Difference between revisions of "Heroism"

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old>Zarthro
(Created page with "'''Heroism''' is a Mental State your character can enter after winning so many fights. Counter Chance : +15% Weapon Damage : +15% Magic Power : +15% Damage Taken : -10...")
 
(revision to psyche rework 0.9.3)
 
(6 intermediate revisions by 3 users not shown)
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'''Heroism''' is a Mental [[State]] your character can enter after winning so many fights.
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{c|State}}
|Properties1 = Weapon Damage
|Values1 = {{pos|+5%}}
|Properties2 = Life Drain
|Values2 = {{pos|+3%}}
|Properties3 = Crit Chance
|Values3 = {{pos|+2%}}
|Properties4 = Magic Power
|Values4 = {{pos|+5%}}
|Properties5 = Miracle Chance
|Values5 = {{pos|+2%}}
|PropertyText = The number of  stacks depends on the number of enemies within Vision (increasing up to {{C|Light Brown|V}}). Killing enemies {{C|Energy|6%}} replenishes Max Energy and grants {{pos||+10%}} Healing Efficiency for {{C|Light Brown|30}} turns for each stack of the effect.
|Description =
|#default =
}}</includeonly><noinclude>'''Heroism''' is a '''{{C|State}}''' of mind.


Counter Chance : +15%


Weapon Damage : +15%
{{C|White|'''Trigger:'''}}
* High health and multiple enemies nearby
* Morale above {{pos|+50%}} and Sanity above {{pos|+50%}}


Magic Power : +15%


Damage Taken : -10%
{{/Tooltip}}


Description : You feel the righteous fury rising within you.


[[Category:State]]
[[Category:Condition]]</noinclude>

Latest revision as of 14:10, 18 August 2025

Heroism is a State of mind.


Trigger:

  • High health and multiple enemies nearby
  • Morale above +50% and Sanity above +50%


Heroism
State
Weapon Damage
+5%
Life Drain
+3%
Crit Chance
+2%
Magic Power
+5%
Miracle Chance
+2%

The number of stacks depends on the number of enemies within Vision (increasing up to V). Killing enemies 6% replenishes Max Energy and grants Healing Efficiency for 30 turns for each stack of the effect.


Heroism