven Gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged those few bandits they had captured, giving the previously nameless hill its moniker.
|Long Shield=5;shield20;Shield;Medium;Common;wood;3950;1;245;;34;30;;-8;;;;-10;-2;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A shield that combines the convenience of heater shields with the coverage of kite shields. On the downside, it's rather heavy.
|Brotherhood of Ouroboros' Shield=5;shield21;Shield;Medium;Unique;wood;3950;1;245;;31;27;;-8;;;;-8;-2;;;3;;;;;;;;;;6;;10;;;;10;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;3;;;;;;Among the brotherhoods created after the dissolution of the Triune Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Ald Chieftain Shield=5;shield20;Shield;Medium;Unique;metal;3950;1;185;;30;30;;-10;;;;-12;-3;;;;;;;;;;;;;;;;;;;;;10;10;;;15;;;;;;;;;5;10;10;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The mastery of metalworking techniques was one of the ancient Alds' greatest strengths - some of the miraculously surviving relics from their time continue to inspire awe even today.
|Nomad Adarga=3;shield22;Shield;Medium;Common;leather;975;1.15;165;;18;20;5;-1;4;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Horsemen of the Ohirian barrens usually prefer adargas over kalkans: a light leather shield is much more convenient when fighting from horseback.
|Rider Shield=3;shield23;Shield;Medium;Common;wood;850;1;150;;22;18;5;-1;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A cavalryman's shield of choice - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
|Squire Shield=4;shield24;Shield;Medium;Common;wood;1875;1;180;;26;22;5;-2;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's customary for a squire to have his shield painted in his master's colors to limit the confusion that may arise in the midst of a raging battle.
|Skirmisher Shield=4;shield25;Shield;Medium;Common;wood;1875;1;180;;23;20;8;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A favorite shield of the Nistrian light cavalry - its curved form protects a good portion of the rider's back from arrows.
|Knightly Shield=5;shield26;Shield;Medium;Common;wood;3950;1;210;;30;26;5;-3;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Sometimes a knight needs to fight on foot. This shield is excellent for such scenarios.
|Albrecht the Beastslayer's Shield=5;shield27;Shield;Medium;Unique;wood;3950;1;210;;27;25;5;-3;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;8;8;8;8;;;;;;;;;;;;;;;;15;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The infamous Beast of Ratten terrorized the countryside for several years, slaughtering at least a hundred livestock and a couple dozen peasants. Fortunately, it was tracked down and slain by Sir Albrecht - may the Host bless his brave soul.
|Jousting Shield=5;shield28;Shield;Medium;Unique;wood;3950;1;210;;33;33;5;-3;;;;-5;-1;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The main purpose of jousts is to show off, so no expense is too great when it comes to elaborate shield paintings. In fact, the last joust before the war was so exceedingly festive that it was more reminiscent of a carnival than a celebration of combat prowess.
|Footman Shield=3;shield29;Shield;Heavy;Common;wood;1000;1;250;;32;32;-20;-12;4;;;-12;-3;;;;;;;;;;;;;;;;;;;;;13;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A long, sturdy shield. Its rims are reinforced with iron bands.
|Assault Shield=4;shield30;Shield;Heavy;Common;wood;2250;1;300;;36;36;-20;-14;6;;;-14;-3;;;;;;;;;;;;;;;;;;;;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Might come in handy if you ever need to hide from arrows raining down from the walls of a besieged castle.
|Shield of Truth's Eternal Sun=5;shield31;Shield;Heavy;Unique;wood;4750;1;350;;40;40;-20;-16;8;;;-16;-3;-5;-7;;;7;;;-5;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;It's a well-known fact that the Brotherhood of Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Guardsman Shield=5;shield32;Shield;Heavy;Unique;wood;4750;1;350;;44;44;-13;-16;8;;;-16;-3;;;;;;;;;;;;5;;;;;;10;;;20;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. Rather predictably, they took all their equipment with them, these shields included.
|Nistrian Shield=3;shield33;Shield;Heavy;Common;wood;1175;1;300;;37;42;-25;-16;7;;;-16;-4;;;;;;;;;;;;;;;;;;;;;20;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;nistra;;;;;;;;;;;;;;;;;;;;;;To a Great Despot it's a matter of prestige to be perceived as a successor to the great Axonian Empire and its rulers. This is why so many Nistrian armor and weaponsmiths continue to dutifully replicate centuries-old designs.
|Mercenary Tower Shield=4;shield34;Shield;Heavy;Common;wood;2625;1;360;;38;40;-20;-20;9;;;-18;-4;;;;;;;;;;;;;;;;;;;;;20;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;About a third of someone' contract reward went toward the paints and hiring an artist. Well, we only live once.
|Tower Shield=4;shield35;Shield;Heavy;Common;wood;2625;1;360;;41;46;-25;-18;12;;;-18;-4;;;;;;;;;;;;;;;;;;;;;20;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It will protect you from pretty much any attack, but it's a sheer torment to lug it around.
|Brynn Pavise=5;shield36;Shield;Heavy;Common;wood;5550;1;420;;45;50;-25;-20;13;;;-20;-4;;;;;;;;;;;;;;;;;;;;;26;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;These shields are employed by famous Crossbow Brigades, the elite units of the Brynn garrison.
|Orient Tower Shield=5;shield37;Shield;Heavy;Unique;wood;5550;1;420;;50;55;-31;-24;16;;;-20;-5;;;;;;;;;;;;;;;;;;;;;31;;18;;-10;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;Forged in the fabled land of Shanguo, this shield had traveled for thousands of miles before finding its way to Aldor - it's nigh impossible to imagine the circumstances of its journey.
|Broad-Brimmed Hat=1;head01;Headgear;Light;Common;cloth;25;1;30;1;;;;2;;;-1;;;;;;;;;;;;;;;;;;;;;;;;4;2;;5;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;Offers a bit of respite from the scorching midday sun.
|Peasant Hat=1;head02;Headgear;Light;Common;cloth;25;1;30;1;;;;3;;;;;2;;;;;;;;;;;;;;;;;;;;;;4;2;;;;;;;;;;;2;;;;;3;3;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;In case of heat or rain, its brims can be slightly turned down.
|Hood=2;head03;Headgear;Light;Common;cloth;200;1;40;2;;;;4;;;-1;;;;;;;;;;;;2;;;;;;;;;;;;6;4;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;A woolen hood with a playfully folded tip. These were once popular among Maen townsmen.
|Hired Blade Cowl=2;head04;Headgear;Light;Unique;cloth;225;1.15;50;2;;;;3;;;-2;;;;;;;;;;;;2;;;;;;;;;;;;6;4;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;1;;2;;;;;;;;;;;;;;;;;;;The Blades were a group of assassins operating in every major Aldorian city. They didn't last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.
|Gamekeeper Hat=3;head05;Headgear;Light;Common;cloth;500;1;50;4;;;;6;;;;;;;;;;;;;;4;3;;;;;;;;;;;;8;6;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;These feathered hats are a distinguishing mark of the gamekeepers at the service of local lords.
|Mercenary Captain Headwear=4;head06;Headgear;Light;Common;cloth;1150;1;60;5;;;;8;;;;;;;;;;;;;;;4;5;;;;;;;;;;;10;8;10;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;1;;;;1;;;;;;;;;;;;;;;The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Peasant Cap=1;head07;Headgear;Light;Common;cloth;25;1;60;2;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;8;5;;;;;;;;;;;6;;;3;;;3;;;;;;;;;;aldor;1;;2;;;;;;;;;;;;;;;;;;;The only distinguishing feature about this cap is that it hasn't been washed for way too long.
|Arming Cap=2;head08;Headgear;Light;Common;cloth;200;1;80;4;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;10;7;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;;2;;;;;;;;;;;;;;;;;;It might soften a club blow. Can't expect more from it.
|Plague Doctor Mask=2;head09;Headgear;Light;Unique;leather;200;1;80;4;;;;;;-2;;;;;;;;;;;;;;;;;5;15;;;;;;;10;7;;;;;;;;;;;5;;;;;;;;;65;;;;;;;special;1;;;;;;2;;;;;;;;;;;;;;;The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas. That's how most healers explain it anyway.
|Padded Coif=3;head10;Headgear;Light;Common;cloth;500;1;100;6;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;2;;;;;;;;;;;;;;;;;;It'll make you sweat like a pig, but safety is above all.
|Closed Coif=4;head10;Headgear;Light;Common;cloth;1150;1;120;8;;;;4;;;;;-1;;;;;;;;;;;;;;;;;;;;;;14;12;;;;;;;;;;;12;;;;;8;;;;;;;;;;;aldor;1;;;3;;;;;;;;;;;;;;;;;;The high collar and layered padding should be more than enough to keep the wearer from spitting their teeth after taking a club to the face.
|Norrheim Helmet=4;head11;Headgear;Light;Common;leather;1325;1.15;120;7;;;;-2;;;;-1;;;;;;;;;;;1;;;;;;;;;;;;21;12;;;;;;;;;;;12;;;;;;20;;;;;;;;;;fjall;1;;;;;;3;;;;;;;;;;;;;;;If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely belonged to a member of the Norrheim clan, where a person's merit is based exclusively on their hunting prowess.
|Mail Coif=3;head12;Headgear;Light;Common;metal;1025;2;150;8;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;12;;;12;;;;;;;;;;aldor;1;;;;;;;;;;;2;;;;;;;;;;Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide adequate protection against slashing strikes.
|Squire Mail Coif=4;head13;Headgear;Light;Common;metal;2300;2;180;10;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;14;12;;;;;;;;;;;12;;;12;;;12;;;;;;;;;;aldor;1;;;;;;;;;;;3;;;;;;;;;;With this coif on your head, it's only appropriate to join a quest for some holy chalices or rocks with a sword stuck in them.
|Cervelliere=2;head14;Headgear;Medium;Common;metal;375;1;100;6;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;12;12;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;Small, light, and, quite importantly, cheap - a helmet worn by many guards and militia.
|Cone Helmet=2;head15;Headgear;Medium;Common;metal;275;0.75;100;5;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;Helmets of this shape have been in use for centuries, commonly worn by those who can't afford anything better.
|Skadian Helmet=2;head16;Headgear;Medium;Unique;metal;375;1;100;6;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;;;;;;;;;;;;;;special exc;1;;;;;;;;;;2;;;;;;;;;;;Generations of conflicts with Fjall dwarves and Jarimad nomads left an indelible mark of their culture on Skadian armor and weaponry.
|Kettle Helmet=2;head17;Headgear;Medium;Common;metal;425;1.15;100;7;;;;;3;;;-1;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;A kettle helmet is essentially a hat, albeit made of metal. Even an amateurish village blacksmith can be tasked with crafting one.
|Mail Cervelliere=3;head18;Headgear;Medium;Common;metal;1175;1.15;150;10;;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;15;15;;;;;;;;;;;14;;;15;;;15;;;;;;;;;;aldor;1;;;;;;;;;;2;1;;;;;;;;;;Additional neck protection is never redundant. Still, it pays not to get overly confident while wearing something as light as a cervellier.
|War Hat=3;head19;Headgear;Medium;Common;metal;1025;1;125;9;;;;;6;;;-2;;;;;;;;;;;;;;;;;;;;;;;16;15;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;A step above the kettle helmet, tougher and more resistant to both melee and ranged weaponry.
|Open Sentinet=3;;Headgear;Medium;Common;metal;925;0.9;115;9;;;;;;;;-2;;;;;;;;;;;;;;;;;;;3;;;;14;17;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;Some people spitefully suggest that, contrary to their name, sentinets weren't invented in Sentia but were brought there from the Bronze Isles. The truth is, no one knows for sure anymore.
|Cervelliere with Ear Guards=3;head20;Headgear;Medium;Unique;metal;1225;1.2;115;8;;;;;;;;-2;;;;;;;;;;;;;;;;;;;8;;;;15;19;;;;;;;;;;;14;;;5;;;5;;;;;;;;;;special;1;;;;;;;;;;2;;1;;;;;;;;;Judging by the eye-catching band and a pair of metal discs, added for some extra protection, this helmet used to belong to some merchant's son during his service in the town militia.
|Sallet=4;head21;Headgear;Medium;Common;metal;2300;1;150;12;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;18;20;;;;;;;;;;;18;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;4;;;;;;;;;;;Sallets aren't uncommon among Aldorian soldiers. An open version is comfortable to wear, compromising neither your vision nor the ability to take deep breaths.
|Barbute=5;head22;Headgear;Medium;Common;metal;4850;1;175;15;;;;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;21;25;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;5;;;;;;;;;;;Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Pot Helmet=2;head23;Headgear;Medium;Common;metal;400;0.85;100;7;;;;;;;;-6;-1;;;;;;;;;;;;;;;;;;;;;;15;15;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;Its glory years are long behind it. In this day and age, Aldorian armorsmiths are capable of forging much more efficient designs.
|Guard Helmet=2;head24;Headgear;Medium;Common;metal;500;1.1;120;8;;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;17;15;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;1;;;;;;1;;;;2;;;;;;;;;;;When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Reinforced Sentinet=3;;Headgear;Medium;Common;metal;1100;0.9;135;10;;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;5;;;;20;23;;;;;;;;;;;16;;;;;;;;;;;;;;;;unique;1;;;;;;;;;;3;;;;;;;;;;;A pair of cheek plates instantly transforms this light helmet into a noticeably more protective piece.
|Open Bascinet=3;head25;Headgear;Medium;Common;metal;1225;1;150;11;;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;2;;;;20;20;;;;;;;;;;;18;;;;;;;;;;;;;;;;aldor;1;;;;;;1;;;;2;;;;;;;;;;;Thanks to its domed shape, a bascinet can reliably redirect incoming strikes, preventing them from doing significant harm.
|Wolf Ribs Bascinet=4;head26;Headgear;Medium;Common;metal;2750;1;180;14;;;;;;;;-7;-2;;;;;;;;;;;;;;;;;;4;;;;23;25;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;4;;;;;;;;;;;A bascinet with a grated visor and a nose guard. Protects the face better than an open variant.
|Captain Barbute=5;head27;Headgear;Medium;Common;metal;5825;1;210;17;;;;;;-1;;-9;-2;;;;;;;;;;;;;;;;;;6;;;;26;30;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;5;;;;;;;;;;;A reinforced variant of a barbute, preferred by those who don't find scars attractive.
|Ornate Barbute=5;head28;Headgear;Medium;Unique;metal;5825;1;210;17;;;;;;-1;;-9;-2;;;5;;;;;;4;;;;;;;;;8;;;;26;30;;;;;;;;;;;24;;;;;;;;;;;;;;;;unique;1;;;;;;;;;;3;;;;2;;;;;;;A generously gilded helmet you'd be expected to wear while leading parades in celebration of ceaseless victories.
|Visored Cervelliere=3;head29;Headgear;Heavy;Common;metal;1425;1;200;15;;;;;6;-1;;-12;-3;;;;;;;;;-2;;;;;;;;;9;;;;26;25;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;;;;;;;;;;;High-born or not, some knights don't have a single coin to their name. Affording first-rate armor is out of the question, so is wearing a common soldier's kettle helmet. And that's where cervelliers come into play.
|Bellows-Visored Sallet=4;head32;Headgear;Heavy;Common;metal;3225;1;205;18;;;;;6;-1;;-11;-3;;;;;;;;;-2;;;;;;;;;7;;;;26;26;;;;;;;;;;;20;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Named after forge bellows, this helmet's visor has numerous perforations, allowing for less restricted breathing and improved air flow.
|Visored Sallet=4;head30;Headgear;Heavy;Common;metal;3225;1;240;18;;;;;9;-1;;-14;-3;;;;;;;;;-3;;;;;;;;;12;;;;30;30;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Fear makes the wolf bigger than he is, and it's hard to see a damn thing in one of these sallets - as a result, they are often worn by soldiers fighting on the front line.
|Visored Barbute=4;head33;Headgear;Heavy;Common;metal;3225;1;265;19;;;;;11;-1;;-18;-4;;;;;;;;;-4;;;;;;;;;10;;;;35;34;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Visored barbutes are in no way inferior to sallets and bascinets. Choosing one over another is a matter of preference.
|Ornate Sallet=4;head31;Headgear;Heavy;Unique;metal;3225;1;240;18;;;;;18;-1;;-14;-3;;;;;;;;;-3;;;;;;;;;24;;;;30;30;;;;;;;;;;;24;;5;;;;;;;;;;;10;;;unique;;;;;;;;;;;4;;;;;;;;;;;A sallet painted in black with a line of prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.
|Visored Sentinet=5;head33;Headgear;Heavy;Common;metal;6800;1;265;21;;;;;10;-2;;-16;-5;;;;;;;;;-6;;;;;;;;;18;;;;42;40;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;Complete with a full visor, sentinets offer protection on par with the more widespread sallets and barbutes. In some aspects, they even surpass them.
|Gryphon Sallet=5;head34;Headgear;Heavy;Common;metal;6800;1;280;21;;;;;12;-2;;-16;-5;;;;;;;;;-6;;;;;;;;;15;;;;40;47;;;;;;;;;;;28;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;The beak-like visor of this sallet keeps the wearer's face safe from most dangers. In general, such helmets are worn by warriors of noble blood.
|Luxurious Sallet=5;head35;Headgear;Heavy;Unique;metal;6800;1;310;21;;;;5;12;-1;;-16;-5;;;5;;;;;;-6;;;;;;;;;15;;5;;34;35;;;;;;;;;;;28;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;2;;;;;;;This helmet's original owner was Lord Nothward, notorious for his obsession with weapons and armor. Rather peculiarly, he was also an irredeemable coward insistent on avoiding the battlefield.
|Ceremonial Sentinet=5;head33;Headgear;Heavy;Unique;metal;6800;1;280;21;;;;;10;-2;;-13;-4;;;;;;;;-5;-4;;;;;;;;;23;;;;40;40;;;;;;;;;;;28;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;3;;;;;;;The gilded ornaments seem to be the craftsman's attempt at adapting the traditional Radiant Wars motifs to fit the shape of a modern helmet.
|Vagabond Knight's Sentinet=5;head33;Headgear;Heavy;Unique;metal;6800;1;225;19;;;;;18;-1;;-16;-5;;-6;3;;3;;;;-6;;;;;;;;6;15;;;;40;40;;;;;;;;;;;28;9;9;;;;;;;;;;;;;;unique;;;;;;;;;;;5;;;;;3;;;;;;The absolute mystery of this helmet's origins deepens with its engraved interior, which calls to mind elven craftsmanship - though, given the overall design, such a claim makes very little sense.
|Jousting Bascinet=3;head36;Headgear;Heavy;Unique;metal;1625;1;270;17;4;;;;9;-2;;-16;-5;;;;;;;-5;;-4;;;;;;;;;12;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;;;;;;;;The flowers adorning its brow symbolize nobility, temperance, and purity of intention.
|Klappvisor Bascinet=3;head37;Headgear;Heavy;Common;metal;1625;1;300;17;;;;;9;-2;;-16;-5;;;;;;;;;-4;;;;;;;;;12;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;3;;;;;;;;;;;This bascinet's visor forms a solid barrier against blades and arrows. As a trade-off, it also greatly limits your vision.
|Hounskull Bascinet=4;head38;Headgear;Heavy;Common;metal;3675;1;360;20;;;;;12;-2;;-18;-5;;;;;;;;;-5;;;;;;;;;16;;;;36;35;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;A hounskull visor may look peculiar, but it actually excels at deflecting blows to the face while also providing more breathing room.
   
   
|Oaken Shield= {{#switch: {{{2}}}
|Pig-Faced Bascinet=5;head39;Headgear;Heavy;Common;metal;7775;1;420;23;;;;;15;-2;;-20;-5;;;;;;;;;-6;;;;;;;;;20;;;;40;40;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;Bascinets with such visors are novel to Aldor, but they are growing more and more fashionable with each passing day.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Durability=150
|Protection=
|Price=40
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+16}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
   
   
|Fist Shield= {{#switch: {{{2}}}
|Visored Grand Bascinet=5;head40;Headgear;Heavy;Common;metal;7775;1;460;25;;;;;17;-3;;-25;-6;;;;;;;;;-8;;;;;;;;;20;;;;42;42;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;One of the heaviest helmets out there, it can protect your head and neck from just about anything - not to mention how formidable it looks.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=150
|Description=Fist shields don't hinder mobility and allow to safely parry weaker attacks.
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+10}}
|Block Recovery={{c|+|+20%}}
|Counter Chance={{c|+|+10%}}
|#default = }}
   
   
|Leather Targe= {{#switch: {{{2}}}
|Visored Pot Helmet=3;head41;Headgear;Heavy;Common;metal;1325;1;250;16;;;;;5;-2;;-14;-4;;;;;;;;;-3;;;;;;;;;5;;;;28;27;;;;;;;;;;;25;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Its glory years are long behind it. In this day and age, Aldorian armorsmiths are capable of forging much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=125
|Protection=
|Price=300
|Description=The Firns' descendants strictly adhere to the tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+15%}}
|Counter Chance={{c|+|+5%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
   
   
|Dwarven Shield= {{#switch: {{{2}}}
|Topfhelm=4;head42;Headgear;Heavy;Common;metal;3000;1;300;19;;;;;7;-2;;-16;-4;;;;;;;;;-4;;;;;;;;;7;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
<!-- Updated with Bulk Parser V 1.10 -->
 
|Image = Dwarven Shield A.png
|Image2 = Dwarven Shield B.png
|Image3 = Dwarven Shield C.png
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=175
|Protection=
|Price=300
|Description=Dwarves have a preference for these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
 
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=200
|Protection=
|Price=300
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
   
   
|Buckler= {{#switch: {{{2}}}
|Jousting Topfhelm=4;head43;Headgear;Heavy;Unique;metal;3000;1;270;19;4;;;;7;-2;;-16;-4;;;;;;;-5;;-4;;;;;;;;;7;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;unique;;;;;;;;;;;4;;;;1;;;;;;;If you ignore the lavish decorations, it's just a simple, hopelessly outdated topfhelm: the only thing it'll help you conquer it is the hearts of fair maidens.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Protection=
|Price=500
|Description=Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully trained Brynn accent.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+15%}}
|Energy={{c|-|-5}}
|Move Resistance={{c|+|+5%}}
|#default = }}
   
   
|Nomad Kalkan= {{#switch: {{{2}}}
|Radiant Topfhelm=5;head44;Headgear;Heavy;Unique;metal;6325;1;350;22;;;;;14;-2;;-14;-4;;;;;3;;;;-3;;;;;;;;;8;;;;36;38;;;;;;;;;;;30;;;;;;;;;;;;;33;;;unique;;;;;;;;;;;4;;;;1;;;;;;;A variant of a topfhelm improved upon by Aldorian craftsmen, boasting a slicker shape and exquisite ornaments. These were all the rage during the Radiant Wars.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Durability=250
|Protection=
|Price=750
|Description=To make a kalkan, nomads weave reed stalks into a desired shape and then fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+10%}}
|Dodge Chance={{c|-|-4%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
   
   
|Rider Shield= {{#switch: {{{2}}}
|Vagrant Cowl=1;head45;Headgear;Light;Common;cloth;75;1;20;1;;;;;;;-1;;1;;;;-1;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;Doesn't make you look any more trustworthy, to put it bluntly.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Durability=350
|Protection=
|Price=750
|Description=The most popular choice among the cavalry - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Nistrian Shield= {{#switch: {{{2}}}
|Fledgling Mage Cowl=2;head46;Headgear;Light;Common;cloth;475;1;40;2;;;;;;;;3;2;;;4;-3;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;magic;1;;2;;;;;;;;;;;;;;;;;;;Its colors are reminiscent of the cowls worn by students of the Academy.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=12
|Durability=300
|Protection=
|Price=1088
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
   
   
|Rondache= {{#switch: {{{2}}}
|Witch Hat=2;head47;Headgear;Light;Unique;cloth;575;1.2;20;2;;;;;;;;;;;;6;;3;6;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;special;1;;2;;;;;;;;;;;;;;;;;;;Just an old, dusty hat, but for some reason you are compelled to put it on your head.
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Protection=
|Price=1000
|Description=Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
   
   
|Heavy Kalkan= {{#switch: {{{2}}}
|Wanderer Cowl=3;head48;Headgear;Light;Common;cloth;1275;1;50;3;;;;;;1;;5;2;;;6;-5;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;3;;;;;;;;;;;;;;;;magic;1;;2;;;;;;;;;;;;;;;;;;;These cowls are usually pulled over one's eyes: many commoners believe that a mage's gaze brings woes and misfortune, so why not ease their fears?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=16
|Durability=325
|Protection=
|Price=2000
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic noble.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-6%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+12%}}
|#default = }}
   
   
|Orient Shield= {{#switch: {{{2}}}
|Battlemage Cowl=4;head49;Headgear;Light;Common;cloth;2450;0.85;70;5;;;;;;1;;7;3;;;9;-8;;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;6;9;9;;;;;;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Its inner layer is embroidered with protective spells.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=22
|Durability=400
|Protection=
|Price=4000
|Description=Elven shields are durable and don't weigh the arm down. According to rumors, they're made with an alloy exotic to Aldor.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+12%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
   
   
|Maaf Shield= {{#switch: {{{2}}}
|Arcanist Cowl=4;head50;Headgear;Light;Common;cloth;2875;1;60;4;;;;4;;1;;6;2;;;;-6;;;;;;;;;;;;;9;;;;;6;;;;;;;;;8;;;4;;;;;;;;;;;;20;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Barely forms any wrinkles when subjected to portal jumps.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=24
|Durability=450
|Protection=
|Price=4750
|Description=Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Relict Shield= {{#switch: {{{2}}}
|Pyromancer Cowl=4;head51;Headgear;Light;Common;cloth;2875;1;60;4;;;;;;1;;6;2;;;;-6;2;5;;;;;;;;;;;;;;;;6;;;;8;;;;;;;;4;;;;;;;20;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Fire magic can be dangerous even to pyromancers themselves. This cowl is capable of extinguishing the flames that creep dangerously close to its wearer's face.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
   
   
|Thousand-Faced Shield= {{#switch: {{{2}}}
|Geomancer Cowl=4;head52;Headgear;Light;Common;cloth;2875;1;80;5;;;;;;1;;6;2;;;;-6;;;-5;;;;;;;;;;;8;;;;6;;;;;8;;;;;;;5;;;;;;;;;;;;10;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Pulling up this cowl makes you feel inexplicable unity with the ground under your feet.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Legendary
|LVL=
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
   
   
|Magistrate Heater Shield= {{#switch: {{{2}}}
|Electromancer Cowl=4;head53;Headgear;Light;Common;cloth;2875;1;60;4;;;;;;1;;8;3;;-5;;-6;;;;;;;;;;;;;;;;;;6;;;;;;;8;;;;;4;;;;;;;;20;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Novice electromancers often complain about being constantly distracted by the constant electric crackling produced by these cowls. They quickly grow accustomed to it though.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Grand Magistrate.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Council Heater Shield= {{#switch: {{{2}}}
|Cryomancer Cowl=4;head54;Headgear;Light;Common;cloth;2875;1;60;4;;;;;10;1;;6;2;;;;-8;;;;;;;;;5;;;;;;;;;6;;;;;;;;8;;;;4;;;;;;;;;;;25;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Keeps your mind cold and your ears warm.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Royal Council.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Gray Army Heater Shield= {{#switch: {{{2}}}
|Spellweaver Cowl=5;head55;Headgear;Light;Common;cloth;6075;1;70;5;;;;;;1;;9;3;;-6;10;-9;;;;-5;;;;;;;;;;;;;;7;;;;;;;;;;;;5;;;;;;;;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Spellweavers perceive the world in a manner entirely different from other people - their consciousness is finely tuned to catch the disturbances in the flow of magical energies.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Gray Army.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Heater Shield D= {{#switch: {{{2}}}
|Crimson Headband=1;head56;Headgear;Light;Common;cloth;20;;15;;;;;;;;-1;;;;;;-1;1;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;A testament to why the best defense is a good offense.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Heater Shield E= {{#switch: {{{2}}}
|Academy Circlet=2;head57;Headgear;Light;Common;leather;575;1;20;;;;;;;;;;;;;9;;1;4;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;1;;;;;;;A constant companion of every Maen Academy student - the resonance created by precious metals makes it simpler to overcome the hurdles of learning magic.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears King Etbert's crest.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Heater Shield F= {{#switch: {{{2}}}
|Topaz Circlet=3;head58;Headgear;Light;Common;leather;1375;0.9;35;;;;;;;;;;;;;11;;2;6;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;;;;;;Topazes can be relatively cheap - pieces of equipment encrusted with them are commonly purchased by mages of modest income.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears an insignia of some noble house.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Raven Heater Shield= {{#switch: {{{2}}}
|Gilded Circlet=3;head59;Headgear;Light;Common;leather;1825;1.2;20;;;;;;;;;;;;;13;-1;2;6;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;2;;;;;;;Hardly the most elegant piece of jewelry - the craftsman was clearly more interested in the practical applications of gold than its aesthetics.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=8
|Durability=400
|Protection=
|Price=650
|Description=The fearsome Raven gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged the few bandits they had captured, giving the previously nameless hill its moniker.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
   
   
|Skadian Shield= {{#switch: {{{2}}}
|Dwarven Circlet=4;head60;Headgear;Light;Common;leather;4150;1.2;60;;;;;;5;;;;;;;14;;5;10;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;7;7;7;;;;;;;;;;;;;;fjall;1;;;;;;1;;;;;;;;;;;;;;;A customary headwear of Fjall seidrs, practitioners of the bizarre mix of Axonian magic and local pagan rituals.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=12
|Durability=550
|Protection=
|Price=1000
|Description=A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
   
   
|Nomad Adarga= {{#switch: {{{2}}}
|Battlemage Circlet=4;head61;Headgear;Light;Common;leather;3450;1;30;;;;;;;;;6;3;;;15;;3;8;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;;;;;;Battlemages aren't averse to risks. Many of them willingly forgo proper head protection to stay unhindered while casting complex spells.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=12
|Durability=400
|Protection=
|Price=1000
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans: a light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+30}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
   
   
|Huscarl Shield= {{#switch: {{{2}}}
|Ruby Circlet=5;head62;Headgear;Light;Common;leather;7300;1;45;;;;;;;;;;;;-5;16;;3;10;;-8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;;;;;;The ability of rubies to withstand violent energies makes them particularly attractive to sorcerers who favor dangerous and unpredictable schools of magic, such as pyromancy.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Durability=500
|Protection=
|Price=1500
|Description=Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm's reach. Life in Fjall is unpredictable, so their master might require protection at a moment's notice.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
   
   
|Joust Shield= {{#switch: {{{2}}}
|Court Mage Diadem=5;head63;Headgear;Light;Common;metal;8375;1.15;20;;;;;;;;;;;;;20;;4;15;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;magic;1;;;;;;;;;;;;;;3;;;;;;;Just a few years worth of village taxes is all it costs for a lord to adorn his court mage with one of these diadems.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Durability=450
|Protection=
|Price=1500
|Description=The main purpose of jousts is to show off, so no expenses are spared when it comes to decorating these shields. The last joust before the war was so festive that it was more reminiscent of a carnival than a celebration of combat prowess.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-10%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
   
   
|Kite Shield= {{#switch: {{{2}}}
|Hermit Wreath=5;head64;Headgear;Light;Unique;wood;7300;1;35;;;;;;;1;;4;2;;;18;;4;10;;-5;;;;;4;2;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;unique;1;;;;;;1;;;;;;;;;;;;;;;Inexplicably, the strips of bark still appear to be fresh, alive even... What power makes it possible?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=600
|Protection=
|Price=2550
|Description=Although this shield offers reliable cover to the entire body, from feet to shoulders, you won't run far with it weighting you down.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-18%}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
   
   
|Long Shield= {{#switch: {{{2}}}
|Tattered Rags=1;chest01;Chestpiece;Light;Common;cloth;25;1;15;1;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;1;;;;;;;;;;;;;;;;;;;It's completely soaked in blood and sweat.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=650
|Protection=
|Price=2550
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
   
   
|Knightly Shield= {{#switch: {{{2}}}
|Old Shirt=1;chest02;Chestpiece;Light;Common;cloth;10;;10;1;;;;2;;;;;;-3;;;;;;;;;;;;;;;;;;;;;1;;;3;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;A ragged shirt littered with stitches, patches, and oily spots.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=20
|Durability=700
|Protection=
|Price=3188
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
   
   
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
|Linen Shirt=1;chest03;Chestpiece;Light;Common;cloth;25;1;20;1;;;;3;;;;;;-5;;;;;;;;;;;;;;;;;;;;;2;;;5;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;Some peasants own only a shirt on their back. Naturally, it's worn for every occasion.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=22
|Durability=800
|Protection=
|Price=4000
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Healing Efficiency={{c|+|+5%}}
|Damage Reflection={{c|+|5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
   
   
|Tower Shield= {{#switch: {{{2}}}
|Fine Shirt=2;chest04;Chestpiece;Light;Common;cloth;125;1;20;1;;;;6;;;;;;-6;;;;;;;;;;;;;;;;;;;;;4;;;7;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;Rich peasants like to look the part - after all, why not wear better clothes if you have the funds?
<!-- Updated with Bulk Parser V 1.10 -->
 
|Image = Tower Shielda.png
|Image2 = Orient Tower Shieldb.png
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=850
|Protection=
|Price=2500
|Description=It will protect you from most attacks, but it's a sheer torment to lug it around.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-30%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
 
|Heavy Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=900
|Protection=
|Price=2500
|Description=These shields are often called \""storm shields\"" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
   
   
|Reinforced Shield= {{#switch: {{{2}}}
|Dirwin's Vest=2;chest05;Chestpiece;Light;Unique;cloth;100;0.8;20;1;;;;3;;;;;;-6;;;;;;;;3;;;;;;;;;;;;;4;;;9;;;;;;;;;2;5;;;;;5;;;;;;;;;;special exc;;;;1;;;1;;;;;;;;;;;;;;;Dirwin has been wearing this vest for so long, it's a miracle it hasn't yet fused with him.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=900
|Protection=
|Price=2500
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+45}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
   
   
|Brynn Pavise= {{#switch: {{{2}}}
|Velmir's Embroidered Caftan=2;chest06;Chestpiece;Light;Unique;cloth;100;0.8;20;1;;;;5;;;;;;-4;;;;;;;;;;;2;;;;;;5;;;;10;;;4;;;;;;;;;5;;;;;;;;;;;;;;;;special exc;;;1;1;;;;;;;;;;;;;;;;;;A well-made caftan, now battered and worn out, a distant echo of the life left behind.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Durability=1000
|Protection=
|Price=3750
|Description=These shields are employed by the famous Crossbow Brigades, the elite units of the Brynn garrison.
|Block Chance={{c|+|+55%}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
   
   
|Defensive Shield= {{#switch: {{{2}}}
|Merchant Vest=3;chest07;Chestpiece;Light;Common;cloth;325;1;25;2;;;;9;;;;;;-7;;;;;;;;;;;;;;;;;;;;;6;;;9;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;2;;;;;;;;;;;;;;;;;;;A well-to-do city merchant can be easily recognized by their attire. Such flashiness worked a bit too well in Maen - anyone dressed in a fancy garb was among the first to face the gallows.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Durability=1150
|Protection=
|Price=3750
|Description=This shield was commissioned specifically for the Crossbow Brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-26}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
   
   
|Guardsman Shield= {{#switch: {{{2}}}
|Elven Garment=4;chest08;Chestpiece;Light;Common;cloth;750;1;30;2;;;;12;;;;;;-8;;;;;;;;;;;7;;;;;;;;;;8;;;12;;;;;;;;;4;;;;;;;;;;;;;;;;elven;;;1;1;;;;;;;;;;;;;;;;;;There is a faint flowery scent coming from the cloth. It reminds you of places you've never had a chance to travel to.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=24
|Durability=1000
|Protection=
|Price=3750
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-5%}}
|Damage Reflection={{c|+|5%}}
|Fortitude={{c|+|+15%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
   
   
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
|Leather Vest=1;chest09;Chestpiece;Light;Common;leather;50;1;30;1;;;;2;;;;;;;;;;;;;;;;;2;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;Comfortable and pragmatic, such vests are favored by peasants with spare gold in their pockets.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=1000
|Protection=
|Price=6500
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-10%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|Experience Gain={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
   
   
|Orient Tower Shield= {{#switch: {{{2}}}
|Fur Vest=1;chest10;Chestpiece;Light;Common;leather;50;1;20;1;;;;4;;;;;;;;;;;;;;;1;5;2;;;;;;;;;;4;;;;;;;;;;;;5;;;;;;;;;;;20;;;;;fjall;;;1;;;;1;;;;;;;;;;;;;;;It won't protect you from anything but cold. On the other hand, Fjall dwarves don't usually need more than that.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=28
|Durability=1200
|Protection=
|Price=5500
|Description=This shield, which was originally forged in the fabled lands of Shanguo, traveled for thousands of miles before finding its way to Aldor - it's nigh impossible to imagine the circumstances of its journey.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+60}}
|Block Recovery={{c|-|-35%}}
|Dodge Chance={{c|-|-35%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|+33%}}
|#default = }}
   
   
|Rigild's Redemption= {{#switch: {{{2}}}
|Leosthenes' Doublet=2;chest11;Chestpiece;Light;Unique;cloth;375;1.5;40;2;;;;2;;;;;;;;3;;;;;;;;;2;;;;;;;;;;3;;;;;;;;;;;;2;;;;;;;;;;;;;;;;special exc;;;;2;;;1;;;;;;;;;3;;;;;;A Nistrian-style doublet, reeking of sweat and blood. The only reminder of its owner's Agemon past is a few gilded clasps bearing the crest of the Great Despot.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Heavy
|Material=metal
|Rarity=Legendary
|LVL=
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
   
   
|Crimson Headband= {{#switch: {{{2}}}
|Padded Leather Vest=2;chest12;Chestpiece;Light;Common;leather;250;1;40;2;;;;4;;;;;;;;;;;;;;;;;4;;;;;;;;;;6;;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;1;;;;2;;;;;;;;;;;;;;;An attire that would be the main source of pride for any show-off from the slums.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=15
|Description=A great example of why the best defence is a good offense.
|Crit Chance={{c|+|+1%}}
|Pain Resistance={{c|+|+10%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
   
   
|Peasant Cap= {{#switch: {{{2}}}
|Padded Doublet=3;chest13;Chestpiece;Light;Common;cloth;650;1;50;3;;;;6;;;-2;;;;;;;;;;;;;;6;;;;;;;;;;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;1;1;;;;;;;;;;;;;;;;;;It's suitable for a night out, a duel, or both at the same time. You'll look appropriate either way.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=25
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
   
   
|Peasant Hat= {{#switch: {{{2}}}
|Duelist Doublet=4;chest14;Chestpiece;Light;Common;cloth;1475;1;60;4;;;;8;;;;;;;;;;;;;;;2;;8;;;;;;;;;;10;;5;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;1;;1;;;;;;;;;;;;;;;;;A fair number of duelists prefer wearing all black when showing up for a fight. Why? Blood is harder to spot on dark fabric.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=25
|Description=In case of heat or rain, its brims can be slightly turned down.
|Energy Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
   
   
|Forester Hat= {{#switch: {{{2}}}
|Pourpoint=4;chest17;Chestpiece;Light;Common;cloth;1475;1;75;6;;;;6;5;;;;;;;;;;;-5;;;;;5;;;;;;;;;;20;;;;;;;;;;;;12;;;;;5;;;;;;;;;;;aldor;;;1;;1;;;;;;;;;;;;;;;;;The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Thanks to his efforts, it became a sign of good taste to wear a pourpoint when attending the court.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=75
|Description=These feathered hats are a distinguishing mark of the foresters at the service of local lords.
|Accuracy={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+2%}}
|#default = }}
   
   
|Hood= {{#switch: {{{2}}}
|Skarhogg Garment=4;chest15;Chestpiece;Light;Common;cloth;1625;1.1;40;3;;;;3;;;-3;;;;;;;;;;;;4;20;4;;;;;;;;;;6;;;;;;;;;;;;5;;;;;;;;;;;15;;;;;fjall;;;;;1;;1;;;;;;;;;;;;;;;There's a dwarven belief that an attire blessed by Skarhogg shamans can fortify strength and resolve of any warrior who puts it on.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=75
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
   
   
|Arming Cap= {{#switch: {{{2}}}
|Fencer Doublet=5;chest16;Chestpiece;Light;Common;cloth;3125;1;70;5;4;;;10;;;;;;;;;;;;;;;;;10;;;;;;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;1;1;;;;;;;;;;;6;;;;;;A garment beloved by the aristocrats who spend all their free time on mastering the sword: it's tough, boasts strong seams, and looks fancy to boot.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=100
|Protection=3
|Price=250
|Description=It will soften a club blow. Can't ask more of it.
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
   
   
|Padded Coif= {{#switch: {{{2}}}
|Aristocrat Doublet=5;chest17;Chestpiece;Light;Common;cloth;3125;1;90;7;;;;7;7;;;;;-5;;;;;;;-5;;;;7;;;;;;5;;;;17;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;2;;1;;;;;;;;;;;;;;;;;From the stitching to the buckles, every single part is crafted from the finest materials and with flawless workmanship.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=125
|Protection=5
|Price=500
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+33%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+8%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Norrheim Helmet= {{#switch: {{{2}}}
|Gambeson=2;chest18;Chestpiece;Light;Common;cloth;250;1;60;4;4;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;;;;;;;;;Makes you look fat, but who cares about appearances in the thick of a fight?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=150
|Protection=6
|Price=1250
|Description=If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely used to belong to a Norrheim clansman. In their society, a person's merit is based exclusively on hunting ability and prowess.
|Dodge Chance={{c|-|-3%}}
|Crit Chance={{c|+|+2%}}
|Energy={{c|-|-2}}
|Health Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|#default = }}
   
   
|Mercenary Captain Headwear= {{#switch: {{{2}}}
|Magistrate Gambeson=2;chest19;Chestpiece;Light;Common;cloth;250;1;60;4;4;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;;;;;;;;;A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often worn by village militias and light infantry.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=75
|Protection=3
|Price=700
|Description=The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+20%}}
|Pain Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
   
   
|Mail Coif= {{#switch: {{{2}}}
|Long Gambeson=3;chest21;Chestpiece;Light;Common;cloth;650;1;85;6;6;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;3;;;;;;;;;;;;;;;;;It protects well for its price. The main concern is overheating to death.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Protection=8
|Price=850
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes.
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Ornate Mail Coif= {{#switch: {{{2}}}
|Vehement Gambeson=3;chest22;Chestpiece;Light;Common;cloth;750;1.15;55;4;2;;;4;;;;;;-4;-4;4;;;;;-4;;;;;;;;;;;;;;8;;;;;;;;;;;;10;15;15;;;;;;;;;;;10;;;magic;;;;2;1;;;;;;;;;;;;;;;;;The Vehement are militant Hieronites who took up arms to fight against all manner of ghouls, warlocks, and unholy monstrosities.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=8
|Durability=175
|Protection=9
|Price=1250
|Description=Donning this magnificent coif makes you want to embark on a quest for some holy chalices or rocks with a sword stuck in them.
|Energy={{c|-|-1}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Cervelliere= {{#switch: {{{2}}}
|Sentian Gambeson=3;chest21;Chestpiece;Light;Common;cloth;650;1;75;5;3;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;11;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;3;;;;;;;;;;;;;;;;;The Sentians have always been known for their ability to add a touch of refinement to even the most simple and mundane items.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Protection=9
|Price=1000
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guards and militia.
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
|Lamellar Gambeson=4;chest24;Chestpiece;Light;Common;leather;1475;1;90;8;6;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;12;;;;5;5;;;;;;;;;;;aldor;;;;;;;;1;3;;;;;;;;;;;;;A quilted chestpiece reinforced with multiple rows of leather plates to better disperse the force of incoming strikes.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Durability=175
|Protection=10
|Price=1500
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Fortitude={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Experience Gain={{c|+|+5%}}
|#default = }}
   
   
|Cone Helmet= {{#switch: {{{2}}}
|Norrheim Garment=4;chest25;Chestpiece;Light;Common;leather;1700;1.15;60;7;4;;;7;;;;;;;;;;;;-5;;;;;;;;;;;;;;;12;;;;;;;;;;;;7;10;5;;;;;;;;;20;;;;;fjall;;;;;;;2;2;;;;;;;;;;;;;;The dwarves of the Norrheim clan have to deal with the most dangerous beasts the North can offer on a daily basis, so their warriors' garments are frequently imbued with protective enchantments.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Protection=9
|Price=1000
|Description=Helmets of this shape have been in use for centuries. They are usually worn by those who can't afford anything better.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Kettle Helmet= {{#switch: {{{2}}}
|Battlemage Gambeson=4;chest26;Chestpiece;Light;Common;cloth;1700;1.15;70;6;2;;;5;;;;;;-5;-8;7;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;10;20;20;;;;;;;;;;;;;;magic;;;;;2;2;;;;;;;;;;;;;;;;Much lighter than a common gambeson and much sturdier than a mantle, this chestpiece combines the best of both worlds.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Protection=10
|Price=1250
|Description=A kettle helmet is essentially a hat, albeit made of metal. Even an average village blacksmith can craft one.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Skadian Helmet= {{#switch: {{{2}}}
|Mirror Plate Gambeson=5;chest23;Chestpiece;Light;Common;cloth;3575;1.15;120;11;7;;;3;5;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;18;;;;;5;10;;;;;;;;;;aldor;;;;;2;;;2;;;1;;;;;;;;;;;The idea of strapping a round metal chestplate to a gambeson has its roots in Nistra, but the benefits it provides quickly became apparent to Aldorian armorsmiths as well.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Durability=175
|Protection=10
|Price=1250
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Guard Helmet= {{#switch: {{{2}}}
|Magehunter Gambeson=5;chest20;Chestpiece;Light;Common;cloth;3575;1.15;90;9;6;;;6;;;;;;-6;-6;5;;;;;;;;;;;;;;;;;;;13;;;;;;;;;;;;12;15;15;;;;;;;;;;;15;;;aldor;;;;1;;2;;2;;;;;;;;;;;;;;The life of a magehunter is full of uncertainty. However, with a gambeson like this, managing that uncertainty becomes so much easier.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=175
|Protection=12
|Price=1500
|Description=When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Pot Helmet= {{#switch: {{{2}}}
|Captain Gambeson=5;chest27;Chestpiece;Light;Common;cloth;3125;1;105;10;8;;;5;3;;;;;;;;;;;;;;;;;;;;;;5;;;;16;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;;;2;2;1;;;;;;;;;;;;;;;Anyone who lives long enough to earn the rank of captain knows full well how to avoid putting themselves into unnecessary danger - sometimes you just don't need more than a gambeson.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Protection=13
|Price=1750
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|War Hat= {{#switch: {{{2}}}
|Hermit Garment=5;chest28;Chestpiece;Light;Unique;cloth;3900;1.25;105;8;4;;;6;;;;6;3;;;12;;;;;;;;;;6;3;;;;;;;;16;;;;;;;;;;;;14;25;;;;;;;;;;;;;;;unique;;;;1;2;;1;;;;;;;;;;;;;;;The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who'd been protecting the land from the worst of it - and now that their numbers have dwindled, everything comes crashing down.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=175
|Protection=12
|Price=1750
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Mail Cervelliere= {{#switch: {{{2}}}
|Royal Ranger Gambeson=5;chest29;Chestpiece;Light;Unique;cloth;3900;1.25;160;10;;;;8;;;-5;;;;;;;;;;;5;;;;;;;;;;;;;24;;;;;;;;;;;;22;20;;;;;20;;;;;;;;;;unique;;;1;1;;3;;;;;;;;;;;;;;;;The main task of the Royal Rangers was to patrol the hunting grounds of His Majesty. Their gambesons were sewn by the best craftsmen the realm had to offer.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=175
|Protection=12
|Price=1750
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Open Bascinet= {{#switch: {{{2}}}
|Der Vyrne Heirloom Cuirass=2;chest30;Chestpiece;Medium;Unique;metal;500;1;75;6;;;;-3;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;10;;;5;;;;;;;;;7;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;2;;;1;;;;;;;;This cuirass holds sentimental value to Arna - it used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=200
|Protection=14
|Price=2500
|Description=Thanks to its domed shape, a bascinet often deflects enemy blows, preventing them from doing significant harm.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
|Recruit Mail=2;chest31;Chestpiece;Medium;Common;metal;725;1.5;100;8;;;;-3;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;17;;;;;;;;;;;;8;;;12;;;;;;;;;;;;;aldor;;;;;;;;1;;;;2;;;;;;;;;;Mail shirts have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=225
|Protection=15
|Price=3000
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Vision={{c|-|-1}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Footman Barbute= {{#switch: {{{2}}}
|Footman Mail=3;chest33;Chestpiece;Medium;Common;metal;1300;1;165;11;;;;-4;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;;;;;;;;;Hauberks protect well and don't restrict mobility. On the downside, you can't make one without thousands of metal rings and lots and lots of time - obviously, all of that adds to the price.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=250
|Protection=16
|Price=3500
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Sallet= {{#switch: {{{2}}}
|Magistrate Mail=3;chest34;Chestpiece;Medium;Common;metal;1300;1;165;11;;;;-4;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;;;;;;;;;A mail shirt with a blue and white tabard - a standard chestpiece of the Magistrate's garrisons.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=250
|Protection=16
|Price=3500
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Heavy Barbute= {{#switch: {{{2}}}
|Skadian Yushman=4;chest32;Chestpiece;Medium;Common;metal;3550;1.2;180;15;;;;-7;;;;-7;-2;;;;;;;;;;;;;;;;;;;;;;23;;;;;;;;;;;;14;;;18;5;;;;;;;;;;;;skadia;;;;;;;;;;;;3;1;;;;;;;;;Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such chestpieces are more than capable of protecting the cavalry from stray arrows and spear thrusts.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Durability=275
|Protection=18
|Price=4500
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Savvy={{c|-| %}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Experience Gain={{c|-| %}}
|#default = }}
   
   
|Ornate Barbute= {{#switch: {{{2}}}
|Mail Mantle=4;chest35;Chestpiece;Medium;Common;metal;3250;1.1;100;11;;;;-5;;;;-4;-2;;-5;5;;;;;;;;;;;;;;;;;;;16;;;-5;;;;;;;;;10;15;15;15;;;;;;;;;;;;;magic;;;;2;;;;;;;;2;;;;;;;;;;Such mantles have been a common garb of Aldorian battlemages ever since the Radiant Wars - the long range of maaf bows would make short work of anyone wearing light clothes.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=250
|Protection=18
|Price=5000
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Crit Chance={{c|+|+3%}}
|Accuracy={{c|+|+3%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Visored Cervelliere= {{#switch: {{{2}}}
|Mercenary Cuirass=4;chest36;Chestpiece;Medium;Common;metal;2950;1;150;14;;;;-5;4;;;-7;-2;;;;;;;;;;;;;;;;;;4;;;;23;;;;;;;;;;;;18;;;;;5;;;;;;;;;;;aldor;;;;;;1;;;;;1;;;2;;;;;;;;A breastplate worn by lonely mercenaries - it's relatively light, covers the vital spots, and doesn't cost all that much.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Protection=16
|Price=2000
|Description=High-born or not, some knights don't have a single coin to their name. Affording decent armor is out of the question, so is wearing a kettle helmet like a commoner. That's when cervelliers come into play.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Visored Pot Helmet= {{#switch: {{{2}}}
|Captain Cuirass=5;chest36;Chestpiece;Medium;Common;metal;6225;1;175;17;;;;-6;6;;;-9;-2;;;;;;;;-3;;;;;;;;;;6;;;;26;;;;;;;;;;;;24;;;5;;;;;;;;;;;;;aldor;;;;1;;;;;;;1;1;;2;;;;;;;;It's not unusual for leaders of the most celebrated mercenary warbands to amass fortunes that eclipse those of many aristocrats. Naturally, much of it is spent on acquiring the best equipment available.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=14
|Durability=250
|Protection=18
|Price=3000
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Klappvisor Bascinet= {{#switch: {{{2}}}
|Footman Brigandine=3;chest38;Chestpiece;Heavy;Common;metal;1825;1;200;15;;;;-8;;;;-12;-3;;;;;;;;;;;;;;;;;;;;;;26;;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;1;;;;;;2;;;;;;;;;;A favorite chestpiece of the Aldorian light infantry - it protects much better than a simple gambeson while being less cumbersome than plate armor.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Durability=250
|Protection=20
|Price=3500
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision as a trade-off.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Jousting Bascinet= {{#switch: {{{2}}}
|Vehement Brigandine=3;chest41;Chestpiece;Heavy;Common;metal;2100;1.15;140;13;;;;-8;;;;-12;-3;-5;-5;;;;;;;;;;;;;;;;;;;;26;;;;;;;;;;;;22;20;20;;;;;;;;;;;10;;;magic;;;;;;;;;;2;;1;;;;;;;;;;When it comes to the Vehement, their members hail from all walks of life - there are peasants, fanatical pilgrims, knights errant, and even battlemages.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=16
|Durability=200
|Protection=20
|Price=4000
|Description=The flowers adorning this bascinet symbolize nobility, temperance, and purity of intention.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Damage Taken={{c|+|-3%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Topfhelm= {{#switch: {{{2}}}
|Sergeant Brigandine=4;chest39;Chestpiece;Heavy;Common;metal;4125;1;265;18;;;;-10;;;;-14;-3;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;24;;;;5;;;;;;;;;;;;aldor;;;;;;;;;;1;;2;1;;;;;;;;;Sergeants and veteran mercenaries sport this type of armor while they're saving up for something more substantial.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Durability=300
|Protection=20
|Price=4500
|Description=Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Jousting Topfhelm= {{#switch: {{{2}}}
|Mercenary Brigandine=4;chest41;Chestpiece;Heavy;Common;metal;3925;0.95;240;17;;;;-8;;;;-11;-3;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;24;;;;;5;;;;;;;;;;;aldor;;;;;;;;;;2;;;2;1;;;;;;;;The longer mercenaries stay alive, the better they're paid - and the better they're paid, the longer they stay alive...
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=250
|Protection=22
|Price=5000
|Description=The only thing setting it apart from a common topfhelm is abundant decorations. It's hopelessly outdated: the only thing you'll conquer while wearing it is the hearts of fair maidens.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|+|-3%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
#VALUE!
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=300
|Protection=22
|Price=4500
|Description=A hounskull visor may look peculiar, but it's capable of deflecting blows while also providing some breathing room.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Pig-Faced Bascinet= {{#switch: {{{2}}}
|Knightly Brigandine=5;chest40;Chestpiece;Heavy;Common;metal;8725;1;280;21;;;;-12;8;;;-16;-3;;;;;;;;;;;;;;;;;;;;;;34;;;;;;;;;;;;28;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;2;;;;;;;;A chestpiece held in high esteem by Aldorian knights. It provides almost the same level of protection as full plate but costs less and looks fancier.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=325
|Protection=22
|Price=5000
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-3}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Bellows Visored Sallet= {{#switch: {{{2}}}
|Elven Brigandine=5;chest42;Chestpiece;Heavy;Common;metal;9600;1.1;340;22;;;;-13;;;;-16;-4;;;;;;;;;;;;;;;;;;;;;5;36;;;;;;;;;;;;30;;;;10;;;;;;;;;;;;elven;;;;;;;;;;;;4;;1;;;;;;;;Sipahi are the heavy cavalry that forms the core of the Ahjat Empire's army, a cornerstone of its many victories. Unsurprisingly, their gear is crafted only by the best armorsmiths on the personal orders of Ahjat emirs.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=300
|Protection=24
|Price=6000
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Visored Sallet= {{#switch: {{{2}}}
|Fjall Armor=3;chest37;Chestpiece;Heavy;Common;metal;1800;0.86;300;15;;;;-12;8;;;-13;-4;;;;;;;;;;;;;;;;;;3;;;;29;;;;;;;;;;;;24;;;;15;;;;;;;;;;;;fjall;;;;;;;;;;;;3;;;;;;;;;;Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=325
|Protection=24
|Price=6000
|Description=Fear makes the wolf bigger than he is, and it's hard to see a damn thing in one of these sallets - as a result, they are often worn by those fighting on the front lines.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Ornate Sallet= {{#switch: {{{2}}}
|Old-Fashioned Armor=3;chest44;Chestpiece;Heavy;Common;metal;2100;1;300;17;;;;-14;12;;;-16;-5;;;;;;;;;;;;;;;;;;;;;;32;;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;;2;;;;;;;;A relatively affordable piece of plate armor, worn by landless knights, mercenaries, and everyone else who isn't rolling in gold at the moment.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=20
|Durability=375
|Protection=24
|Price=7500
|Description=A sallet painted in black with a prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Unholy Resistance={{c|+|+15%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
   
   
|Mastercrafted Sallet= {{#switch: {{{2}}}
|Flagbearer Armor=4;chest45;Chestpiece;Heavy;Common;metal;4725;1;360;20;;;;-17;15;;;-18;-5;;;;;;;;;;;;;;;;;;;;;;36;;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;;3;;;;;;;;When flagbearers are slain in battle, their comrades are usually quick to follow suit - providing the former with quality armor is plain common sense.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=22
|Durability=350
|Protection=26
|Price=9000
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Dodge Chance={{c|+|+3%}}
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Visored Barbute= {{#switch: {{{2}}}
|Scaled Armor=4;chest43;Chestpiece;Heavy;Common;metal;3775;0.8;400;18;;;;-14;12;;;-14;-5;;;;;;;;;;;;;;;;;;5;;;;32;;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;4;;;;;;;;Scaled armor was at its peak during the latest war with Nistra, from where it was borrowed by Aldorian knights to begin with.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=350
|Protection=26
|Price=7500
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Gryphon Sallet= {{#switch: {{{2}}}
|Jousting Armor=4;chest46;Chestpiece;Heavy;Unique;metal;4725;1;360;21;5;5;;-17;15;;;-18;-5;;;;;;;-5;;;;;;;;;;;;;;;36;;;;;;;;;;;;30;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;1;3;1;;;;;;;Some of its combat effectiveness was stripped away in favor of imposing aesthetics. Still, it's hard to deny that this armor makes quite an impression.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=400
|Protection=28
|Price=9000
|Description=The beak-like visor of this sallet protects the wearer's face against most dangers. It's a frequent choice of many high-born warriors.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-5%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Visored Grand Bascinet= {{#switch: {{{2}}}
|Noble Armor=5;chest47;Chestpiece;Heavy;Common;metal;10475;1.05;440;23;;;;-20;18;;;-16;-5;;;;;;;;;;;;;;;;;;8;;;;36;;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;2;3;;;;;;;;Some nobles wouldn't mind bartering away one of their smaller, less prosperous fiefs in exchange for a similar chestpiece.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Durability=500
|Protection=30
|Price=11000
|Description=One of the heaviest helmets out there. It protects the head and the neck from just about anything, not to mention how imposing it looks.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-3}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Bleed Resistance={{c|+|+40%}}
|Control Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-25%}}
|#default = }}
   
   
|Apprentice Cowl= {{#switch: {{{2}}}
|Knightly Armor=5;chest48;Chestpiece;Heavy;Common;metal;9975;1;420;23;3;;5;-20;18;;;-20;-5;;;;;;;;;;;;;;;;;;;;;;40;;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;1;3;;;;;;;;Making a single suit of noble plate armor demands multiple craftsmen and months of hard work.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=
|Price=50
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Energy Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-1%}}
|#default = }}
   
   
|Novice Mage Cowl= {{#switch: {{{2}}}
|Ceremonial Armor=5;chest49;Chestpiece;Heavy;Unique;metal;12450;1.25;420;24;;;;-20;23;;;-20;-5;;;;;;;;;;;;;7;5;25;;;;;;;40;;;;;;;;;;;;33;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;1;2;2;;;;;;;;Judging by the engraving, it once belonged to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne met a heroic death in a prolonged battle with a whole roast hog.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=60
|Protection=1
|Price=350
|Description=Its colors are reminiscent of the cowls worn by freshmen of the Academy.
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-2%}}
|#default = }}
   
   
|Wanderer's Cowl= {{#switch: {{{2}}}
|Vagabond Knight's Armor=5;chest50;Chestpiece;Heavy;Unique;metal;12450;1.25;300;21;;;;-16;18;;;-16;-4;;;;-6;6;;;;;;;;;;;;6;12;;;;33;;;;;;;;;;;;33;9;9;;;;;;;;;;;;;;unique;;;;2;;;;;;;;1;;4;;;;;;;;This mysterious armor looks both surprisingly modern and incredibly ancient...
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=100
|Protection=1
|Price=1000
|Description=These cowls are usually pulled over one's eyes: many commoners believe that a mage's gaze brings woes and misfortune, so why not ease their fears?
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+7.5%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
   
   
|Exquisite Cowl= {{#switch: {{{2}}}
|Initiate Robe=1;chest51;Chestpiece;Light;Common;cloth;100;1;30;1;;;;;;;;2;1;;;3;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;2;;;;;;;;;;;;;;;;magic;;;;1;;;;;;;;;;;;;;;;;;The black color of this mantle indicates that a student wearing it hasn't yet decided which Circle they wish to pursue.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=75
|Protection=2
|Price=2000
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Magic Power={{c|+|+10%}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+10%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
   
   
|Arcanist Cowl= {{#switch: {{{2}}}
|Mahir's Garment=2;chest52;Chestpiece;Light;Unique;cloth;675;1;40;2;;;;;;;;2;1;-3;-3;;;;;;;;;;;;;;;;;;5;;2;;;5;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;1;;;1;;;;;;;;;;;;;;;A manner of robe that is typically the sole possession of wandering dervishes such as Mahir. It offers reliable protection from both the scorching sun of Jacinth as well as the bone-chilling cold of its desert nights.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3500
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Spells Energy Cost={{c|+|-5%}}
|Arcanistic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+20%}}
|Miracle Chance={{c|+|+10%}}
|#default = }}
   
   
|Pyromancer Cowl= {{#switch: {{{2}}}
|Jonna's Mantle=2;chest53;Chestpiece;Light;Unique;cloth;675;1;50;2;;;;;;;;;;;;3;-3;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;2;;;;;;;;;;;;;;;;;;A uniform of the Academy student, fashioned by Jonna from a man's mantle.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3500
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Spells Energy Cost={{c|+|-3%}}
|Pyromantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Fire Resistance={{c|+|+20%}}
|Backfire Damage={{c|+|-20%}}
|#default = }}
   
   
|Geomancer Cowl= {{#switch: {{{2}}}
|Fledgling Mage Mantle=2;chest54;Chestpiece;Light;Common;cloth;675;1;40;2;;;;;;;;4;2;;;5;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;4;;;;;;;;;;;;;;;;magic;;;2;1;;;;;;;;;;;;;;;;;;A magically gifted person can try their luck as an apprentice to an experienced sorcerer. They rarely turn anyone down - not for the love of teaching, but largely because there's always a use for a personal servant.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=100
|Protection=4
|Price=3500
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Spells Energy Cost={{c|+|-3%}}
|Geomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
   
   
|Electromancer Cowl= {{#switch: {{{2}}}
|Wanderer Mantle=3;chest55;Chestpiece;Light;Common;cloth;1825;1;50;3;;;;;;;;8;5;;;8;;;;;;;;;;;;;;;;;;;3;;;8;;;;;;;;;6;;;;;;;;;;;;;;;;magic;;;2;1;;;;;;;;;;;;;;;;;;There are mages who make a living by wandering the world, offering their services to anyone willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can't handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3500
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling of electric discharge, but they quickly grow accustomed to it.
|Spells Energy Cost={{c|+|-3%}}
|Electromantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Shock Resistance={{c|+|+20%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Potency={{c|+|+15%}}
|#default = }}
   
   
|Chronomancer Cowl= {{#switch: {{{2}}}
|Hired Mage Mantle=3;chest56;Chestpiece;Light;Common;cloth;1825;1;70;4;;;;;;;;4;2;;;5;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;9;7;7;;;;;;;;;;;;;;magic;;;;3;;;;;;;;;;;;;;;;;;A sturdy garment that can take a beating, a reasonable choice for most contracts.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3500
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Cooldowns Duration={{c|+|-5%}}
|Chronomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+10%}}
|#default = }}
   
   
|Cryomancer Cowl= {{#switch: {{{2}}}
|Soldier Mantle=3;chest57;Chestpiece;Light;Common;cloth;1825;1;55;3;;;;;;;;6;3;;;7;-3;1;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;6;;;;;;;;;;;;;;;;magic;;;1;2;;;;;;;;;;;;;;;;;;One of King Etbert's decrees demanded all mages to join the army in the event of war, which handily provided him with lots of additional troops during his Radiant campaigns. These army-issued mantles aren't much to look at, but the craftsmanship is perfectly serviceable.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3500
|Description=Keeps your mind cold and your ears warm.
|Spells Energy Cost={{c|+|-3%}}
|Cryomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Frost Resistance={{c|+|+25%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+25%}}
|#default = }}
   
   
|Witch Hat= {{#switch: {{{2}}}
|Battlemage Mantle=4;chest58;Chestpiece;Light;Common;cloth;4125;1;70;5;;;;;;;;8;3;;;7;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;8;;;;;;;;;;;;;;;;magic;;;;2;;;;;;1;;;;;;;;;;;;Battle-proven mages are always in demand and, consequently, are wealthy enough to afford custom-tailored, hard-wearing mantles.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=8
|Durability=99
|Protection=1
|Price=500
|Description=It's just an old, dusty hat, but for some reason you are compelled to put it on your head.
|Spells Energy Cost={{c|+|-3%}}
|Cooldowns Duration={{c|+|-3%}}
|Magic Resistance={{c|+|+9%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
   
   
|Hired Blade Cowl= {{#switch: {{{2}}}
|Maen Mantle=4;chest59;Chestpiece;Light;Common;cloth;4125;1;80;4;;;;;;;;8;4;;;9;;;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;12;9;9;;;;;;;;;;;;;;magic;;;;2;;;;1;;;;;;;;;;;;;;Most of the time, the weather in Maen is rather chilly, so local mages have a preference for thick, heavy mantles. Why risk catching a cold if you can avoid it?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=2
|Durability=75
|Protection=1
|Price=100
|Description=The Blades were a group of assassins operating in every major Aldorian city. They didn't last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
   
   
|Plague Doctor Mask= {{#switch: {{{2}}}
|Arcanist Mantle=4;chest60;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;5;2;;;;;;;;;;;;;;;;;9;;;;;4;;;;;;;;;10;;;8;;;;;;;;;;;;20;;;;magic;;;;4;;;;;;;;;;;;;;;;;;A distinct mantle of the Circle of Arcanistics, thoroughly imbued with pure magic essence.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=60
|Protection=2
|Price=250
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Vision={{c|-|-1}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+25%}}
|Fortitude={{c|+|+25%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+4%}}
|Poison Resistance={{c|+|+66%}}
|Caustic Resistance={{c|+|+33%}}
|#default = }}
   
   
|Witchfinder Hat= {{#switch: {{{2}}}
|Pyromancer Mantle=4;chest61;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;5;2;;;;;2;4;;;;;;;;;;;;;;;;4;;;;10;;;;;;;;8;;;;;;;20;;;;;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;It bears a special enchantment: the fabric is not exactly flameproof, but it's definitely slow to catch fire.
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=cloth
|Rarity=Unique
|LVL=8
|Durability=80
|Protection=1
|Price=100
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|#default = }}
   
   
|Tattered Rags= {{#switch: {{{2}}}
|Geomancer Mantle=4;chest62;Chestpiece;Light;Common;cloth;4125;1;80;4;;;;;;;;5;2;;;;;;;-4;;;;;;;;;;;9;;;;4;;;;;10;;;;;;;8;;;;;;;;;;;;10;;;;magic;;;;4;;;;;;;;;;;;;;;;;;The runic embroidery strengthens the connection between a geomancer and the boulders they summon.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=5
|Protection=
|Price=1
|Description=It's completely soaked in blood and sweat.
|#default = }}
   
   
|Old Shirt= {{#switch: {{{2}}}
|Electromancer Mantle=4;chest63;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;10;4;;-3;;;;;;;;;;;;;;;;;;;;4;;;;;;;10;;;;;8;;;;;;;;20;;;;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;Barely touching the material sends a sharp, tingling sensation up one's arm. That is unless you're an electromancer.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=20
|Protection=
|Price=20
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Dodge Chance={{c|+|+1%}}
|#default = }}
   
   
|Linen Shirt= {{#switch: {{{2}}}
|Cryomancer Mantle=4;chest64;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;12;;;5;2;;;;-5;;;;;;;;;7;;;;;;;;;4;;;;;;;;10;;;;8;;;;;;;;;;;25;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=40
|Protection=1
|Price=40
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Dodge Chance={{c|+|+2%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
   
   
|Townsman Shirt= {{#switch: {{{2}}}
|Spellweaver Mantle=5;chest65;Chestpiece;Light;Common;cloth;8725;1;50;5;;;;;;;;10;5;;-5;12;;;;;-7;;;;;;;;;;;;;;5;;;;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;;5;;;;;;;;;;;;;;;;;;Most mages have to contend with merely reciting the few surviving spells, possessing little to no understanding of the force powering them. But not everyone is satisfied with this state of things: the half-secretive Circle of Spellweavers aims to resurrect the lost art of creating new spells - their efforts are yet to bear fruit.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=60
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
   
   
|Townsman Garment= {{#switch: {{{2}}}
|Red Silk Mantle=5;chest66;Chestpiece;Light;Common;cloth;8725;1;70;6;;;;8;;;;15;8;;;12;-8;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;14;7;7;;;;;;;;;;;;;;elven;;;;5;;;;;;;;;;;;;;;;;;Red silk is brought to Brynn by elven caravans, from where it eventually finds its way to Maen craftsmen - only they know how to work this fascinating material to unlock its full potential.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=65
|Protection=2
|Price=200
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Elven Garment= {{#switch: {{{2}}}
|Court Mage Mantle=5;chest67;Chestpiece;Light;Common;cloth;8725;1;60;4;;;;;;;;10;5;;;14;;3;6;;;;;;;;;;;;;;;;3;;;;;;;;;;;;5;;;;;;;;;;;;;;;;magic;;;;4;;;;;;;;;;;2;;;;;;;Mages who find themself a part of a noble court are a subject of envy. The life they lead is comfy, lucrative, and devoid of any real dangers - that is until their master decides to participate in a military campaign...
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=75
|Protection=3
|Price=600
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Dodge Chance={{c|+|+12%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Velmir's Embroidered Caftan= {{#switch: {{{2}}}
|Work Gloves=1;arms01;Gloves;Light;Common;cloth;25;1;45;1;;;;;;;-1;;;;;;;;;;;;;4;;;;;;;;;;;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;For when you don't want to get your hands dirty.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=200
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
   
   
|Fur Vest= {{#switch: {{{2}}}
|Blacksmith Mittens=1;arms02;Gloves;Light;Common;leather;50;1.5;60;2;1;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;9;;;;;;;25;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;These tough mittens offer solid protection from burns and sharp edges.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=75
|Protection=2
|Price=80
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|Dodge Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Frost Resistance={{c|+|+15%}}
|#default = }}
   
   
|Dirwin's Vest= {{#switch: {{{2}}}
|Leather Gloves=2;arms03;Gloves;Light;Common;leather;225;1;60;2;;;;;;;-2;;;;;;;;;;;;;8;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;These gloves were crafted from finely tanned leather.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=250
|Description=Dirwin has been wearing this vest for so long, it's a miracle it hasn't yet fused with him.
|Dodge Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
   
   
|Leather Vest= {{#switch: {{{2}}}
|Leather Bracers=2;arms04;Gloves;Light;Common;leather;225;1;40;1;;;;;;;-2;;;-5;;;;;;;;1;;8;;;;;;;;;;;5;;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;A few layers of sturdy leather that cover the forearms but leave your wrists completely open.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=100
|Protection=3
|Price=300
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Dodge Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
   
   
|Doublet= {{#switch: {{{2}}}
|Leosthenes' Bracers=2;arms05;Gloves;Light;Unique;leather;325;1.5;70;1;;;;;;;-1;;;-5;-5;;-1;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;6;5;5;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;One of the many rules of the Gymnasium forbade removing these heavy and uncomfortable bracers anywhere but the baths - Leosthenes has grown so accustomed to their presence that he now sees them as just another part of his body.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=125
|Protection=3
|Price=300
|Description=It's suitable for a night out, a duel, or both at the same time. You'll look appropriate either way.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
   
   
|Duelist Doublet= {{#switch: {{{2}}}
|Falconeer Gloves=3;arms06;Gloves;Light;Common;leather;600;1;75;4;;;;;;;-3;;;;;;;;;;;;;12;;;;;;;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=200
|Protection=5
|Price=3000
|Description=Some duelists prefer wearing all black when showing up to a fight. Why? Blood is harder to spot on dark fabric.
|Dodge Chance={{c|+|+12%}}
|Counter Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Padded Leather Vest= {{#switch: {{{2}}}
|Tied Gloves=4;arms07;Gloves;Light;Common;leather;1350;1;90;6;;;;;;;-4;;;;;;;;;;;;;16;;;;;;;;;;;14;;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;Career duelists favor this kind of gloves the most - they look rather dashing and can withstand a sword thrust.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=150
|Protection=5
|Price=600
|Description=The main source of pride for every show-off from the slums.
|Dodge Chance={{c|+|+9%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
   
   
|Padded Doublet= {{#switch: {{{2}}}
|Splint Bracers=2;arms08;Gloves;Medium;Common;metal;375;1;120;6;;;;;;;-3;-3;;-5;;;;;;;;2;;;;;;;;;;;;;13;;;;;;;;;;;;5;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;They do nothing to protect your hands, but the reinforced forearms should be enough to compensate for it.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=150
|Protection=5
|Price=600
|Description=It protects much better than a common doublet, and it looks fancy to boot.
|Dodge Chance={{c|+|+7%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+7.5%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
   
   
|Skarhogg Garment= {{#switch: {{{2}}}
|Mail Gloves=3;arms09;Gloves;Medium;Common;metal;1000;1;165;11;;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;2;;;;;;;;;;Sensible handwear for anyone who values their fingers.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=100
|Protection=4
|Price=4000
|Description=There's a shared belief among dwarves that the clothes blessed by Skarhogg shamans can fortify the strength and resolve of any warrior that puts them on.
|Dodge Chance={{c|+|+14%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-4%}}
|Crit Chance={{c|+|+4%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|Frost Resistance={{c|+|+15%}}
|#default = }}
   
   
|Norrheim Garment= {{#switch: {{{2}}}
|Soldier Gloves=3;arms10;Gloves;Medium;Common;metal;1000;1;150;12;;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;;1;;;;;;;;;;They're lined with metal plates, slightly restricting hand movement as a result.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=100
|Protection=6
|Price=4000
|Description=The dwarves of the Norrheim clan deal with the most dangerous beasts the North can offer on a daily basis, so their warriors' garments are frequently imbued with protective enchantments.
|Dodge Chance={{c|+|+10%}}
|Energy Restoration={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+8%}}
|Frost Resistance={{c|+|+25%}}
|#default = }}
   
   
|Pourpoint= {{#switch: {{{2}}}
|Riveted Gloves=4;arms11;Gloves;Medium;Common;metal;2225;1;180;14;;;;;;;;-7;-2;;;;;;;;;;;;;;;;;;;;;;23;;;;;;;;;;;;18;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;1;;1;;;;;;;;;;A direct strike to the hands will still hurt like hell, but at least you won't lose them.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=175
|Protection=6
|Price=850
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Dodge Chance={{c|+|+4%}}
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+8%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Gambeson= {{#switch: {{{2}}}
|Captain Gloves=5;arms12;Gloves;Medium;Common;metal;4700;1;210;17;;;;;;;;-9;-2;;;;;;;;;;;;;;;;;;;;;;26;;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;1;2;;;;;;;;;;A type of brigandine gloves that comes with an extra layer of protection - a few more metal plates shielding the fingers and the back of the hand.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=200
|Protection=7
|Price=1000
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Magistrate Gambeson= {{#switch: {{{2}}}
|Plate Mittens=3;arms13;Gloves;Heavy;Common;metal;1475;1;250;16;2;;;;5;;3;-14;-4;;;;;;;;;;;;;;;;;;;;;;29;;;;;;;;;;;;25;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;A wide range of wrist motion is the last thing these mittens will provide you with.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=200
|Protection=7
|Price=1000
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Quilted Coat= {{#switch: {{{2}}}
|Plate Gauntlets=4;arms14;Gloves;Heavy;Common;metal;3350;1;300;19;3;;;;7;;4;-16;-4;;;;;;;;;;;;;;;;;;;;;;33;;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;1;;;;;;;;;;Crafting plate gloves is a form of art which demands consummate skill and impeccable knowledge of the trade.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=225
|Protection=8
|Price=1100
|Description=Stuffed with oakum, these coats are quite popular among guardsmen and poor soldiers.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Long Gambeson= {{#switch: {{{2}}}
|Knightly Gauntlets=5;arms15;Gloves;Heavy;Common;metal;7075;1;350;22;4;;;;10;;5;-18;-4;;;;;;;;;;;;;;;;;;;;;;37;;;;;;;;;;;;31;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;2;;;;;;;;;;These satin-lined hourglass gauntlets are supposed to be yet another way to flaunt one's status and exquisite taste in armor.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=275
|Protection=9
|Price=1250
|Description=It protects well for its price. The main concern is overheating to death.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+50%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+5%}}
|#default = }}
   
   
|Mirror Quilted Coat= {{#switch: {{{2}}}
|Novice Hand Wraps=1;arms16;Gloves;Light;Common;cloth;100;1;30;1;;;;;;;;2;1;;;2;;1;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;The path to becoming a mage invariably starts with pain and injuries. A few layers of tightly wrapped cloth can slightly reduce the price of initial failures.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=300
|Protection=10
|Price=1750
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+15%}}
|Piercing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Lamellar Quilted Coat= {{#switch: {{{2}}}
|Jonna's Casting Bracers=2;arms17;Gloves;Light;Unique;cloth;550;1;40;1;;;;;;;;4;;;;4;-2;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;A reminder of strenuous, yet rewarding days spent studying at the Academy, when the future looked bright and full of promise. So much has changed since then...
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Durability=325
|Protection=11
|Price=2200
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+55%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+15%}}
|#default = }}
   
   
|Royal Ranger Gambeson= {{#switch: {{{2}}}
|Sorcerer Bracers=3;arms18;Gloves;Light;Common;leather;1475;1;50;3;;;;;;;;6;3;;;6;;3;;;;;;;;;;;;;;;;;8;;;;;;;;;;;;6;6;6;;;;;;;;;;;;;;magic;;;1;;;;1;;;;;;;;;;;;;;;The magic sigils carved into the leather are useful for swiftly redirecting the flow of magical energies in the chaos of combat.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=450
|Protection=12
|Price=4000
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Dodge Chance={{c|-|-3%}}
|Noise Produced={{c|+|-5%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+66%}}
|Physical Resistance={{c|+|+25%}}
|Nature Resistance={{c|+|+33%}}
|Crushing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+25%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
   
   
|Der Vyrne Heirloom Cuirass= {{#switch: {{{2}}}
|Orient Bracers=4;arms19;Gloves;Light;Common;leather;3350;1;80;2;;;;;;;;8;4;;;8;;4;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;elven;;;;;;;2;;;;;;;;2;;;;;;;The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and has seen very little change after being rediscovered by modern craftsmen.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Durability=250
|Protection=8
|Price=1250
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Hauberk= {{#switch: {{{2}}}
|Ruby Mage Bracers=5;arms20;Gloves;Light;Common;leather;7075;1;70;2;;;;;;;;10;3;;;12;;5;;;-5;;;;;;;;;;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;;;;;2;;;;;;;;2;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=350
|Protection=12
|Price=1750
|Description=Hauberks have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Skadian Yushman= {{#switch: {{{2}}}
|Sapphire Mage Bracers=5;arms21;Gloves;Light;Common;leather;7075;1;70;2;;;;;;;;15;6;;-4;10;;5;;;;;;;;;;;;6;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;;;;;2;;;;;;;;2;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=350
|Protection=12
|Price=2000
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Mail Shirt= {{#switch: {{{2}}}
|Ancient Wristbands=5;arms25;Gloves;Light;Unique;metal;7775;1.1;55;2;;;;;;;;10;5;;;14;;5;5;;;;;;;;;;;;;;;;5;;;;;;;;;;;;3;5;5;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;4;;;;;;;Fashioned in either the Ald or Firn tradition - the splendor of the adornments suggests they were once worn by a prominent chieftain or high priest.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=400
|Protection=14
|Price=2500
|Description=Mail shirts protect well and don't restrict mobility. On the downside, they require thousands of metal rings and lots and lots of time to make, which unsurprisingly results in a high price.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Magistrate Mail= {{#switch: {{{2}}}
|Mystic Gloves=4;arms22;Gloves;Light;Common;leather;2800;1;80;5;;;;;;;;12;4;;;;-8;;5;;-6;;;;;;;;;;;;;;20;;;;;;;;;;;;12;10;10;;;;;;;;;;;25;;;magic;;;2;;;;1;;;;;;;;;;;;;;;They're covered with peculiar symbols in accordance with an ancient, half-forgotten technique.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=400
|Protection=14
|Price=2500
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Fjall Armor= {{#switch: {{{2}}}
|Battlemage Gloves=4;arms23;Gloves;Light;Common;leather;2800;1;95;7;;;;;;;;9;4;;;;-10;;;;-6;;;;;;;;;;;;;;30;;;;;;;;;;;;20;20;20;;;;;;;;;;;;;;magic;;;;;;;2;1;;;;;;;;;;;;;;Well-trained and experienced mages are a force to be reckoned with, which makes them a prime target on the battlefield. Unsurprisingly, they're always on a lookout for quality armor that doesn't compromise the freedom of movement.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Protection=16
|Price=3000
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Light Brigandine= {{#switch: {{{2}}}
|Court Mage Gloves=5;arms24;Gloves;Light;Common;leather;5900;1;105;6;;;;;;;;12;5;;;;-12;2;;;-7;;;;;;;;;;;;;;12;;;;;;;;;;;;14;14;14;;;;;;;;;;;;;;magic;;;;1;;;1;;;;;;;;2;;;;;;;Gems and noble metals are treasured for their ability to resonate with magic. What at first may appear as a display of unrestrained opulence can in fact be a tool of the trade.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=450
|Protection=18
|Price=4000
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Crushing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
   
   
|Sergeant Brigantine= {{#switch: {{{2}}}
|Rusted Shackles=1;boots01;Boots;Heavy;Common;metal;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-100;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Shackles so rusty that you shouldn't have any trouble removing them with your bare hands.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Durability=550
|Protection=20
|Price=5000
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Jousting Armor= {{#switch: {{{2}}}
|Peasant Shoes=1;boots02;Boots;Light;Common;leather;50;1;60;2;;;;2;;;;;;;;;;;;;;;;;1;;;;;;;;;4;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;Such shoes are usually worn until they crumble right off the wearer's feet.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=500
|Protection=24
|Price=6500
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Knightly Brigandine= {{#switch: {{{2}}}
|Hide Boots=2;boots03;Boots;Light;Common;leather;275;1;80;4;;;;4;;;;;;;;;;;;;;;;;2;;;;;;;;;7;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;;2;;;;;;;;;;;;;;A pair of sturdy boots made out of cow leather. In times of war, this kind of footwear greatly grows in demand.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=600
|Protection=26
|Price=8000
|Description=This armor is favored by Aldorian knights. It protects almost as well as full plate but costs less and looks fancier.
|Dodge Chance={{c|-|-14%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+30%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Elven Brigandine= {{#switch: {{{2}}}
|Tanned Boots=3;boots04;Boots;Light;Common;leather;750;1;100;6;;;;6;;;;;;;;;;;;;;;;;3;;;;;;;;;10;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;;;;3;;;;;;;;;;;;;;Tanned bull hide guarantees longevity for any footwear it's used in.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Protection=26
|Price=9500
|Description=Sipahi are the heavy cavalry that forms the core of the Ahjat Empire's army, a cornerstone of its many victories. Unsurprisingly, their armor is crafted by the best armorsmiths on the personal orders of Ahjat's emir.
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+12%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+33%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Plate Cuirass= {{#switch: {{{2}}}
|Norse Boots=3;boots05;Boots;Light;Common;leather;825;1.1;90;6;;;;5;;;;;1;;;;;;;;;;;;4;;;;;;;;;11;17;;;;;;;;;;;;10;;;;;;15;;;;;;;;;;fjall;;;1;;;;;2;;;;;;;;;;;;;;They are waterproof, don't get stuck in mud, and are easy to clean from blood stains.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=750
|Protection=28
|Price=9500
|Description=Even if they spend their entire lives saving up, most people still won't be able to afford this armor.
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Ceremonial Cuirass= {{#switch: {{{2}}}
|Elven Boots=4;boots06;Boots;Light;Common;leather;1850;1.1;130;8;;;;6;;;-3;;;-5;;;;;;;;;;;4;;;;;;;;;10;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;elven;;;;;;;;3;;;;;;;;;;;;;;In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=26
|Durability=700
|Protection=30
|Price=12500
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Dodge Chance={{c|-|-18%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+25%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+33%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Aldwynn Cuirass= {{#switch: {{{2}}}
|Duelist Boots=4;boots07;Boots;Light;Common;leather;1675;1;120;8;;;;8;;;;;;;;;;;;;;;;;6;;;;;;;;;12;14;;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;;;;;;;;4;;;;;;;;;;;;;;In addition to the fighting skill, duelists also continuously sharpen their fashion sense.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=28
|Durability=850
|Protection=32
|Price=13500
|Description=Aldwynn cuirasses are infamous for demanding months of hard work to craft.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+40%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Vagabond Knight's Armor= {{#switch: {{{2}}}
|Magehunter Boots=5;boots08;Boots;Light;Common;leather;3525;1;140;10;;;;10;;;-2;;;;;;-2;;;;;;;;5;;;;;;;;;15;16;;;;;;;;;;;;14;20;20;;;;;;;;;;;;;;aldor;;;;;;;;5;;;;;;;;;;;;;;The leather was specially treated to protect against fire, electricity, and other harmful elements that may be summoned by a resisting sorcerer.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=999
|Protection=33
|Price=15000
|Description=This mysterious armor looks both surprisingly modern and incredibly ancient...
|Dodge Chance={{c|-|-18%}}
|Energy={{c|-|-26}}
|Energy Restoration={{c|-|-6%}}
|Damage Reflection={{c|+|6%}}
|Damage Taken={{c|+|-6%}}
|Move Resistance={{c|+|+18%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+36%}}
|Slashing Resistance={{c|+|+9%}}
|Shock Resistance={{c|-|-20%}}
|Backfire Chance={{c|+|-6%}}
|#default = }}
   
   
|Apprentice Robe= {{#switch: {{{2}}}
|Pointy Shoes=1;boots09;Boots;Light;Common;leather;25;1;45;1;;;;;;;;3;1;;;;;;;;;;;;;;;;;;;;;2;4;;;5;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;A design that has been the pinnacle of peasant fashion for the last twenty years.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=75
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Energy={{c|+|+5}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Jonna's Mantle= {{#switch: {{{2}}}
|Traveling Shoes=2;boots10;Boots;Light;Common;leather;175;1;60;2;;;;;;;;5;2;;;;;;;;;;;;;;;;;;;;;4;6;;;10;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just make sure to keep them free of holes.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=75
|Protection=2
|Price=250
|Description=A uniform of the Academy student, fashioned by Jonna from a man's mantle.
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
   
   
|Novice Mage Mantle= {{#switch: {{{2}}}
|Mahir's Boots=2;boots11;Boots;Light;Common;cloth;175;1;60;1;;;;2;;;;5;2;;;;;;;;;;;;;;;;;;5;;;4;6;;;15;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;The steps taken in these felt boots surpass even the number of stars in the sky.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=75
|Protection=1
|Price=500
|Description=A magically gifted person can try their luck as an apprentice to an experienced sorcerer. Most of them often accept a student - not for the love of teaching, but largely because there's always a use for a personal servant.
|Magic Power={{c|+|+5%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
   
   
|Wanderer's Mantle= {{#switch: {{{2}}}
|Town Shoes=3;boots12;Boots;Light;Common;leather;500;1;75;3;;;;;;;;7;3;;;;;;;;;;;;;;;;;;;;;6;8;;;15;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;Fancy enough for when you're going out into the world to prove your mettle.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=100
|Protection=2
|Price=750
|Description=Some mages make a living by wandering the world, offering their services to anyone who is willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can't handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+8%}}
|#default = }}
   
   
|Brigand Mantle= {{#switch: {{{2}}}
|Riding Boots=3;boots13;Boots;Light;Common;leather;600;1.2;85;4;;;;;;;;6;2;;;;;;;;;;;;;;;;;;;;;6;8;;;10;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;Comfortable for long horse rides. Not so comfortable for long walks.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=125
|Protection=2
|Price=1500
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+10%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Fire Resistance={{c|+|+5%}}
|#default = }}
   
   
|Exquisite Mantle= {{#switch: {{{2}}}
|Fancy Boots=4;boots14;Boots;Light;Common;leather;1125;1;90;4;;;;;;;;9;4;;;;;;;;;;;;;;;;;;;;;8;10;;;20;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;;4;;;;;;;;;;;;;;A pair of expertly-crafted boots that will add a spring to your step while promenading the streets.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=150
|Protection=3
|Price=2500
|Description=It's vogue among Aldorian lords to have a mage or two in their court. They aren't always treated fairly, but, as a matter of prestige, they are often provided with fine attires.
|Magic Power={{c|+|+15%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+15%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+10%}}
|#default = }}
   
   
|Hermit Garment= {{#switch: {{{2}}}
|Court Mage Boots=5;boots15;Boots;Light;Common;leather;2825;1.2;105;5;;;;;;;;12;5;;-3;;-2;;3;;;;;;;;;;;;;;;10;12;;;25;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;2;;;;;3;;;;;;;;;;;;;;Stylish, light, durable, and unbelievably comfortable, a dream come true for most mages.
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Durability=175
|Protection=5
|Price=3000
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who'd been maintaining relative stability within the realm, and once their numbers had dwindled, everything went straight to hell.
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+20%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+25%}}
|#default = }}
   
   
|Arcanist Mantle= {{#switch: {{{2}}}
|Recruit Boots=2;boots16;Boots;Medium;Common;metal;375;1;100;8;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;14;15;;;;;;;;;;;;12;;;;;5;;;;;;;;;;;aldor;;;;;;;2;;;;;;;1;;;;;;;;Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=3
|Price=5500
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-10%}}
|Arcanistic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+25%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
   
   
|Pyromancer Mantle= {{#switch: {{{2}}}
|Splint Boots=2;boots17;Boots;Medium;Common;metal;375;1;120;8;;;;-3;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;10;20;;;;;;;;;;;;12;;;5;;;;;;;;;;;;;aldor;;;;;;;;2;;;;1;;;;;;;;;;A cheap yet effective protection from sudden strikes to the feet.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=3
|Price=5500
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-5%}}
|Pyromantic Power={{c|+|+33%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Fire Resistance={{c|+|+25%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
   
   
|Geomancer Mantle= {{#switch: {{{2}}}
|Mail Boots=3;boots18;Boots;Medium;Common;metal;1000;1;165;11;;;;-4;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;16;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;2;;;;;;;;;;Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=150
|Protection=5
|Price=5500
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Energy Restoration={{c|+|+3%}}
|Damage Taken={{c|+|-9%}}
|Spells Energy Cost={{c|+|-5%}}
|Geomantic Power={{c|+|+30%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+7%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+15%}}
|#default = }}
   
   
|Electromancer Mantle= {{#switch: {{{2}}}
|Veteran Greaves=4;boots19;Boots;Medium;Common;metal;2225;1;180;14;;;;-5;;;;-7;-2;;;;;;;;;;;;;;;;;;;;;20;23;;;;;;;;;;;;20;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;1;;;;;;;;An obvious choice for any infantryman: a combination of common boots' practicality and some fairly decent protection.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=3
|Price=5500
|Description=Barely touching the material sends a sharp, tingling sensation up one's arm. That is unless you're an electromancer - they don't seem to feel such a thing.
|Energy Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-5%}}
|Cooldowns Duration={{c|+|-5%}}
|Electromantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Shock Resistance={{c|+|+25%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
   
   
|Chronomancer Mantle= {{#switch: {{{2}}}
|Captain Boots=5;boots20;Boots;Medium;Common;metal;4700;1;210;17;;;;-6;;;;-9;-2;;;;;;;;;;;;;;;;;;;;;24;26;;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;2;;;3;;;;;;;;;;;Fitting a bunch of steel plates onto a pair of boots is a straightforward and reliable way of protecting your legs from injury.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=3
|Price=5500
|Description=This mantle is decorated with inscriptions in a long-forgotten ancient language. The chronomancers of the present merely recite the surviving spells with little to no understanding of the power behind their magic.
|Dodge Chance={{c|+|+9%}}
|Damage Taken={{c|+|-3%}}
|Cooldowns Duration={{c|+|-8%}}
|Fortitude={{c|+|+9%}}
|Chronomantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+25%}}
|#default = }}
   
   
|Cryomancer Mantle= {{#switch: {{{2}}}
|Sardar Boots=5;boots21;Boots;Medium;Unique;metal;4700;1;210;15;;;;3;;;-3;-9;-2;;;;;;;;;;;;;;;;;;;;;22;33;;;;;;;;;;;;20;;;;;;;;;;;;;;;;unique;;;;;1;;;;2;;1;;;1;;;;;;;;Maaf military leaders - sardars - enjoy great power even when not actively leading the armies. In the years between wars, most of them hoard so much wealth that they become almost reluctant to return to the battlefield...
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=3
|Price=5500
|Description=Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.
|Energy Restoration={{c|+|+3%}}
|Health Restoration={{c|+|+10%}}
|Healing Efficiency={{c|+|+33%}}
|Spells Energy Cost={{c|+|-5%}}
|Cryomantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+10%}}
|Frost Resistance={{c|+|+40%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
   
   
|Town Gloves= {{#switch: {{{2}}}
|Engraved Greaves=5;boots22;Boots;Medium;Unique;metal;4700;1;210;17;;;;-6;;;;-7;-2;-5;-5;5;;;;;;;;;;;;;;;;;;31;26;;;15;;;;;;;;;24;8;8;;;;;;;;;;;;;;unique;;;;;;;;1;;;2;;;1;1;;;;;;;It would be a mistake to perceive the gilding as a mere decoration. To a battlemage, gold rims and edges can actually be of great practical use.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=25
|Protection=1
|Price=25
|Description=For when you don't want to get your hands dirty.
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Leather Gloves= {{#switch: {{{2}}}
|Scaled Boots=4;boots23;Boots;Heavy;Common;metal;2675;0.8;330;17;;;;-8;6;;;-12;-3;;;;;;;;;;;;;;;;;;;;;27;26;;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;;;;3;;;;;;;;These were obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=50
|Description=These gloves are crafted from finely tanned leather.
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
   
   
|Leather Bracers= {{#switch: {{{2}}}
|Sergeant Sabatons=4;boots24;Boots;Heavy;Common;metal;3350;1;300;19;;;;-10;7;;;-16;-4;;;;;;;;;;;;;;;;;;;;;30;33;;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;1;3;;;;;;;;Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=50
|Protection=2
|Price=100
|Description=A few layers of thick leather that will protect your forearms but leave the wrists vulnerable.
|Dodge Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
   
   
|Blacksmith Mittens= {{#switch: {{{2}}}
|Noble Sabatons=5;boots25;Boots;Heavy;Common;metal;7075;1;350;22;;;;-12;10;;;-18;-4;;;;;;;;;;;;;;;;;;;;;39;43;;;;;;;;;;;;31;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;1;4;;;;;;;;The red velvet fittings are here to remind everyone who the lord of the land is.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=100
|Protection=4
|Price=200
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Fumble Chance={{c|-|+3%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+5%}}
|Fire Resistance={{c|+|+15%}}
|#default = }}
   
   
|Falconeer Gloves= {{#switch: {{{2}}}
|Aldwynn Sabatons=5;boots26;Boots;Heavy;Common;metal;8125;1.15;385;23;;;;-13;11;;;-21;-5;;;;;;;;;;;;;;;;;;;;;35;37;;;;;;;;;;;;34;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;1;4;;;;;;;;With these on your feet, you feel like you can hold your ground against a small army.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=150
|Protection=3
|Price=150
|Description=There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
   
   
|Tied Gloves= {{#switch: {{{2}}}
|Rope Belt=1;belt01;Belt;Light;Common;cloth;25;1;20;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;For when you've run out of other options.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=125
|Protection=5
|Price=400
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Counter Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
   
   
|Splint Vambraces= {{#switch: {{{2}}}
|Embroidered Belt=2;belt02;Belt;Light;Common;cloth;100;1;25;;;;;3;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;1;;;;;;;Perfect for displaying one's fashion sense during a drinking night.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Protection=8
|Price=750
|Description=It leaves your wrists open, but the reinforced forearms are meant to compensate for it.
|Block Chance={{c|+|+1%}}
|Dodge Chance={{c|+|+2%}}
|Counter Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
   
   
|Mail Gloves= {{#switch: {{{2}}}
|Nomad Girdle=3;belt03;Belt;Light;Common;cloth;275;1.1;35;;;;;4;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;1;;;;;;;;;;;;;;;;;;;Tying coins to a belt is an Ohirian custom, each of them commemorating an important event in the wearer's life: surviving a battle, becoming a parent, losing a loved one...
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Protection=10
|Price=1250
|Description=A good choice for those who value their fingers.
|Energy={{c|-|-1}}
|Energy Restoration={{c|-|-0.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+12.5%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Brigandine Gloves= {{#switch: {{{2}}}
|Gilded Belt=3;belt05;Belt;Light;Unique;leather;300;1.2;25;;;;;3;;;;;;;;;;;;;;;1;;1;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;1;;;;;;;;1;;;;;;;A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays some nobleman's monogram.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=250
|Protection=12
|Price=1600
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-8%}}
|#default = }}
   
   
|Sergeant Gloves= {{#switch: {{{2}}}
|Duelist Belt=4;belt04;Belt;Light;Common;leather;575;1;35;;;;;5;4;;;;;-3;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;A little something to complete the image of a daring fighter and a relentless heartbreaker.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Protection=14
|Price=2000
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Fumble Chance={{c|-|+1%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+20%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Plate Gauntlets= {{#switch: {{{2}}}
|Aristocrat Belt=5;belt06;Belt;Light;Common;leather;1225;1;40;;;;5;6;;;;;;;;;;;;;-3;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;1;;;;;;;The design was clearly inspired by the styles of the Bronze Isles - Arno di Berro himself wears a similar-looking belt.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Protection=18
|Price=3500
|Description=Making plate gloves is a form of art, demanding an outstanding knowledge of the trade from a craftsman.
|Fumble Chance={{c|-|+3%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Knightly Gauntlets= {{#switch: {{{2}}}
|Leather Belt=1;belt07;Belt;Light;Common;leather;50;2;35;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;A perfectly ordinary leather belt, nothing more.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=450
|Protection=20
|Price=4500
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Fumble Chance={{c|-|+3%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+30%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Plate Mittens= {{#switch: {{{2}}}
|Chain Belt=2;belt08;Belt;Light;Common;metal;100;1;50;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;;;;;;;;;;If you don't have a waist to speak of, it's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=500
|Protection=24
|Price=5250
|Description=The last thing these mittens provide is a freedom of wrist movement. On the bright side, there's no dropping your sword while wearing them. Never.
|Fumble Chance={{c|-|+5%}}
|Accuracy={{c|-|-2%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2.5%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Jonna's Casting Bracers= {{#switch: {{{2}}}
|Footman Belt=3;belt09;Belt;Light;Common;leather;250;1;60;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;5;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;A military-style belt - these are often crafted on the request of soldiers and mercenaries.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Durability=50
|Protection=1
|Price=250
|Description=A reminder of strenuous, yet rewarding days spent studying in the Academy, when the future seemed bright and full of promise. So many things have changed since then...
|Energy={{c|+|+3}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
   
   
|Ruby Mage Bracers= {{#switch: {{{2}}}
|Mercenary Belt=4;belt10;Belt;Light;Common;leather;575;1;70;;6;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;12;;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;A thin belt complete with a few metal buckles. It's still more of a fashion accessory than a functional piece of armor though.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Durability=75
|Protection=2
|Price=3000
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+3%}}
|Shock Resistance={{c|-|-10%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
   
   
|Sapphire Mage Bracers= {{#switch: {{{2}}}
|Knightly Belt=5;belt11;Belt;Light;Common;metal;1225;1;85;;7;3;;;10;;;;;;;;;;;;;;;;;;;;;;3;;;;;;15;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;2;;;;;;;;;;;The art of engraving has reached amazing heights over the last half century: each of the belt's plates is inscribed with scenes of hunts and battles.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Durability=75
|Protection=2
|Price=3000
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
   
   
|Orient Bracers= {{#switch: {{{2}}}
|Peasant Sash=1;belt12;Belt;Light;Common;cloth;25;1;35;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;A sash with the nastiest timing for getting loose, so it's best to fasten it as tight as possible.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=20
|Durability=100
|Protection=4
|Price=5000
|Description=The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and hasn't really changed since its adoption by modern craftsmen.
|Dodge Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
   
   
|Rusted Shackles= {{#switch: {{{2}}}
|Norse Belt=2;belt13;Belt;Light;Common;leather;100;1.1;35;;;;;;;;-3;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;1;;;;;;;;;;;;;;;In the North, there still persists a barbaric tradition of decorating belts with various so-called "trophies".
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=1
|Durability=25
|Protection=
|Price=1
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|#default = }}
   
   
|Peasant Shoes= {{#switch: {{{2}}}
|Jorgrim's Belt=2;belt14;Belt;Light;Unique;leather;100;1;40;;;;;;;;-2;;;;;;;;;;;;;5;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;Used to be generously decorated with scalps and severed fingers, making things rather awkward with the Aldorian folk, forcing Jorgrim to hastily get rid of it all.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=25
|Protection=1
|Price=75
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Pointy Shoes= {{#switch: {{{2}}}
|Fur Belt=3;belt15;Belt;Light;Common;leather;250;1;45;;;;;;;;-4;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;10;;;;;aldor;;;1;;;;1;;;;;;;;;;;;;;;It's trimmed with luscious fur of some unknown Fjall beast.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=50
|Protection=1
|Price=75
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Travelling Shoes= {{#switch: {{{2}}}
|Wolfbrother Belt=4;belt16;Belt;Light;Common;leather;575;1;55;;;;;;;;-5;;;;;;;;;;;;;12;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;The Wolfbrothers are considered the elite of the Gray Army, even if the words "elite" and "Gray Army" seem to contradict each other.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=75
|Protection=2
|Price=200
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
   
   
|Town Shoes= {{#switch: {{{2}}}
|Captain Waistband=5;belt17;Belt;Light;Common;leather;1225;1;65;;;;;;;;-6;;;;;;;;;;;2;;15;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;1;;;;;;;;;;;;;;Multiple layers of tanned leather are more than capable of softening incoming strikes.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=100
|Protection=3
|Price=200
|Description=Fancy enough for when you're going out into the world to prove your mettle.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+4%}}
|#default = }}
   
   
|Riding Boots= {{#switch: {{{2}}}
|Braided Girdle=1;belt18;Belt;Light;Common;cloth;25;1;10;;;;;;;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;Has a remarkable tendency to tie itself in impossible knots.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=125
|Protection=4
|Price=300
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
   
   
|Hide Boots= {{#switch: {{{2}}}
|Ornate Girdle=2;belt19;Belt;Light;Common;leather;125;1;15;;;;;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;;;1;;;;;;;;;;;;;;;;;;;Pairs well with any mantle, making it perfect for mages who care about fashion.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=150
|Protection=5
|Price=450
|Description=A pair of sturdy boots made out of cowhide. In times of war such footwear greatly grows in demand.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+6%}}
|#default = }}
   
   
|Tanned Boots= {{#switch: {{{2}}}
|Luxurious Belt=3;belt20;Belt;Light;Common;leather;400;1.2;20;;;;;;;;;;;;;;-4;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;;;;;;;1;;;;;;;;1;;;;;;;The buckle is encrusted with a real ruby, greatly increasing its appeal in the eyes of any mage.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=175
|Protection=6
|Price=750
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+7.5%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+8%}}
|#default = }}
   
   
|Norse Boots= {{#switch: {{{2}}}
|Mystic Belt=4;belt21;Belt;Light;Common;leather;750;1;25;;;;;;;;;5;;;-3;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;magic;;;;;;;1;;;;;;;;2;;;;;;;Staring for too long into the mirror-polished buckle summons a creeping sensation of falling into the abyss.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=10
|Durability=200
|Protection=5
|Price=900
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Dodge Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+4%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+50%}}
|Physical Resistance={{c|+|+8%}}
|#default = }}
   
   
|Elven Boots= {{#switch: {{{2}}}
|Ruby Sash=4;belt22;Belt;Light;Common;cloth;900;1.2;25;;;;;;;;;;;;;;-5;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;1;;;;;;;;;;;;;;;;;;;A distinguishing accessory of a noble or wealthy elf.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=250
|Protection=6
|Price=1700
|Description=In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
|Dodge Chance={{c|+|+7%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+6%}}
|Fire Resistance={{c|+|+15%}}
|Frost Resistance={{c|+|+15%}}
|#default = }}
   
   
|Duelist Boots= {{#switch: {{{2}}}
|Court Mage Belt=5;belt23;Belt;Light;Common;leather;1900;1.2;30;;;;;;;;;;;;;;-6;1;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;magic;;;;;;;1;;;;;;;;2;;;;;;;It's hard to imagine a more wasteful and extravagant way to belt one's clothes.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Durability=200
|Protection=6
|Price=2000
|Description=Other than the fighting skill, duelists also constantly sharpen their fashion sense.
|Dodge Chance={{c|+|+9%}}
|Counter Chance={{c|+|+6%}}
|Noise Produced={{c|+|-10%}}
|Move Resistance={{c|+|+8%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+8%}}
|#default = }}
   
   
|Splint Boots= {{#switch: {{{2}}}
|Verren's Ring=1;ring01;Ring;Light;Unique;metal;30;1;30;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=10
|Durability=175
|Protection=7
|Price=1000
|Description=A cheap yet effective protection from sudden strikes to the feet.
|Dodge Chance={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
   
   
|Soldier Boots= {{#switch: {{{2}}}
|Velmir's Ring=1;ring02;Ring;Light;Unique;metal;30;1;40;;;;;;;;;;;;;;;;;;;1;1;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the path he chose for himself.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Protection=8
|Price=1000
|Description=Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-3}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
   
   
|Mail Boots= {{#switch: {{{2}}}
|Copper Ring=1;ring03;Ring;Light;Common;metal;15;1;40;;;;;;;;;;;;;;;;;;;;;;;;1;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The cheapest jewelry money can buy. It's said that wearing copper is beneficial to one's constitution.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=250
|Protection=10
|Price=1450
|Description=Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-1}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Sergeant Greaves= {{#switch: {{{2}}}
|Ancient Copper Ring=2;ring04;Ring;Light;Common;metal;20;1;40;;;;;;;;;;;;;;;;;;;;;;;;2;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The metal aged so poorly that it's become impossible to tell the ring's age: could be a couple hundred years, could be a thousand.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Protection=12
|Price=2000
|Description=An obvious choice for any infantryman: a combination of practicality of common boots and some fairly decent protection.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+15%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
   
   
|Reinforced Boots= {{#switch: {{{2}}}
|Brass Ring=2;ring05;Ring;Light;Common;metal;20;1;50;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Brass has been around for centuries - the technique used to make this ring is rooted in the Firn metal-working tradition.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Protection=14
|Price=2650
|Description=Strapping steel plates to a pair of boots is a simple and reliable way of protecting your legs from injury.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Scaled Boots= {{#switch: {{{2}}}
|Bronze Amethyst Ring=3;ring06;Ring;Light;Common;metal;60;1;50;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;For a noblewoman, it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Protection=16
|Price=3400
|Description=It was obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
   
   
|Knightly Sabatons= {{#switch: {{{2}}}
|Brass Signet=3;ring07;Ring;Light;Common;metal;60;1;50;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A handy tool for sealing personal letters and business papers.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=500
|Protection=18
|Price=4250
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Baron Sabatons= {{#switch: {{{2}}}
|Steel Signet=3;ring08;Ring;Light;Common;metal;60;1;55;;3;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;King Etbert used to personally award such rings to soldiers who distinguished themselves during his military campaigns.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=450
|Protection=22
|Price=6400
|Description=The red velvet fittings are supposed to remind everyone who the lord of the land is.
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Aldwynn Sabatons= {{#switch: {{{2}}}
|Brass Agate Ring=3;ring09;Ring;Light;Common;metal;60;1;55;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The kind of ring wealthy townspeople gift their children to celebrate them coming of age and entering adulthood.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Durability=650
|Protection=25
|Price=7700
|Description=It's possible to stand your ground against a small army while wearing them.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
   
   
|Peasant Sash= {{#switch: {{{2}}}
|Silver Ring=2;ring10;Ring;Light;Common;silver;40;1;30;;;;;;;;;;;;;;;;;;;;;;;2;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;According to local beliefs, silver offers protection against the evil eye and diseases.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=A belt with the nastiest timing for getting loose, so it needs to be fastened as tight as possible.
|Fumble Chance={{c|+|-1%}}
|#default = }}
   
   
|Waistband= {{#switch: {{{2}}}
|Mastercrafted Silver Ring=3;ring11;Ring;Light;Common;silver;120;1;40;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Somewhat reminiscent of the bands exchanged between newly-weds in Maen - or at least that had been the custom when people there were still getting married.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=88
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Fumble Chance={{c|+|-1%}}
|Spells Energy Cost={{c|+|-3%}}
|#default = }}
   
   
|Leather Belt= {{#switch: {{{2}}}
|Silver Jade Ring=3;ring12;Ring;Light;Common;silver;120;1;40;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Jade isn't as popular in Aldor as it is in the East, but the jewelry made with it is still pretty easy to find.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=50
|Protection=
|Price=188
|Description=A common leather belt, nothing more.
|Fumble Chance={{c|+|-2%}}
|Skills Energy Cost={{c|+|-3%}}
|#default = }}
   
   
|Norse Belt= {{#switch: {{{2}}}
|Berserk Ring=3;ring13;Ring;Light;Common;leather;120;1;40;;;;;;;;;;;;;;;;;4;;;2;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;Its previous owner could equally likely be an orc or a dwarf.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=75
|Protection=
|Price=188
|Description=In the North there still persists a barbaric tradition to decorate belts with various, uh, \""trophies\"".
|Counter Chance={{c|+|+3%}}
|Crit Chance={{c|+|+3%}}
|#default = }}
   
   
|Jorgrim's Belt= {{#switch: {{{2}}}
|Silver Amethyst Ring=4;ring14;Ring;Light;Common;silver;280;1;50;;;;;;;;-2;;;;;;;;;;;;;;;;;8;;;;;5;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=6
|Durability=100
|Protection=
|Price=188
|Description=This belt used to be generously decorated with scalps and severed fingers, making things rather awkward with the Aldorian folk, so Jorgrim had to hastily get rid of it all.
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
   
   
|Footman Girdle= {{#switch: {{{2}}}
|Silver Aquamarine Ring=4;ring15;Ring;Light;Common;silver;280;1;50;;;;;;;;;5;;;;;;;;;;;;;;3;;;;;;;;;6;;;;;;;;;;;;;;5;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's believed that every aquamarine carries a heavenly blessing, so they are often used for rings and necklaces.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=75
|Protection=
|Price=325
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
   
   
|Knightly Girdle= {{#switch: {{{2}}}
|Silver Topaz Ring=4;ring16;Ring;Light;Common;silver;280;1;50;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;6;;;;;;;;;;;;;5;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Topaz and silver form an exquisite combination which doesn't cost more than an affluent townsman can afford - it's the kind of jewelry a mid-level merchant would gift to his wife or daughter.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Protection=
|Price=500
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
   
   
|Luxurious Belt= {{#switch: {{{2}}}
|Silver Emerald Ring=5;ring17;Ring;Light;Common;silver;600;1;55;;;;;;;;-3;;;;;;;;;;;;;;;6;1;5;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;In iatrochemistry, emeralds are speculated to be the quintessence of life force - that's why they are worn daily and nightly by those who wish to bolster their health.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=10
|Durability=50
|Protection=
|Price=500
|Description=The buckle of this belt is encrusted with a real ruby. Mages sure have a taste in jewelry.
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
   
   
|Fancy Belt= {{#switch: {{{2}}}
|Silver Sapphire Ring=5;ring18;Ring;Light;Common;silver;600;1;55;;;;;;;;;7;2;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;6;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Jewelers consider the union of silver and sapphires to be one of the most refined and harmonious.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=500
|Description=Perfect for demonstrating one's fashion sense during a joust.
|Dodge Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
   
   
|Chain Belt= {{#switch: {{{2}}}
|Silver Ruby Ring=5;ring19;Ring;Light;Common;silver;600;1;55;;;;;;;;;;;;;;;;;;-4;3;;;;;;;;;;;;;7;;;;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A frozen spark of the setting sun, now on your finger.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=125
|Protection=
|Price=500
|Description=If you don't have a waist to speak of, It's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Block Chance={{c|+|+3%}}
|Block Recovery={{c|+|+2.5%}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|-|+5%}}
|#default = }}
   
   
|Ruby Sash= {{#switch: {{{2}}}
|Gold Ring=2;ring20;Ring;Light;Common;gold;100;1;15;;;;;;;;;2;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Gold is an excellent magical conduit. Maybe that's where its value comes from?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=25
|Protection=
|Price=1000
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Skills Energy Cost={{c|+|-4%}}
|Spells Energy Cost={{c|+|-4%}}
|Bleed Resistance={{c|+|+8%}}
|Miracle Chance={{c|+|+4%}}
|#default = }}
   
   
|Wolfbrother Belt= {{#switch: {{{2}}}
|Carved Gold Ring=3;ring21;Ring;Light;Common;gold;260;1;20;;;;;;;;;4;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's amazing how much a plain gold ring can transform in the hands of a skilled craftsman.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=100
|Protection=
|Price=1000
|Description=The Wolfbrothers are considered the elite of the Gray Army, even if \""elite\"" and \""Gray Army\"" barely ever go together.
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+5%}}
|Accuracy={{c|+|+3%}}
|#default = }}
   
   
|Mystic Belt= {{#switch: {{{2}}}
|Mastercrafted Gold Ring=4;ring22;Ring;Light;Common;gold;580;1;25;;;;;;;;;8;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The outer rim is decorated with an elegant pattern - a technique favored by Maen jewelers.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=75
|Protection=
|Price=1000
|Description=Staring for too long into the mirror-polished buckle of this belt summons a sensation of falling into an abyss.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
   
   
|Gilded Duelist Belt= {{#switch: {{{2}}}
|Gold Aquamarine Ring=4;ring23;Ring;Light;Common;gold;580;1;25;;;;;;;;;4;;;;4;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Aquamarine favors the bold and the courageous: reputedly, it brings good luck in risky endeavors.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=14
|Durability=150
|Protection=
|Price=1000
|Description=A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays an engraved monogram of some noble house.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|+|-3%}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Copper Ring= {{#switch: {{{2}}}
|Gold Ruby Ring=4;ring24;Ring;Light;Common;gold;580;1;25;;;;;;;;;4;;;;4;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Signet rings like this one are beloved by bigwigs of the Grand Magistrate.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Durability=15
|Protection=
|Price=25
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Health Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+4%}}
|#default = }}
   
   
|Bronze Amethyst Ring= {{#switch: {{{2}}}
|Gold Diamond Ring=5;ring25;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;5;;-3;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Diamonds this monstrous can usually only be found in royal crowns.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=125
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Energy Restoration={{c|+|+1%}}
|Skills Energy Cost={{c|+|-3%}}
|Move Resistance={{c|+|+5%}}
|Experience Gain={{c|+|+2%}}
|#default = }}
   
   
|Silver Ring= {{#switch: {{{2}}}
|Gold Sapphire Ring=5;ring26;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;;;;7;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Set with a masterfully cut sapphire, this ring is a dream of every novice sorcerer.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Durability=25
|Protection=
|Price=175
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|#default = }}
   
   
|Silver Amethyst Ring= {{#switch: {{{2}}}
|Exquisite Ruby Ring=5;ring27;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;;;;6;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=25
|Protection=
|Price=275
|Description=A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Experience Gain={{c|+|+3%}}
|#default = }}
   
   
|Silver Topaz Ring= {{#switch: {{{2}}}
|Silver Insert Gold Ring=2;ring28;Ring;Light;Common;silver;80;1;25;;;;;;;;;;;;;2;;;;;;;;;;2;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's often said that combining gold and silver is bad taste, but not everyone is bothered by such preconceptions.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=300
|Description=Topaz and silver form an exquisite combination, perfectly affordable by well-to-do townsmen. This kind of jewelry is often bought by mid-level merchants as a present to their wives and daughters.
|Accuracy={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Piercing Resistance={{c|+|+3%}}
|#default = }}
   
   
|Silver Aquamarine Ring= {{#switch: {{{2}}}
|Morion Ring=4;ring29;Ring;Light;Common;silver;440;1;35;;;;;;;;;;;;;3;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;3;;;;;;Gold, silver, morion... Looks like someone wanted to have a piece of jewelry for every occasion.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=350
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Crit Chance={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
   
   
|Silver Sapphire Ring= {{#switch: {{{2}}}
|Hermit Ring=5;ring30;Ring;Light;Unique;wood;920;1;40;;;;;;;;;5;5;;;;;;;;-5;;;;;5;5;;;;;;;;;;;;;;;;;;;;5;10;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;Even though it looks plain and unassuming, putting this wooden ring on your finger brings in the surge of incredible vigor.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Durability=25
|Protection=
|Price=600
|Description=The union of silver and sapphires is considered by jewelers to be one of the most refined and harmonious.
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
   
   
|Silver Emerald Ring= {{#switch: {{{2}}}
|Copper Chain=1;neck01;Amulet;Light;Common;metal;20;1;35;;;;;;;;;;;;;;;;;;;;;;;;1;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;In Aldor, a copper chain is as much an accessory as it is a protective charm.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=725
|Description=In iatrochemistry, emeralds are speculated to be the quintessence of life force - that's why they are worn daily and nightly by those who wish to bolster their health.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|#default = }}
   
   
|Silver Ruby Ring= {{#switch: {{{2}}}
|Crude Amulet=1;neck02;Amulet;Light;Common;wood;20;1;35;;;;;1;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle can ward off the evil eye.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Durability=25
|Protection=
|Price=900
|Description=A frozen spark of the setting sun, now on your finger.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+7%}}
|#default = }}
   
   
|Gold Ring= {{#switch: {{{2}}}
|Amber Amulet=2;neck03;Amulet;Light;Common;gem;120;1;50;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It must have arrived here from either Fjall or Skadia, the lands famous for their amber trade.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=25
|Protection=
|Price=350
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|#default = }}
   
   
|Gold Aquamarine Ring= {{#switch: {{{2}}}
|Hilda's Amulet=2;neck04;Amulet;Light;Unique;gem;120;1;50;;;;;;;;;4;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;Steeped in superstition, Hilda believes that the amulet gifted by her mother as a coming-of-age token is the very thing that kept her alive through all her ordeals.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=525
|Description=Aquamarine favors the bold and the courageous: it's supposed to bring good luck in risky endeavors.
|Crit Chance={{c|+|+1%}}
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
   
   
|Carved Gold Ring= {{#switch: {{{2}}}
|Silver Aquamarine Amulet=3;neck05;Amulet;Light;Common;silver;320;1;60;;;;;;;;;;;;;;;;;;;;;;;3;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;When purchasing jewelry, mages prioritize craftsmanship and a correct balance between gems and metals, both of which are vital if one hopes to utilize the materials' mystical properties.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=650
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+3%}}
|#default = }}
   
   
|Exquisite Gold Ring= {{#switch: {{{2}}}
|Runic Amulet=3;neck06;Amulet;Light;Common;metal;220;0.7;60;;;;;1;1;;-1;;;;;;-1;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;People of Fjall hold a belief that a properly crafted runic charm can bring success in any endeavor.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=650
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|#default = }}
   
   
|Gold Sapphire Ring= {{#switch: {{{2}}}
|Silver Amethyst Amulet=4;neck07;Amulet;Light;Common;silver;700;1;70;;;;;;3;;;;;;;;;;;;;;;;;5;;;;;6;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Amethyst is also known as the savant's stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=750
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+2%}}
|Magic Power={{c|+|+3%}}
|Health Restoration={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
   
   
|Gold Ruby Ring= {{#switch: {{{2}}}
|Warding Hand Amulet=4;neck08;Amulet;Light;Unique;gold;700;1;99;;3;;;3;3;;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;;;unique;;;;;;;;;;;;;;;;;;;;;;Hand imagery is considered a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Durability=25
|Protection=
|Price=1350
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+7%}}
|#default = }}
   
   
|Exquisite Ruby Ring= {{#switch: {{{2}}}
|Silver Emerald Amulet=5;neck09;Amulet;Light;Common;silver;1460;1;85;;;;;;5;;;;;;;;;;;;;;;;;10;;10;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;The Emir of Jibey buys the loyalty of Ohirian warlords with gold, silk, and amulets not unlike this one - doing so is much cheaper than sending in the army to reestablish his rule over the region.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=1650
|Description=From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|#default = }}
   
   
|Verren's Ring= {{#switch: {{{2}}}
|Crescent Amulet=5;neck10;Amulet;Light;Common;silver;1460;1;85;;;;;;5;1;;;;;;;;;;;;;;;;8;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Stars and other celestial bodies hold a special place in the life of Hazzun oracles, as their position in the sky directly affects many divining rituals.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Durability=40
|Protection=
|Price=75
|Description=Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Fumble Chance={{c|+|-1%}}
|Control Resistance={{c|+|+5%}}
|#default = }}
   
   
|Velmir's Ring= {{#switch: {{{2}}}
|Coin Talisman=2;neck11;Amulet;Light;Common;gold;200;1;25;;;;;;;;;2;;;;;-1;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;An ancient, preferably Axonian coin with a hole drilled in it is a common charm for better luck.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Durability=40
|Protection=
|Price=75
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the chosen path.
|Control Resistance={{c|+|+3%}}
|Pain Resistance={{c|+|+10%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
   
   
|Copper Chain= {{#switch: {{{2}}}
|Hexer Talisman=2;neck12;Amulet;Light;Common;metal;200;1;25;;;;;;;;;;;;;6;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;;;special;;;;;;;;;;;;;;;;;;;;;;The forces from beyond the veil are fickle and vindictive. It's frighteningly easy to fall victim to them if you don't exercise the necessary caution.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Health Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
   
   
|Fang Amulet= {{#switch: {{{2}}}
|Gold Talisman=3;neck13;Amulet;Light;Common;gold;520;1;30;;;;;;;;;5;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A plain medallion without much flair - its value comes exclusively from the material.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=100
|Description=An outstanding example of goblin fine arts.
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
   
   
|Pearl Necklace= {{#switch: {{{2}}}
|Jade Talisman=3;neck14;Amulet;Light;Common;gold;520;1;30;;;;;;;;;3;;;;3;;2;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is currently mined and produced.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=350
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Cooldowns Duration={{c|+|-5%}}
|Fortitude={{c|+|+10%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
   
   
|Ruby Necklace= {{#switch: {{{2}}}
|Phylactery Talisman=3;neck15;Amulet;Light;Unique;gem;666;1;33;;;;;;;-1;;;3;;;9;;;;13;;;;;;;3;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;33;;;special;;;;;;;;;;;;;;;;;;;;;;A vessel for someone's soul, sealed by a forbidden ritual. It always pays to stay on your toes when dealing with dark magic...
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=2000
|Description=The ruby shines the prettiest under the direct sunlight.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+12%}}
|#default = }}
   
   
|Sapphire Pendant= {{#switch: {{{2}}}
|Jibean Talisman=4;neck16;Amulet;Light;Common;gold;1160;1;35;;;;;;;;;8;2;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;A gold amulet, generously painted with azure and purple. Such colors are a rare sight in Aldor.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=1000
|Description=It hums quietly near sources of magic.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
   
   
|Gold Medallion= {{#switch: {{{2}}}
|Sapphire Talisman=4;neck17;Amulet;Light;Common;gem;1160;1;35;;;;;;;;;3;;;;6;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Whenever there's a source of magic close by, this pendant begins to give off a faint, thrumming sound.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=50
|Protection=
|Price=750
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+6%}}
|#default = }}
   
   
|Jibean Pendant= {{#switch: {{{2}}}
|Venemist's Talisman=4;neck18;Amulet;Light;Unique;silver;1160;1;35;;;;;;;1;;;;;;9;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;13;;;special;;;;;;;;;;;;;;;;;;;;;;It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=50
|Protection=
|Price=1000
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Energy Restoration={{c|+|+4%}}
|Magic Power={{c|+|+4%}}
|Spells Energy Cost={{c|+|-4%}}
|Miracle Chance={{c|+|+4%}}
|#default = }}
   
   
|Amber Amulet= {{#switch: {{{2}}}
|Gold Diamond Talisman=5;neck19;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;4;2;;;7;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Apart from the Academy Circles' archmages, there aren't that many people who have the crowns for this kind of jewelry.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Protection=
|Price=200
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
   
   
|Lazurite Amulet= {{#switch: {{{2}}}
|Gold Sapphire Talisman=5;neck20;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;6;;;;9;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Niran of Maen spent many years of his life collecting and restoring the scattered knowledge about the magical properties displayed by various gems. His efforts were instrumental to making sapphire what it is today, a stone strongly associated with the practitioners of magic.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=150
|Description=A talisman popular among the Forest folk. How exactly orcs manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Fumble Chance={{c|+|-2%}}
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+2%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
   
   
|Amethyst Pendant= {{#switch: {{{2}}}
|Oracle Star=5;neck21;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;10;;-4;-4;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Thanks to these pridefully displayed amulets, one can easily spot an oracle on the streets of Hazzun.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Durability=25
|Protection=
|Price=350
|Description=Amethyst is also known as the sage stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+10%}}
|Move Resistance={{c|+|+5%}}
|Experience Gain={{c|+|+5%}}
|#default = }}
   
   
|Jade Amulet= {{#switch: {{{2}}}
|Fang Pendant=1;neck22;Amulet;Light;Common;metal;40;1;50;;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A time-honored charm meant to bring luck during a hunt.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=50
|Protection=
|Price=800
|Description=Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is mined and produced.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Health Restoration={{c|+|+10%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
   
   
|Amulet of the Everflaming= {{#switch: {{{2}}}
|Bow Pendant=2;neck23;Amulet;Light;Common;metal;160;1;65;;;;;;;;-1;;;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The belief that a weapon-shaped talisman helps mastering its full-sized version has been commonplace since the time of ancient Firns.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=50
|Protection=
|Price=1250
|Description=The sun-worshiping cult of the Everflaming was outlawed a long time ago by the grandfather of the presently ruling Amir of Jibey. Nowadays, only a few isolated communes remain of this once-popular religion.
|Healing Efficiency={{c|+|+5%}}
|Skills Energy Cost={{c|+|-4%}}
|Spells Energy Cost={{c|+|-4%}}
|Pyromantic Power={{c|+|+5%}}
|Fire Resistance={{c|+|+15%}}
|#default = }}
   
   
|Bow Amulet= {{#switch: {{{2}}}
|Trophy Necklace=2;neck24;Amulet;Light;Common;cloth;160;1;65;;;;;;;;;;;;;;;;;;;1;1;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;Both the soldiers of the Northern Borderlands and the dwarves they are getting in constant skirmishes with have a morbid penchant for collecting fingers of slain foes and wearing them as necklaces.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Durability=75
|Protection=
|Price=200
|Description=A belief that a weapon-shaped talisman helps mastering its full-sized version was already commonplace during the time of ancient Firns.
|Fumble Chance={{c|+|-2%}}
|Accuracy={{c|+|+2%}}
|Skills Energy Cost={{c|+|-2%}}
|Cooldowns Duration={{c|+|-2%}}
|#default = }}
   
   
|Maaf Star= {{#switch: {{{2}}}
|Jorgrim's Pendant=2;neck25;Amulet;Light;Unique;metal;160;1;65;;;;;;;;;;;;;;;;;;;1;;;;;3;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;The craftsmanship is undoubtedly dwarven, but the imagery has little to do with Fjall... Makes you wonder how exactly this pendant came into Jorgrim's possession.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=50
|Protection=
|Price=1500
|Description=Thanks to these pridefully displayed amulets, maafs can be easily recognized on the streets of Ahjat cities even during the times of peace.
|Fumble Chance={{c|+|-2%}}
|Crit Chance={{c|+|+2%}}
|Energy={{c|+|+4}}
|Energy Restoration={{c|+|+4%}}
|Magic Resistance={{c|+|+4%}}
|#default = }}
   
   
|Crude Amulet= {{#switch: {{{2}}}
|Pearl Necklace=3;neck26;Amulet;Light;Common;gem;420;1;80;;;;;;;;;;;;;;;;;;-5;1;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;This necklace is not made of the best pearls, but it wouldn't be fair to call it cheap-looking.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle of the amulet can ward off the evil eye.
|Fumble Chance={{c|+|-1%}}
|Unholy Resistance={{c|+|+4%}}
|Backfire Chance={{c|+|-1%}}
|#default = }}
   
   
|Venemist's Talisman= {{#switch: {{{2}}}
|Lazurite Pendant=3;neck27;Amulet;Light;Common;gem;420;1;80;;;;;;;;;4;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;There's something ostensibly pagan about it... Who and how managed to obtain all this lazurite, which is almost non-existent in Aldor, is anyone's guess.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=14
|Durability=33
|Protection=
|Price=600
|Description=It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?
|Damage Reflection={{c|+|9%}}
|Spells Energy Cost={{c|+|-9%}}
|Magic Resistance={{c|+|+9%}}
|Unholy Resistance={{c|+|+9%}}
|Experience Gain={{c|+|+9%}}
|#default = }}
   
   
|Pagan Amulet= {{#switch: {{{2}}}
|Carved Topaz Pendant=4;neck28;Amulet;Light;Common;gem;920;1;95;;;;;;;;;;3;-4;;;;;;;-4;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Such necklaces are an essential attribute of prosperous city aristocrats, who never miss a chance to put their wealth on display.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Durability=99
|Protection=
|Price=750
|Description=This sinister amulet is older than a century or two.
|Cooldowns Duration={{c|+|-6%}}
|Unholy Resistance={{c|-|-33%}}
|Experience Gain={{c|+|+6%}}
|Miracle Chance={{c|+|+6%}}
|#default = }}
   
   
|Phylactery= {{#switch: {{{2}}}
|Pagan Pendant=4;neck29;Amulet;Light;Unique;silver;1313;1;66;;;;;;9;;;;;;;;;;;;;;;;;;;;6;6;;;;;;;;;;;;;;;;;-6;-6;-6;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;This sinister amulet is older than a century or two.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Durability=333
|Protection=
|Price=750
|Description=A vessel for someone's soul, sealed inside with a forbidden ritual. It's best to be cautious when dealing with dark magic...
|Health Restoration={{c|+|+6%}}
|Damage Taken={{c|+|-6%}}
|Spells Energy Cost={{c|+|-6%}}
|Unholy Resistance={{c|-|-33%}}
|#default = }}
   
   
|Jorgrim's Amulet= {{#switch: {{{2}}}
|Ruby Pendant=5;neck30;Amulet;Light;Common;silver;1960;1;110;;;;;;;;;;4;-5;;;;;;;-5;4;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The ruby shines the prettiest under the direct sunlight.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Durability=75
|Protection=
|Price=150
|Description=The craftsmanship is arguably way too intricate for a piece of dwarven jewelry. Jorgrim always keeps this amulet on him - what history does it hold?
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Accuracy={{c|+|+1%}}
|#default = }}
   
   
|Hand Amulet= {{#switch: {{{2}}}
|Everflaming Pendant=5;neck31;Amulet;Light;Common;gem;1960;1;110;;;;;;;;;;;;;;;;;;-6;;2;;;;;;;;5;;;;;;;;;;;;;;;;;7;;;;;;33;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;The sun-worshiping cult of the Everflaming was outlawed a long time ago by the grandfather of the presently ruling Amir of Jibey. Nowadays, only a few isolated communes remain of this once-popular religion.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=9
|Durability=99
|Protection=
|Price=333
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Damage Taken={{c|+|-3%}}
|Physical Resistance={{c|+|+3%}}
|Nature Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+3%}}
|#default = }}
   
   
|Worn Cloak= {{#switch: {{{2}}}
|Worn Cloak=1;cloak01;Cloak;Light;Common;cloth;25;1;20;;;;;;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;5;;;;;;;;;;4;;;;;;;;;;;;;;;aldor;;;2;;;;;;;;;;;;;;;;;;;Judging by the abundant patchwork, this cloak has been in use for many years.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|#default = }}
   
   
|Travelling Cape= {{#switch: {{{2}}}
|Traveling Cape=2;cloak02;Cloak;Light;Common;cloth;75;0.75;25;;;;;;;;;;2;;;;;;;;;;;;;;3;;;;;;;;;;;10;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;1;;;;;;;;;;;;;;;;;;It'll keep the rain away, help you stay warm in cold weather, and conceal you in the dark.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=100
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Fortitude={{c|+|+5%}}
|#default = }}
   
   
|Azure Cape= {{#switch: {{{2}}}
|Azure Cape=2;cloak03;Cloak;Light;Unique;cloth;100;1;25;;;;;;;;;;1;;;;;;;;;;;;;;1;5;;;;;;;;;;8;;;;;;;;;;6;;;;;;;;;;;;;;;special exc;;;;2;;;;;;;;;;;;;;;;;;An intricately embroidered cape cut from strange azure fabric. By the looks of its ornamented gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Durability=50
|Protection=
|Price=200
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
   
   
|Velvet Cloak= {{#switch: {{{2}}}
|Jousting Cloak=3;cloak04;Cloak;Light;Unique;cloth;350;1.25;40;;;;;;;;;;;;;;;;;-5;;;;;;;;;;;;;;;5;;;;;;;;;;;;5;5;5;;;;;;;;;;;;;;special;;;;4;;;;;;;;;;;;;;;;;;It's embroidered with heraldic crests of a long dead noble house.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=75
|Protection=
|Price=1800
|Description=For a long while, there was an unspoken rule in Aldor that only those born into nobility can wear red velvet. Brynn merchants, however, have been paying little to no attention to this custom during the last few decades.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Fortitude={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
   
   
|Court Mage Cloak= {{#switch: {{{2}}}
|Jibean Cape=4;cloak05;Cloak;Light;Common;cloth;725;1.15;35;;;;;;;;;;;-5;;;;;;;;;2;;3;;;;;;;;;;7;;;;;;;;;;;;7;7;;;;;;;;;;;;;;;elven;;;;3;;;;;;;;;;;;;;;;;;A cape made of the thinnest of silks. The material is incredibly durable: tearing even a single strip from it would require a significant effort.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=100
|Protection=
|Price=3000
|Description=Court mages have a very specific sense of fashion. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Magic Power={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
   
   
|Nistrian Noble Cloak= {{#switch: {{{2}}}
|Nistrian Noble Cloak=5;cloak06;Cloak;Light;Common;cloth;1500;1.15;40;;;;;;9;;;;;;;;;;;-3;;;;;;;;;;;;;;;9;;;;;;;;;;;;9;9;;;;;;;;;;;;;;;nistra;;;;3;;;;;;;;;;;;;;;;;;Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders - such as a preference for this style of cloak, for example.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=150
|Protection=
|Price=2000
|Description=Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders, such as wearing this particular style of cloaks, for example.
|Block Chance={{c|+|+3%}}
|Block Recovery={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
   
   
|Jibean Cape= {{#switch: {{{2}}}
|Velvet Cloak=4;cloak07;Cloak;Light;Common;cloth;800;1.3;35;;;;;;;;;5;3;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;For a long while, there existed an unspoken rule in Aldor that only those born into nobility can wear red velvet. However, during the last few decades, Brynn merchants have been showing increasingly less respect towards this custom.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=125
|Protection=
|Price=2200
|Description=It's made of the thinnest of silks, and yet it's also incredibly durable. It would take a significant effort to rip a piece from it.
|Dodge Chance={{c|+|+6%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|+|-15%}}
|Skills Energy Cost={{c|+|-3%}}
|Nature Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+4%}}
|#default = }}
   
   
|Occult Cloak= {{#switch: {{{2}}}
|Court Mage Cloak=5;cloak08;Cloak;Light;Common;cloth;1700;1.3;40;;;;;;;;;;4;;-4;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;12;12;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;Court mages have a very particular taste in clothes. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=33
|Protection=
|Price=2333
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits vampires - with stakes deep in their chests.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-13%}}
|Bleed Resistance={{c|+|+18%}}
|Crit Efficiency={{c|+|+13%}}
|#default = }}
   
   
|Jousting Cloak= {{#switch: {{{2}}}
|Occult Cloak=5;cloak09;Cloak;Light;Unique;cloth;2025;1.55;40;;;;;;;;;;;;;6;;;;;;;;;;;;;3;6;;;;;;;;;;;;;;;;;;9;9;;;;;;;;;;;6;;;special;;;;4;;;;;;;;;;;;;;;;;;Long ago, Brynn was a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they surely met their demise as it befits vampires - with wooden stakes deep in their chests.
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=200
|Protection=
|Price=2600
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Dodge Chance={{c|+|+5%}}
|Noise Produced={{c|+|-10%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 20:02, 16 March 2025

Page for all Stoneshard armor data.

This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.

1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87;88;89;90
ID;Slot;Armor Class;Rarity;Material;Price;Markup;Durability;Protection;Block Chance;Block Power;Block Recovery;Dodge Chance;Crit Avoidance;Vision;Fumble Chance;Energy;Energy Restoration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Damage Taken;Cooldowns Duration;Accuracy;Crit Chance;Crit Efficiency;Counter Chance;Max Health;Health Restoration;Healing Efficiency;Health Drain;Energy Drain;Fortitude;Damage Reflected;Experience Gain;Move Resistance;Bleed Resistance;Control Resistance;Pain Resistance;Fatigue Resistance;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;Tags;IsOpen;NoDrop;fragment_cloth01;fragment_cloth02;fragment_cloth03;fragment_cloth04;fragment_leather01;fragment_leather02;fragment_leather03;fragment_leather04;fragment_metal01;fragment_metal02;fragment_metal03;fragment_metal04;fragment_gold;Weapon Damage;Alternative images (for wiki);Alternative images (for wiki);Alternative images (for wiki);Obtainability;Alternative name (for wiki);Description

Usage

You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [https://edit-csv.net]. Open the Read options and check the "Has Header" checkbox.

You'll get a table format that's easier to read.