Difference between revisions of "Anxiety"

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(Adjusted infobox code formatting.)
(update 0.9.3 psyche overhaul)
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{C|State|State}}
|ConditionType = {{C|State|State}}
|Properties1 = Willpower|Values1 = {{C|-|-[0.2*WIL]}}
|Properties1 = Dodge Chance|Values1 = {{C|+|+5%}}
|Properties2 = Fumble Chance|Values2 = {{C|-|+10%}}
|Properties2 = Damage Taken|Values2 = {{C|+|-5%}}
|Properties3 = Fortitude|Values3 = {{C|-|-20%}}
|PropertyText = Strikes and shots grant {{c|-|+3%}} Fumble Chance and {{c|-|-3%}} Accuracy. Misses and fumbled strikes or shots {{c|+|reset}} this penalty.
|Properties4 = Sanity Change|Values4 = {{C|-|-0.02%}}
 
|Properties5 = Psionic Resistance|Values5 = {{C|-|-30%}}
Using spells grants {{c|-|+6%}} Backfire Chance. Miscasting a spell {{c|+|resets}} this penalty.
|PropertyText =
 
|Description = You feel like something terrible is about to happen...
Both effects stack up to {{c|light brown|5}} times.
 
Has {{c|light brown|20%}} chance to put random {{c|light brown|Attack}} skill on a {{c|-|1}} turn cooldown.
|Description =
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}'''Anxiety''' is a {{C|State|'''State'''}} of mind.
}}</includeonly><noinclude>{{stub}}'''Anxiety''' is a {{C|State|'''State'''}} of mind.

Revision as of 06:16, 24 August 2025


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Anxiety is a State of mind.


Trigger:

  • Requires Apathy.
  • The lower your health and the lower your morality - the more worrying your character is and the higher the activation chance of this state.


Anxiety
State
Dodge Chance
+5%
Damage Taken
-5%

Strikes and shots grant +3% Fumble Chance and -3% Accuracy. Misses and fumbled strikes or shots reset this penalty.

Using spells grants +6% Backfire Chance. Miscasting a spell resets this penalty.

Both effects stack up to 5 times.

Has 20% chance to put random Attack skill on a 1 turn cooldown.


Anxiety