Difference between revisions of "Two-handed Axe skill data"
Jump to navigation
Jump to search
(skill types) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 22: | Line 22: | ||
|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires two-handed axe | |Requirements=- Requires two-handed axe | ||
|Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg| | |Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | ||
|Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+(5 + (0.25 * AGL) + (0.25 * PRC))%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | |Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+(5 + (0.25 * AGL) + (0.25 * PRC))%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | ||
|#default = }} | |#default = }} | ||
Line 40: | Line 40: | ||
|Modifiers=Strength, Agility, Vitality | |Modifiers=Strength, Agility, Vitality | ||
|Requirements=- Requires two-handed axe | |Requirements=- Requires two-handed axe | ||
|Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+10%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|60%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+ | |Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+10%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|60%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+5%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | ||
|Formuladesc=Delivers a strike with {{Pos|+(30 + STR)%}} Knockback chance and {{Pos|+((0.5 * PRC) + (0.5 * STR))%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|(40 + PRC + AGL)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+(0.5 * VIT)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | |Formuladesc=Delivers a strike with {{Pos|+(30 + STR)%}} Knockback chance and {{Pos|+((0.5 * PRC) + (0.5 * STR))%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|(40 + PRC + AGL)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+(0.5 * VIT)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | ||
|#default = }} | |#default = }} | ||
Line 52: | Line 52: | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a two-handed axe | |Requirements=- Requires a two-handed axe | ||
|Description=Activates {{Pos|"Rampage"}} for {{W| | |Description=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|25}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}} but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time. | ||
|Formuladesc=Activates {{Pos|"Rampage"}} for {{W|12}} turns: <br><br> {{Pos|-10%}} Skills Energy Cost <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Bleed Chance <br>{{Pos|-5%}} Fumble Chance. <br><br>While the effect is active, each {{W|third}} strike deals additional damage equal to {{Neg|15%}} of the target's Max Health (but no more than {{W|20 + 0.5 * STR}}). <br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}). <br><br>Basic two-handed axe strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time. | |||
|#default = }} | |#default = }} | ||
Latest revision as of 13:30, 14 January 2024
Page for all Stoneshard Two-Handed Axe skill data.