Difference between revisions of "Optimism"
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|State}} | |ConditionType = {{c|State}} | ||
|Properties1 = | |Properties1 = Pain Change | ||
|Values1 = {{pos| | |Values1 = {{pos|-0.01%}} | ||
|Properties2 = | |Properties2 = Fortitude | ||
|Values2 = {{pos| | |Values2 = {{pos|-0.2}} * Fortitude | ||
|Properties3 = | |Properties3 = Experience Gain | ||
|Values3 = {{pos|+ | |Values3 = {{pos|+10%}} | ||
|Properties4 = | |Properties4 = Fatigue Resistance | ||
|Values4 = {{pos|+ | |Values4 = {{pos|+10%}} | ||
| | |Properties5 = Sit. Morale Change | ||
| | |Values5 = {{pos|+0.01%}} | ||
|PropertyText = The bonus to Fortitude depends on {{C|Light Brown|Morale}}. | |||
|#default = | |#default = | ||
}}</includeonly><noinclude>{{stub}}'''Optimism''' is a '''{{C|State}}''' of mind. | }}</includeonly><noinclude>{{stub}}'''Optimism''' is a '''{{C|State}}''' of mind. | ||
{{C|White|'''Trigger:'''}} | {{C|White|'''Trigger:'''}} | ||
* No enemies nearby | |||
* Morale and Sanity above '''50%''' | |||
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[[Category:Condition]]</noinclude> | [[Category:Condition]] | ||
</noinclude> | |||
Latest revision as of 19:30, 17 August 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Optimism is a State of mind.
Trigger:
- No enemies nearby
- Morale and Sanity above 50%
