Difference between revisions of "Template:ZH Properties"
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|Cooldowns Duration = 冷却时间 | |Cooldowns Duration = 冷却时间 | ||
|Magic Power = 法力 | |Magic Power = 法力 | ||
|Power of other Magic Schools = 其他法系法力 | |||
|Arcanistic Power = 秘术法力 | |Arcanistic Power = 秘术法力 | ||
|Astromantic Power = 星术法力 | |Astromantic Power = 星术法力 | ||
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|Injury Treatment = 创伤处置 | |Injury Treatment = 创伤处置 | ||
|Immunity = 免疫 | |Immunity = 免疫 | ||
|Backfire Damage = 失误伤害 | |||
|Backfire Damage Change = 失误伤害变化 | |||
|Miracle Chance = 奇观几率 | |||
|Miracle Potency = 奇观效果 | |||
|Backfire Chance = 失误几率 | |||
|Fatigue = 疲劳 | |||
|Fatigue Resistance = 疲劳抗性 | |||
|Fatigue Change = 疲劳变化 | |||
|Block Power Recovery = 格挡力量恢复 | |||
<!-- General texts --> | <!-- General texts --> | ||
|Hidden bonus = 隐藏加成 | |||
|Class = 类别 | |Class = 类别 | ||
|Damage = 伤害 | |Damage = 伤害 | ||
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|Range = 距离 | |Range = 距离 | ||
|Protection = 防护 | |Protection = 防护 | ||
|Type = 类别 | |||
|Cooldown = 冷却时间 | |||
|Modified by = 影响因素 | |||
|Passive bonus = 被动加成 | |||
|- Requires one-handed sword = - 需要单手刀剑 | |||
|- Requires a bleeding body part = -只能用于身体一处出血的部位 | |||
|- Requires a one-handed sword = -需要单手刀剑 | |||
|- Requires a one-handed axe = -需要单手斧 | |||
|- Requires a one-handed mace = -需要单手锤、棍 | |||
|- Requires a dagger = -需要匕首 | |||
|- Requires a two-handed sword = -需要双手刀剑 | |||
|- Requires a ranged weapon and ammunition = -需要远程兵器和箭矢 | |||
|- Requires a ranged weapon and ammunition = -需要远程兵器和箭矢 | |||
|- Requires a shield = -需要盾牌 | |||
|- Requires dual weapons = -需要双手分别持有兵器 | |||
|- Requires a weapon = -需要持有兵器 | |||
|- Requires a staff = -需要长杖 | |||
|Read the corresponding treatise to unlock this Ability = 这一能力需要阅读相应文献才能解锁 | |||
|- Requires a spear = -需要长杆刃器 | |||
|- Requires a two-handed mace = - 需要双手锤、棒 | |||
|- Requires a two-handed axe = - 需要双手斧 | |||
|- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. = - 需要刀剑、斧子、匕首、双手刀剑或双手斧 | |||
|or invest at least $ into the following Attributes: = 或者向下列属性总共再投入至少$属性点: | |||
|- Requires specific materials = - 需要相应的材料 | |||
|- Requires an Injury or damaged Health = - 需要角色受伤或生命损失 | |||
|- Requires a negative effect or damaged Health = - 需要角色受到负面效果影响或生命损失 | |||
|Active = 主动 | |||
|Passive = 被动 | |||
|Autocast = 自动 | |||
|Target Object = 以对象为目标 | |||
|Target Tile = 以方格为目标 | |||
|Target Area = 以区域为目标 | |||
|No Target = 无需目标 | |||
|Type = 类型 | |||
|Effect = 效果 | |||
|Annotation = 注释 | |||
|Range = 距离 | |||
|Energy = 精力 | |||
|Cooldown = 冷却时间 | |||
|Cast Time = 施放时间 | |||
|Health = 生命 | |||
|Max Health = 生命上限 | |||
|Health Restoration = 生命自动恢复 | |||
|Healing Efficiency = 治疗效果 | |||
|Health Replenishment = 生命恢复 | |||
|Max Health Threshold = 生命恢复上限 | |||
|Energy = 精力 | |||
|Max Energy = 精力上限 | |||
|Energy Restoration = 精力自动恢复 | |||
|Energy Replenishment = 精力恢复 | |||
|Max Energy Threshold = 精力恢复上限 | |||
|Damage Taken = 所受伤害 | |||
|Damage Reflection = 反伤 | |||
|Life Drain = 生命吸取 | |||
|Energy Drain = 精力吸取 | |||
|Protection = 防护 | |||
|Fortitude = 坚忍 | |||
|Energy Per Turn = 精力每回合变化 | |||
|Swimming Cost = 游泳精力消耗 | |||
|SP = 属性点 | |||
|AP = 能力点 | |||
|Level = 等级: | |||
|Experience = 经验 | |||
|Experience Gain = 所获经验 | |||
|Strength = 力量 | |||
|Agility = 敏捷 | |||
|Perception = 感知 | |||
|Vitality = 活力 | |||
|Willpower = 意志 | |||
|Main Hand Damage = 主手伤害 | |||
|Off-Hand Damage = 副手伤害 | |||
|Weapon Damage = 兵器伤害 | |||
|Accuracy = 准度 | |||
|Crit Chance = 暴击几率 | |||
|Crit Efficiency = 暴击效果 | |||
|Block Chance = 格挡几率 | |||
|Block Power = 格挡力量 | |||
|Block Power Recovery = 格挡力量恢复 | |||
|Counter Chance = 反击几率 | |||
|Dodge Chance = 闪躲几率 | |||
|Fumble Chance = 失手几率 | |||
|Lock-picking & Disarming = 开锁与拆除陷阱 | |||
|Stealth = 潜行 | |||
|Vision = 视野 | |||
|Bonus Range = 距离加成 | |||
|Range = 距离 | |||
|Range = 距离 | |||
|Main Hand Efficiency = 主手效果 | |||
|Off-Hand Efficiency = 副手效果 | |||
|Noise Produced = 行动声响 | |||
|Bodypart Damage = 肢体伤害 | |||
|Armor Damage = 护甲破坏 | |||
|Armor Penetration = 护甲穿透 | |||
|Armor Durability = 护甲耐久 | |||
|Bleed Chance = 出血几率 | |||
|Knockback Chance = 击退几率 | |||
|Daze Chance = 击晕几率 | |||
|Stun Chance = 硬直几率 | |||
|Immobilization Chance = 限制移动几率 | |||
|Stagger Chance = 破衡几率 | |||
|Move Resistance = 位移抗性 | |||
|Control Resistance = 控制抗性 | |||
|Bleed Resistance = 出血抗性 | |||
|Spells Energy Cost = 法术精力消耗 | |||
|Skills Energy Cost = 技能精力消耗 | |||
|Cooldowns Duration = 冷却时间 | |||
|Slashing Damage = 劈砍伤害 | |||
|Piercing Damage = 穿刺伤害 | |||
|Crushing Damage = 钝击伤害 | |||
|Rending Damage = 撕裂伤害 | |||
|Frost Damage = 霜冻伤害 | |||
|Shock Damage = 电击伤害 | |||
|Poison Damage = 中毒伤害 | |||
|Fire Damage = 灼烧伤害 | |||
|Caustic Damage = 腐蚀伤害 | |||
|Arcane Damage = 秘术伤害 | |||
|Unholy Damage = 邪术伤害 | |||
|Sacred Damage = 神圣伤害 | |||
|Psionic Damage = 灵术伤害 | |||
|Pure Damage = 纯粹伤害 | |||
|Physical Resistance = 物理抗性 | |||
|Nature Resistance = 自然抗性 | |||
|Magic Resistance = 魔法抗性 | |||
|Slashing Resistance = 劈砍抗性 | |||
|Piercing Resistance = 穿刺抗性 | |||
|Crushing Resistance = 钝击抗性 | |||
|Rending Resistance = 撕裂抗性 | |||
|Fire Resistance = 灼烧抗性 | |||
|Frost Resistance = 霜冻抗性 | |||
|Shock Resistance = 电击抗性 | |||
|Caustic Resistance = 腐蚀抗性 | |||
|Poison Resistance = 中毒抗性 | |||
|Arcane Resistance = 秘术抗性 | |||
|Unholy Resistance = 邪术抗性 | |||
|Sacred Resistance = 神圣抗性 | |||
|Psionic Resistance = 灵术抗性 | |||
|Deals Damage = 造成伤害 | |||
|Deals Slashing Damage = 造成劈砍伤害 | |||
|Deals Piercing Damage = 造成穿刺伤害 | |||
|Deals Crushing Damage = 造成钝击伤害 | |||
|Deals Rending Damage = 造成撕裂伤害 | |||
|Deals Poison Damage = 造成中毒伤害 | |||
|Deals Fire Damage = 造成灼烧伤害 | |||
|Deals Caustic Damage = 造成腐蚀伤害 | |||
|Deals Frost Damage = 造成霜冻伤害 | |||
|Deals Shock Damage = 造成电击伤害 | |||
|Deals Arcane Damage = 造成秘术伤害 | |||
|Deals Unholy Damage = 造成邪术伤害 | |||
|Deals Sacred Damage = 造成神圣伤害 | |||
|Deals Psionic Damage = 造成灵术伤害 | |||
|Causes Drunkenness = 导致醉酒 | |||
|Pain Limit = 疼痛上限 | |||
|Hunger = 饥饿 | |||
|Pain = 疼痛 | |||
|Thirst = 口渴 | |||
|Intoxication = 迷醉 | |||
|Immunity = 免疫 | |||
|Morale = 斗志 | |||
|Sanity = 神智 | |||
|Pain Change = 疼痛变化 | |||
|Intoxication Change = 迷醉变化 | |||
|Hunger Change = 饥饿变化 | |||
|Thirst Change = 口渴变化 | |||
|Sanity Change = 神智变化 | |||
|Morale Change = 斗志变化 | |||
|Fatigue = 疲劳 | |||
|Fatigue Resistance = 疲劳抗性 | |||
|Fatigue Change = 疲劳变化 | |||
|Pain Resistance = 疼痛抗性 | |||
|Hunger Resistance = 饥饿抗性 | |||
|Intoxication Resistance = 迷醉抗性 | |||
|No symptoms = 没有症状 | |||
|Injury Treatment = 治伤 | |||
|Magic Power = 法力 | |||
|Backfire Damage = 失误伤害 | |||
|Backfire Damage Change = 失误伤害变化 | |||
|Miracle Chance = 奇观几率 | |||
|Miracle Potency = 奇观效果 | |||
|Backfire Chance = 失误几率 | |||
|Pyromantic Power = 炎术法力 | |||
|Geomantic Power = 地术法力 | |||
|Venomantic Power = 毒术法力 | |||
|Cryomantic Power = 冰术法力 | |||
|Electromantic Power = 电术法力 | |||
|Arcanistic Power = 秘术法力 | |||
|Astromantic Power = 星术法力 | |||
|Psionic Power = 灵术法力 | |||
|Chronomantic Power = 时间法力 | |||
|Head = 头部 | |||
|Torso = 躯干 | |||
|Hands = 手部 | |||
|Legs = 腿部 | |||
<!-- Item Rarity --> | <!-- Item Rarity --> | ||
|Common = 普通 | |Common = 普通 | ||
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|Dagger = 匕首 | |Dagger = 匕首 | ||
|Greatsword = 双手刀剑 | |Greatsword = 双手刀剑 | ||
|Spear = | |Two-Handed Maces = 双手锤、棒 | ||
|Spear = 长杆刃器 | |||
|Staff = 长杖 | |Staff = 长杖 | ||
|Bow = 弓 | |Bow = 弓 | ||
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|Size = 大小 | |Size = 大小 | ||
|XP = 经验 | |XP = 经验 | ||
<!-- Reputation levels --> | |||
|Hatred = 敌对 | |||
|Resentment = 反感 | |||
|Neutral = 不好不坏 | |||
|Benevolence = 友好 | |||
|Amity = 和睦 | |||
|Respect = 敬重 | |||
|#default = 没有翻译}}</includeonly><noinclude>{{Doc}}[[Category:ZH Language templates]]</noinclude> | |#default = 没有翻译}}</includeonly><noinclude>{{Doc}}[[Category:ZH Language templates]]</noinclude> |
Latest revision as of 07:34, 4 June 2023
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