Difference between revisions of "Heroism"
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old>Zarthro (Created page with "'''Heroism''' is a Mental State your character can enter after winning so many fights. Counter Chance : +15% Weapon Damage : +15% Magic Power : +15% Damage Taken : -10...") |
(revision to psyche rework 0.9.3) |
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'''Heroism''' is a | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|State}} | |||
|Properties1 = Weapon Damage | |||
|Values1 = {{pos|+5%}} | |||
|Properties2 = Life Drain | |||
|Values2 = {{pos|+3%}} | |||
|Properties3 = Crit Chance | |||
|Values3 = {{pos|+2%}} | |||
|Properties4 = Magic Power | |||
|Values4 = {{pos|+5%}} | |||
|Properties5 = Miracle Chance | |||
|Values5 = {{pos|+2%}} | |||
|PropertyText = The number of stacks depends on the number of enemies within Vision (increasing up to {{C|Light Brown|V}}). Killing enemies {{C|Energy|6%}} replenishes Max Energy and grants {{pos||+10%}} Healing Efficiency for {{C|Light Brown|30}} turns for each stack of the effect. | |||
|Description = | |||
|#default = | |||
}}</includeonly><noinclude>'''Heroism''' is a '''{{C|State}}''' of mind. | |||
{{C|White|'''Trigger:'''}} | |||
* High health and multiple enemies nearby | |||
* Morale above {{pos|+50%}} and Sanity above {{pos|+50%}} | |||
{{/Tooltip}} | |||
[[Category: | [[Category:Condition]]</noinclude> | ||
Latest revision as of 14:10, 18 August 2025
Heroism is a State of mind.
Trigger:
- High health and multiple enemies nearby
- Morale above +50% and Sanity above +50%
