Difference between revisions of "Pessimism"

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{{C|White|'''Trigger:'''}}
{{C|White|'''Trigger:'''}}
* No enemies nearby.
* No enemies nearby.
* Motivation below '''50%''', while Sanity above '''50%'''
* Motivation below {{Negative|50%}}, while Sanity above {{Positive|50%}}.




{{ {{{1|Tooltip hover box}}}|title= {{Condition}}}}
{{ {{{1|Tooltip hover box}}}|title= {{Condition}}<nowiki>}}</nowiki>




[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Revision as of 21:02, 17 August 2025


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Pessimism is a State of mind.


Trigger:

  • No enemies nearby.
  • Motivation below 50%, while Sanity above 50%.


{{ Tooltip hover box|title=

Pessimism
State
Healing Efficiency
-[0.3*Morale]%
Fortitude
-[0.3*Morale]%
Experience Gain
-10%
Fatigue Resistance
-[0.3*Morale]%
Sit. Morale Change
-0.01%

The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on Morale . Replenishing Situational Morale with consumables temporarily removes the effect.


Pessimism

}}