Difference between revisions of "Staff skill data"
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<noinclude>Page for all Stoneshard Staff skill data. | <noinclude>Page for all Stoneshard Staff skill data. | ||
When adding a new skill, don't forget to add it to the list in [[Skill data]] aswell. | |||
</noinclude><includeonly>{{#switch: {{{1}}} | </noinclude><includeonly>{{#switch: {{{1}}} | ||
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|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Delivers two strikes with {{Neg|-20%}} Weapon Damage, {{Pos|+60%}} Stagger Chance, and {{Neg|-5%}} Accuracy.<br><br>Grants {{Pos|+35%}} Energy Drain to the first strike and {{Pos|+60%}} Daze Chance to the second.<br><br>If both strikes hit the target, delivers an additional strike with {{Neg|-20%}} Weapon Damage and {{Pos|+60%}} Knockback Chance. | |Description=Delivers two strikes with {{Neg|-20%}} Weapon Damage, {{Pos|+60%}} Stagger Chance, and {{Neg|-5%}} Accuracy.<br><br>Grants {{Pos|+35%}} Energy Drain to the first strike and {{Pos|+60%}} Daze Chance to the second.<br><br>If both strikes hit the target, delivers an additional strike with {{Neg|-20%}} Weapon Damage and {{Pos|+60%}} Knockback Chance. | ||
|Formuladesc=Delivers two strikes with {{Neg|(-30 + AGL)%}} Weapon Damage, {{Pos|(40 + (2 * STR))%}} Stagger Chance, and {{Neg|-5%}} Accuracy.<br><br>Grants {{Pos|(15 + (2 * WIL)%}} Energy Drain to the first strike and {{Pos|(40 + STR + PRC)%}} Daze Chance to the second.<br><br>If both strikes hit the target, delivers an additional strike with {{Neg|(-30 + AGL)%}} Weapon Damage and {{Pos|(40 + STR + AGL)%}} Knockback Chance. | |Formuladesc=Delivers two strikes with {{Neg|(-30 + AGL)%}} Weapon Damage, {{Pos|(40 + (2 * STR))%}} Stagger Chance, and {{Neg|-5%}} Accuracy.<br><br>Grants {{Pos|+(15 + (2 * WIL))%}} Energy Drain to the first strike and {{Pos|+(40 + STR + PRC)%}} Daze Chance to the second.<br><br>If both strikes hit the target, delivers an additional strike with {{Neg|(-30 + AGL)%}} Weapon Damage and {{Pos|+(40 + STR + AGL)%}} Knockback Chance. | ||
|formula_raw=Weapon Damage: {{Positive| -30 - AGL}}<br>Energy Steal: {{Positive| 2.5 * WIL}}<br>Daze Chance: {{Positive| 20 + STR + PRC}}<br>Knockback Chance: {{Positive| 35 + STR + AGL}}<br>Stagger Chance: {{Positive| 20 + 2 * STR}}<br> | |formula_raw=Weapon Damage: {{Positive| -30 - AGL}}<br>Energy Steal: {{Positive| 2.5 * WIL}}<br>Daze Chance: {{Positive| 20 + STR + PRC}}<br>Knockback Chance: {{Positive| 35 + STR + AGL}}<br>Stagger Chance: {{Positive| 20 + 2 * STR}}<br> | ||
|#default = }} | |#default = }} | ||
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|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|+20%}} Weapon Damage and {{Pos|+60%}} Knockback Chance.<br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy {{W|knocked}} back by the strike. | |Description=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|+20%}} Weapon Damage and {{Pos|+60%}} Knockback Chance.<br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy {{W|knocked}} back by the strike. | ||
|Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|(AGL + PRC)%}} Weapon Damage and {{Pos|(40 + STR + AGL)%}} Knockback Chance.<br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy {{W|knocked}} back by the strike. | |Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|+(AGL + PRC)%}} Weapon Damage and {{Pos|+(40 + STR + AGL)%}} Knockback Chance.<br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy {{W|knocked}} back by the strike. | ||
|formula_raw=Weapon Damage: {{Positive| -5 + STR + AGL}}<br>Knockback Chance: {{Positive| 50 + STR + PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| -5 + STR + AGL}}<br>Knockback Chance: {{Positive| 50 + STR + PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Killing enemies with staves grants {{Pos|+12%}} Crit Chance and {{Pos|+12%}} Miracle Chance for {{W|10}} turns.<br>The effect stacks up to {{W|3}} times.<br><br>Grants critical staff strikes additional {{pos|+50%}} Energy Drain and allows them to reduce all cooldowns by {{pos|1}} turn. | |Description=Killing enemies with staves grants {{Pos|+12%}} Crit Chance and {{Pos|+12%}} Miracle Chance for {{W|10}} turns.<br><br>The effect stacks up to {{W|3}} times.<br><br>Grants critical staff strikes additional {{pos|+50%}} Energy Drain and allows them to reduce all cooldowns by {{pos|1}} turn. | ||
|#default = }} | |#default = }} | ||
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|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Delivers a strike to all adjacent enemies with {{Pos|+60%}} Stagger Chance, and {{Pos|+70%}} Daze Chance.<br><br>Then allows to {{W|reposition}} to an adjacent tile.<br><br>Grants {{Pos|-10%}} Backfire Chance, {{Pos|-10%}} Abilities Energy Cost, and {{pos|-5%}} Fumble Chance for {{W|5}} turns for each enemy hit by the strike.<br><br>The effect stacks up to {{W|3}} times. | |Description=Delivers a strike to all adjacent enemies with {{Pos|+60%}} Stagger Chance, and {{Pos|+70%}} Daze Chance.<br><br>Then allows to {{W|reposition}} to an adjacent tile.<br><br>Grants {{Pos|-10%}} Backfire Chance, {{Pos|-10%}} Abilities Energy Cost, and {{pos|-5%}} Fumble Chance for {{W|5}} turns for each enemy hit by the strike.<br><br>The effect stacks up to {{W|3}} times. | ||
|Formuladesc=Delivers a strike to all adjacent enemies with {{Pos|(40 + STR + AGL)%}} Stagger Chance, and {{Pos|(50 + STR + PRC)%}} Daze Chance.<br><br>Then allows to {{W|reposition}} to an adjacent tile.<br><br>Grants {{Pos|-10%}} Backfire Chance, {{Pos|-10%}} Abilities Energy Cost, and {{pos|-5%}} Fumble Chance for {{W|5}} turns for each enemy hit by the strike.<br><br>The effect stacks up to {{W|3}} times. | |Formuladesc=Delivers a strike to all adjacent enemies with {{Pos|+(40 + STR + AGL)%}} Stagger Chance, and {{Pos|+(50 + STR + PRC)%}} Daze Chance.<br><br>Then allows to {{W|reposition}} to an adjacent tile.<br><br>Grants {{Pos|-10%}} Backfire Chance, {{Pos|-10%}} Abilities Energy Cost, and {{pos|-5%}} Fumble Chance for {{W|5}} turns for each enemy hit by the strike.<br><br>The effect stacks up to {{W|3}} times. | ||
|formula_raw=Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br> | |formula_raw=Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br> | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> | ||
Latest revision as of 16:04, 14 July 2025
Page for all Stoneshard Staff skill data.
When adding a new skill, don't forget to add it to the list in Skill data aswell.