Difference between revisions of "Pessimism"

From Stoneshard wiki
Jump to navigation Jump to search
old>Realpsojed
(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{C|State|State}} |Properties1 = Willpower |Values1 = {{C|-|-30%}} |Properties2 = Vision |Values2 = {{C|-|-2}} |Properties3 =...")
 
m (Undo revision 71826 by Questionable bowel (talk))
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{C|State|State}}
|ConditionType = {{C|State|State}}
|Properties1 = Willpower
|Properties1 = Healing Efficiency
|Values1 = {{C|-|-30%}}
|Values1 = {{C|-|-[0.3*Morale]%}}
|Properties2 = Vision
|Properties2 = Fortitude
|Values2 = {{C|-|-2}}
|Values2 = {{C|-|-[0.3*Morale]%}}
|Properties3 = Fumble Chance
|Properties3 = Experience Gain
|Values3 = {{C|-|+15%}}
|Values3 = {{C|-|-10%}}
|Properties4 = Fortitude
|Properties4 = Fatigue Resistance
|Values4 = {{C|-|-30%}}
|Values4 = {{C|-|-[0.3*Morale]%}}
|Properties5 = Sanity Change
|Properties5 = Sit. Morale Change
|Values5 = {{C|-|-0.033}}
|Values5 = {{C|-|-0.01%}}
|Properties6 = Damage Received
 
|Values6 = {{C|-|+10%}}
|PropertyText = The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on {{C|Light Brown|Morale}} . Replenishing Situational Morale with consumables temporarily removes the effect.
|PropertyText =
|Description =  
|Description = It's all over. Only death lies ahead, you see it clearly now.
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}'''Despair''' is a {{C|State|'''State'''}} of mind.
}}</includeonly><noinclude>{{stub}}'''Pessimism''' is a {{C|State|'''State'''}} of mind.




{{C|White|'''Trigger:'''}}
{{C|White|'''Trigger:'''}}
* Requires Anxiety.
* No enemies nearby.
* The activation chance depends on health, morale, hunger, pain, thirst and toxicity levels. The worse your character feels in general, the faster he will fall into despair.
* Motivation below {{C|-|50%}}, while Sanity above {{C|+|50%}},




{{/Tooltip}}
{{ {{{1|Tooltip hover box}}}|title= {{Condition}}}}




[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 21:03, 17 August 2025


This article is a stub. You can help Stoneshard wiki by expanding it.

Pessimism is a State of mind.


Trigger:

  • No enemies nearby.
  • Motivation below 50%, while Sanity above 50%,


Pessimism
State
Healing Efficiency
-[0.3*Morale]%
Fortitude
-[0.3*Morale]%
Experience Gain
-10%
Fatigue Resistance
-[0.3*Morale]%
Sit. Morale Change
-0.01%

The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on Morale . Replenishing Situational Morale with consumables temporarily removes the effect.


Pessimism