Difference between revisions of "Pessimism"
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{{C|White|'''Trigger:'''}} | {{C|White|'''Trigger:'''}} | ||
* No enemies nearby. | * No enemies nearby. | ||
* Motivation below | * Motivation below {{Negative|50%}}, while Sanity above {{Positive|50%}}. | ||
{{ {{{1|Tooltip hover box}}}|title= {{Condition}}}} | {{ {{{1|Tooltip hover box}}}|title= {{Condition}}<nowiki>}}</nowiki> | ||
[[Category:Condition]] | [[Category:Condition]] | ||
</noinclude> | </noinclude> | ||
Revision as of 21:02, 17 August 2025
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Pessimism is a State of mind.
Trigger:
- No enemies nearby.
- Motivation below 50%, while Sanity above 50%.
{{ Tooltip hover box|title=
Pessimism
State
The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on Morale . Replenishing Situational Morale with consumables temporarily removes the effect.
State
Healing Efficiency
-[0.3*Morale]%
Fortitude
-[0.3*Morale]%
Experience Gain
-10%
Fatigue Resistance
-[0.3*Morale]%
Sit. Morale Change
-0.01%
The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on Morale . Replenishing Situational Morale with consumables temporarily removes the effect.
}}
