Difference between revisions of "Warfare skill data"

From Stoneshard wiki
Jump to navigation Jump to search
m (Undo revision 59481 by DrHitman27 (talk))
Tags: Undo Reverted
m ("Seize the Initiative" skill 'Formuladesc' fix.)
 
(18 intermediate revisions by 7 users not shown)
Line 3: Line 3:


|Seize the Initiative= {{#switch: {{{2}}}
|Seize the Initiative= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=14
|Cooldown=10
|Cooldown=10
|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=Delivers a strike to the target's least protected body part. A successful hit grants the attacker {{W|2}} stacks of {{Pos|"Seized Initiative"}}:<br><br>{{Pos|+3%}} Accuracy<br>{{Pos|+3%}} Counter Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Cooldowns Duration<br><br>The target is applied with {{W|2}} stacks of {{Neg|"Initiative Loss"}}, negatively affecting the same stats.<br><br>When the {{Pos|attacker}} uses a targeted or an area of effect ability, they {{Pos|gain}} a stack of {{Pos|"Seized Initiative"}} and apply a stack of {{Neg|"Initiative Loss"}} to the target (up to {{W|5}} stacks).<br>When these abilities are used by the {{W|target}}, it {{Neg|removes}} a stack of {{Neg|"Initiative Loss"}} from itself and a stack of {{Pos|"Seized Initiative"}} from the attacker.<br><br>The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
|Description=Applies the target with {{Neg|-20%}} Dodge Chance and {{Neg|-20%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+25%}} Accuracy and {{Pos|-25%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}).
|Hiddentext1= This attack has
|Formuladesc=Applies the target with {{Neg|-(2 * AGL)%}} Dodge Chance and {{Neg|-(2 * STR)%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+(2.5 * PRC)%}} Accuracy and {{Pos|-(2.5 * PRC)%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}).
|Hiddenvalue1={{Pos|+15%}}
|formula_raw=EVS: {{Positive| -2 * AGL}}<br>PRR: {{Positive| -2 * STR}}<br>HC: {{Positive| 2.5 * PRC}}<br>FMB: {{Positive| -2.5 * PRC}}<br>
|Hiddenbonus1= Accuracy
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|War Cry= {{#switch: {{{2}}}
|War Cry= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=Target Area
|Type=Target Area
|Range=9
|Range=9
Line 26: Line 23:
|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=Unleashes a war cry, dealing {{C|Psionic|2 Psionic Damage}} to all surrounding enemies within the area of effect.<br><br>Applies {{Neg|"Weakness"}} to each affected enemy for {{W|8}} turns:<br><br>{{Neg|-10%}} Weapon Damage<br>{{Neg|-10%}} Crit Chance<br>{{Neg|-25%}} Crit Efficiency<br>{{Neg|+10%}} Fumble Chance<br>{{Neg|-15%}} Block Chance<br>{{Neg|-25%}} Block Power<br><br>Gain the effect of {{Pos|"Battle Rage"}} for {{W|4}} turns plus one additional turn per affected enemy.
|Description=With {{W|85%}} chance {{W|Confuses}} all enemies within {{W|9}} tiles for {{W|10}} turns. <br><br>Activates {{Pos|"Battle Rage"}} for {{W|4}} turns ({{W|+1}} turn for each enemy {{W|Confused}} by the skill): <br><br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+20%}} Crit Efficiency
|Passivevalue1={{Pos|-2.5%}}
|Formuladesc=With {{W|(75 + WIL)%}} chance {{W|Confuses}} all enemies within {{W|9}} tiles for {{W|10}} turns. <br><br>Activates {{Pos|"Battle Rage"}} for {{W|4}} turns ({{W|+1}} turn for each enemy {{W|Confused}} by the skill): <br><br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+20%}} Crit Efficiency
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


Line 34: Line 30:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Each successful attack has {{Pos|10%}} chance to reduce active Cooldowns by {{W|1}} turn and replenish {{c|energy|5%}} Max Energy.<br><br>This chance is increased to {{W|50%}} for {{W|Critical}} hits.
|Description=Critical strikes and damaging counters replenish {{c|Energy|+5%}} Max Energy.
|Passivevalue1={{Pos|-3%}}
|Passivebonus1= Fumble Chance
|#default = }}
|#default = }}


Line 42: Line 36:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Using Tactics, Stances, or skipping a turn grants {{Pos|+10%}} Accuracy, {{Pos|+10%}} Weapon Damage, and {{Pos|-10%}} Damage Taken for {{W|2}} turns.
|Description=Skipping a turn or using {{W|Stances}} and {{W|Maneuvers}} grants {{Pos|+10%}} Accuracy, {{Pos|-10%}} Damage Taken, and {{Pos|-10%}} Abilities Energy Cost for {{W|2}} turns.
|Hiddentext1= Can be applied twice
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Skills Energy Cost
|#default = }}
|#default = }}


|Offensive Tactic= {{#switch: {{{2}}}
|Offensive Tactic= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=1
|Range=1
Line 56: Line 47:
|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=Activates the following effect for {{W|12}} turns (each enemy within Vision prolongs the effect by {{Pos|4}} turns), granting:<br><br>{{Pos|+4%}} Accuracy for each miss<br>{{Pos|+4%}} Counter Chance for each received attack<br>{{Pos|+4%}} Damage for each delivered strike or shot<br>{{Pos|+10%}} Crit Efficiency for each delivered critical hit<br>{{Pos|-8%}} Abilities Energy Cost for each ability used <br><br>These bonuses can stack up to {{W|5}} times.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br><br>Switching to the other tactic doesn't take a turn or spend Energy.
|Description=Activates {{W|5}} stacks of {{Pos|"Offensive Tactic"}} for {{W|6}} turns ({{W|+1}} for each enemy within Vision): <br><br>{{Pos|+2%}} Crit Chance <br>{{Pos|+3%}} Accuracy <br>{{Pos|-3%}} Fumble Chance <br>{{Pos|-4%}} Skills Energy Cost <br>{{Pos|-4%}} Cooldowns Duration <br><br>Basic strikes and shots as well as using {{W|Attack}} skills reduce the number of stacks. <br><br>Killing enemies prolongs the effect's duration by {{Pos|2}} turns. <br><br> While {{Pos|"Offensive Tactic"}} is active, using {{W|"Defensive Tactic"}} doesn't take a turn. <br><br>Only one {{Pos|"Tactic"}} can be active at a time.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Defensive Tactic= {{#switch: {{{2}}}
|Defensive Tactic= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=1
|Range=1
Line 69: Line 58:
|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=Activates the following effect for {{W|10}} turns (each enemy in your Vision prolongs the effect by {{Pos|2}} turns), granting:<br><br>{{Pos|-3%}} Damage Taken for each received attack<br>{{Pos|+5%}} Block Power for each successful block<br>{{Pos|+4%}} Dodge Chance for each successful dodge<br>{{Pos|+4%}} Control Resistance for each received {{W|Stun}}, {{W|Daze}} or {{W|Stagger}}, and for each enemy within Vision capable of applying them with basic attacks<br> {{Pos|+4%}} Move Resistance for each received {{W|Knockback}} or {{W|Immobilization}}, and for each enemy within Vision capable of applying them with basic attacks<br>{{Pos|+10%}} Fortitude for each received negative effect<br><br>These bonuses can stack up to {{W|5}} times.<br><br> Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br><br>Switching to another tactic doesn't take a turn or spend energy.
|Description=Activates {{W|5}} stacks of {{Pos|"Defensive Tactic"}} for {{W|8}} turns ({{W|+2}} turns for each enemy within Vision): <br><br>{{Pos|-4%}} Damage Taken <br>{{Pos|+5%}} Block Chance <br>{{Pos|+5%}} Dodge Chance <br>{{Pos|+5%}} Counter Chance <br>{{Pos|+7%}} Bleed Resistance <br><br>Basic strikes and shots as well as using {{W|Attack}} skills reduce the number of stacks. <br><br>Killing enemies prolongs the effect's duration by {{Pos|2}} turns. <br><br> While {{Pos|"Defensive Tactic"}} is active, using {{W|"Offensive Tactic"}} doesn't take a turn. <br><br>Only one {{Pos|"Tactic"}} can be active
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


Line 77: Line 64:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+3%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Description=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+0%}} Main Hand Efficiency <br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Armor Penetration <br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-5%}} Damage Taken <br>{{Pos|-10%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills.
|Formuladesc=All Weaponry skills gain {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:<br><br>{{Pos|+15%}} Weapon Damage<br>{{Pos|+(2.5 + (LVL * 0.25))%}} Main Hand Efficiency<br>{{Pos|+10%}} Armor Penetration<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-15%}} Skills Energy Cost<br><br>Main Hand Efficiency increases with the character's {{W|Level}}.
|Formuladesc=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+(2 * WPN_SKL)%}} Main Hand Efficiency <br>{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage <br>{{Pos|+(0.5 * STR)%}} Armor Penetration <br>{{Pos|-(0.5 * PRC)%}} Fumble Chance<br>{{Pos|-(0.5 * VIT)%}} Damage Taken <br>{{Pos|-(WIL)%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Accuracy
|#default = }}
|#default = }}


Line 86: Line 71:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=War Cry gains {{Pos|50%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Description=Grants War Cry {{Pos|85%}} chance to {{W|Daze}} all enemies within its area of effect.<br><br>Increases the negative impact of the character's actions upon the enemies' will to fight by {{Pos|+50%}}.
|Formuladesc=War Cry gains {{Pos|(40 + WIL)%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}.
|Formuladesc=Grants War Cry {{Pos|(75 + WIL)%}} chance to {{W|Daze}} all enemies within its area of effect.<br><br>Increases the negative impact of the character's actions upon the enemies' will to fight by {{Pos|+50%}}.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Crit Chance
|#default = }}
|#default = }}


|Against the Odds= {{#switch: {{{2}}}
|Against the Odds= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=10
|Energy=10
|Cooldown=90
|Cooldown=60
|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the skill's effect for {{W|2}} turns:<br><br>Health can no longer drop below {{Pos|15%}}<br>Killing an equal or more powerful enemy replenishes {{Pos|20%}} Max Health and Energy.
|Description=Activates {{Pos|"Against the Odds"}} for {{W|2}} turns: <br><br>{{Pos|-50%}} Damage Taken <br>{{Pos|+50%}} Bleed Resistance <br>{{Pos|+50%}} Move Resistance <br>{{Pos|+50%}} Control Resistance <br><br>While {{Pos|"Against the Odds"}} is active, Health can't drop below {{Neg|25%}}, and killing enemies replenishes {{Pos|25%}} Max Health and {{c|Energy|25%}} Max Energy. <br><br>The first strike received on the same turn as using the skill will deal no damage.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Finisher= {{#switch: {{{2}}}
|Finisher= {{#switch: {{{2}}}
|Active=active
|Active=attack/charge
|Type=Target Object
|Type=Target Object
|Range=1
|Range=2
|Energy=14
|Energy=18
|Cooldown=8
|Cooldown=10
|Modifiers=
|Modifiers=Strength, Agility, Perception, Vitality
|Requirements=
|Requirements=
|Description=Delivers a strike with {{Pos|+25%}} Accuracy and {{Pos|+25%}} Crit Chance.<br><br>If this skill kill its target, it immediately refreshes all active Cooldowns.
|Description=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg|10%}} (but no more than {{W|20}}), instantly kills it. <br><br>If the skill kills its target, instantly refreshes all cooldowns, and replenishes {{c|Energy|15%}} Max Energy. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} Range.
|Passivevalue1={{Pos|-2.5%}}
|Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg|((0.25 * STR) + (0.25 * AGL) + (0.5 * PRC))%}} (but no more than {{W|(STR + 0.5 * AGL + 0.5 * PRC)}}), instantly kills it. <br><br>If the skill kills its target, instantly refreshes all cooldowns, and replenishes {{c|Energy|(1.5 * VIT)%}} Max Energy. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} Range.
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Stance Training= {{#switch: {{{2}}}
|Tactical Advantage= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=If {{Pos|"Defensive Tactic"}} is active, receiving attacks prolongs the duration of Stance effects by {{W|1}} turn.<br><br>If {{Pos|"Offensive Tactic"}} is active, using applicable skills additionally grants {{C|+|+1}} stack to their respective Stances.
|Description=Grants additional {{W|2}} turns to the duration of {{Pos|"Defensive Tactic"}} and {{Pos|"Offensive Tactic"}}. <br><br>Grants all {{W|Stances}} and {{W|Maneuvers}} {{Pos|-20%}} Energy Cost and {{Pos|-20%}} Cooldown Duration. <br><br>If affected by {{Pos|"Offensive Tactic"}}, using {{W|"Defensive Tactic"}} replenishes {{Pos|10%}} Max Health and {{c|Energy|20%}} Max Energy. <br><br>If affected by {{Pos|"Defensive Tactic"}}, using {{W|"Offensive Tactic"}} grants {{Pos|+25%}} Weapon Damage for {{W|3}} turns. <br><br>The effect doesn't stack.
|Passivevalue1={{Pos|-5%}}
|Passivebonus1= Cooldowns Duration
|#default = }}
|#default = }}


|Thirst for Battle= {{#switch: {{{2}}}
|Thirst for Battle= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=20
|Energy=24
|Cooldown=24
|Cooldown=30
|Modifiers=
|Modifiers=
|Requirements=
|Requirements=
|Description=The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for {{W|6}} turns.<br><br>For each {{Neg|missing}} percent of Health grants:<br><br>{{Pos|+0.5%}} Weapon Damage<br>{{Pos|+0.25%}} Crit Chance<br>{{Pos|+0.5%}} Crit Efficiency<br>{{Pos|+0.33%}} Life Drain<br>{{Pos|+0.5%}} Energy Drain<br><br>The power of the effect is calculated dynamically based on the amount of Health.<br><br>Killing an enemy prolongs the duration of the effect by {{Pos|2}} turns.
|Description=Activates {{Pos|"Thirst for Battle"}} for {{W|8}} turns. <br><br>Each missing {{Neg|percent}} of Health grants:<br><br>{{Pos|+0.5%}} Weapon Damage<br>{{Pos|+0.25%}} Crit Chance<br>{{Pos|+0.5%}} Crit Efficiency<br>{{Pos|+0.33%}} Life Drain<br>{{Pos|+0.5%}} Energy Drain<br><br>The effect's power changes dynamically depending on the current Health.<br><br>Killing an enemy prolongs the effect's duration by {{Pos|2}} turns. <br><br>The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


Line 142: Line 118:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Attacks against targets with armored targets gain gain {{Pos|+10%}} Armor Penetration and {{Pos|+30%}} Armor Damage.<br><br>When the target's Armor Durability reaches {{W|0%}}, it's applied with {{Neg|+10%}} Damage Taken for {{W|5}} turns.
|Description=Grants melee strikes {{Pos|+10%}} Armor Penetration and {{Pos|+50%}} Armor Damage if the target's Armor Durability is above {{W|0%}}. <br><br>If the target {{W|has no Armor}} or its Armor Durability is {{W|0%}}, melee strikes against it permanently apply it with {{W|+5%}} Damage Taken. <br><br>The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Armor Penetration
|#default = }}
|#default = }}


Line 150: Line 124:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{Pos|+5%}} Weapon Damage, {{Pos|-5%}} Abilities Energy Cost, and {{Pos|-5%}} Cooldowns Duration for each missing {{Neg|20%}} Health.
|Description=Grants {{Pos|+5%}} Weapon Damage, {{Pos|+4%}} Accuracy, {{Pos|-5%}} Abilities Energy Cost, and {{Pos|-5%}} Cooldowns Duration for each missing {{Neg|20%}} of Health or {{c|Energy|20%}} of Energy.
|Passivevalue1={{Pos|+10%}}
|Passivebonus1= Bleed Resistance
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 09:21, 25 March 2024

Page for all Stoneshard Combat Mastery skill data.