Difference between revisions of "Satiety"

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|Properties1 = Dodge Chance
|Properties1 = Dodge Chance
|Values1 = {{neg|-5%}}
|Values1 = {{neg|-5%}}
|Properties2 = Health Restoration
|Properties2 = Healing Efficiency
|Values2 = {{pos|+3%}}
|Values2 = {{pos|+25%}}
|Properties3 = Hunger Resistance
|Properties3 = Fatigue Resistance
|Values3 = {{pos|+100%}}
|Values3 = {{pos|+10%}}
|Properties4 = Healing Efficiency
|Properties4 = Experience Gain
|Values4 = {{pos|+10%}}
|Values4 = {{pos|+5%}}
|PropertyText =
|Properties5 = Hunger Resistance
|Values5 = {{pos|+100%}}
|Properties6 = Sit. Morale Change
|Values6 = {{pos|+0.01%}}
|Properties7 = Sit. Sanity Change
|Values7 = {{pos|+0.01%}}
|PropertyText = While the effect is active, using hunger-reducing consumables will result in {{neg|Vomiting}}
|Description =
|Description =
|#default =  
|#default =  
}}</includeonly>
}}</includeonly>
<noinclude>{{stub}}
<noinclude>{{stub}}
'''Satiety''' is a {{ConditionText|'''Condition'''}} that applied to a character upon eating a food or other consumable that reduces [[hunger]] by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 100. Eating food while sated will cause [[Nausea]].
'''Satiety''' is a {{ConditionText|'''Condition'''}} that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, capped at 100. Eating food while sated will cause [[Nausea]].


{{/Tooltip}}
{{/Tooltip}}


==Gallery==
<gallery widths="54px">
File:Satiety (Old).png|Satiety old icon
</gallery>


[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 17:03, 23 August 2025


This article is a stub. You can help Stoneshard wiki by expanding it.

Satiety is a Condition that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, capped at 100. Eating food while sated will cause Nausea.

Satiety
Condition
Dodge Chance
-5%
Healing Efficiency
+25%
Fatigue Resistance
+10%
Experience Gain
+5%
Hunger Resistance
+100%
Sit. Morale Change
+0.01%
Sit. Sanity Change
+0.01%

While the effect is active, using hunger-reducing consumables will result in Vomiting


Satiety