Difference between revisions of "Hand Injury (Stabilized)"
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old>Realpsojed (Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Counter Chance |Values1 = {{c|-|-10%}} |Properties2 = Pain Limit |Values2 = {{c|-|+15}} |...") |
WizardWaseem (talk | contribs) m (Added injuries link) |
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|Values3 = {{c|-|+10%}} | |Values3 = {{c|-|+10%}} | ||
|Properties4 = Strength | |Properties4 = Strength | ||
|Values4 = {{c|-|-1}} | |Values4 = {{c|-|[-0.1*STR]}} | ||
|Properties5 = Accuracy | |Properties5 = Accuracy | ||
|Values5 = {{c|-|-10%}} | |Values5 = {{c|-|-10%}} | ||
|PropertyText = | |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. | ||
|Description = | |Description = | ||
|#default = | |#default = | ||
}}</includeonly><noinclude>{{stub}} | }}</includeonly><noinclude>{{stub}} | ||
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when moderately damaged left or right hand gets stabilized by using [[Splint]] or by healing over time. See [[Injuries]] for more information. | '''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when moderately damaged left or right hand gets stabilized by using [[Splint]] or by healing over time. See [[Injuries & Pain|Injuries]] for more information. | ||
{{/Tooltip}} | {{/Tooltip}} |
Latest revision as of 22:02, 16 August 2022
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Hand Injury (Stabilized) is a Wound condition applied when moderately damaged left or right hand gets stabilized by using Splint or by healing over time. See Injuries for more information.