Difference between revisions of "Athletic skill data"

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<noinclude>Page for all Stoneshard Athletic skill data.
<noinclude>Page for all Stoneshard Athletic skill data.
When adding a new skill, don't forget to add it to the list in [[Skill data]] aswell.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}


|Mighty Kick= {{#switch: {{{2}}}
|Mighty Kick= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=6
|Energy=6
|Cooldown=4
|Cooldown=6
|Modifiers=Strength, Agility
|Modifiers=Strength, Agility, Perception
|Requirements=
|Requirements=
|Description=Deals {{W|10}} Crushing Damage with {{Pos|+100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-15%}} Control Resistance and {{Neg|-15%}} Move Resistance for the {{W|next turn}}.
|Description=Deals {{W|10 Crushing Damage}} with {{W|120%}} Accuracy, {{W|100%}} Stagger Chance, and {{W|80%}} Knockback Chance.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting the target applies it with {{Neg|-30%}} Max Block Power, {{Neg|-20%}} Control Resistance, {{Neg|-20%}} Move Resistance, and {{neg|-15%}} Crit Avoidance for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times.
|Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{Pos|+100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.<br><br>Applies the target with {{Neg|-(-((10 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((10 + (0.5 * AGL))))%}} Move Resistance for the {{W|next turn}}.
|Formuladesc=Deals {{W|6 + (0.3 * Legs_DEF) + (0.4 * STR)}} {{W|Crushing Damage}} with {{W|(100 + (2 * PRC))%}} Accuracy, {{Pos|(80 + (2 * AGL))%}} Stagger Chance and {{W|(60 + (2 * STR))%}} Knockback Chance.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting the target applies it with {{Neg|(-3 * STR)%}} Max Block Power, {{Neg|-(AGL + PRC)%}} Control Resistance, {{Neg|-(AGL + PRC)%}} Move Resistance, and {{neg|(-1.5 * PRC)%}} Crit Avoidance for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times.
|Passivevalue1=
|Passivebonus1=
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Block Power: {{Positive| -3 * STR}}<br>Stagger Chance: {{Positive| 100 + 1.5 * AGL}}<br>
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}<br>Block Power: {{Positive| -3 * STR}}<br>Stagger Chance: {{Positive| 100 + 1.5 * AGL}}<br>
|#default = }}
|#default = }}


|Leg Sweep= {{#switch: {{{2}}}
|Leg Sweep= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=Target Area
|Type=Target Area
|Range=1
|Range=1
|Energy=16
|Energy=10
|Cooldown=10
|Cooldown=8
|Modifiers=Strength, Agility
|Modifiers=Strength, Agility, Perception
|Requirements=
|Requirements=
|Description=Delivers a strike to three adjacent targets.<br><br>Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.
|Description=Deals {{W|7 Crushing Damage}} to three adjacent tiles with {{W|100%}} Accuracy and {{W|85%}} Immobilization Chance.<br>Then allows to {{W|Reposition}} to an adjacent tile.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting a target applies it with {{Neg|+10%}} Fumble Chance, {{Neg|-10%}} Crit Chance, and {{W|-10%}} Weapon Damage for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>If the target was hit by the strike and is adjacent after using the skill, with {{W|125%}} chance applies it with {{W|Stagger}}.
|Formuladesc=Delivers a strike to three adjacent targets.<br><br>Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. <br><br> If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.
|Formuladesc=Deals {{W|(4 + (0.4 * Legs_DEF)) + (0.3 * STR)}} {{W|Crushing Damage}} to three adjacent tiles with {{W|(80 + (2 * PRC))%}} Accuracy and {{W|(65 + (2 * AGL))%}} Immobilization Chance.<br>Then allows to {{W|Reposition}} to an adjacent tile.<br><br>The damage dealt depends on the equipped {{W|boots'}} Protection.<br><br>Hitting a target applies it with {{Neg|(5 + (0.5 * AGL))%}} Fumble Chance, {{Neg|-(5 + (0.5 * PRC))%}} Crit Chance, and {{W|-(5 + (0.5 * STR))%}} Weapon Damage for {{W|3}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>If the target was hit by the strike and is adjacent after using the skill, with {{W|(105 + (2 * STR))%}} chance applies it with {{W|Stagger}}.
|Passivevalue1=
|Passivebonus1=
|formula_raw=Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}<br>FMB: {{Positive| 5 + 0.5 * AGL}}<br>CRT: {{Positive| -5 + 0.5 * PRC}}<br>Weapon Damage: {{Positive| -5 + 0.5 * STR}}<br>Stagger Chance: {{Positive| 105 + 2 * STR}}<br>
|formula_raw=Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}<br>FMB: {{Positive| 5 + 0.5 * AGL}}<br>CRT: {{Positive| -5 + 0.5 * PRC}}<br>Weapon Damage: {{Positive| -5 + 0.5 * STR}}<br>Stagger Chance: {{Positive| 105 + 2 * STR}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).<br><br>Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.
|Description=Reduces the chance of triggering attacks of opportunity (from {{Neg|50%}} to {{Neg|25%}}).<br><br>Grants {{pos|+0.2%}} Magic Resistance and {{pos|+0.2}} Nature Resistance for each {{pos|1%}} Dodge Chance<br><br>Applies all adjacent enemies with {{Neg|+3%}} Fumble Chance, {{Neg|-3%}} Accuracy, and {{neg|-3%}} Crit Chance.
|Passivevalue1={{Pos|+3%}}
|Passivebonus1= Dodge Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.<br><br> Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}.
|Description=Full blocks and dodges grant {{pos|+5%}} Control Resistance and {{pos|+5%}} Move Resistance for {{W|5}} turns.<br><br>The effect stacks up to {{W|2}} times.<br><br>Once per {{w|90}} turns removes {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}} upon receiving them.
|Passivevalue1={{Pos|+5}}
|Passivebonus1= Max Health
|#default = }}
|#default = }}


|Dash= {{#switch: {{{2}}}
|Dash= {{#switch: {{{2}}}
|Active=active
|Active=charge
|Type=Target Tile
|Type=Target Tile
|Range=3
|Range=4
|Energy=20
|Energy=26
|Cooldown=20
|Cooldown=20
|Modifiers=
|Description=Performs a {{W|charge}} towards the targeted tile.<br><br>Grants the skill {{Neg|-1}} Range for each adjacent enemy(down to {{W|2}} range.<br><br>If there are adjacent enemies after using the skill, grants {{Pos|+15%}} Dodge Chance and {{Pos|+15%}} Counter Chance for {{W|2}} turns.
|Requirements=
|Description=Performs a dash towards a targeted tile.<br><br>The skill's Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.<br><br>On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there's an adjacent enemy.
|Passivevalue1=
|Passivebonus1=
|#default = }}
|#default = }}


|Sudden Lunge= {{#switch: {{{2}}}
|Sudden Lunge= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=12
|Energy=14
|Cooldown=10
|Cooldown=12
|Modifiers=Agility
|Modifiers=Agility, Perception
|Requirements=
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|80%}} Stagger Chance.<br><br>Reduces all cooldowns by {{Pos|2}} turns.<br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turns Cooldown.<br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range.
|Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{W|(40 + (2 * AGL) + (2 * PRC))%}} Stagger Chance.<br><br>Reduces all cooldowns by {{Pos|2}} turns.<br><br>If the strike does damage, puts the target's abilities on a {{W|2}} turns Cooldown.<br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} range.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.<br><br>Puts the target's Abilities on a {{W|2}} turn Cooldown.
|Passivevalue1=
|Passivebonus1=
|formula_raw=Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}<br>
|formula_raw=Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}<br>
|#default = }}
|#default = }}
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|Push the Falling= {{#switch: {{{2}}}
|Push the Falling= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Modifiers=Willpower
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.
|Description={{W|Dazing}}, {{W|Stunning}}, {{W|Staggering}}, {{W|Confusing}}, {{W|Immobilizing}}, and causing {{Neg|Bleeding}} with strikes replenishes {{c|Energy|4%}} Max Energy.<br><br>Using {{W|"Mighty Kick"}} against targets with these effects prolongs their duration by {{Neg|1-2}} turns, depending on each individual effect's duration cap.
|Passivevalue1={{Pos|+3%}}
|Formuladesc={{W|Dazing}}, {{W|Stunning}}, {{W|Staggering}}, {{W|Confusing}}, {{W|Immobilizing}}, and causing {{Neg|Bleeding}} with strikes replenishes {{c|Energy|(-6 + WIL)%}} Max Energy.<br><br>Using {{W|"Mighty Kick"}} against targets with these effects prolongs their duration by {{Neg|1-2}} turns, depending on each individual effect's duration cap.
|Passivebonus1= Crit Chance
|#default = }}
|#default = }}


|Inner Reserves= {{#switch: {{{2}}}
|Inner Reserves= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=
|Modifiers=Willpower
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.<br><br>The effect can only trigger once per {{W|30}} turns.
|Description=Once per {{W|30}} turns replenishes {{c|energy|15%}} Max Energy when Energy drops below {{c|Energy|33%}}.
|Passivevalue1={{Pos|+3%}}
|Formuladesc=Once per {{W|30}} turns replenishes {{c|energy|(5 + WIL)%}} Max Energy when Energy drops below {{c|Energy|33%}}.
|Passivebonus1= Energy Restoration
|#default = }}
|#default = }}


|Elusiveness= {{#switch: {{{2}}}
|Elusiveness= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Energy=16
|Energy=20
|Cooldown=24
|Cooldown=20
|Modifiers=Agility, Vitality, Perception
|Modifiers=
|Description=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|6}} turns:<br><br>{{Pos|+6%}} Dodge Chance<br>{{Pos|-3%}} Damage Taken<br><br>Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by {{pos|1}} turn (up to {{W|6}}) but reduce its number of stacks.<br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}).<br><br>Applies all adjacent enemies with {{Neg|+10%}} Fumble Chance for {{W|4}} turns.<br><br>The effect doesn't stack.
|Requirements=
|Formuladesc=Activates {{W|5}} stacks of {{Pos|"Elusiveness"}} for {{W|6}} turns:<br><br>{{Pos|(0.6 * PRC)%}} Dodge Chance<br>{{Pos|(-0.3 * VIT)%}} Damage Taken<br><br>Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by {{pos|1}} turn (up to {{W|6}}) but reduce its number of stacks.<br><br>Moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} count as well) grants an extra stack of the effect for each traveled tile (up to {{W|V}}).<br><br>Applies all adjacent enemies with {{Neg|(AGL)%}} Fumble Chance for {{W|4}} turns.<br><br>The effect doesn't stack.
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:<br><br>{{Pos|+20%}} Dodge Chance<br>{{Pos|-5%}} Damage Taken<br><br>Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.<br><br>{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).
|Passivevalue1=
|Passivebonus1=
|formula_raw=EVS: 0.5 * minmax mp / 100: 1 * AGL<br>Damage Received: -0.5 * minmax mp / 100: 1 * Vitality<br>FMB: {{Positive| 0.5 * PRC}}<br>
|formula_raw=EVS: 0.5 * minmax mp / 100: 1 * AGL<br>Damage Received: -0.5 * minmax mp / 100: 1 * Vitality<br>FMB: {{Positive| 0.5 * PRC}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn't take a turn.
|Description=Grants strikes and shots against {{W|Dazed}}, {{W|Stunned}}, {{W|Staggered}}, {{W|Confused}}, {{W|Immobilized}}, or {{Neg|Bleeding}} targets {{Pos|+5%}} Accuracy, {{pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>Using {{Pos|"Sudden Lunge"}} against targets with these effects grants the strike {{Pos|+25%}} Weapon Damage and doesn't take a turn.
|Passivevalue1={{Pos|+5%}}
|Passivebonus1= Counter Chance
|#default = }}
|#default = }}


|Adrenaline Rush= {{#switch: {{{2}}}
|Adrenaline Rush= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Energy=20
|Energy=10
|Cooldown=60
|Cooldown=90
|Modifiers=Vitality, Willpower
|Modifiers=Vitality
|Description=Replenishes {{c|energy|10%}} Max Energy, grants {{Pos|-20%}} Pain, and activates {{Pos|"Adrenaline Rush"}} for {{W|5}} turns:<br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+10%}} Energy Restoration<br>{{Pos|+5%}} Crit Chance<br>{{Pos|+10%}} Pain Resistance<br>{{W|III}} stacks: reduces all Cooldowns by {{Pos|1}} turn.<br>{{W|VI}} stacks: replenishes {{pos|4%}} Max Health if the current Health is below {{neg|40%}}<br><br>Grants and extra stack of the effect (up to {{W|VI}}) for each enemy within Vision upon activating it.<br>Adjacent enemies are counted twice.<br><br>The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
|Requirements=
|Formuladesc=Replenishes {{c|energy|(WIL)%}} Max Energy, grants {{Pos|(-2 * WIL)%}} Pain, and activates {{Pos|"Adrenaline Rush"}} for {{W|(0.5 * VIT)}} turns:<br><br>{{Pos|-5%}} Damage Taken<br>{{Pos|-10%}} Skills Energy Cost<br>{{Pos|+10%}} Energy Restoration<br>{{Pos|+5%}} Crit Chance<br>{{Pos|+10%}} Pain Resistance<br>{{W|III}} stacks: reduces all Cooldowns by {{Pos|1}} turn.<br>{{W|VI}} stacks: replenishes {{pos|4%}} Max Health if the current Health is below {{neg|40%}}<br><br>Grants and extra stack of the effect (up to {{W|VI}}) for each enemy within Vision upon activating it.<br>Adjacent enemies are counted twice.<br><br>The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:<br><br>{{Pos|-30%}} Damage Taken<br>{{Pos|-50%}} Skills Energy Cost<br>{{Pos|+50%}} Energy Restoration<br>{{Pos|+25%}} Crit Chance<br>{{Pos|+50%}} Pain Resistance<br>Each turn reduces all active Cooldowns by {{Pos|1}} turn.<br><br>Each enemy within {{W|3}} tiles increases the effect's duration by {{W|2}} turns.
|Passivevalue1=
|Passivevalue1=
|Passivebonus1=
|Passivebonus1=
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.<br><br>Charge skills include: {{Pos|"Dash"}}, {{Pos|"Mutilating Lunge"}}, {{Pos|"Heroic Charge"}}, {{Pos|"Onrush"}}, {{Pos|"Skull Crusher"}} {{Pos|"Step Aside!"}}, and {{Pos|"Distracting Shot"}}.
|Description=Grants {{Pos|+1}} Range, {{Pos|-30%}} Energy Cost, and {{Pos|-30%}} Cooldown Duration to all {{W|Charge}} skills.
|Passivevalue1={{Pos|-10%}}
|Passivebonus1= Cooldown Duration
|#default = }}
|#default = }}


Line 139: Line 115:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills' Cooldowns Duration when Energy is above {{c|energy|50%}}.
|Description=Grants {{Pos|+10%}} Weapon Damage, {{Pos|+10%}} Dodge Chance and {{Pos|-10%}} Cooldowns Duration if Energy is above {{c|energy|50%}}.
|Passivevalue1={{Pos|+10}}
|Passivebonus1= Energy
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 16:04, 14 July 2025

Page for all Stoneshard Athletic skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.