Difference between revisions of "Survival skill data"

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Tags: Reverted Manual revert
 
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|First Aid= {{#switch: {{{2}}}
|First Aid= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=1
|Range=1
|Energy=10
|Energy=10
|Cooldown=60
|Cooldown=120
|Modifiers=
|Modifiers=
|Requirements=- Requires an Injury or damaged Health
|Requirements=- Requires an Injury or damaged Health
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.<br><br>{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn't reduce Morale
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns. Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}}.<br><br>Replenishes {{Pos|10%}} Max Health. <br><br>If affected by {{Pos|"Vigor"}}, the skill also improves the Condition of all body parts by {{Pos|5%}} and doesn't increase Pain.
|Passivevalue1=
|Formuladesc={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns. Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}}.<br><br>Replenishes {{Pos|(VIT)%}} Max Health. <br><br>If affected by {{Pos|"Vigor"}}, the skill also improves the Condition of all body parts by {{Pos|5%}} and doesn't increase Pain.
|Passivebonus1=
|formula_raw=HP: {{Positive| Vitality}}<br>
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{pos|+15}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.<br><br>{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.
|Description=Grants {{pos|+10%}} Fatigue Resistance.<br><br>Reduces the duration of {{neg|Poisoning}}, {{Neg|Hangover}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.<br><br>Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}} and increases the effectiveness of Immunity when recovering from Intoxication by {{Pos|+33%}}.<br><br>While affected by {{Pos|"Vigor"}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.
|Passivevalue1={{Pos|+25%}}
|Passivebonus1= Healing Efficiency
|Passivevalue2={{Pos|-10%}}
|Passivebonus2= Skills Energy Cost
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Using {{pos|"Examine Surroundings"}} on the surface reveals tracks of creatures located on the same map tile.<br><br>{{pos|"Examine Surroundings"}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.<br><br>Increases the passive chance to hear nearby creatures by {{pos|50%}}.<br><br>If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.
|Description=Using {{W|"Examine Surroundings"}} on the surface reveals tracks of creatures located on the same map tile.<br><br>Also allows {{pos|"Examine Surroundings"}} to {{pos|hear}} every creature within the {{W|150%}} Vision radius. <br><br>Grants {{Pos|+1}} Vision and increases the passive chance hearing nearby creatures by {{pos|50%}}. <br><br>Hearing a creature permanently applies it with {{Neg|+10%}} Damage Taken and {{Neg|-5%}} Dodge Chance. <br><br>The effect doesn't stack.
|Passivevalue1={{Pos|+1}}
|Passivebonus1= Vision
|#default = }}
|#default = }}


|Will to Survive= {{#switch: {{{2}}}
|Will to Survive= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=1
|Range=1
|Energy=25
|Energy=20
|Cooldown=120
|Cooldown=90
|Modifiers=
|Modifiers=
|Requirements=- Requires a negative effect or damaged Health
|Requirements=- Requires a negative effect or damaged Health
|Description=Replenishes {{pos|5%}} Max Health.<br>{{pos|Removes}} all negative physical and mental effects.<br>All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.<br><br>{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill
|Description=Removes all negative {{W|Conditions}} (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except {{Neg|Bleeding}}) and mental effects for {{W|15}} turns. <br><br>Grants {{Pos|-10%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, also replenishes {{Pos|5%}} Max Health for each effect removed by the skill.
|Passivevalue1=
|Formuladesc=Removes all negative {{W|Conditions}} (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except {{Neg|Bleeding}}) and mental effects for {{W|15}} turns. <br><br>Grants {{Pos|-(VIT)%}} Damage Taken for {{W|15}} turns for each effect removed by the skill. <br><br>If affected by {{Pos|"Vigor"}}, also replenishes {{Pos|(0.5 * WIL)%}} Max Health for each effect removed by the skill.
|Passivebonus1=
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).<br><br>Decreases Hunger and Thirst gain by {{pos|20%}}.<br><br>{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change
|Description=Grants {{Pos|+10%}} Pain Resistance. <br><br>Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ). <br><br>Reduces Hunger and Thirst gain by {{pos|20%}}.<br><br>While affected by {{pos|"Vigor"}}, grants {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change.
|Passivevalue1={{Pos|+15%}}
|Passivebonus1= Pain Resistance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.<br><br>Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.<br>{{pos|Doubles}} the chance to evade traps.<br><br>Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.
|Description=Grants all received strikes {{neg|-5%}} Accuracy and {{neg|halves}} their Crit Chance. Grants {{Pos|+5%}} Dodge Chance and {{pos|doubles}} the chance of evading traps. <br><br>Reduces the Vision penalty applied by the Rest Mode to {{neg|50%}}.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Dodge Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Increases the chance to successfully harvest a pelt with {{pos|"Skinning"}} by {{pos|50%}}.<br><br>Allows {{pos|"Skinning"}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).<br><br>Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.
|Description=Grants {{Pos|-5%}} Fumble Chance and increases the chance of successfully harvesting pelts with {{pos|"Skinning"}} by {{pos|50%}}.<br><br>Allows {{pos|"Skinning"}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}, {{W|Ghoul Heart}}).<br><br>Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Accuracy
|#default = }}
|#default = }}


|Campfire= {{#switch: {{{2}}}
|Campfire= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=Target Tile
|Type=Target Tile
|Range=1
|Range=1
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|Make a Halt= {{#switch: {{{2}}}
|Make a Halt= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
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|Modifiers=
|Modifiers=
|Requirements=- Requires specific materials  
|Requirements=- Requires specific materials  
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.<br><br>Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|"Vigor"}}.<br>Also completely removes the possibility of being ambushed when using a bedroll.<br><br>{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.
|Description=Each turn of Resting near a campfire grants {{w|4}} turns of {{pos|Vigor}}. <br><br>Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replenish Sanity and Morale, and lets them grant {{Pos|"Vigor"}}. Also completely removes the possibility of being ambushed when using a bedroll. <br><br> Allows to craft bedrolls that can be used to sleep and save your progress outside of dungeons.
|Reqvalue1=Medium or large {{W|Pelt}}
|Reqvalue1=Medium or large {{W|Pelt}}
|Reqvalue2={{W|Rope}}
|Reqvalue2={{W|Rope}}
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|Skinning= {{#switch: {{{2}}}
|Skinning= {{#switch: {{{2}}}
|Active=Active
|Active=active
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=10
|Energy=5
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies<br><br>The chance of successful skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.<br><br>{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.
|Description=Allows carving a targeted animal carcass to harvest meat, pelt, and other hunting trophies. <br><br>The chance of successful skinning depends on the type of damage used to kill the animal.<br>{{c|white|Piercing}} and {{c|white|Crushing}} Damage harm pelts the least.
|#default = }}
|#default = }}


|Cauterize Wounds= {{#switch: {{{2}}}
|Cauterize Wounds= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=1
|Range=1
|Energy=
|Energy=2
|Cooldown=1
|Cooldown=1
|Modifiers=
|Modifiers=
|Requirements=- Requires a bleeding body part
|Requirements=- Requires a bleeding body part
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.<br><br>{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. <br><br>Worsens the condition of every affected body part by {{neg|5%}}. <br>Grants {{neg|+10%}} Pain and {{pos|+30%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding. <br><br>While affected by {{pos|"Vigor"}} reduces Pain from stopped {{Neg|Bleedings}} to {{neg|+5%}}.
|Passivevalue1=
|Passivebonus1=
|Passivetext=0
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 22:30, 2 December 2023

Page for all Stoneshard Survival skill data.