Difference between revisions of "Geomancy skill data"

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(Minor edits and reshuffled the spells' order to not be asinine)
 
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<noinclude>Page for all Stoneshard Geomancy skill data.
<noinclude>Page for all Stoneshard Geomancy skill data.
When adding a new skill, don't forget to add it to the list in [[Skill data]] aswell.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}


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|Type=Target Tile
|Type=Target Tile
|Range=5
|Range=5
|Energy=20
|Energy=6
|Cooldown=2
|Cooldown=4
|Backfireper=30
|Backfireper=25
|Backfiredmg=0
|Backfiredmg=0
|Armorpen=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4 Arcane Damage}} to all adjacent enemies with {{c|w|70%}} chance to inflict {{c|w|Knockback}}. <br><br>Each runic boulder within Vision grants the caster a stack of {{c|+|Runic Empowerment}}: <br><br>{{c|+|+5%}} Magic Power<br>{{c|+|+10%}} Geomantic Power<br>{{c|+|-7.5%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|3}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Description=Summons a {{w|runic boulder}} on the targeted tile, dealing {{Arcane|4 Arcane Damage}} to every enemy adjacent to it and with {{w|75%}} chance {{w|knocking}} them back.<br><br>Each {{w|boulder}} grants the caster {{w|1}} stack of {{pos|"Runic Empowerment"}}:<br><br>{{pos|+5%}} Magic Power<br>{{pos|+10%}} Geomantic Power<br>{{pos|-10%}} Abilities Energy Cost<br>{{neg|-3}} Energy Replenishment<br><br>Only {{w|3 boulders}} can be summoned simultaneously, and their Durability depends on the caster's Max Energy.<br><br>{{w|Boulders}} falls apart when they leave the caster's Vision or if the caster runs out of Energy.<br><br>When a {{w|boulder}} is destroyed by enemies, {{w|Confuses}} the caster for {{w|4-6}} turns and deals {{Arcane|4 Arcane Damage}} to them.
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|((4 * (1 + (Geomantic Power / 100)) * Magic Power) / 100) Arcane Damage}} to all adjacent enemies with {{c|w|((70 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision grants the caster a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+5%}} Magic Power<br>{{c|+|+10%}} Geomantic Power<br>{{c|+|-7.5%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|3}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Formuladesc=Summons a {{w|runic boulder}} on the targeted tile, dealing {{Arcane|(4 * (1 + Geomantic Power / 100) * Magic Power / 100) Arcane Damage}} to every enemy adjacent to it and with {{w|(75 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocking}} them back.<br><br>Each {{w|boulder}} grants the caster {{w|1}} stack of {{pos|"Runic Empowerment"}}:<br><br>{{pos|+5%}} Magic Power<br>{{pos|+10%}} Geomantic Power<br>{{pos|-10%}} Abilities Energy Cost<br>{{neg|-3}} Energy Replenishment<br><br>Only {{w|3 boulders}} can be summoned simultaneously, and their Durability depends on the caster's Max Energy.<br><br>{{w|Boulders}} falls apart when they leave the caster's Vision or if the caster runs out of Energy.<br><br>When a {{w|boulder}} is destroyed by enemies, {{w|Confuses}} the caster for {{w|4-6}} turns and deals {{Arcane|(4 * (1 + Geomantic Power / 100) * Magic Power / 100)) Arcane Damage}} to them.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


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|Active=spell
|Active=spell
|Type=No Target
|Type=No Target
|Energy=20
|Energy=18
|Cooldown=20
|Cooldown=16
|Backfireper=10
|Backfireper=10
|Backfiredmg=0
|Backfiredmg=1
|Modifiers=Magic Power, Geomantic Power
|Modifiers=Magic Power, Geomantic Power
|Description=Activates the following effect for {{c|w|4}} turns:<br><br>{{c|+|+15%}} Physical Resistance<br>{{c|+|+25%}} Nature Resistance<br>{{c|+|+10%}} Magic Resistance<br>{{c|+|+20%}} Bleed Resistance<br>{{c|+|+20%}} Move Resistance<br>{{c|+|+20%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|4 Crushing Damage}} for each attack it absorbed with a {{c|w|50%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Description=Activates {{pos|"Stone Armor"}} for {{c|w|4}} turns ({{w|+4}} turns for each stack of {{pos|"Runic Empowerment"}}):<br><br>{{c|+|+15%}} Physical Resistance<br>{{c|+|+20%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+20%}} Bleed Resistance<br>{{c|+|+20%}} Move Resistance<br>{{c|+|+20%}} Control Resistance<br><br>When the effect expires or is activated again, the armor explodes, dealing {{Arcane|6 Arcane}} and {{w|4 Crushing Damage}} to all adjacent targets, and with {{w|50%}} chance {{w|Knocking}} them back.<br><br>The {{w|Crushing Damage}} increases by {{pos|100%}} for each strike or shot recieved over the course of the effect (but no more than {{w|30}}).<br><br>Summoning {{w|runic boulders}} prolongs the effect's duration by {{pos|2}} turns.
|Formuladesc=Activates the following effect for {{c|w|4}} turns:<br><br>{{c|+|+15%}} Physical Resistance<br>{{c|+|+25%}} Nature Resistance<br>{{c|+|+10%}} Magic Resistance<br>{{c|+|+20%}} Bleed Resistance<br>{{c|+|+20%}} Move Resistance<br>{{c|+|+20%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|((4 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}} for each attack it absorbed with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Formuladesc=Activates {{pos|"Stone Armor"}} for {{c|w|4}} turns ({{w|+4}} turns for each stack of {{pos|"Runic Empowerment"}}):<br><br>{{c|+|+15%}} Physical Resistance<br>{{c|+|+20%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+20%}} Bleed Resistance<br>{{c|+|+20%}} Move Resistance<br>{{c|+|+20%}} Control Resistance<br><br>When the effect expires or is activated again, the armor explodes, dealing {{Arcane|(6 * (Magic Power + Geomantic Power) / 100) Arcane}} and {{w|(4 * (Magic Power + Geomantic Power) / 100) Crushing Damage}} to all adjacent targets, and with {{w|(50 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|Knocking}} them back.<br><br>The {{w|Crushing Damage}} increases by {{pos|100%}} for each strike or shot recieved over the course of the effect (but no more than {{w|3 * WIL}}).<br><br>Summoning {{w|runic boulders}} prolongs the effect's duration by {{pos|2}} turns.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Fortifying  = {{#switch: {{{2}}}
|Rune of Fortifying  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken and {{Pos|-5%}} Backfire Damage Change.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Description=Grants {{Pos|-5%}} Damage Taken and {{Pos|-5%}} Backfire Damage Change for each adjacent {{w|runic boulder}}.<br><br>Grants {{w|boulders}} {{Pos|-25%}} Damage Taken.<br><br>Reduces the sustain cost of adjacent {{w|boulders}} to {{w|1}} Energy per turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=5
|Range=5
|Energy=32
|Energy=24
|Cooldown=14
|Cooldown=12
|Backfireper=35
|Backfireper=40
|Backfiredmg=0
|Backfiredmg=1
|Armorpen=15
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile. <br><br>Spikes deal {{c|w|9 Piercing}} and {{c|w|3 Crushing Damage}} with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Description=Destroys the chosen {{w|runic boulder}}, dealing {{w|12 Piercing}} and {{w|3 Crushing Damage}} to all tiles adjacent to it, and with {{w|40%}} chance {{w|knocks}} the affected targets back.<br><br>Then, if the adjacent tiles are empty, summons {{w|stone spikes}} on them, which persist for {{w|8}} turns.<br><br>The {{w|spikes'}} Durability depends on the caster's Max Energy.
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|9 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}} with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Formuladesc=Destroys the chosen {{w|runic boulder}}, dealing {{w|(12 * ((Magic Power + Geomantic Power) / 100)) Piercing}} and {{w|(3 * ((Magic Power + Geomantic Power) / 100)) Crushing Damage}} to all tiles adjacent to it, and with {{w|(40 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocks}} the affected targets back.<br><br>Then, if the adjacent tiles are empty, summons {{w|stone spikes}} on them, which persist for {{w|8}} turns.<br><br>The {{w|spikes'}} Durability depends on the caster's Max Energy.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Enfeeblement = {{#switch: {{{2}}}
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
|Description=Applies enemies with {{neg|-5%}} Physical Resistance, {{neg|-5%}} Move Resistance, and {{neg|-5%}} Control Resistance for each {{w|runic boulder}} adjacent to them.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Sustention  = {{#switch: {{{2}}}
|Rune of Sustention  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Description=While affected by {{Pos|"Stone Armor"}}, remaining on the same tile grants {{Pos|-5%}} Cooldowns Duration, {{Pos|+8%}} Crit Avoidance, and {{Pos|+10%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=5
|Range=5
|Energy=36
|Energy=26
|Cooldown=13
|Cooldown=12
|Backfireper=40
|Backfireper=40
|Backfiredmg=0
|Backfiredmg=1
|Armorpen=25%
|Modifiers=Magic Power, Geomantic Power, Bonus Range, Willpower
|Modifiers=Magic Power, Geomantic Power, Bonus Range, Willpower
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect: <br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy (but no more than {{c|Energy|10}}). <br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns. <br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (this effect stacks and lasts until the end of the earthquake).
|Description=Destroys the chosen {{w|runic boulder}}, creating an {{w|earthquake}} in a {{w|5x5}} tile area, which persist for {{c|w|8}} turns.<br><br>Remaining in the {{w|earthquake}}: <br><br>Deals {{c|w|3 Crushing Damage}}<br>Burns {{c|Energy|3%}} Max Energy (but no more than {{c|Energy|10}})<br>Has {{c|w|5%}} chance to cause {{c|w|Daze}} for {{c|w|3}} turns<br>Applies with {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and persists until the spell expires)
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect: <br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}. <br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy (but no more than {{c|Energy|WIL}}). <br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (this effect stacks and lasts until the end of the earthquake).
|Formuladesc=Destroys the chosen {{w|runic boulder}}, creating an {{w|earthquake}} in a {{w|5x5}} tile area, which persist for {{c|w|8}} turns.<br><br>Remaining in the {{w|earthquake}}: <br><br>Deals {{c|w|(3 * (Magic Power + Geomantic Power) / 100) Crushing Damage}}<br>Burns {{c|Energy|(3 * (Magic Power + Geomantic Power) / 100 * Max Energy / 100)%}} Max Energy (but no more than {{c|Energy|WIL}})<br>Has {{c|w|(5 * (Magic Power + Geomantic Power) / 100)%}} chance to cause {{c|w|Daze}} for {{c|w|3}} turns<br>Applies with {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and persists until the spell expires)
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Binding  = {{#switch: {{{2}}}
|Rune of Binding  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Description=Summoning a {{c|runic boulder}} grants {{pos|+7.5%}} Energy Restoration for {{w|5}} turns and reduces the ability tree's cooldowns for {{w|1}} turn for each stack of {{pos|"Runic Empowerment"}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Cycle  = {{#switch: {{{2}}}
|Rune of Cycle  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Description=Destroying a {{w|runic boulder}} to use the ability tree's spells deals {{Arcane|Arcane Damage}} to all targets adjacent it.<br>The damage dealt is equal to {{c|Energy|3%}} of the current Energy, increasing by {{pos|100%}} for each stack of {{pos|"Runic Empowerment"}} above I.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=5
|Range=5
|Energy=24
|Energy=48
|Cooldown=32
|Cooldown=32
|Backfireper=45
|Backfireper=60
|Backfiredmg=0
|Backfiredmg=2
|Armorpen=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Destroys a runic boulder with {{W|66%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|5}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Description=Destroys the chosen {{w|runic boulder}} and with {{w|66%}} chance applies all targets adjacent to it with {{w|Petrification}} for {{w|2}} turns ({{w|+2}} turns for each stack of {{pos|"Runic Empowerment"}} over {{w|I}}).<br><br>When a {{w|Petrified}} target receives damage, additionally deals {{w|6 Pure Damage}} to it and worsens the Condition of its body parts by {{neg|3%}} (no more than once per turn).<br><br>Each {{w|Petrified}} enemy within Vision grants {{pos|+20%}} Geomantic Power.
|Formuladesc=Destroys a runic boulder with {{W|66 * (Magic Power + Geomancy Power)%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(5 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Formuladesc=Destroys the chosen {{w|runic boulder}} and with {{w|(66 * (Magic Power + Geomantic Power) / 100)%}} chance applies all targets adjacent to it with {{w|Petrification}} for {{w|2}} turns ({{w|+2}} turns for each stack of {{pos|"Runic Empowerment"}} over {{w|I}}).<br><br>When a {{w|Petrified}} target receives damage, additionally deals {{w|(6 * (1 + Geomantic Power / 100)) Pure Damage}} to it and worsens the Condition of its body parts by {{neg|3%}} (no more than once per turn).<br><br>Each {{w|Petrified}} enemy within Vision grants {{pos|+20%}} Geomantic Power.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


Line 134: Line 120:
|Active=passive
|Active=passive
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


Line 146: Line 130:
|Energy=50
|Energy=50
|Cooldown=24
|Cooldown=24
|Backfireper=55
|Backfireper=50
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|6 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each affected enemy.
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|6 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each affected enemy.
|Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((6 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((6 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


Line 161: Line 143:
|Type=Target Tile
|Type=Target Tile
|Range=5
|Range=5
|Energy=42
|Energy=64
|Cooldown=20
|Cooldown=28
|Backfireper=50
|Backfireper=65
|Backfiredmg=0
|Backfiredmg=3
|Armorpen=15
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Rips a boulder from the ground and tosses it towards a targeted tile. <br><br>The toss deals {{c|w|12 Crushing Damage}} and {{c|Arcane|3 Arcane Damage}}. <br><br>Upon hitting its target, the boulder has {{c|w|80%}} chance to inflict {{c|w|Knockback}} and {{c|w|20%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}} and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Description=Throws the chosen {{w|runic boulder}} at a targeted tile, dealing {{w|12 Crushing}} and {{Arcane|6 Arcane Damage}}.<br><br>Hitting the target with {{w|70%}} chance {{w|knocks}} it back and with {{w|15%}} chance {{w|Stun}} or {{w|Daze}}.
|Formuladesc=Rips a boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|12 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage}} and {{c|Arcane|(((3 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|((80 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((20 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}} and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Formuladesc=Throws the chosen {{w|runic boulder}} at a targeted tile, dealing {{w|(12 * ((Magic Power + Geomantic Power) / 100) Crushing}} and {{Arcane|(6 * (1 + Geomantic Power / 100) * Magic Power / 100) Arcane Damage}}.<br><br>Hitting the target with {{w|(70 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocks}} it back and with {{w|(15 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|Stun}} or {{w|Daze}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


|Rune of Absorption  = {{#switch: {{{2}}}
|Rune of Absorption  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Description=Each turn, {{w|runic boulders}} burn {{c|Energy|2%}} Max Energy of all enemies adjacent to them for each stack of {{pos|"Runic Empowerment"}}, replenishing the same amount of Energy to the character, and prolong all their active cooldowns by {{neg|1}} turn.<br><br>The effect doesn't stack.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivevalue2={{c|-|-1%}}
|#default = }}
|Passivebonus2=Power of other Magic Schools
 
|Rune of Unity  = {{#switch: {{{2}}}
|Active=passive
|Description=Allows the character to simultaneously summon {{w|4}} {{w|runic boulders}}.<br><br>If a {{w|boulder}} is within {{w|2}} tiles of character, its destruction by enemies no longer {{w|Confuses}} or deals {{Arcane|Arcane Damage}}.
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}
|Runic Explosion  = {{#switch: {{{2}}}
|Active=spell
|Type=Target Object
|Range=5
|Energy=72
|Cooldown=32
|Backfireper=70
|Backfiredmg=4
|Armorpen=20
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Destroys the chosen {{w|runic boulder}}, dealing {{c|Arcane|8 Arcane Damage}} and {{w|8 Crushing Damage}} to all targets in a {{w|5x5}} tile area.<br><br>With {{c|w|40%}} chance {{c|w|knocks}} the affected targets back and with {{w|25%}} chance {{w|Stun}} them.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each enemy within the spell's area of effect.
|Formuladesc=Destroys the chosen {{w|runic boulder}}, dealing {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{w|(8 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in a {{w|5x5}} tile area.<br><br>With {{w|((40 * (Magic Power + Geomantic Power)) / 100)%}} chance {{w|knocks}} the affected targets back and with {{w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance {{w|Stun}} them.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each enemy within the spell's area of effect.
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 07:33, 11 January 2026

Page for all Stoneshard Geomancy skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.