Difference between revisions of "Armor data"

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<noinclude>Page for all Stoneshard armor data.
<noinclude>Page for all Stoneshard armor data.
This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.
1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87;88;89;90
ID;Slot;Armor Class;Rarity;Material;Price;Markup;Durability;Protection;Block Chance;Block Power;Block Recovery;Dodge Chance;Crit Avoidance;Vision;Fumble Chance;Energy;Energy Restoration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Damage Taken;Cooldowns Duration;Accuracy;Crit Chance;Crit Efficiency;Counter Chance;Max Health;Health Restoration;Healing Efficiency;Health Drain;Energy Drain;Fortitude;Damage Reflected;Experience Gain;Move Resistance;Bleed Resistance;Control Resistance;Pain Resistance;Fatigue Resistance;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;Tags;IsOpen;NoDrop;fragment_cloth01;fragment_cloth02;fragment_cloth03;fragment_cloth04;fragment_leather01;fragment_leather02;fragment_leather03;fragment_leather04;fragment_metal01;fragment_metal02;fragment_metal03;fragment_metal04;fragment_gold;Weapon Damage;Alternative images (for wiki);Alternative images (for wiki);Alternative images (for wiki);Obtainability;Alternative name (for wiki);Description
==Usage==
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the "Has Header" checkbox.
You'll get a table format that's easier to read.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
<!--
<!--
Line 6: Line 16:


-->
-->
|Board Shield= {{#switch: {{{2}}}
|Board Shield=1;shield01;Shield;Light;Common;wood;25;0.5;60;;10;7;10;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;This homemade shield is just a few rough planks cobbled together. Still better than nothing.
<!-- Updated with Bulk Parser V 1.10 -->
 
|Oaken Shield=2;shield02;Shield;Light;Common;wood;250;1;80;;12;9;10;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Not particularly durable, but it serves its purpose well enough.
 
|ArmorType=Shield
|Round Shield=3;shield03;Shield;Light;Common;wood;625;1;100;;14;11;10;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A wooden shield reinforced with a few strips of metal. A common armament of the Aldorian infantry.
|ArmorClass=Light
|Material=wood
|Dwarven Shield=3;shield04;Shield;Light;Common;wood;625;1;100;;12;10;10;;;;;-3;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;Dwarven Shield A.png;Dwarven Shield B.png;Dwarven Shield C.png;;;Dwarves have a preference for round shields - they are suitable for tight formations as well as one-on-one combat.
|Rarity=Common
 
|LVL=1
|Kalkan=4;shield05;Shield;Light;Common;wood;1400;1;120;;16;13;10;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;To make a kalkan, nomads weave reed stalks
|Tags=aldor common
|Durability=75
|Protection=
|Price=25
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+14}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
 
|Oaken Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=150
|Protection=
|Price=40
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+16}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
 
|Fist Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Protection=
|Price=150
|Description=Fist shields don't hinder mobility and allow to safely parry weaker attacks.
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+10}}
|Block Recovery={{c|+|+20%}}
|Counter Chance={{c|+|+10%}}
|#default = }}
 
|Leather Targe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Tags=aldor uncommon
|Durability=125
|Protection=
|Price=300
|Description=The Firns' descendants strictly adhere to the tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+15%}}
|Counter Chance={{c|+|+5%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
 
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|Image = Dwarven Shield A.png
|Image2 = Dwarven Shield B.png
|Image3 = Dwarven Shield C.png
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Tags=fjall common
|Durability=175
|Protection=
|Price=300
|Description=Dwarves have a preference for these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
 
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=200
|Protection=
|Price=300
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
 
|Buckler= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=125
|Protection=
|Price=500
|Description=Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully trained Brynn accent.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+15%}}
|Energy={{c|-|-5}}
|Move Resistance={{c|+|+5%}}
|#default = }}
 
|Nomad Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Tags=elven common
|Durability=250
|Protection=
|Price=750
|Description=To make a kalkan, nomads weave reed stalks into a desired shape and then fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+10%}}
|Dodge Chance={{c|-|-4%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
 
|Rider Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=350
|Protection=
|Price=750
|Description=The most popular choice among the cavalry - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Nistrian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=12
|Tags=nistra common
|Durability=300
|Protection=
|Price=1088
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
 
|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=foreign common
|Durability=350
|Protection=
|Price=1000
|Description=Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
 
|Heavy Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=325
|Protection=
|Price=2000
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic noble.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-6%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+12%}}
|#default = }}
 
|Orient Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=400
|Protection=
|Price=4000
|Description=Elven shields are durable and don't weigh the arm down. According to rumors, they're made with an alloy exotic to Aldor.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+12%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
 
|Maaf Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=24
|Tags=elven uncommon
|Durability=450
|Protection=
|Price=4750
|Description=Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Relict Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=
|Tags=special
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
 
|Thousand-Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Legendary
|LVL=
|Tags=special
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
 
|Magistrate Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=brynn common
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Grand Magistrate.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Council Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Royal Council.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Gray Army Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Gray Army.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Heater Shield D= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Heater Shield E= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears King Etbert's crest.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Heater Shield F= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears an insignia of some noble house.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
 
|Raven Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=8
|Tags=special
|Durability=400
|Protection=
|Price=650
|Description=The fearsome Raven gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged the few bandits they had captured, giving the previously nameless hill its moniker.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
 
|Skadian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=12
|Tags=skadia common
|Durability=550
|Protection=
|Price=1000
|Description=A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
 
|Nomad Adarga= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=12
|Tags=elven common
|Durability=400
|Protection=
|Price=1000
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans: a light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+30}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
 
|Huscarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Tags=skadia uncommon
|Durability=500
|Protection=
|Price=1500
|Description=Dwarven huscarls sleep in their


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 20:02, 16 March 2025

Page for all Stoneshard armor data.

This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.

1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87;88;89;90
ID;Slot;Armor Class;Rarity;Material;Price;Markup;Durability;Protection;Block Chance;Block Power;Block Recovery;Dodge Chance;Crit Avoidance;Vision;Fumble Chance;Energy;Energy Restoration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Damage Taken;Cooldowns Duration;Accuracy;Crit Chance;Crit Efficiency;Counter Chance;Max Health;Health Restoration;Healing Efficiency;Health Drain;Energy Drain;Fortitude;Damage Reflected;Experience Gain;Move Resistance;Bleed Resistance;Control Resistance;Pain Resistance;Fatigue Resistance;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;Tags;IsOpen;NoDrop;fragment_cloth01;fragment_cloth02;fragment_cloth03;fragment_cloth04;fragment_leather01;fragment_leather02;fragment_leather03;fragment_leather04;fragment_metal01;fragment_metal02;fragment_metal03;fragment_metal04;fragment_gold;Weapon Damage;Alternative images (for wiki);Alternative images (for wiki);Alternative images (for wiki);Obtainability;Alternative name (for wiki);Description

Usage

You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [https://edit-csv.net]. Open the Read options and check the "Has Header" checkbox.

You'll get a table format that's easier to read.