Difference between revisions of "Health Restoration"

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In-depth explanation by the dev:
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3]
<noinclude>[[Category:Attributes]]</noinclude>
<noinclude>[[Category:Attributes]]</noinclude>

Latest revision as of 13:19, 2 April 2023

The rate of Health Restoration.

The higher this number, the more frequent your regeneration occurs.