Difference between revisions of "Pessimism"

From Stoneshard wiki
Jump to navigation Jump to search
m (Undo revision 71826 by Questionable bowel (talk))
 
(One intermediate revision by the same user not shown)
Line 20: Line 20:
{{C|White|'''Trigger:'''}}
{{C|White|'''Trigger:'''}}
* No enemies nearby.
* No enemies nearby.
* Motivation below '''50%''', while Sanity above '''50%'''
* Motivation below {{C|-|50%}}, while Sanity above {{C|+|50%}},





Latest revision as of 21:03, 17 August 2025


This article is a stub. You can help Stoneshard wiki by expanding it.

Pessimism is a State of mind.


Trigger:

  • No enemies nearby.
  • Motivation below 50%, while Sanity above 50%,


Pessimism
State
Healing Efficiency
-[0.3*Morale]%
Fortitude
-[0.3*Morale]%
Experience Gain
-10%
Fatigue Resistance
-[0.3*Morale]%
Sit. Morale Change
-0.01%

The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on Morale . Replenishing Situational Morale with consumables temporarily removes the effect.


Pessimism