Difference between revisions of "Undead skill data"

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(Added Restless Souls)
 
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<noinclude>Page for all Stoneshard Undead enemies skill data.
<noinclude>Page for all Stoneshard Undead enemies skill data.
When adding a new skill, don't forget to add it to the list in [[Skill data]] aswell.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}


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|Active=spell
|Active=spell
|Type=Target Object
|Type=Target Object
|Range=4
|Range=6
|Energy=75
|Energy=33
|Cooldown=19
|Cooldown=26
|Backfireper=28.50
|Backfiredmg=0
|Requirements=
|Description=Reanimates a slain Undead, replenishing it {{pos|66%}} Max Health and {{c|Energy|66%}} Max Energy. <br><br>The reanimated undead's Armor Durability is set to {{W|0%}}, and all its abilities are put on cooldown for {{W|50%}} of the maximum number of turns.
|#default = }}
 
|Greater Ritual of Resurrection= {{#switch: {{{2}}}
|Active=spell
|Type=No Target
|Range=6
|Energy=66
|Cooldown=30
|Backfireper=28.50
|Backfireper=28.50
|Backfiredmg=0
|Backfiredmg=0
|Requirements=
|Requirements=
|Description=Reanimates a slain undead, replenishing it {{pos|66%}} Max Health and {{c|Energy|66%}} Max Energy. <br><br>The reanimated undead's Armor Durability is set to {{W|0%}}, and all its abilities are put on cooldown for {{W|50%}} of the maximum number of turns.
|Description=Reanimates all slain Undead within {{W|6}} tiles, replenishing them {{pos|33%}} Max Health and {{c|Energy|33%}} Max Energy. <br><br>The reanimated undead's Armor Durability is set to {{W|0%}}, and all its abilities are put on cooldown.
|#default = }}
|#default = }}


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|Requirements=
|Requirements=
|Description= Summons a {{W|Wraith}} on the targeted tile. The {{W|Wraith's}} power depends on the number of {{pos|"Stolen Essence"}} stacks.<br><br>Using the ability removes {{pos|"Stolen Essence"}}.
|Description= Summons a {{W|Wraith}} on the targeted tile. The {{W|Wraith's}} power depends on the number of {{pos|"Stolen Essence"}} stacks.<br><br>Using the ability removes {{pos|"Stolen Essence"}}.
|#default = }}
|Restless Souls= {{#switch: {{{2}}}
|Active=passive
|Description= If there are enemies within Vision, every {{W|21}} turns summons a {{W|Wraith}} on an adjacent tile (up to {{W|3}}), the strength of which is equal to the Dungeon's {{W|Danger Level}}. <br><br>The time between summonings depends on the Dungeon's {{W|Danger Level}}.
|#default = }}
|Fall of Giants= {{#switch: {{{2}}}
|Active=passive
|Description= When Health drops below {{neg|85%}}, {{neg|50%}}, {{neg|45%}}, {{neg|30%}}, and {{neg|15%}} for the first time, puts {{W|"Mighty Swing"}} on a 2 turns cooldown and causes {{W|Stagger}}.
|#default = }}
|Unsteady Gait= {{#switch: {{{2}}}
|Active=passive
|Description= Moving to other tile grants {{neg|-5%}} {{W|Weapon Damage}}, {{neg|+5%}} Fumble Chance, and {{neg|-5%}} Accuracy for 5 turns.<br><br>The effect stacks up to 5 times.
|#default = }}
|Last Stand= {{#switch: {{{2}}}
|Active=spell
|Type=No Target
|Energy=10
|Cooldown=79
|Requirements=
|Description=Makes a huge amount of {{w|noise}}. Reanimates all slain Restless within {{w|15}} tiles, replenishing them {{pos|50%}} Max Health and {{c|Energy|50%}} Max Energy, as well as granting {{pos|-10%}} Fumble Chance, {{w|+5%}} Crit Chance, {{pos|+10%}} Accuracy for {{w|9}} turns.
The reanimated Undead's Armor Durability is set to {{w|0%}}, and all their abilities are put on a {{w|50%}} cooldown.
Spotting an enemy puts the skill on cooldown. Reduces the skill's cooldown by {{pos|10%}} for each degree of {{neg|Injury}}.
|#default = }}
|Tis But a Scratch!= {{#switch: {{{2}}}
|Active=passive
|Description= Once per {{w|15}} turns, receiving a {{neg|Light}} or {{neg|Medium Injury}} improves the Condition of affected body part up to {{w|100%}} and replenishes {{pos|15%}} Max Health.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 14:25, 22 July 2025

Page for all Stoneshard Undead enemies skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.