Difference between revisions of "Axe skill data"
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+ | |Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+51.5%}} Stagger Chance, {{Pos|+35%}} Bodypart Damage, and {{Pos|+52%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns. | ||
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(15 + (2 * PRC))%}} Bodypart Damage, and {{Pos|(20 + STR + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns. | |Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(15 + (2 * PRC))%}} Bodypart Damage, and {{Pos|(20 + STR + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns. | ||
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br> | |formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br> | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description=Applies the target with {{neg|- | |Description=Applies the target with {{neg|-17%}} Block Chance and {{neg|-22%}} Max Block Power for {{W|3}} turns.<br><br>Then delivers a strike with {{Pos|+21%}} Weapon Damage, {{Pos|+27%}} Armor Penetration, and {{Pos|+30%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+16%}} Weapon Damage. | ||
|Formuladesc=Applies the target with {{neg|-(1.5 * AGL)%}} Block Chance and {{neg|-(2 * STR)%}} Max Block Power for {{W|3}} turns.<br><br>Then delivers a strike with {{Pos|(5 + STR)%}} Weapon Damage, {{Pos|(STR + AGL)%}} Armor Penetration, and {{Pos|+(3 * PRC)%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|(5 + (0.5 * AGL) + (0.5 * PRC))%}} Weapon Damage. | |Formuladesc=Applies the target with {{neg|-(1.5 * AGL)%}} Block Chance and {{neg|-(2 * STR)%}} Max Block Power for {{W|3}} turns.<br><br>Then delivers a strike with {{Pos|(5 + STR)%}} Weapon Damage, {{Pos|(STR + AGL)%}} Armor Penetration, and {{Pos|+(3 * PRC)%}} Armor Damage.<br><br>Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|(5 + (0.5 * AGL) + (0.5 * PRC))%}} Weapon Damage. | ||
|formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>Block Debuff: {{Positive| -AGL}}<br>Block Power Debuff: {{Positive| -2.5 * STR}}<br> | |formula_raw=Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br>Block Debuff: {{Positive| -AGL}}<br>Block Power Debuff: {{Positive| -2.5 * STR}}<br> | ||
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|Modifiers=Strength, Agility, Perception, Willpower | |Modifiers=Strength, Agility, Perception, Willpower | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description=Delivers a strike to the target's head with {{Pos|+2%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}.<br><br>If this strike kills its target, replenishes {{c|Energy|25%}} Max Energy. | |Description=Delivers a strike to the target's head with {{Pos|+2.1%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}.<br><br>If this strike kills its target, replenishes {{c|Energy|25%}} Max Energy. | ||
|Formuladesc=Delivers a strike to the target's head with {{Pos|(1 + (0.05 * STR) + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}.<br><br>If this strike kills its target, replenishes {{c|Energy|(2.5 * WIL)%}} Max Energy. | |Formuladesc=Delivers a strike to the target's head with {{Pos|(1 + (0.05 * STR) + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+4%}} Crit Chance for each degree of {{Neg|Injury}} affecting the target and {{Pos|+15%}} Crit Efficiency for each {{Neg|Bleeding}}.<br><br>If this strike kills its target, replenishes {{c|Energy|(2.5 * WIL)%}} Max Energy. | ||
|formula_raw=Weapon Damage: {{Positive| 1 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| 1 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br> | ||
Latest revision as of 23:58, 18 July 2025
Page for all Stoneshard Axe skill data.
When adding a new skill, don't forget to add it to the list in Skill data aswell.