Difference between revisions of "Friendly data"

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m (Add Uta, Hilda, Celz, Alba, Josh, Rald, Unar, Dietrich, Irma, Drostan, Vandon, Aber, Bran & "Random".)
m
 
(14 intermediate revisions by 4 users not shown)
Line 16: Line 16:
*Residence - Town of residence (Osbrook, Brynn, etc.)
*Residence - Town of residence (Osbrook, Brynn, etc.)
*Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
*Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
*Ratios - if the NPC is a trader and has ratios (according to the official game), it will have the trading ratios for the commodities it trades(refer to [[Template:CommoditiesRatioTable/row]]).




Line 48: Line 49:
* {{tl|NPCTable/row}} template.
* {{tl|NPCTable/row}} template.
* {{tl|NPCTable/end}} template.
* {{tl|NPCTable/end}} template.
* {{tl|CommoditiesRatioTable/row}} template.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
<!--
<!--
Line 72: Line 74:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Ratios=;;;;1.26;;
|#default = }}
|#default = }}


Line 147: Line 150:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Food, Drinks, Waterskin
|Sells=Food, Drinks, Waterskin
|Ratios=;1.21;1.26;1.21;;;1.32
|#default = }}
|#default = }}


Line 168: Line 172:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Ratios=;1.21;1.21;1.21;1.16;1.16;1.32
|#default = }}
|#default = }}


Line 220: Line 225:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Weapons, Lockpicks, Traps
|Sells=Weapons, Lockpicks, Traps
|Ratios=;;;;;1.26;
|#default = }}
|#default = }}


Line 263: Line 269:
|Residence=Mannshire
|Residence=Mannshire
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Ratios=;;;;1.38;;
|#default = }}
|#default = }}


Line 343: Line 350:
|Residence=Mannshire
|Residence=Mannshire
|Sells=Food, Drinks, Waterskin
|Sells=Food, Drinks, Waterskin
|Ratios=1.1;1.26;;;;;1.21
|#default = }}
|#default = }}


Line 355: Line 363:
|Residence=Mannshire
|Residence=Mannshire
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Ratios=1.1;1.21;;;1.26;1.16;1.21
|#default = }}
|#default = }}


Line 451: Line 460:
|Residence=Mannshire
|Residence=Mannshire
|Sells=
|Sells=
|Ratios=;;;;;1.26;
|#default = }}
|#default = }}


Line 463: Line 473:
|Residence=Mannshire
|Residence=Mannshire
|Sells=
|Sells=
|#default = }}
<!--
----- BRYNN INNS -----
-->
|Rico = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.06;1.25;1.37;1.21;;;1.32
|#default = }}
|Rixa = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.11;1.11;1.26;1.16;;;1.16
|#default = }}
|Kred = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.11;1.11;1.26;1.21;;;1.16
|#default = }}
|Farley = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.11;1.11;1.26;1.21;;;1.21
|#default = }}
<!--
----- BRYNN SHOPS -----
-->
|Armuz = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=Weapon, Armor, Beverage, Fruit
|Ratios=1.05;1.05;1.05;1.05;1.05;1.05;1.05
|#default = }}
|Fat Yann = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.12;1.06;1.1;1.1;;;1.21
|#default = }}
|Eric = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.24;;;;;;1.16
|#default = }}
|Skinflint Homs = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=1
|Lore=
|UniqueDialogue=1
|Residence=Brynn
|Sells=
|Ratios=;1.05;1.05;1.05;1.05;1.05;1.05
|#default = }}
|Brynn Merchant (Mint Square) = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.11;1.2;1.15;1.16;1.26;1.26;1.16
|#default = }}
|Brynn Merchant (Docks) = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.11;1.11;1.1;1.11;1.21;1.21;1.1
|#default = }}
<!--
----- BRYNN FOREIGN -----
-->
|Esfah = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.11;1.24;1.06;1.1;1.38;1.06;1.21
|#default = }}
|Ormi = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.21;1.26;1.16;1.1;1.32;1.38;
|#default = }}
|Zdenebrad = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.26;1.21;1.21;1.16;;;1.1
|#default = }}
|Rigo Nevic = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.11;1.21;1.1;1.21;1.33;1.38;1.1
|#default = }}
|#default = }}


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|Bran = {{#switch: {{{2}}}
|Bran = {{#switch: {{{2}}}
|Occupation=Trapper
|Occupation=Trapper
|Quest=
|QuestRequirement=
|Trader=1
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Mannshire
|Sells=
|#default = }}
|Wigmar = {{#switch: {{{2}}}
|Occupation=Innkeeper
|Contract=1
|Trader=1
|Repair=
|Rumors=1
|Lore=
|UniqueDialogue=
|Residence=Rotten Willow Tavern
|Sells=Weapons, Armor, Jewelry, Food, Alcohol, Maps
|#default = }}
|Kenrick = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Denbrie
|Sells=Food, Beverage, Fodder
|Ratios=1.1;1.25;1.15;1.1;1.1;;
|#default = }}
|Weemart = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Ralph & Sons Inn
|Sells=
|#default = }}
|Witch = {{#switch: {{{2}}}
|Occupation=Witch
|Quest=
|Quest=
|QuestRequirement=
|QuestRequirement=
Line 537: Line 780:
|Residence=Mannshire
|Residence=Mannshire
|Sells=
|Sells=
|#default = }}
|Denbrie Sergeant = {{#switch: {{{2}}}
|Occupation=Sergeant
|Contract=1
|Trader=1
|Repair=1
|Rumors=1
|Residence=Denbrie
|Sells=Medicine, Food, Ammunition, Weapons, Armors, Fodder, Maps
|Ratios=1.2;1.2;1.1;1.05;;;
|#default = }}
|Mathis = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Residence=Denbrie
|Sells=Weapons, Armor, Jewelry, Medicine, Alcohol, Valuables, Tools, Materials, Scrolls, Junk
|Ratios=1.1;1.1;1.1;1.1;1.1;1.1;
|#default = }}
|#default = }}



Latest revision as of 23:54, 4 November 2025

Page for all Stoneshard friendly NPC data.

---

Friendly NPC data is maintined manually (for now).

  • Occupation - shown in the trade screen next to the NPC name
  • Contract - if the NPC offers Contracts (quests for specific dungeons with a time limit)
  • Quest - if the NPC offers personal quests (quests with no time limit)
  • QuestRequirement - When the Quest is only available after a special condition is met, describe it here.
  • Trader - if the NPC is a dedicated trader, usually by standing near a stall or in a shop and offering wide variety of goods. NPCs like farmers that sell a single food item don't count as Traders.
  • Repair - if the NPC offers repair services
  • Rumors - if the NPC offers talking about Rumours
  • Lore - if the NPC offers dialogue options that gives details about the game lore and setting
  • UniqueDialogue - if the NPC has a unique dialogue specific to this NPC
  • Residence - Town of residence (Osbrook, Brynn, etc.)
  • Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
  • Ratios - if the NPC is a trader and has ratios (according to the official game), it will have the trading ratios for the commodities it trades(refer to Template:CommoditiesRatioTable/row).


If a parameter is empty (for example, Ormond the Butcher does not offer any Contracts), it can be left empty or omitted completely.
Here are two examples of Friendly NPC data syntax, these two would produce the same result:

   
|Ormond = {{#switch: {{{2}}}
|Occupation=Butcher
|Contract=
|Quest=
|QuestRequirement=
|Trader=1
|Repair=
|Rumors=1
|Lore=
|UniqueDialogue=
|Residence=Osbrook
|Sells=Food
|#default = }}
   
|Ormond = {{#switch: {{{2}}}
|Occupation=Butcher
|Trader=1
|Rumors=1
|Residence=Osbrook
|Sells=Food
|#default = }}

Used by: