Difference between revisions of "Dual Wielding skill data"
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(Update values to 0.8.0.18) |
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|Flurry of Strikes= {{#switch: {{{2}}} | |Flurry of Strikes= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=12 | ||
|Cooldown= | |Cooldown=11 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br> | |Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Grants {{Pos|+5%}} Hands Efficiency for {{W|2}} turns for each succesful strike delivered with the skill. <br><br>The effect stacks up to {{W|4}} times. | ||
|#default = }} | |#default = }} | ||
|Deflect= {{#switch: {{{2}}} | |Deflect= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy= | |Energy=14 | ||
|Cooldown= | |Cooldown=11 | ||
|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description= | |Description=Activates {{Pos|"Deflect"}} until the next turn: <br><br>{{Pos|+15}} Max Block Power for each adjacent enemy <br>{{Pos|+100%}} Block Chance <br>{{Pos|Fully}} replenishes Block Power. <br><br>While {{Pos|"Deflect"}} is active, each blocked strike grants {{Pos|+25%}} Max Block Power, grants {{Pos|+5%}} Hands Efficiency, and {{Pos|+10%}} Counter Chance for {{W|3}} turns and, if the strike is fully blocked, also reduces the ability tree's cooldowns and cooldowns of all {{W|Attack}} skills by {{Pos|1}} turn. <br><br>Reduces the skill's cooldown by {{W|1}} turn for each missing {{neg|25%}} of Health. | ||
|Formuladesc= | |Formuladesc=Activates {{Pos|"Deflect"}} until the next turn: <br><br>{{Pos|+(5 + STR)}} Max Block Power for each adjacent enemy <br>{{Pos|+100%}} Block Chance <br>{{Pos|Fully}} replenishes Block Power. <br><br>While {{Pos|"Deflect"}} is active, each blocked strike grants {{Pos|+25%}} Max Block Power, grants {{Pos|+5%}} Hands Efficiency, and {{Pos|+10%}} Counter Chance for {{W|3}} turns and, if the strike is fully blocked, also reduces the ability tree's cooldowns and cooldowns of all {{W|Attack}} skills by {{Pos|1}} turn. <br><br>Reduces the skill's cooldown by {{W|1}} turn for each missing {{neg|25%}} of Health. | ||
|#default = }} | |#default = }} | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Using | |Description=Using {{W|Attack}} skills (except {{W|Athletics}} skills) also delivers a strike with a {{W|weapon}} in another hand. <br><br>If the equipped {{W|weapons}} belong to the same type, using {{W|Attack}} skills grants {{Pos|+5%}} Crit Chance and {{Pos|-5%}} Fumble Chance for {{W|3}} turns. <br><br>If the equipped {{W|weapons}} belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency, and using {{W|Attack}} skills grants {{Pos|+7.5%}} Counter Chance for {{W|3}} turns. <br><br>Both effects stacks up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
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|Modifiers= | |Modifiers= | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg| | |Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|60%}}.<br>Additionally grants {{Pos|+15%}} Crit Chance and {{Pos|+15%}} Counter Chance when Health is below {{Neg|40%}}. | ||
|#default = }} | |#default = }} | ||
|Enough for Everyone= {{#switch: {{{2}}} | |Enough for Everyone= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/maneuver | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=10 | ||
|Cooldown= | |Cooldown=4 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description= | |Description=Applies the target with {{Neg|"Enough for Everyone"}} and delivers a strike. <br><br>If there's more than one adjacent enemy, each target with this effect grants: <br><br> {{Pos|+5%}} Hands Efficiency <br>{{Pos|+10%}} Counter Chance <br>{{Pos|+10%}} Dodge Chance <br>{{Pos|-10%}} Damage Taken <br><br>While the target affected by {{Neg|"Enough for Everyone"}} is adjacent, basic strikes and using {{W|Attack}} skills against other enemies will deliver a basic attack to it as well. <br><br>The effect remains active until the target's death and while equipped with {{W|dual weapons}}. | ||
| | |Formuladesc=Applies the target with {{Neg|"Enough for Everyone"}} and delivers a strike. <br><br>If there's more than one adjacent enemy, each target with this effect grants: <br><br> {{Pos|+5%}} Hands Efficiency <br>{{Pos|+(PRC)%}} Counter Chance <br>{{Pos|+(AGL)%}} Dodge Chance <br>{{Pos|-(VIT)%}} Damage Taken <br><br>While the target affected by {{Neg|"Enough for Everyone"}} is adjacent, basic strikes and using {{W|Attack}} skills against other enemies will deliver a basic attack to it as well. <br><br>The effect remains active until the target's death and while equipped with {{W|dual weapons}}. | ||
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|#default = }} | |#default = }} | ||
|Concentration = {{#switch: {{{2}}} | |Concentration = {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Energy= | |Energy=12 | ||
|Cooldown= | |Cooldown=11 | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Activates | |Description=Activates {{Pos|"Concentration"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using {{W|Weaponry Attack}} skills grants an extra stack of the effect (up to {{W|IV}} stacks).<br> Using the ability tree's {{W|Attack}} skills reduces the number of stacks by {{Neg|2}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br> | ||
|#default = }} | |#default = }} | ||
|Berserk Tradition= {{#switch: {{{2}}} | |Berserk Tradition= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg| | |Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each missing {{Neg|percent}} of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike (the effect stacks up to {{W|5}} times)<br>{{Pos|+0.5%}} Weapon Damage for each percent of Pain <br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack (the effect stacks up to {{W|5}} times)<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy | ||
|#default = }} | |#default = }} | ||
|Whirlwind= {{#switch: {{{2}}} | |Whirlwind= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/maneuver | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=30 | ||
|Cooldown= | |Cooldown=27 | ||
|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Delivers a strike with {{Pos|+25%}} Stagger Chance, with {{ | |Description=Delivers a strike with {{Pos|+25%}} Stagger Chance, with {{W|150%}} chance {{W|swaps}} places with the target, and grants {{Neg|-10%}} Hands Efficiency until the next turn. <br><br>Then procceds delivering strikes with the same effects and penalties to random adjacent targets until either Main Hand Efficiency or Off-Hand Efficiency reaches {{W|30%}}. <br><br>Consecutive {{W|"Whirlwind"}} strikes against the same target grant additional {{Neg|-20%}} Hands Efficiency until the next turn. | ||
|Formuladesc=Delivers a strike with {{Pos|+(15 + STR)%}} Stagger Chance, with {{ | |Formuladesc=Delivers a strike with {{Pos|+(15 + STR)%}} Stagger Chance, with {{W|150%}} chance {{W|swaps}} places with the target, and grants {{Neg|-10%}} Hands Efficiency until the next turn. <br><br>Then procceds delivering strikes with the same effects and penalties to random adjacent targets until either Main Hand Efficiency or Off-Hand Efficiency reaches {{W|30%}}. <br><br>Consecutive {{W|"Whirlwind"}} strikes against the same target grant additional {{Neg|-20%}} Hands Efficiency until the next turn. | ||
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|#default = }} | |#default = }} | ||
|Unstoppable= {{#switch: {{{2}}} | |Unstoppable= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=If | |Description=If a target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{Pos|10%}} Max Health and {{c|Energy|25%}} Max Energy, then applies the effect a random adjacent target. | ||
|#default = }} | |#default = }} | ||
|More Blood!= {{#switch: {{{2}}} | |More Blood!= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Killing | |Description=Killing enemies grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and cooldowns of all {{W|Attack}} skills by {{Pos|2}} turns. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 15:52, 15 January 2024
Page for all Stoneshard Dual Wielding skill data.