Difference between revisions of "Satiety"

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m (update 0.9.3)
 
Line 4: Line 4:
|Values1 = {{neg|-5%}}
|Values1 = {{neg|-5%}}
|Properties2 = Healing Efficiency
|Properties2 = Healing Efficiency
|Values2 = {{pos|+10%}}
|Values2 = {{pos|+25%}}
|Properties3 = Fatigue Resistance
|Properties3 = Fatigue Resistance
|Values3 = {{pos|+10%}}
|Values3 = {{pos|+10%}}
|Properties4 = Health Restoration
|Properties4 = Experience Gain
|Values4 = {{pos|+3%}}
|Values4 = {{pos|+5%}}
|Properties5 = Hunger Resistance
|Properties5 = Hunger Resistance
|Values5 = {{pos|+100%}}
|Values5 = {{pos|+100%}}
|PropertyText =
|Properties6 = Sit. Morale Change
|Values6 = {{pos|+0.01%}}
|Properties7 = Sit. Sanity Change
|Values7 = {{pos|+0.01%}}
|PropertyText = While the effect is active, using hunger-reducing consumables will result in {{neg|Vomiting}}
|Description =
|Description =
|#default =  
|#default =  

Latest revision as of 17:03, 23 August 2025


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Satiety is a Condition that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, capped at 100. Eating food while sated will cause Nausea.

Satiety
Condition
Dodge Chance
-5%
Healing Efficiency
+25%
Fatigue Resistance
+10%
Experience Gain
+5%
Hunger Resistance
+100%
Sit. Morale Change
+0.01%
Sit. Sanity Change
+0.01%

While the effect is active, using hunger-reducing consumables will result in Vomiting


Satiety