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Proselytes
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Object Range: 4 Energy: 24 Cooldown: 18 | Grants "Oath of Protection" to an ally for 3 turns: Transfers 100% of the received damage to the caster. Receiving damage reduces all of the caster's cooldowns by 1 turn. |
![]() | Spell Type: No Target Energy: 28 Cooldown: 18 | Activates "Oath of Retribution" for 3 turns: Reflects 33% of the damage received from strikes and shots as Unholy Damage with 20% Armor Penetration. |
![]() | Spell Type: Target Object Range: 4 Energy: 16 Cooldown: 13 | Grants "Oath of Guidance" to an ally for 9 turns: +6% Accuracy for each miss -6% Fumble Chance for each fumble +6% Dodge Chance for each received strike or shot -6% Damage Taken for each tile of distance to the closest enemy All bonuses stack up to 6 times. |
![]() | Passive | Strikes against Bleeding targets replenish Health to all allies within Vision for the amount of damage dealt. |
![]() | Spell Type: Target Tile Range: 9 Energy: 35 Cooldown: 27 | Summons a Thrall on the targeted tile. Only 3 Thralls can be summoned simultaneously. |
![]() | Spell Type: Target Tile Range: 9 Energy: 23 Cooldown: 13 | Summons a Spitter Worm on the targeted tile. |
![]() | Passive | After delivering three successful hits, explodes the next turn, dealing Caustic and Unholy Damage to all adjacent tiles. The damage dealt is equal to 13% and 9% of the remaining Health respectively. Also leaves Blood Puddles deals 6 Unholy and 6 Caustic Damage and also grants -6% Unholy Resistance for 13 turns. Blood Puddles don't harm Proselytes, instead replenishing 3% Max Health and 3% Max Energy to them. |
![]() | Spell Type: Target Object Range: 8 Energy: 24 Cooldown: 13 | Deals 18 Unholy Damage and applies the target with "Judgement Day" for 3 turns: Moving to other tiles or teleporting removes the effect, dealing 18 Unholy Damage with 99% Bleed Chance and 66% Immobilization Chance. Activates "Exaltation" for 3 turns: Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy. |
![]() | Attack / Charge Type: Target Object Range: 5 Energy: 18 Cooldown: 11 | Performs a charge towards the target and delivers a strike with +99% Knockback Chance. Each traveled tile grants the strike +26% Stagger Chance. This skill can be used only while affected by "Exaltation". |
![]() | Charge Type: Target Tile Range: 7 Energy: 20 Cooldown: 16 | Performs a charge towards the targeted tile. Grants +25% Dodge Chance for 3 turns. This skill can be used only while affected by "Exaltation". |
![]() | Passive | Removes "Exaltation" and prevents its activation when Health is below 33% or while affected by "Net". |
![]() | Spell Type: Target Object Range: 8 Energy: 24 Cooldown: 19 Modified by: Magic Power | Deals 0 Unholy and 0 Psionic Damage. Permanently grants +6% Magic Power. Deals additional 0 Unholy Damage for each negative effect affecting the target. |
![]() | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 14 Modified by: Magic Power | Applies the target with "Boiling Blood" for 6 turns: Moving deals 0 Unholy Damage with 100% Armor Penetration and worsens the Condition of a random body part by 3% for each traveled tile. |
![]() | Spell Type: Target Tile Range: 6 Energy: 33 Cooldown: 26 | Summons a Blood Golem on the targeted tile. Only 3 Blood Golems can be summoned simultaneously. |
![]() | Passive | Grants +26% Magic Power and -13% Backfire Chance to all allies within Vision. Replenishes 6% Max Health and permanently grants -6% Cooldowns Duration for each spell used by allies within Vision. |
![]() | Passive | When Armor Durability reaches 0%, deals 9 Crushing and 13 Fire Damage to all adjacent tiles, Igniting them, and with 99% chance knocks all affected targets back. Then replenishes 33% Max Health and transforms into the Unchained. |
![]() | Passive | While in combat, receives Fire Damage each turn. Receiving Fire Damage replenishes 9 Energy, reduces all cooldowns by 1 turn, and also permanently grants +6% Healing Efficiency, -3% Fumble Chance, and -3% Damage Taken. The effect stacks up to 10 times. |
![]() | Passive | Strikes have 33% chance to Ignite the target's tile for 2-3 turns. Moving Ignites previously occupied tiles for 3-5 turns. Grants +3% Weapon Damage and +3% Crit Chance for each Burning tile or target within Vision. The effect stacks up to 6 times. |
![]() | Spell Type: No Target Cooldown: 10 | Activeates "Praise the Court!" for 9 turns: Can't move to other tiles or deliver strikes. Daze, Stun, and Stagger prolong the effect's duration by 1 turn. When the effect expires, the Supplicant transforms into a Thrall and grants "Blood Oath" to all Proselytes within Vision for 9 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost |
![]() | Maneuver Type: Target Area Range: 6 Energy: 16 Cooldown: 11 | Marks a 3x3 tile area. Next turn, if there's an enemy within it, applies them with "Constriction" for 9 turns: +33% Fumble Chance +66% Backfire Chance Deals 6 Crushing, 3 Piercing, and 3 Unholy Damage.Each turn increases the damage dealt by 15%.Can't move to other tiles. Skipping a turn reduces the effect's duration by a few turns (depending on Strength and Agility). |
![]() | Spell Type: Target Tile Range: 12 Energy: 8 Cooldown: 5 | Summons a Bloodgorger Worm on the targeted tile. |
![]() | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 7 | Destroys a flesh-covered corpse, dealing 14 Unholy and 14 Caustic Damage to all tiles adjacent to it and summoning Bloodgorger Worms on them. The number of Worms depends on the corpse's size. Permanently grants +13% Max Health, +13% Bleed Chance, and +9% Crit Chance to all previously summoned Bloodgorger Worms. |
![]() | Passive | When a Bloodgorger Worm within Vision successfully hits a target, grants them and the summoner +3% Life Drain, +3% Healing Efficiency, and +3% Bleed Chance for 9 turns. |
![]() | Passive | Upon death, the Bloodgorger Worm leaves a Blood Puddle on its own and to adjacent tiles, which persists for 6 turns. |
![]() | Spell Type: Target Object Range: 10 Energy: 26 Cooldown: 15 | Applies the target with "Confession" for 9 turns: Using abilities grants the caster and all Proselytes within their Vision one of the flollowing effects for 3 turns (6 turns if there are no allies within the caster's Vision): Attack skills grant "Battle Rage". Charge skills grant "Blood Oath". Maneuvers grant 1 stack of "Elusiveness". Spells grant "Rapid Resoration". |
![]() | Spell Type: Target Object Range: 10 Energy: 16 Cooldown: 9 | Applies the target with "Burden of Sin", which remains active until the caster's death: -3% Weapon Damage -3% Dodge Chance -3% Block Chance +6% Cooldowns Duration -3%Magic Power Each turn outside of the caster's Vision, and each ability they use, applies an extra stack of the effect (up to VI). Killing enemies reduces the number of stacks by 3. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 5 | Delivers a strike. Then delivers additional strikes with -33% Weapon Damage for each Injury, Bleeding, as well as a negative physical or magical effect affecting the target (up to 3 times). |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Delivers a strike with +0.5% Weapon Damage for each percent of the target's Pain and with +1% Bodypart Damage for each missing percent of its Health. Reduces the skill's cooldown by 1 turn for each Bleeding or degree of Injury affecting the target. |
![]() | Passive | Once per 6 turn, receiving a strike, shot, or targeted spell applies the attacker with "Heart of Darkness" for 6 turns: -33% Max Vision -33% Bonus Range -9% Accuracy Then teleports the Nakkatar 2-3 tiles closer to the attacker. |
![]() | Passive | When Health drops below 66% and 33% for the first time, removes all negative effects (including "Net"), activates "Murk" for 3 turns, and teleports the Nakkatar 2-3 tiles away from the target. |
![]() | Maneuver Type: Target Object Range: 5 Energy: 10 Cooldown: 9 | When used on an ally, replenishes 6% Max Health to them, prolongs the duration of every positive effect on them by 3 turns, and also removes a random negative effect. When used on an enemy, deals 11 Poison and 4 Unholy Damage, prolongs the duration of all negative effects on them by 3 turns, and reduce the duration of all positive effects by 1 turn. |
![]() | Attack Type: Target Object Range: 3 Energy: 10 Cooldown: 9 | Delivers a strike with -9% Accuracy, +33% Bleed Chance, and +33% Immobilization Chance. If the target takes damage, applies it with -6% Bleed Resistance, -6% Move Resistance, and -6% Control Resistance for 9 turns. The effect stacks up to 3 times. |
![]() | Passive | Damaging strikes apply the target with -6% Healing Efficiency and -6% Pain Resistance for 3 turns. The effect stacks up to 4 times. |
![]() | Attack / Charge Type: No Target Range: 6 Energy: 15 Cooldown: 7 | Grants +33% Dodge Chance for 2 tunrs. Marks a 6 tile line. Next turn performs a charge towards the end tile, ignoring all obstacles and delivering a strike with +66% Stagger Chance and +33% Life Drain to all targets on its path. Strikes against allies receive -66% Weapon Damage and -100% Crit Chance. The skill can be used 3 times before going on cooldown. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 3 Cooldown: 3 | Jumps up tp 2 tiles away from the target. Grants +66% Dodge Chance and -33% Damage Taken until the next turn. |
![]() | Passive | While the target remains on the same tile, each strike against it grants +9% Immobilization Chance, +6% Bodypart Damage, +6% Armor Penetration, -6% Accuracy, and -6% Fumble Chance. The effect stacks up to 6 times. |
Revelation
Undead
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Tile Range: 8 Energy: 18 Cooldown: 11 | Creates the remains of a random skeleton on the targeted tile, dealing 13 Unholy Damage to every target adjacent to them. The Skeleton's strength depends on the Dungeon's danger. |
![]() | Passive | Every third spell replenishes 9% Max Health to the caster and all Undead within Vision, and also applies all enemies within Vision with -9% Unholy Resistance for 9 turns. The effect stacks up to 5 times. Every sixth spell reanimates a random Undead within Vision, replenishing them 33% Max Health and 33% Max Energy. The reanimated Undead's Armor Durability is set to 0%, and all their abilities are put on a 50% cooldown. |
![]() | Spell Type: Target Object Range: 8 Energy: 9 Cooldown: 5 | Grants "Baleful Glow" to an Undead ally for an indefinite number of turns: +9% Weapon Damage +9% Magic Power +9% Life Drain Replenishes 9% Max Health to all allies affected by "Baleful Glow" within Vision. |
![]() | Passive | Grants -33% Damage Taken and +33% Life Drain for each ally affected by "Baleful Glow" within Vision. The death of an ally affected by "Baleful Glow" grants +33% Damage Taken for 3 turns. |
![]() | Passive | Every ally death within Vision permanently grants +9% Magic Power, -9% Cooldowns Duration, and -6% Damage Taken. |
![]() | Passive | Every third spell applies a random enemy within Vision with one of the following effects for 2 turns: "Revelation: Hastiness": moving to other tiles and using maneuvers deals 33 Unholy Damage. "Revelation: Misfortune": fumble strikes, shots, and miscast spells put all abilities on a 2 turns cooldown. "Revelation: Overconfidence": using Attack skills or spells summons a random weak Wraith on an adjacent tile. "Revelation: Losses": using or throwing items causes "Weakness", "Enervation", or Confusion for 10 turns or "Blindness" for 3 turns. |
Condition
Iron Discipline
Mental
Mental
Reduces Abilities Energy Cost and the loss rate of Will to Fight for each Brigand within Vision.
Reduces Cooldowns Duration and Damage Taken for each less dangerous Brigand within Vision.
Increases Weapon Damage and Accuracy for each more dangerous Brigand within Vision.
All effects stack up to 5 times.
Reduces Cooldowns Duration and Damage Taken for each less dangerous Brigand within Vision.
Increases Weapon Damage and Accuracy for each more dangerous Brigand within Vision.
All effects stack up to 5 times.
Hefty Stockpiles
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Active Type: Target Object Range: 6 Cooldown: 999 | Throws a dagger, dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration. |
![]() | Active Type: Target Object Range: 4 Cooldown: 999 | Throws a hatchet, dealing 19 Slashing Damage with 59% Accuracy, 6.3% Crit Chance, and 25% Armor Penetration. |
![]() | Active Type: Target Tile Range: 5 Cooldown: 999 | Throw caltrops with 100% Accuracy. Caltrops deal damage when stepped on and have a chance to cause Confusion, Immobilization, and Stagger. |
![]() | Active Type: Target Area Range: 6 Cooldown: 999 | Throws a Nistrian flame flask with 55% Accuracy. Hitting the target deals damage and has a chance to Ignite both it and random tiles within a 3x3 tile area. Spotting an enemy puts this skill on a 5 turns cooldown. |
![]() | Maneuver Type: Target Object Range: 4 Energy: 10 Cooldown: 999 | Throws a hunting net with 88% Accuracy. Hitting the target applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance This effect can't be applied to tiny and giant targets. |
![]() | Active Type: Target Object Range: 6 Cooldown: 999 | Throws a deathstinger jar with 56% Accuracy. Hitting the target unleashes a hostile deathstinger swarm. Spotting an enemy puts this skill on a 5 turns cooldown. |
![]() | Active Type: Target Object Range: 6 Cooldown: 999 | Throws a spider blood flask with 53% Accuracy. Hitting the target deals damage, has a chance to apply it with "Acid Bath", and creates an acid puddle on its tile. Spotting an enemy puts this skill on a 5 turns cooldown. |
![]() | Active Type: No Target Cooldown: 999 | Activates an effect of random beneficial potion for 25 turns. |
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- Contracts & Tasks
- Main Quest
- Gathering Followers
- Contracts
- Captive Emissary
- Cleansing Ritual
- Bounty Hunt
- Bandit Den
- Underground Workshops
- Stolen Shipment
- Hostage Rescue
- Restless Crypt
- Undead Tide
- Stolen Grimoire
- Unholy Manuscripts
- Ominous Light
- Rumors of Bloodsuckers
- Echoes of the Plague
- Corpse Stench
- Lost Relic
- Fate of the Scouting Party
- Mysterious Disappearances
- Tasks

























































