Difference between revisions of "Sanity"

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(Created page with "The Degree of clarity to which your character perceives the reality. It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain leve...")
 
 
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The Degree of clarity to which your character perceives the reality.  
{{ {{{1|Tooltip hover box}}}
|title= {{C|BROWN|Your character's ability to maintain a clear grasp on reality.<br><br>
This stat depends on several factors:<br><br>
'''Situations (50%)''' – contacts with unholy magic and its abominations, head injuries, outcomes of spellcasting, as well as the influence of certain effects and consumables.<br>
'''Lifestyle (35%)''' – social interactions and entertainment: completing Contracts, learning news and rumors, praying, cooking, and crafting.<br>
'''Rest (15%)''' – sufficient and regular sleep.<br><br>
Sanity below {{neg|50%}} results in negative Psyche states.}}
}}


It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.
<noinclude>[[Category:Attributes]]</noinclude>
 
If Sanity drops below 50%, the character may begin to suffer from negative mental effects.

Latest revision as of 01:55, 22 August 2025

Your character's ability to maintain a clear grasp on reality.

This stat depends on several factors:

Situations (50%) – contacts with unholy magic and its abominations, head injuries, outcomes of spellcasting, as well as the influence of certain effects and consumables.
Lifestyle (35%) – social interactions and entertainment: completing Contracts, learning news and rumors, praying, cooking, and crafting.
Rest (15%) – sufficient and regular sleep.

Sanity below 50% results in negative Psyche states.