Difference between revisions of "Agility"

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(updated values from latest patch notes)
 
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Agility influences your finesse in combat. It affects ''Dodge Chance'', ''Counter Chance'', ''Crit Chance'', ''Fumble Chance'', ''Stealth'' and ''Lock-picking & Disarming''.<br>
{{ {{{1|Tooltip hover box}}}
Each point gives you:
|title= {{C|Brown|{{C|Light Brown|Agility}} influences your finesse in battle. In addition to that, it increases the Damage, Accuracy, and Crit Chance for thrown items.<br><br>Each point of {{C|Light Brown|Agility}} grants {{Pos|+1.5%}} Counter Chance and {{Pos|-1.5%}} Fumble and Backfire Chances.<br><br>Reaching a threshold of {{W|15}}, {{W|20}}, {{W|25}}, and {{W|30}} points also grants: <br><br>{{Pos|+5%}} Dodge Chance<br>{{Pos|+2.5%}} Hands Efficiency<br>{{Pos|+7.5%}} Move Resistance<br><br>{{C|Light Brown|Agility}} is capped at {{W|30}} points.}}
 
}}<noinclude>[[Category:Ability Score]]</noinclude>
* +0.5% [[Dodge Chance]]
* +0.75% [[Counter Chance]]
* +0.5% [[Crit Chance]]
* -0.5% [[Fumble Chance]]
* +0.5% [[Armor Penetration]]
* +1% [[Lock-picking & Disarming]]
 
[[Category:Ability Score]]

Latest revision as of 22:25, 1 April 2023

Agility influences your finesse in battle. In addition to that, it increases the Damage, Accuracy, and Crit Chance for thrown items.

Each point of Agility grants +1.5% Counter Chance and -1.5% Fumble and Backfire Chances.

Reaching a threshold of 15, 20, 25, and 30 points also grants:

+5% Dodge Chance
+2.5% Hands Efficiency
+7.5% Move Resistance

Agility is capped at 30 points.