User:Otogi

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Proselytes

SkillBasic StatsDescription
Oath of Protection
Oath of Protection
Oath of Protection
Spell
Type:
Target Object
Range:
4
Energy:
24
Cooldown:
18
Grants "Oath of Protection" to an ally for 3 turns:

Transfers 100% of the received damage to the caster.
Receiving damage reduces all of the caster's cooldowns by 1 turn.
Oath of Retribution
Oath of Retribution
Oath of Retribution
Spell
Type:
No Target
Energy:
28
Cooldown:
18
Activates "Oath of Retribution" for 3 turns:

Reflects 33% of the damage received from strikes and shots as Unholy Damage with 20% Armor Penetration.
Oath of Guidance
Oath of Guidance
Oath of Guidance
Spell
Type:
Target Object
Range:
4
Energy:
16
Cooldown:
13
Grants "Oath of Guidance" to an ally for 9 turns:

+6% Accuracy for each miss
-6% Fumble Chance for each fumble
+6% Dodge Chance for each received strike or shot
-6% Damage Taken for each tile of distance to the closest enemy

All bonuses stack up to 6 times.
Feed, My Brethren
Feed, My Brethren
Feed, My Brethren
Passive
Strikes against Bleeding targets replenish Health to all allies within Vision for the amount of damage dealt.
Summon Thrall
Summon Thrall
Summon Thrall
Spell
Type:
Target Tile
Range:
9
Energy:
35
Cooldown:
27
Summons a Thrall on the targeted tile.

Only 3 Thralls can be summoned simultaneously.
Summon Spitter Worm
Summon Spitter Worm
Summon Spitter Worm
Spell
Type:
Target Tile
Range:
9
Energy:
23
Cooldown:
13
Summons a Spitter Worm on the targeted tile.
Inevitable Doom
Inevitable Doom
Inevitable Doom
Passive
After delivering three successful hits, explodes the next turn, dealing Caustic and Unholy Damage to all adjacent tiles. The damage dealt is equal to 13% and 9% of the remaining Health respectively.

Also leaves Blood Puddles deals 6 Unholy and 6 Caustic Damage and also grants -6% Unholy Resistance for 13 turns.

Blood Puddles don't harm Proselytes, instead replenishing 3% Max Health and 3% Max Energy to them.
Judgement Day
Judgement Day
Judgement Day
Spell
Type:
Target Object
Range:
8
Energy:
24
Cooldown:
13
Deals 18 Unholy Damage and applies the target with "Judgement Day" for 3 turns:

Moving to other tiles or teleporting removes the effect, dealing 18 Unholy Damage with 99% Bleed Chance and 66% Immobilization Chance.

Activates "Exaltation" for 3 turns:

Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy.
Cull the Weak
Cull the Weak
Cull the Weak
Attack / Charge
Type:
Target Object
Range:
5
Energy:
18
Cooldown:
11
Performs a charge towards the target and delivers a strike with +99% Knockback Chance.

Each traveled tile grants the strike +26% Stagger Chance.

This skill can be used only while affected by "Exaltation".
Swoop In
Swoop In
Swoop In
Charge
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
16
Performs a charge towards the targeted tile. Grants +25% Dodge Chance for 3 turns.

This skill can be used only while affected by "Exaltation".
Fall from Grace
Fall from Grace
Fall from Grace
Passive
Removes "Exaltation" and prevents its activation when Health is below 33% or while affected by "Net".
Apocalyptic Sermon
Apocalyptic Sermon
Apocalyptic Sermon
Spell
Type:
Target Object
Range:
8
Energy:
24
Cooldown:
19
Modified by:
Magic Power
Deals 0 Unholy and 0 Psionic Damage. Permanently grants +6% Magic Power.

Deals additional 0 Unholy Damage for each negative effect affecting the target.
Boiling Blood
Boiling Blood
Boiling Blood
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
14
Modified by:
Magic Power
Applies the target with "Boiling Blood" for 6 turns:

Moving deals 0 Unholy Damage with 100% Armor Penetration and worsens the Condition of a random body part by 3% for each traveled tile.
Summon Blood Golem
Summon Blood Golem
Summon Blood Golem
Spell
Type:
Target Tile
Range:
6
Energy:
33
Cooldown:
26
Summons a Blood Golem on the targeted tile.

Only 3 Blood Golems can be summoned simultaneously.
Twisted Meanings
Twisted Meanings
Twisted Meanings
Passive
Grants +26% Magic Power and -13% Backfire Chance to all allies within Vision.

Replenishes 6% Max Health and permanently grants -6% Cooldowns Duration for each spell used by allies within Vision.
Break the Chains
Break the Chains
Break the Chains
Passive
When Armor Durability reaches 0%, deals 9 Crushing and 13 Fire Damage to all adjacent tiles, Igniting them, and with 99% chance knocks all affected targets back.

Then replenishes 33% Max Health and transforms into the Unchained.
Consumed by Fire
Consumed by Fire
Consumed by Fire
Passive
While in combat, receives Fire Damage each turn.

Receiving Fire Damage replenishes 9 Energy, reduces all cooldowns by 1 turn, and also permanently grants +6% Healing Efficiency, -3% Fumble Chance, and -3% Damage Taken.

The effect stacks up to 10 times.
Blazing Trail
Blazing Trail
Blazing Trail
Passive
Strikes have 33% chance to Ignite the target's tile for 2-3 turns.

Moving Ignites previously occupied tiles for 3-5 turns.

Grants +3% Weapon Damage and +3% Crit Chance for each Burning tile or target within Vision.

The effect stacks up to 6 times.
Worship
Worship
Worship
Spell
Type:
No Target
Cooldown:
10
Activeates "Praise the Court!" for 9 turns:

Can't move to other tiles or deliver strikes.
Daze, Stun, and Stagger prolong the effect's duration by 1 turn.

When the effect expires, the Supplicant transforms into a Thrall and grants "Blood Oath" to all Proselytes within Vision for 9 turns:

+33% Life Drain
+33% Healing Efficiency
-33% Abilities Energy Cost
Constricting Tentacle
Constricting Tentacle
Constricting Tentacle
Maneuver
Type:
Target Area
Range:
6
Energy:
16
Cooldown:
11
Marks a 3x3 tile area. Next turn, if there's an enemy within it, applies them with "Constriction" for 9 turns:

+33% Fumble Chance
+66% Backfire Chance
Deals 6 Crushing, 3 Piercing, and 3 Unholy Damage.Each turn increases the damage dealt by 15%.Can't move to other tiles.
Skipping a turn reduces the effect's duration by a few turns (depending on Strength and Agility).
Summon Bloodgorger Worm
Summon Bloodgorger Worm
Summon Bloodgorger Worm
Spell
Type:
Target Tile
Range:
12
Energy:
8
Cooldown:
5
Summons a Bloodgorger Worm on the targeted tile.
Worm Feast
Worm Feast
Worm Feast
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
7
Destroys a flesh-covered corpse, dealing 14 Unholy and 14 Caustic Damage to all tiles adjacent to it and summoning Bloodgorger Worms on them. The number of Worms depends on the corpse's size.

Permanently grants +13% Max Health, +13% Bleed Chance, and +9% Crit Chance to all previously summoned Bloodgorger Worms.
Insatiable Hunger
Insatiable Hunger
Insatiable Hunger
Passive
When a Bloodgorger Worm within Vision successfully hits a target, grants them and the summoner +3% Life Drain, +3% Healing Efficiency, and +3% Bleed Chance for 9 turns.
Bursting with Blood
Bursting with Blood
Bursting with Blood
Passive
Upon death, the Bloodgorger Worm leaves a Blood Puddle on its own and to adjacent tiles, which persists for 6 turns.
Confess!
Confess!
Confess!
Spell
Type:
Target Object
Range:
10
Energy:
26
Cooldown:
15
Applies the target with "Confession" for 9 turns:

Using abilities grants the caster and all Proselytes within their Vision one of the flollowing effects for 3 turns (6 turns if there are no allies within the caster's Vision):

Attack skills grant "Battle Rage".
Charge skills grant "Blood Oath".
Maneuvers grant 1 stack of "Elusiveness".
Spells grant "Rapid Resoration".
Burden of Sin
Burden of Sin
Burden of Sin
Spell
Type:
Target Object
Range:
10
Energy:
16
Cooldown:
9
Applies the target with "Burden of Sin", which remains active until the caster's death:

-3% Weapon Damage
-3% Dodge Chance
-3% Block Chance
+6% Cooldowns Duration
-3%Magic Power

Each turn outside of the caster's Vision, and each ability they use, applies an extra stack of the effect (up to VI).
Killing enemies reduces the number of stacks by 3.
Eviscerating Claws
Eviscerating Claws
Eviscerating Claws
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
5
Delivers a strike. Then delivers additional strikes with -33% Weapon Damage for each Injury, Bleeding, as well as a negative physical or magical effect affecting the target (up to 3 times).
Symphony of Pain
Symphony of Pain
Symphony of Pain
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Delivers a strike with +0.5% Weapon Damage for each percent of the target's Pain and with +1% Bodypart Damage for each missing percent of its Health.

Reduces the skill's cooldown by 1 turn for each Bleeding or degree of Injury affecting the target.
Heart of Darkness
Heart of Darkness
Heart of Darkness
Passive
Once per 6 turn, receiving a strike, shot, or targeted spell applies the attacker with "Heart of Darkness" for 6 turns:

-33% Max Vision
-33% Bonus Range
-9% Accuracy

Then teleports the Nakkatar 2-3 tiles closer to the attacker.
Murkgrace
Murkgrace
Murkgrace
Passive
When Health drops below 66% and 33% for the first time, removes all negative effects (including "Net"), activates "Murk" for 3 turns, and teleports the Nakkatar 2-3 tiles away from the target.
Noxious Vapours
Noxious Vapours
Noxious Vapours
Maneuver
Type:
Target Object
Range:
5
Energy:
10
Cooldown:
9
When used on an ally, replenishes 6% Max Health to them, prolongs the duration of every positive effect on them by 3 turns, and also removes a random negative effect.

When used on an enemy, deals 11 Poison and 4 Unholy Damage, prolongs the duration of all negative effects on them by 3 turns, and reduce the duration of all positive effects by 1 turn.
Vengeful Lash
Vengeful Lash
Vengeful Lash
Attack
Type:
Target Object
Range:
3
Energy:
10
Cooldown:
9
Delivers a strike with -9% Accuracy, +33% Bleed Chance, and +33% Immobilization Chance.

If the target takes damage, applies it with -6% Bleed Resistance, -6% Move Resistance, and -6% Control Resistance for 9 turns.

The effect stacks up to 3 times.
Delight in Suffering
Delight in Suffering
Delight in Suffering
Passive
Damaging strikes apply the target with -6% Healing Efficiency and -6% Pain Resistance for 3 turns.

The effect stacks up to 4 times.
Frenzied Hunt
Frenzied Hunt
Frenzied Hunt
Attack / Charge
Type:
No Target
Range:
6
Energy:
15
Cooldown:
7
Grants +33% Dodge Chance for 2 tunrs. Marks a 6 tile line.

Next turn performs a charge towards the end tile, ignoring all obstacles and delivering a strike with +66% Stagger Chance and +33% Life Drain to all targets on its path.
Strikes against allies receive -66% Weapon Damage and -100% Crit Chance.

The skill can be used 3 times before going on cooldown.
Jump Away
Jump Away
Jump Away
Maneuver
Type:
Target Tile
Range:
1
Energy:
3
Cooldown:
3
Jumps up tp 2 tiles away from the target.

Grants +66% Dodge Chance and -33% Damage Taken until the next turn.
Rip and Tear
Rip and Tear
Rip and Tear
Passive
While the target remains on the same tile, each strike against it grants +9% Immobilization Chance, +6% Bodypart Damage, +6% Armor Penetration, -6% Accuracy, and -6% Fumble Chance.

The effect stacks up to 6 times.

Revelation

Revelation: Hastiness
Physical
Deals Unholy Damage
+33

Moving to other tiles and using maneuvers deals 33 Unholy Damage.


Revelation: Hastiness
Revelation: Misfortune
Physical
Fumbled strikes, shots and miscast spells put all abilities on a 2 turns cooldown.


Revelation: Misfortune
Revelation: Overconfidence
Physical
Using Attack skills or spells summons a random weak Wraith on an adjacent tile.


Revelation: Overconfidence
Revelation: Losses
Physical
Using or throwing items causes "Weakness", "Enervation", or Confusion for 10 turns or "Blindness" for 3 turns.


Revelation: Losses

Undead

SkillBasic StatsDescription
Defiled Remains
Defiled Remains
Defiled Remains
Spell
Type:
Target Tile
Range:
8
Energy:
18
Cooldown:
11
Creates the remains of a random skeleton on the targeted tile, dealing 13 Unholy Damage to every target adjacent to them.

The Skeleton's strength depends on the Dungeon's danger.
Aura of Undeath
Aura of Undeath
Aura of Undeath
Passive
Every third spell replenishes 9% Max Health to the caster and all Undead within Vision, and also applies all enemies within Vision with -9% Unholy Resistance for 9 turns.

The effect stacks up to 5 times.

Every sixth spell reanimates a random Undead within Vision, replenishing them 33% Max Health and 33% Max Energy.

The reanimated Undead's Armor Durability is set to 0%, and all their abilities are put on a 50% cooldown.
Baleful Glow
Baleful Glow
Baleful Glow
Spell
Type:
Target Object
Range:
8
Energy:
9
Cooldown:
5
Grants "Baleful Glow" to an Undead ally for an indefinite number of turns:

+9% Weapon Damage
+9% Magic Power
+9% Life Drain

Replenishes 9% Max Health to all allies affected by "Baleful Glow" within Vision.
Living in the Light
Living in the Light
Living in the Light
Passive
Grants -33% Damage Taken and +33% Life Drain for each ally affected by "Baleful Glow" within Vision.

The death of an ally affected by "Baleful Glow" grants +33% Damage Taken for 3 turns.
Aura of Demise
Aura of Demise
Aura of Demise
Passive
Every ally death within Vision permanently grants +9% Magic Power, -9% Cooldowns Duration, and -6% Damage Taken.
Ghastly Revelation
Ghastly Revelation
Ghastly Revelation
Passive
Every third spell applies a random enemy within Vision with one of the following effects for 2 turns:

"Revelation: Hastiness": moving to other tiles and using maneuvers deals 33 Unholy Damage.

"Revelation: Misfortune": fumble strikes, shots, and miscast spells put all abilities on a 2 turns cooldown.

"Revelation: Overconfidence": using Attack skills or spells summons a random weak Wraith on an adjacent tile.

"Revelation: Losses": using or throwing items causes "Weakness", "Enervation", or Confusion for 10 turns or "Blindness" for 3 turns.

Condition

Iron Discipline
Mental
Reduces Abilities Energy Cost and the loss rate of Will to Fight for each Brigand within Vision.
Reduces Cooldowns Duration and Damage Taken for each less dangerous Brigand within Vision.
Increases Weapon Damage and Accuracy for each more dangerous Brigand within Vision.

All effects stack up to 5 times.


Iron Discipline
Strength Training
Mental
Weapon Damage
+5%
Armor Penetration
+5%
Bodypart Damage
+10%
Experience Gain
+5%


Strength Training
Endurance Training
Mental
Energy Restoration
+10%
Cooldown Duration
-10%
Experience Gain
+5%
Fatigue Resistance
+10%


Endurance Training
Agility Training
Mental
Counter Chance
+5%
Fumble Chance
-5%
Backfire Chance
-5%
Experience Gain
+5%


Agility Training
Precision Training
Mental
Accuracy
+5%
Crit Chance
+5%
Miracle Chance
+5%
Experience Gain
+5%


Precision Training

Hefty Stockpiles

SkillBasic StatsDescription
Dagger Throw
Dagger Throw
Dagger Throw
Active
Type:
Target Object
Range:
6
Cooldown:
999
Throws a dagger, dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration.
Hatchet Throw
Hatchet Throw
Hatchet Throw
Active
Type:
Target Object
Range:
4
Cooldown:
999
Throws a hatchet, dealing 19 Slashing Damage with 59% Accuracy, 6.3% Crit Chance, and 25% Armor Penetration.
Caltrops Throw
Caltrops Throw
Caltrops Throw
Active
Type:
Target Tile
Range:
5
Cooldown:
999
Throw caltrops with 100% Accuracy.

Caltrops deal damage when stepped on and have a chance to cause Confusion, Immobilization, and Stagger.
Flame Flask Throw
Flame Flask Throw
Flame Flask Throw
Active
Type:
Target Area
Range:
6
Cooldown:
999
Throws a Nistrian flame flask with 55% Accuracy.
Hitting the target deals damage and has a chance to Ignite both it and random tiles within a 3x3 tile area.

Spotting an enemy puts this skill on a 5 turns cooldown.
Net Throw
Net Throw
Net Throw
Maneuver
Type:
Target Object
Range:
4
Energy:
10
Cooldown:
999
Throws a hunting net with 88% Accuracy. Hitting the target applies it with "Net" for 6 turns:

+30% Fumble Chance
-25% Dodge Chance
-50% Block Chance
-50% Counter Chance
+30% Backfire Chance

This effect can't be applied to tiny and giant targets.
Deathstinger Jar Throw
Deathstinger Jar Throw
Deathstinger Jar Throw
Active
Type:
Target Object
Range:
6
Cooldown:
999
Throws a deathstinger jar with 56% Accuracy. Hitting the target unleashes a hostile deathstinger swarm.

Spotting an enemy puts this skill on a 5 turns cooldown.
Acid Flask Throw
Acid Flask Throw
Acid Flask Throw
Active
Type:
Target Object
Range:
6
Cooldown:
999
Throws a spider blood flask with 53% Accuracy.
Hitting the target deals damage, has a chance to apply it with "Acid Bath", and creates an acid puddle on its tile.

Spotting an enemy puts this skill on a 5 turns cooldown.
Drink Potion
Drink Potion
Drink Potion
Active
Type:
No Target
Cooldown:
999
Activates an effect of random beneficial potion for 25 turns.

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