Difference between revisions of "Warfare skill data"
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(Update to 0.8.1.9) |
m ("Seize the Initiative" skill 'Formuladesc' fix.) |
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(7 intermediate revisions by 5 users not shown) | |||
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|Seize the Initiative= {{#switch: {{{2}}} | |Seize the Initiative= {{#switch: {{{2}}} | ||
|Active= | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
Line 10: | Line 10: | ||
|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Applies the target with {{Neg|-20%}} Dodge Chance and {{Neg|-20%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+25%}} Accuracy and {{Pos|-25%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} : <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} | |Description=Applies the target with {{Neg|-20%}} Dodge Chance and {{Neg|-20%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+25%}} Accuracy and {{Pos|-25%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}). | ||
|Formuladesc=Applies the target with {{Neg|-(2 * AGL)%}} Dodge Chance and {{Neg|-(2 * STR)%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+(2.5 * PRC)%}} Accuracy and {{Pos|-(2.5 * PRC)%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} : <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} | |Formuladesc=Applies the target with {{Neg|-(2 * AGL)%}} Dodge Chance and {{Neg|-(2 * STR)%}} Block Chance until the next turn and delivers a strike to its least protected body part with {{Pos|+(2.5 * PRC)%}} Accuracy and {{Pos|-(2.5 * PRC)%}} Fumble Chance. <br><br>If the strike does damage, activates {{Pos|"Seized Initiative"}} for {{W|2}} turns: <br><br>{{Pos|+5%}} Accuracy <br>{{Pos|-5%}} Fumble Chance <br>{{Pos|-10%}} Cooldowns Duration <br>{{Pos|-10%}} Skills Energy Cost <br><br>Also applies the target with {{Neg|"Initiative Loss"}} for {{W|2}} turns, which penalizes the same stats. <br><br>Damaging strikes and shots prolong the duration of both effects by {{Pos|1}} turn. <br><br>{{Neg|"Initiative Loss"}} can only be active on one target at a time. <br><br>Grants the skill {{Pos|+1}} Range (if equipped with a {{W|spear}}) or sets its Range to that of the weapon (if equipped with a {{W|ranged weapon}}). | ||
|formula_raw=EVS: {{Positive| -2 * AGL}}<br>PRR: {{Positive| -2 * STR}}<br>HC: {{Positive| 2.5 * PRC}}<br>FMB: {{Positive| -2.5 * PRC}}<br> | |formula_raw=EVS: {{Positive| -2 * AGL}}<br>PRR: {{Positive| -2 * STR}}<br>HC: {{Positive| 2.5 * PRC}}<br>FMB: {{Positive| -2.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
|War Cry= {{#switch: {{{2}}} | |War Cry= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=Target Area | |Type=Target Area | ||
|Range=9 | |Range=9 | ||
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|Offensive Tactic= {{#switch: {{{2}}} | |Offensive Tactic= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Activates {{W|5}} stacks of {{Pos|"Offensive Tactic"}} for {{W|6}} turns ({{W|+1}} for each enemy within Vision): <br><br>{{Pos|+2%}} Crit Chance <br>{{Pos|+3%}} Accuracy <br>{{Pos|-3%}} Fumble Chance <br>{{Pos|-4%}} Skills Energy Cost <br>{{Pos|-4%}} Cooldowns Duration <br><br> | |Description=Activates {{W|5}} stacks of {{Pos|"Offensive Tactic"}} for {{W|6}} turns ({{W|+1}} for each enemy within Vision): <br><br>{{Pos|+2%}} Crit Chance <br>{{Pos|+3%}} Accuracy <br>{{Pos|-3%}} Fumble Chance <br>{{Pos|-4%}} Skills Energy Cost <br>{{Pos|-4%}} Cooldowns Duration <br><br>Basic strikes and shots as well as using {{W|Attack}} skills reduce the number of stacks. <br><br>Killing enemies prolongs the effect's duration by {{Pos|2}} turns. <br><br> While {{Pos|"Offensive Tactic"}} is active, using {{W|"Defensive Tactic"}} doesn't take a turn. <br><br>Only one {{Pos|"Tactic"}} can be active at a time. | ||
|#default = }} | |#default = }} | ||
|Defensive Tactic= {{#switch: {{{2}}} | |Defensive Tactic= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range=1 | |Range=1 | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Activates {{W|5}} stacks of {{Pos|"Defensive Tactic"}} for {{W|8}} turns ({{W|+2}} turns for each enemy within Vision): <br><br>{{Pos|-4%}} Damage Taken <br>{{Pos|+5%}} Block Chance <br>{{Pos|+5%}} Dodge Chance <br>{{Pos|+5%}} Counter Chance <br>{{Pos|+7%}} Bleed Resistance <br><br> | |Description=Activates {{W|5}} stacks of {{Pos|"Defensive Tactic"}} for {{W|8}} turns ({{W|+2}} turns for each enemy within Vision): <br><br>{{Pos|-4%}} Damage Taken <br>{{Pos|+5%}} Block Chance <br>{{Pos|+5%}} Dodge Chance <br>{{Pos|+5%}} Counter Chance <br>{{Pos|+7%}} Bleed Resistance <br><br>Basic strikes and shots as well as using {{W|Attack}} skills reduce the number of stacks. <br><br>Killing enemies prolongs the effect's duration by {{Pos|2}} turns. <br><br> While {{Pos|"Defensive Tactic"}} is active, using {{W|"Offensive Tactic"}} doesn't take a turn. <br><br>Only one {{Pos|"Tactic"}} can be active | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+ | |Description=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+0%}} Main Hand Efficiency <br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+5%}} Armor Penetration <br>{{Pos|-5%}} Fumble Chance<br>{{Pos|-5%}} Damage Taken <br>{{Pos|-10%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills. | ||
|Formuladesc=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos| | |Formuladesc=Grants all {{W|Attack}} skills {{Pos|+5%}} Accuracy, {{Pos|-5%}} Fumble Chance, and {{Pos|+5%}} Crit Chance.<br><br>If equipped with a one-handed {{W|melee weapon}} while the second weapon slot is {{W|empty}}, grants: <br><br>{{Pos|+(2 * WPN_SKL)%}} Main Hand Efficiency <br>{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage <br>{{Pos|+(0.5 * STR)%}} Armor Penetration <br>{{Pos|-(0.5 * PRC)%}} Fumble Chance<br>{{Pos|-(0.5 * VIT)%}} Damage Taken <br>{{Pos|-(WIL)%}} Skills Energy Cost<br><br>The bonus to Main Hand Efficiency depends on the number of learned {{W|Weaponry}} skills. | ||
|#default = }} | |#default = }} | ||
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|Against the Odds= {{#switch: {{{2}}} | |Against the Odds= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
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|Finisher= {{#switch: {{{2}}} | |Finisher= {{#switch: {{{2}}} | ||
|Active= | |Active=attack/charge | ||
|Type=Target Object | |Type=Target Object | ||
|Range=2 | |Range=2 | ||
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|Modifiers=Strength, Agility, Perception, Vitality | |Modifiers=Strength, Agility, Perception, Vitality | ||
|Requirements= | |Requirements= | ||
|Description=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg| | |Description=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg|10%}} (but no more than {{W|20}}), instantly kills it. <br><br>If the skill kills its target, instantly refreshes all cooldowns, and replenishes {{c|Energy|15%}} Max Energy. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} Range. | ||
|Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg|((0. | |Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to its most damaged body part with {{Pos|+25%}} Bodypart Damage, {{Pos|+25%}} Crit Chance, {{Pos|-25%}} Fumble Chance, and {{Pos|+50%}} Energy Drain. <br><br>If the strike puts the target's Health below {{Neg|((0.25 * STR) + (0.25 * AGL) + (0.5 * PRC))%}} (but no more than {{W|(STR + 0.5 * AGL + 0.5 * PRC)}}), instantly kills it. <br><br>If the skill kills its target, instantly refreshes all cooldowns, and replenishes {{c|Energy|(1.5 * VIT)%}} Max Energy. <br><br>If equipped with a {{W|spear}}, grants the skill {{Pos|+1}} Range. | ||
|#default = }} | |#default = }} | ||
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|Thirst for Battle= {{#switch: {{{2}}} | |Thirst for Battle= {{#switch: {{{2}}} | ||
|Active= | |Active=maneuver | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= |
Latest revision as of 09:21, 25 March 2024
Page for all Stoneshard Combat Mastery skill data.