Difference between revisions of "Dagger skill data"

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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers two strikes with {{Pos|+20%}} Weapon Damage and {{Pos|+10%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by {{Pos|3}} turns.
|Description=Delivers two strikes with {{Pos|+21%}} Weapon Damage and {{Pos|+11%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by {{Pos|3}} turns.
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + PRC)%}} Weapon Damage and {{Pos|+(STR)%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by {{Pos|3}} turns.
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + PRC)%}} Weapon Damage and {{Pos|+(STR)%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by {{Pos|3}} turns.
|formula_raw=Weapon Damage: {{Positive| AGL + PRC}}<br>Bodypart Damage: {{Positive| STR}}<br>
|formula_raw=Weapon Damage: {{Positive| AGL + PRC}}<br>Bodypart Damage: {{Positive| STR}}<br>
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|50%}} chance to start {{Neg|Bleeding}} after using an ability.
|Description=Delivers a strike with {{Pos|+22%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|50%}} chance to start {{Neg|Bleeding}} after using an ability.
|Formuladesc=Delivers a strike with {{Pos|+(STR + AGL)%}} Armor Penetration and {{Pos|+(30 + (2 * PRC))%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|(40 + PRC)%}} chance to start {{Neg|Bleeding}} after using an ability.
|Formuladesc=Delivers a strike with {{Pos|+(STR + AGL)%}} Armor Penetration and {{Pos|+(30 + (2 * PRC))%}} Bleed Chance.<br><br>If the target is {{Neg|Injured}} or {{Neg|Bleeding}}, applies it with {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost<br> {{Neg|+33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|(40 + PRC)%}} chance to start {{Neg|Bleeding}} after using an ability.
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + STR}}<br>Bleeding Chance: {{Positive| 35 + 2 * AGL}}<br>Bleed Debuff: {{Positive| 40 + PRC}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + STR}}<br>Bleeding Chance: {{Positive| 35 + 2 * AGL}}<br>Bleed Debuff: {{Positive| 40 + PRC}}<br>
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=With {{W|120%}} chance {{W|swaps}} places with the target.<br><br>If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns.<br><br>Then delivers a strike with {{Pos|+20%}} Weapon Damage, {{Pos|+75%}} Stagger Chance, {{Pos|+10%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|Description=With {{W|122%}} chance {{W|swaps}} places with the target.<br><br>If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns.<br><br>Then delivers a strike with {{Pos|+21%}} Weapon Damage, {{Pos|+77%}} Stagger Chance, {{Pos|+11%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|Formuladesc=With {{W|(100 + (2 * AGL))%}} chance {{W|swaps}} places with the target.<br><br>If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns.<br><br>Then delivers a strike with {{Pos|+(AGL + PRC)%}} Weapon Damage, {{Pos|+(55 + AGL + STR)%}} Stagger Chance, {{Pos|+(STR)%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|Formuladesc=With {{W|(100 + (2 * AGL))%}} chance {{W|swaps}} places with the target.<br><br>If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter Chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns.<br><br>Then delivers a strike with {{Pos|+(AGL + PRC)%}} Weapon Damage, {{Pos|+(55 + AGL + STR)%}} Stagger Chance, {{Pos|+(STR)%}} Crit Chance, and {{Pos|+100%}} Energy Drain.
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 70 + AGL + STR}}<br>
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 70 + AGL + STR}}<br>
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike to the target's body or head with {{Pos|+20%}} Armor Penetration, {{Pos|+20%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+1.5%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If the strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Description=Delivers a strike to the target's body or head with {{Pos|+22%}} Armor Penetration, {{Pos|+20%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+1.5%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If the strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the target's body or head with {{Pos|+(2 * STR)%}} Armor Penetration, {{Pos|+(2 * PRC)%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the target's body or head with {{Pos|+(2 * STR)%}} Armor Penetration, {{Pos|+(2 * PRC)%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and grants {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|formula_raw=Weapon Damage: {{Positive| 1 + 0.025 * AGL + 0.025 * PRC}}<br>Armor Piercing: {{Positive| 2 * PRC}}<br>Bodypart Damage: {{Positive| 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| 1 + 0.025 * AGL + 0.025 * PRC}}<br>Armor Piercing: {{Positive| 2 * PRC}}<br>Bodypart Damage: {{Positive| 1.5 * STR}}<br>

Latest revision as of 00:46, 19 July 2025

Page for all Stoneshard Dagger skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.