Difference between revisions of "Heroism"
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old>Realpsojed |
(revision to psyche rework 0.9.3) |
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| (One intermediate revision by one other user not shown) | |||
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|State}} | |ConditionType = {{c|State}} | ||
|Properties1 = | |Properties1 = Weapon Damage | ||
|Values1 = {{pos|+ | |Values1 = {{pos|+5%}} | ||
|Properties2 = | |Properties2 = Life Drain | ||
|Values2 = {{pos|+ | |Values2 = {{pos|+3%}} | ||
|Properties3 = | |Properties3 = Crit Chance | ||
|Values3 = {{pos|+ | |Values3 = {{pos|+2%}} | ||
|Properties4 = | |Properties4 = Magic Power | ||
|Values4 = {{pos| | |Values4 = {{pos|+5%}} | ||
| | |Properties5 = Miracle Chance | ||
| | |Values5 = {{pos|+2%}} | ||
|PropertyText = The number of stacks depends on the number of enemies within Vision (increasing up to {{C|Light Brown|V}}). Killing enemies {{C|Energy|6%}} replenishes Max Energy and grants {{pos||+10%}} Healing Efficiency for {{C|Light Brown|30}} turns for each stack of the effect. | |||
|Description = | |||
|#default = | |#default = | ||
}}</includeonly><noinclude>'''Heroism''' is a '''{{C|State}}''' of mind. | }}</includeonly><noinclude>'''Heroism''' is a '''{{C|State}}''' of mind. | ||
| Line 16: | Line 18: | ||
{{C|White|'''Trigger:'''}} | {{C|White|'''Trigger:'''}} | ||
* | * High health and multiple enemies nearby | ||
* | * Morale above {{pos|+50%}} and Sanity above {{pos|+50%}} | ||
Latest revision as of 14:10, 18 August 2025
Heroism is a State of mind.
Trigger:
- High health and multiple enemies nearby
- Morale above +50% and Sanity above +50%
