Difference between revisions of "Enchantments"

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(Added category. Needs formatting.)
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'''''))) Weapons ((('''''
{| class="wikitable"
|+
!Enchantement
!Range
!Items
|-
|Accuracy
|3-5%
|Weapon
|-
|Armor Penetration
|8-10%
|Weapon
|-
|Weapon Damage
|4-9%
|Weapon
|-
|Energy Drain
|5-9%
|Weapon
|-
|Life Drain
|5-9%
|Weapon
|-
|Magic Power
|7-9%
|Weapon
|-
|XXX Damage
| +2
|Weapon
|-
|Bleed Chance
|2-3%
|Weapon
|-
|Crit Chance
|3%
|Weapon
|-
|Crit Efficiency
|12-20%
|Weapon
|-
|Spell Energy Cost
| -5-7%
|Weapon
|-
|Fumble
| -1-2%
|Weapon
|-
|Dodge Chance
|2-3%
|Armors and Accessories
|-
|Health
|3-10
|Armors and Accessories
|-
|Energy
|3-16
|Armors and Accessories
|-
|XXX Resistance
|2-5%
|Armors and Accessories
|-
|Health restoration
|1-5%
|Armors and Accessories
|-
|Energy restoration
|1-5%
|Armors and Accessories
|-
|Healing Efficientcy
|4-6%
|Armors and Accessories
|-
|Damage Reflection
|2-5%
|Armors and Accessories
|-
|Fortitude
|6-10%
|Armors and Accessories
|-
|Noise Produced
| -5-9%
|Armors and Accessories
|-
|Vision
| +2
|Armors and Accessories
|-
|Block Chance
|2-4%
|Any
|-
|Block power
|2-10
|Any
|-
|Counter Chance
|2-4%
|Any
|}


Accuracy 3 - 5%
== Curses ==


Armor Penetration 8 - 10%
{| class="wikitable"
|+
!Curse
!Bonus
!Malus
!Known items
|-
|Curse of Gnawmaw
|39% Life Drain (on stats sheet 26%)
|5% chance to increase Hunger and Thirst each turn.
|ring
|-
|Curse of Soulstealer
|11-12% Energy Drain (on stats sheet 12-14%)
|5% chance to lose 4% max energy each turn.
|ring, dagger
|-
|Curse of Everfear
|6-7 Unholy Damage,
|5% chance to lose Morale each turn.
|ring, axe
|-
|Curse of Loudmouth
|7 Psionic Damage,
|5% chance to make noise each turn.
|greatsword
|-
|Curse of Sufferjoy
|14% Crit Chance
|5% chance to increase pain each turn.
|greatsword
|}


Weapon Damage 4 – 9%
=== Notes ===
 
Energy and Life Drain 5 - 9%
 
Magic Power 7 - 9%
 
XXX Damage +2
 
Bleed Chance 2 – 3%
 
Crit Chance 3%
 
Crit Efficiency 12 - 20%
 
Spell Energy Cost (-5) – (-7)%
 
Fumble (-1) – (-2)%
 
'''''))) Armors and Accessories ((('''''
 
Dodge Chance 2 – 3%
 
Health 3 – 10
 
Energy 3 - 16
 
XXX Res 2 - 5%
 
Health and Energy restoration 1 – 5%
 
Healing Efficientcy 4 - 6%
 
Damage Reflection 2 – 5%
 
Fortitude 6 - 10%
 
Noise Produced (-5) – (-9)%
 
Vision +2
 
'''''))) Both ((('''''
 
Block Chance 2 – 4%
 
Block power 2 – 10
 
Counter Chance 2 – 4%
 
'''))) Known Curses ((('''
 
Curse of Gnawmaw (on a ring) 39% Life Drain (on stats sheet 26%), 5% chance to increase Hunger and Thirst each turn.
 
Curse of Soulstealer (on a ring) 12% Energy Drain, 5% chance to lose 4% max energy each turn. (was at 12% when I equipped it, grew to 18% as I moved around, but stats sheet continued to say 12%)
 
(on a dagger) 11% (on stats sheet 14%)
 
Curse of Everfear (on a ring) 7 Unholy Damage, 5% chance to lose Morale each turn.
 
(on an Axe) 6 Unholy Damage
 
Curse of Loudmouth (on a greatsword) 7 Psionic Damage, 5% chance to make noise each turn.
 
Curse of Sufferjoy (on a greatsword) 14% Crit Chance, 5% chance to increase pain each turn.
 
'''''*** Notes ***'''''


1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.
1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.
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2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".
2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".


'''''*** Credits ***'''''
=== Credits ===


1)  Me, icyterror7777 who compile this enchant list
1)  Me, icyterror7777 who compile this enchant list

Revision as of 18:14, 21 February 2020

Enchantement Range Items
Accuracy 3-5% Weapon
Armor Penetration 8-10% Weapon
Weapon Damage 4-9% Weapon
Energy Drain 5-9% Weapon
Life Drain 5-9% Weapon
Magic Power 7-9% Weapon
XXX Damage +2 Weapon
Bleed Chance 2-3% Weapon
Crit Chance 3% Weapon
Crit Efficiency 12-20% Weapon
Spell Energy Cost -5-7% Weapon
Fumble -1-2% Weapon
Dodge Chance 2-3% Armors and Accessories
Health 3-10 Armors and Accessories
Energy 3-16 Armors and Accessories
XXX Resistance 2-5% Armors and Accessories
Health restoration 1-5% Armors and Accessories
Energy restoration 1-5% Armors and Accessories
Healing Efficientcy 4-6% Armors and Accessories
Damage Reflection 2-5% Armors and Accessories
Fortitude 6-10% Armors and Accessories
Noise Produced -5-9% Armors and Accessories
Vision +2 Armors and Accessories
Block Chance 2-4% Any
Block power 2-10 Any
Counter Chance 2-4% Any

Curses

Curse Bonus Malus Known items
Curse of Gnawmaw 39% Life Drain (on stats sheet 26%) 5% chance to increase Hunger and Thirst each turn. ring
Curse of Soulstealer 11-12% Energy Drain (on stats sheet 12-14%) 5% chance to lose 4% max energy each turn. ring, dagger
Curse of Everfear 6-7 Unholy Damage, 5% chance to lose Morale each turn. ring, axe
Curse of Loudmouth 7 Psionic Damage, 5% chance to make noise each turn. greatsword
Curse of Sufferjoy 14% Crit Chance 5% chance to increase pain each turn. greatsword

Notes

1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.

2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".

Credits

1) Me, icyterror7777 who compile this enchant list

2)  javijuji (Reddit) who told me the correct max value of  Armor Pen and Acc. Plus, HP/EN formula.

3)  lol (Steam) who told me the correct max value of Crit Efficiency.                                                                   

4)  Hawke: (Steam) who told me the correct max value of Fortitude, Healing Efficientcy, Health and Counter chance.  

5)  Pháp sư cưỡi chim đỏ (Steam) who told me the correct max value of Energy.