Difference between revisions of "Friendly data"
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|#default = }}</nowiki> | |#default = }}</nowiki> | ||
Used by | Used by: | ||
* {{tl|NPCTable/row}} template. | |||
* {{tl|NPCTable/end}} template. | |||
</noinclude><includeonly>{{#switch: {{{1}}} | </noinclude><includeonly>{{#switch: {{{1}}} | ||
<!-- | <!-- | ||
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|Lore=1 | |Lore=1 | ||
|UniqueDialogue=1 | |UniqueDialogue=1 | ||
|Quest=1 | |||
|QuestRequirement=Find Boar Head in Abandoned Manor | |||
|Residence=Osbrook | |Residence=Osbrook | ||
|Sells=Food, Drinks, Waterskin | |Sells=Food, Drinks, Waterskin | ||
Line 148: | Line 152: | ||
|Name=Random Name | |Name=Random Name | ||
|Image=Innkeeper_female1.png | |Image=Innkeeper_female1.png | ||
|Occupation= | |Occupation=Hostess | ||
|Trader=1 | |Trader=1 | ||
|Rumors=1 | |Rumors=1 | ||
|Residence=Osbrook | |Residence=Osbrook | ||
|Sells=Food, Drinks | |Sells=Food, Drinks, Waterskin | ||
|#default = }} | |#default = }} | ||
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|UniqueDialogue=1 | |UniqueDialogue=1 | ||
|Residence=Osbrook | |Residence=Osbrook | ||
|#default = }} | |||
|Lynd = {{#switch: {{{2}}} | |||
|Occupation=Apprentice | |||
|Trader=1 | |||
|Repair=1 | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|Sells=Misc | |||
|#default = }} | |||
|Dirk_(NPC) = {{#switch: {{{2}}} | |||
|Name=Dirk | |||
|Occupation=Carpenter | |||
|Trader=1 | |||
|Repair=1 | |||
|Rumors=1 | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition | |||
|#default = }} | |||
|Lotar = {{#switch: {{{2}}} | |||
|Occupation=Drunkard | |||
|Residence=Mannshire | |||
|#default = }} | |||
|Frida = {{#switch: {{{2}}} | |||
|Occupation=Drunkard | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|#default = }} | |||
|Knud = {{#switch: {{{2}}} | |||
|Occupation=Village Elder | |||
|Contract=1 | |||
|Quest=1 | |||
|QuestRequirement= | |||
|Trader=1 | |||
|Rumors=1 | |||
|Lore=1 | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|Sells=Maps | |||
|#default = }} | |||
|Agna = {{#switch: {{{2}}} | |||
|Occupation=Food Trader | |||
|Trader=1 | |||
|Rumors=1 | |||
|Residence=Mannshire | |||
|Sells=Milk, Cheese | |||
|#default = }} | |||
|Gunda = {{#switch: {{{2}}} | |||
|Occupation=Food Trader | |||
|Trader=1 | |||
|Rumors=1 | |||
|Residence=Mannshire | |||
|Sells=Wine, Grapes | |||
|#default = }} | |||
|Weber Vir Lecri = {{#switch: {{{2}}} | |||
|Occupation=Governor | |||
|Quest=1 | |||
|QuestRequirement=Reach Level 10 | |||
|Trader=1 | |||
|Rumors=1 | |||
|Lore=1 | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|Sells=Maps, Tools | |||
|#default = }} | |||
|Mannshire Guards = {{#switch: {{{2}}} | |||
|Name=Random Names | |||
|Image= | |||
|Occupation=Guard (2x) | |||
|Rumors=1 | |||
|Residence=Mannshire | |||
|#default = }} | |||
|Selma = {{#switch: {{{2}}} | |||
|Occupation=Hostess | |||
|Trader=1 | |||
|Rumors=1 | |||
|Lore=1 | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|Sells=Food, Drinks, Waterskin | |||
|#default = }} | |||
|Arenn = {{#switch: {{{2}}} | |||
|Occupation=Innkeeper | |||
|Trader=1 | |||
|Rumors=1 | |||
|Lore=1 | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|Sells=Food, Drinks, Waterskin | |||
|#default = }} | |||
|Gerlot = {{#switch: {{{2}}} | |||
|Occupation=Merchant | |||
|Quest=1 | |||
|QuestRequirement=Ask For Work | |||
|Trader=1 | |||
|Rumors=1 | |||
|Lore=1 | |||
|UniqueDialogue=1 | |||
|Residence=Mannshire | |||
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk | |||
|#default = }} | |#default = }} | ||
|#default = NPC {{{1}}} does not exist in [[Friendly data]].}}</includeonly> | |#default = NPC {{{1}}} does not exist in [[Friendly data]].}}</includeonly> |
Latest revision as of 10:50, 19 December 2023
Page for all Stoneshard friendly NPC data.
---
Friendly NPC data is maintined manually (for now).
- Occupation - shown in the trade screen next to the NPC name
- Contract - if the NPC offers Contracts (quests for specific dungeons with a time limit)
- Quest - if the NPC offers personal quests (quests with no time limit)
- QuestRequirement - When the Quest is only available after a special condition is met, describe it here.
- Trader - if the NPC is a dedicated trader, usually by standing near a stall or in a shop and offering wide variety of goods. NPCs like farmers that sell a single food item don't count as Traders.
- Repair - if the NPC offers repair services
- Rumors - if the NPC offers talking about Rumours
- Lore - if the NPC offers dialogue options that gives details about the game lore and setting
- UniqueDialogue - if the NPC has a unique dialogue specific to this NPC
- Residence - Town of residence (Osbrook, Brynn, etc.)
- Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
If a parameter is empty (for example, Ormond the Butcher does not offer any Contracts), it can be left empty or omitted completely.
Here are two examples of Friendly NPC data syntax, these two would produce the same result:
|Ormond = {{#switch: {{{2}}} |Occupation=Butcher |Contract= |Quest= |QuestRequirement= |Trader=1 |Repair= |Rumors=1 |Lore= |UniqueDialogue= |Residence=Osbrook |Sells=Food |#default = }}
|Ormond = {{#switch: {{{2}}} |Occupation=Butcher |Trader=1 |Rumors=1 |Residence=Osbrook |Sells=Food |#default = }}
Used by:
{{NPCTable/row}}
template.{{NPCTable/end}}
template.