Difference between revisions of "Heroism"

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old>Phoe nixx
(reworked)
(revision to psyche rework 0.9.3)
 
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{State|State}}
|ConditionType = {{c|State}}
|Properties1 = Counter Chance
|Properties1 = Weapon Damage
|Values1 = {{pos|+15%}}
|Values1 = {{pos|+5%}}
|Properties2 = Weapon Damage
|Properties2 = Life Drain
|Values2 = {{pos|+15%}}
|Values2 = {{pos|+3%}}
|Properties3 = Magic Power
|Properties3 = Crit Chance
|Values3 = {{pos|+15%}}
|Values3 = {{pos|+2%}}
|Properties4 = Damage Taken
|Properties4 = Magic Power
|Values4 = {{pos|-10%}}
|Values4 = {{pos|+5%}}
|PropertyText =  
|Properties5 = Miracle Chance
|Description = You feel the righteous fury rising within you.
|Values5 = {{pos|+2%}}
|PropertyText = The number of  stacks depends on the number of enemies within Vision (increasing up to {{C|Light Brown|V}}). Killing enemies {{C|Energy|6%}} replenishes Max Energy and grants {{pos||+10%}} Healing Efficiency for {{C|Light Brown|30}} turns for each stack of the effect.
|Description =
|#default =  
|#default =  
}}</includeonly><noinclude>'''Heroism''' is a [[State|{{State|State}}]] your character can enter after winning so many fights.
}}</includeonly><noinclude>'''Heroism''' is a '''{{C|State}}''' of mind.
 
 
{{C|White|'''Trigger:'''}}
* High health and multiple enemies nearby
* Morale above {{pos|+50%}} and Sanity above {{pos|+50%}}
 


{{/Tooltip}}
{{/Tooltip}}


[[Category:Condition]]</noinclude>
[[Category:Condition]]</noinclude>

Latest revision as of 14:10, 18 August 2025

Heroism is a State of mind.


Trigger:

  • High health and multiple enemies nearby
  • Morale above +50% and Sanity above +50%


Heroism
State
Weapon Damage
+5%
Life Drain
+3%
Crit Chance
+2%
Magic Power
+5%
Miracle Chance
+2%

The number of stacks depends on the number of enemies within Vision (increasing up to V). Killing enemies 6% replenishes Max Energy and grants Healing Efficiency for 30 turns for each stack of the effect.


Heroism