Difference between revisions of "Magic Mastery skill data"
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|Seal of Finesse = {{#switch: {{{2}}} | |Seal of Finesse = {{#switch: {{{2}}} | ||
|Active= | |Active=spell | ||
|Type=No Target | |Type=No Target | ||
|Energy= | |Energy=10 | ||
|Cooldown= | |Cooldown=12 | ||
|Description=Reduces Backfire Damage by {{Pos| | |Backfireper=0 | ||
|Backfiredmg=0 | |||
|Description=Reduces Backfire Damage by {{Pos|40%}} and activates {{Pos|Seal of Finess}} for {{W|10}} turns: <br><br>{{Pos|-4%}} Backfire Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Backfire Damage Change<br>{{Pos|-5%}} Cooldowns Duration <br><br>Remaining on the same tile grants an extra stack of the effect (up to {{Pos|V}}). <br>Moving to other tiles decreases the number of stacks.<br>Moving with {{W|I}} stack removes the effect. | |||
|#default = }} | |#default = }} | ||
|Seal of Power = {{#switch: {{{2}}} | |Seal of Power = {{#switch: {{{2}}} | ||
|Active= | |Active=spell | ||
|Type=No Target | |Type=No Target | ||
|Energy= | |Energy=18 | ||
|Cooldown= | |Cooldown=20 | ||
|Backfireper=25 | |Backfireper=25 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Description=Activates | |Description=Activates {{Pos|Seal of Power}} for {{W|5}} turns: <br><br>{{Pos|+20%}} Magic Power <br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+1}} Bonus Range <br><br>Casting specialized spells transforms {{Pos|"Seal of Power"}} into the Seal of a corresponding Magic School and prolongs the effect´s duration by {{Pos|3}} turns (up to {{W|9}}). <br><br>{{c|Fire|Pyromancy:}} {{Pos|+15%}} Pyromantic Power, {{Pos|+25%}} Weapon Damage, dealt as Fire, {{Pos|+5%}} Miracle Chance, {{Pos|+5%}} Crit Chance<br><br>{{c|Energy|Electromancy:}} {{Pos|+15%}} Electromantic Power, {{Pos|+25%}} Weapon Damage, dealt as Shock, {{Pos|-5%}} Backfire Chance, {{Pos|-5%}} Fumble Chance<br>{{c|passive|Geomancy:}} {{Pos|+15%}} Geomantic Power, {{Pos|-15%}} Damage Taken, {{Pos|+15%}} Block Chance, {{Pos|-5%}} Backfire Damage Change <br><br>Casting {{W|Magic Mastery}} spells activates the original Seal. | ||
|#default = }} | |#default = }} | ||
|Seal of Insight = {{#switch: {{{2}}} | |Seal of Insight = {{#switch: {{{2}}} | ||
|Active= | |Active=spell | ||
|Type=No Target | |Type=No Target | ||
|Energy= | |Energy=10 | ||
|Cooldown= | |Cooldown=14 | ||
|Backfireper=25 | |Backfireper=25 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Description=Reveals {{W|2-3}} | |Description=Reveals {{W|2-3}} Places of Power on random tiles in a {{W|2}} radius around the caster that last for {{W|20}} turns. <br><br>Moving to an empowered tile grants the caster an effect of {{Pos|"Place of Power"}}, which persists as long as they don´t move to other tiles: <br><br>{{Pos|+7.5%}} Magic Power <br>{{Pos|-5%}} Spells Energy Cost <br>{{Pos|+5%}} Miracle Chance <br>{{Pos|+15%}} Energy Restoration <br><br>Remaining on the Place of Power grants an extra stack of the effect (up to {{W|IV}}) and using {{W|Spells}} reduces the number of stacks. | ||
|#default = }} | |#default = }} | ||
|Seal of Cleansing = {{#switch: {{{2}}} | |Seal of Cleansing = {{#switch: {{{2}}} | ||
|Active= | |Active=spell | ||
|Type=Target Object | |Type=Target Object | ||
|Range=6 | |Range=6 | ||
|Energy= | |Energy=14 | ||
|Cooldown= | |Cooldown=24 | ||
|Backfireper=30 | |Backfireper=30 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Description={{Neg|Removes}} all physical and magical effects from the target and everyone adjacent to it and {{Neg|destroys}} all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma.<br>Applies the affected Wraiths and the Undead with {{Neg|+20%}} Damage taken for {{W|15}} turns.<br><br>Each removed effect or destroyed entity reduces all active Cooldowns by {{Pos|1}} turn and replenishes {{c|Energy|4%}} Max Energy to the caster.<br><br>When used on yourself:<br>Grants {{Pos|+10%}} Miracle Chance and {{Pos|-10%}} Damage Taken for {{W|6}} turns per each removed positive effect | |Modified=Bonus Range | ||
|Description={{Neg|Removes}} all physical and magical effects from the target and everyone adjacent to it and {{Neg|destroys}} all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma. <br>Applies the affected Wraiths and the Undead with {{Neg|+20%}} Damage taken for {{W|15}} turns. <br><br>Each removed effect or destroyed entity reduces all active Cooldowns by {{Pos|1}} turn and replenishes {{c|Energy|4%}} Max Energy to the caster. <br><br>When used on yourself:<br>Grants {{Pos|+10%}} Miracle Chance and {{Pos|-10%}} Damage Taken for {{W|6}} turns per each removed positive effect | |||
|#default = }} | |#default = }} | ||
|Seal of Reflection = {{#switch: {{{2}}} | |Seal of Reflection = {{#switch: {{{2}}} | ||
|Active= | |Active=spell | ||
|Type=Target Object | |Type=Target Object | ||
|Range=6 | |Range=6 | ||
|Energy= | |Energy=24 | ||
|Cooldown= | |Cooldown=30 | ||
|Backfireper=35 | |Backfireper=35 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Description= | |Modified=Bonus Range | ||
|Description=Applies the target with {{W|"Seal of Reflection"}} for {{W|8}} turns: <br><br>{{Pos|+35%}} Magic Resistance <br>{{Pos|+25%}} Nature Resistance <br>{{Pos|+10%}} Physical Resistance <br>{{Pos|+50%}} Damage Reflection <br><br>While the target is under the effect of the Seal, all spells aimed at it will be {{W|Redirected}} to a random target within {{W|8}} tiles (if there is one). | |||
|#default = }} | |#default = }} | ||
|Seal of Shackles = {{#switch: {{{2}}} | |Seal of Shackles = {{#switch: {{{2}}} | ||
|Active= | |Active=spell | ||
|Type=Target Object | |Type=Target Object | ||
|Range=5 | |Range=5 | ||
|Energy= | |Energy=24 | ||
|Cooldown= | |Cooldown=26 | ||
|Backfireper=35 | |Backfireper=35 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Description=Applies the target with | |Modified=Willpower, Bonus Range | ||
|Description=Applies the target with {{Pos|"Seal of Shackles"}} for {{W|6}} turns: <br><br>{{Neg|-50%}} Energy Restoration <br>{{Neg|+100%}} Abilities Energy Cost <br>{{Neg|+100%}} Cooldown Duration<br> {{Neg|+25%}} Fumble Chance <br>{{Neg|+25%}} Backfire Chance <br>Using abilities deals {{c|arcane|Arcane Damage}} equal to {{c|Energy|25%}} the Energy spent. | |||
|#default = }} | |#default = }} | ||
|Precise Movements = {{#switch: {{{2}}} | |Precise Movements = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Each Ability Point invested into a specialized Magic School grants its | |Description=Each Ability Point invested into a specialized Magic School grants its {{W|Spells}} {{Pos|-1.5%}} Backfire Chance. <br><br>Remaining on the same tile grants {{Pos|-5%}} Backfire Chance. <br><br> The effect stacks up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
|Dissipation = {{#switch: {{{2}}} | |Dissipation = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description= | |Description=Each point of received Magic or Nature Damage, replenishes {{c|Energy|1}} Energy and grants {{Pos|+1.5%}} Magic and Nature Resistance for {{W|5}} turns. <br><br>The effect stacks up to {{W|20}} times. | ||
|#default = }} | |#default = }} | ||
|Body and Spirit = {{#switch: {{{2}}} | |Body and Spirit = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description= | |Description=Grants {{Pos|+10%}} Fatigue Resistance. <br><br>Using {{W|Spells}} grants {{Pos|+10%}} Weapon Damage and {{Pos|+2.5%}} Crit Chance for {{W|4}} turns. <br><br>Basic strikes and using {{W|Attack}} skills grant {{W|+10%}} Magic Power and {{W|-5%}} Backfire Chance for {{W|4}} turns. <br><br>Both effects stacks up to {{W|3}} times. | ||
| | |||
| | |||
|#default = }} | |#default = }} | ||
|Lingering Incantations = {{#switch: {{{2}}} | |Lingering Incantations = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Increases the duration of magical effects, areas, and summoned entities by {{Pos| | |Description=Grants {{Pos|-10%}} Spells Energy Cost. <br><br>Increases the duration of magical effects, areas, and summoned entities by {{Pos|25%}}. | ||
|#default = }} | |#default = }} | ||
|Thaumaturgy = {{#switch: {{{2}}} | |Thaumaturgy = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Grants all | |Description=Grants all {{W|Spells}} {{Pos|+5%}} Miracle Chance and {{Pos|+35%}} Miracle Potency. <br><br>Miracles grant {{Pos|-5%}} Backfire Chance and {{Pos|-5%}} Backfire Damage Change for {{W|5}} turns and also apply all enemies within Vision with {{Neg|-5%}} Magic Resistance and {{Neg|-5%}} Nature Resistance for {{W|5}} turns. <br><br>Both effects stack up to {{W|2}} times. | ||
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| | |||
|#default = }} | |#default = }} | ||
|Arcane Lore = {{#switch: {{{2}}} | |Arcane Lore = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Grants {{Pos|+1%}} Magic Power for each Ability Point invested into Sorcery trees.<br>{{W|Magic Mastery}} abilities count as well. | |Description=Grants {{Pos|+1%}} Magic Power and {{Pos|+0.5%}} Miracle Chance for each Ability Point invested into Sorcery trees. <br>{{W|Magic Mastery}} abilities count as well. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 16:29, 15 January 2024
Page for all Stoneshard Magic Mastery skill data.