Difference between revisions of "Optimism"

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old>Realpsojed
(add trigger mechanism)
 
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{State|State}}
|ConditionType = {{c|State}}
|Properties1 = Fortitude
|Properties1 = Pain Change
|Values1 = {{pos|+15%}}
|Values1 = {{pos|-0.01%}}
|Properties2 = Morale Change
|Properties2 = Fortitude
|Values2 = {{pos|+0.01%}}
|Values2 = {{pos|-0.2}} * Fortitude
|Properties3 = Psionic Resistance
|Properties3 = Experience Gain
|Values3 = {{pos|+15%}}
|Values3 = {{pos|+10%}}
|Properties4 = Received Experience
|Properties4 = Fatigue Resistance
|Values4 = {{pos|+5%}}
|Values4 = {{pos|+10%}}
|PropertyText =  
|Properties5 = Sit. Morale Change
|Description = Believing in yourself is the most important thing.
|Values5 = {{pos|+0.01%}}
|PropertyText = The bonus to Fortitude depends on {{C|Light Brown|Morale}}.
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}'''Optimism''' is a {{C|State|'''State'''}} of mind.
}}</includeonly><noinclude>{{stub}}'''Optimism''' is a '''{{C|State}}''' of mind.
 
{{C|White|'''Trigger:'''}}  
 
* No enemies nearby
* Morale and Sanity above '''50%'''


{{C|White|'''Trigger:'''}} being above 75% HP has a chance to activate Optimism.




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[[Category:Condition]]</noinclude>
[[Category:Condition]]
</noinclude>

Latest revision as of 19:30, 17 August 2025


This article is a stub. You can help Stoneshard wiki by expanding it.

Optimism is a State of mind.

Trigger:

  • No enemies nearby
  • Morale and Sanity above 50%


Optimism
State
Pain Change
-0.01%
Fortitude
-0.2 * Fortitude
Experience Gain
+10%
Fatigue Resistance
+10%
Sit. Morale Change
+0.01%

The bonus to Fortitude depends on Morale.


Optimism