Difference between revisions of "Dual Wielding skill data"

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(Created page with "<noinclude>Page for all Stoneshard Dual Wielding skill data. </noinclude><includeonly>{{#switch: {{{1}}} |Flurry of Strikes= {{#switch: {{{2}}} |Active=active |Type=Target Object |Range=1 |Energy=16 |Cooldown=12 |Modifiers= |Requirements=- Requires dual weapons |Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn. |Passivevalue1={{Pos|-2.5%}} |Passivebonus1=...")
 
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<noinclude>Page for all Stoneshard Dual Wielding skill data.
<noinclude>Page for all Stoneshard Dual Wielding skill data.
When adding a new skill, don't forget to add it to the list in [[Skill data]] aswell.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}


|Flurry of Strikes= {{#switch: {{{2}}}
|Flurry of Strikes= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=16
|Energy=14
|Cooldown=12
|Cooldown=10
|Modifiers=
|Modifiers=
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn.
|Description=Delivers two dual strikes with {{Neg|-20%}} Hands Efficiency.<br><br>Grants {{Pos|+3%}} Hands Efficiency for {{W|2}} turns for each successful strike delivered with the skill.<br><br>The effect stacks up to {{W|4}} times.<br><br>If all hits are successful, delivers an additional dual strike with the same penalty.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Deflect= {{#switch: {{{2}}}
|Deflect= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=10
|Energy=8
|Cooldown=8
|Cooldown=8
|Modifiers=Strength
|Modifiers=Strength, Main Hand Efficiency, Off-Hand Efficiency
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Description=Activates {{Pos|"Deflect"}} until the next turn:<br><br>{{Pos|+10}} Max Block Power for each enemy within {{W|2}} tiles.<br>{{Pos|+100%}} Block Chance<br>{{Pos|Fully}} replenishes Block Power.<br><br>While {{Pos|"Deflect"}} is active, each blocked strike replenishes {{pos|25%}} Max Block Power, grants {{Pos|+5%}} Hands Efficiency, and {{Pos|+10%}} Counter Chance for {{W|3}} turns.<br>Full blocks also reduces the ability tree's cooldowns and cooldowns of all {{W|Attack}} skills by {{Pos|1}} turn.<br><br>Reduces the skill's cooldown by {{W|1}} turn for each missing {{neg|25%}} of Health.
|Formuladesc=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+((0.25 * STR) + (0.25 * AGL))}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health.
|Formuladesc=Activates {{Pos|"Deflect"}} until the next turn:<br><br>{{Pos|+(STR)}} Max Block Power for each enemy within {{W|2}} tiles.<br>{{Pos|+(0.5 * Main Hand Efficiency) + (0.5 * Off-Hand Efficiency)%}} Block Chance<br>{{Pos|Fully}} replenishes Block Power.<br><br>While {{Pos|"Deflect"}} is active, each blocked strike replenishes {{pos|25%}} Max Block Power, grants {{Pos|+5%}} Hands Efficiency, and {{Pos|+10%}} Counter Chance for {{W|3}} turns.<br>Full blocks also reduces the ability tree's cooldowns and cooldowns of all {{W|Attack}} skills by {{Pos|1}} turn.<br><br>Reduces the skill's cooldown by {{W|1}} turn for each missing {{neg|25%}} of Health.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Modifiers=
|Modifiers=
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Using Weaponry skills performs an attack with a weapon in another hand.<br><br>If the equipped weapons belong to the same type, grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Fumble Chance for {{W|2}} turns.<br>If the equipped weapons belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency and {{Pos|+10%}} Counter Chance for {{W|2}} turns.
|Description=Using {{W|Attack}} skills (except the ability tree's skills) also delivers a strike with a {{W|weapon}} in another hand.<br><br>If the equipped {{W|weapons}} belong to the same type, grants {{Pos|+5%}} Main Hand Efficiency and {{Pos|-5%}} Fumble Chance.<br><br>If the equipped {{W|weapons}} belong to different types, grants {{Pos|+20%}} Off-Hand Efficiency when using {{W|Attack}} skills and {{Pos|-10%}} Cooldowns Duration.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Skills Energy Cost
|#default = }}
|#default = }}


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|Modifiers=
|Modifiers=
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|50%}}.<br>Additionally grants {{Pos|+10%}} Crit Chance and {{Pos|+10%}} Counter Chance when Health is below {{Neg|35%}}.
|Description=Grants {{Pos|+20%}} Hands Efficiency and {{pos|+3%}} Crit Chance if Health is below {{Neg|60%}}.<br><br>Additionally grants {{Pos|+7%}} Crit Chance, {{Pos|+15%}} Counter Chance, and {{pos|+15%}} Crit Avoidance if Health is below {{Neg|40%}}.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Bleed Resistance
|#default = }}
|#default = }}


|Enough for Everyone= {{#switch: {{{2}}}
|Enough for Everyone= {{#switch: {{{2}}}
|Active=active
|Active=attack/maneuver
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=16
|Cooldown=6
|Cooldown=6
|Modifiers=
|Modifiers=Agility, Perception, Vitality
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Delivers a strike, applying the target with {{Neg|"Enough for Everyone"}}, then grants {{Pos|+5%}} Hands Efficiency and {{Pos|+10%}} Counter Chance for the duration of the effect.<br><br>As long as the marked target occupies an adjacent tile, the attacker will deliver a strike to it each time they use a basic attack or a Weaponry skill against a different enemy.<br><br>The effect persists until the target's death.
|Description=Applies the target with {{Neg|"Enough for Everyone"}} and delivers a strike.<br><br>If there's more than one adjacent enemy, each target with this effect grants:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+10%}} Counter Chance<br>{{Pos|+10%}} Dodge Chance<br>{{Pos|-10%}} Damage Taken<br><br>While the target affected by {{Neg|"Enough for Everyone"}} is adjacent, basic strikes and using {{W|Attack}} skills against other enemies will deliver a basic attack to it as well.<br><br>The effect remains active until the target's death and while equipped with {{W|dual weapons}}.
|Hiddenvalue1={{Pos|+15%}}
|Formuladesc=Applies the target with {{Neg|"Enough for Everyone"}} and delivers a strike.<br><br>If there's more than one adjacent enemy, each target with this effect grants:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+(AGL)%}} Counter Chance<br>{{Pos|+(PRC)%}} Dodge Chance<br>{{Pos|(-1 * VIT)%}} Damage Taken<br><br>While the target affected by {{Neg|"Enough for Everyone"}} is adjacent, basic strikes and using {{W|Attack}} skills against other enemies will deliver a basic attack to it as well.<br><br>The effect remains active until the target's death and while equipped with {{W|dual weapons}}.
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Concentration = {{#switch: {{{2}}}
|Concentration = {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Energy=10
|Energy=14
|Cooldown=10
|Cooldown=12
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using Weaponry skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br> Using this ability tree's skills reduces the number of stacks by {{Neg|1}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br>Doesn't count as a {{W|Stance}}.
|Description=Activates {{Pos|"Concentration"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+3%}} Accuracy<br>{{Pos|-3%}} Fumble Chance<br><br>Using {{W|Weaponry Attack}} skills grants an extra stack of the effect (up to {{W|IV}}).<br> Using the ability tree's {{W|Attack}} skills reduces the number of stacks by {{Neg|2}}.<br><br>Killing enemies prolongs the effect's duration by {{Pos|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Berserk Tradition= {{#switch: {{{2}}}
|Berserk Tradition= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg|missing}} percent of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike<br>{{Pos|+0.5%}} Weapon Damage for each percent of {{Neg|Pain}}<br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each missing {{Neg|percent}} of Health<br>{{Pos|+4%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike (the effect stacks up to {{W|5}} times)<br>{{Pos|+1%}} Weapon Damage for each percent of Pain<br>{{Pos|+10%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+4%}} Counter Chance for {{W|10}} turns for each received strike (the effect stacks up to {{W|5}} times)<br>{{Pos|+15%}} Crit Efficiency for each adjacent enemy
|Passivevalue1={{Pos|+2.5%}}
|Passivebonus1= Hand Efficiency
|#default = }}
|#default = }}


|Whirlwind= {{#switch: {{{2}}}
|Whirlwind= {{#switch: {{{2}}}
|Active=active
|Active=attack/maneuver
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=24
|Energy=30
|Cooldown=20
|Cooldown=30
|Modifiers=Strength  
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Delivers a strike with {{Pos|+80%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Description=Applies the target with {{neg|-40%}} Counter Chance until the next turn, delivers a dual strike with {{Pos|+100%}} Stagger Chance, and with {{W|130%}} chance {{W|swaps}} places with the target.<br><br>Then proceeds delivering strikes with the same effects to random adjacent targets (the priority is given to new ones) until one of them struck twice.<br><br>If this skill kills a target, allows to repeat the strike {{W|2}} more times.
|Formuladesc=Delivers a strike with {{Pos|+(70 + STR)%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}.
|Formuladesc=Applies the target with {{neg|(-2 * AGL) + (-2 * PRC)%}} Counter Chance until the next turn, delivers a dual strike with {{Pos|+(80 + (2 * STR))%}} Stagger Chance, and with {{W|(100 + (3 * AGL))%}} chance {{W|swaps}} places with the target.<br><br>Then proceeds delivering strikes with the same effects to random adjacent targets (the priority is given to new ones) until one of them struck twice.<br><br>If this skill kills a target, allows to repeat the strike {{W|2}} more times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Unstoppable= {{#switch: {{{2}}}
|Unstoppable= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Type=
|Modifiers=Vitality, Willpower
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=If the target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{c|Energy|20%}} Max Energy, and the effect is transferred to a random enemy adjacent to the character.
|Description=If a target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{Pos|10%}} Max Health and {{c|Energy|25%}} Max Energy, then delivers a free strike to random adjacent enemy and applies it with the same effect.
|Passivevalue1={{Pos|+5}}
|Formuladesc=If a target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{Pos|(VIT)%}} Max Health and {{c|Energy|(2.5 * WIL)%}} Max Energy, then delivers a free strike to random adjacent enemy and applies it with the same effect.
|Passivebonus1= Max Energy
|#default = }}
|#default = }}


|More Blood!= {{#switch: {{{2}}}
|More Blood!= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Type=
|Range=
|Energy=
|Cooldown=
|Modifiers=
|Requirements=- Requires dual weapons
|Requirements=- Requires dual weapons
|Description=Killing an enemy grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns, and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and Weaponry skills' active Cooldowns by {{Pos|2}} turns.
|Description=Killing enemies grants {{Pos|+10%}} Hands Efficiency, {{Pos|-25%}} Abilities Energy Cost for {{W|3}} turns and also reduces the ability tree's active Cooldowns by {{Pos|4}} turns and cooldowns of all {{W|Attack}} skills by {{Pos|2}} turns.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Crit Chance
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 16:04, 14 July 2025

Page for all Stoneshard Dual Wielding skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.